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Transcript
THE
EPSILON
OUTCOME
Game Manual
Writing, graphics, animation,
music, and programming
Kenneth Perrine
Testing
Richard Henwood
Book Arts
Karen Perrine
Game Engine
AGS, by Chris Jones
Copyright (C) 2016, Kenneth
Perrine
h word of
d. You will not be asked for the fift
cte
ote
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is
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un
Notice:
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third paragrap
copies.
you've been given the okay to make
Overview
where you control the
An adventure game is an interactive story
ter in this game is a guy.
main character onscreen. The main charac
plete your mission,
The goal of the game is to send help and com
breakdown. You must
while avoiding alien abduction and mental
oundings and bring
discover the secrets of your foreign surr
cess. Otherwise, you
together pieces that are the key to your suc
will wander aimlessly for a long, long time.
Installation
e on a personal computer:
Follow these steps to run your adventure gam
the game and extract it or run the
1. If you haven’t already done so, download
installer.
y have the option of running the
2. If you are running Windows, you ma
es with AGS adventure games.
“Winsetup” configuration utility that com
recommended, if your system
This game is meant to be immersive; it is
game in a window.
supports it, to run in fullscreen—not to run this
Tips for the Adventurer
on playing an adventure game like
Here are some tips and unsolicited advice
r mileage may vary.
this one. Pick and choose what you want; you
the world using the instructions in
1. You can move around and interact with
d help, there is a walkthrough
the next section. For those of us who nee
included at the end of this manual.
game’s world, save your game often.
2. Because of the dangerous nature of the
e. (Sorry to those who play an
Even so, it is impossible to die in this gam
way possible). But save often
adventure game so they can die in every
covered all of his bases when he
because the poor developer may not have
ws if there could be a system
dealt with testing the game. Goodness kno
t to review a missed clue in a
crash or a bad state. And you might wan
a particular bit of music again.
conversation, replay a sequence, or listen to
3. Look around at as much stuff as you can, and take anything that isn’t nailed
down. (Well, actually, you need to eventually take a ladder that is nailed
down, but that’s a different matter). Read carefully for important clues.
4. Key clues come in conversations with other characters, so exhaust all
possible conversation topics.
5. Map your progress through the world
by drawing something like what’s to
Make notes about
the right.
landmarks, objects found, and other things that
may be interesting. In this game, a screen may
change as events occur and characters appear
and disappear. If you get stuck, try walking
through all of the locations to make sure that
nothing new has appeared, as these new things
are needed for completing the game.
6. Play along with a friend. Be social. Two heads are better than one and two
sets of eyes will spot more clues.
7. If a character refuses to do something or offer a desired topic
conversation, don’t work too hard to try to work around it. The character
may be more willing to cooperate when the time is right. Likewise with
using and finding objects. The game was never intended to be a pixelhunting exercise.
8. If you’ve tried everything, use Google to find a walkthrough. Walkthroughs
usually magically appear after an adventure game has debuted online.
Playing the Adventure
When playing the game, the screen or window is filled with a background,
objects, and/or characters, and you interact with them by using the mouse. Or,
if you have one of those newfangled tablet PCs, you can tap with your finger.
Title Screen
When the game first appears, the Epsilon Outcome title is displayed along with
three icons. This is what they do:
New: Begins a new game. The opening cutscenes introduce the
game’s story, and when the regular game icons appear, the new
ay be skipped by
m
s
ne
ce
ts
cu
e
Th
ay.
game is ready to pl
pressing the ESC key.
iously-saved game.
ev
pr
a
s
re
to
es
R
:
d
Loa
e by
ho started the gam
w
e
os
th
r
Fo
:
it
u
Q
in handy.
accident, this comes
Game Actions
en
portion of the scre
nd
ha
ft
le
rpe
up
e
Icons appear in th
the rest of the
on
p
ta
or
k
ic
cl
ft
le
hat a
eplay. These pick w
m
ga
al
rm
no
ng
ri
du
ing:
screen will do, includ
clicked
of the screen that is
n
io
rt
po
e
th
es
in
Exam
seful information.
Magnifying Glass:
-u
ly
al
on
si
ca
oc
or
el
eless driv
is
or tapped, giving us
ct or character that
je
ob
e
th
ith
w
s
ct
ra
to
n. Inte
the main character
Hand: Causes actio
g
in
us
ca
up
d
en
this may
e inventory, or a
th
clicked or tapped;
to
d
de
ad
d
an
picked up
walk, an item to be
another character.
ith
w
d
te
ar
st
be
to
n
conversatio
Bar
dow and the System
in
W
y
or
nt
ve
In
e
th
the
Backpack: Opens
ed inventory item on
ct
le
se
tly
en
rr
cu
e
the
: Use th
Active Inventory
ory item is used on
nt
ve
in
e
th
If
.
ed
or tapp
e the inventory
at
ul
ip
an
m
to
place that is clicked
s
ie
tr
.
the main character
ventory item selected
in
e
main character, then
tiv
ac
no
is
e
er
th
pear here if
item. Nothing will ap
ese
through three of th
g
in
cl
cy
r
fo
ut
tc
or
button as a sh
nifying Glass, Hand,
ag
M
y,
or
nt
Use the right mouse
ve
In
e
iv
g Glass, Hand, Act
respective icon.
e
th
on
k
ic
cl
functions (Magnifyin
ly
al
tu
) without having to ac
Active Inventory, etc.
gs being examined,
in
th
of
s
up
eos
cl
ly
cial
In some screens, espe
r and the word
ea
pp
sa
di
ay
m
en
re
of the sc
s,
the icons on the top
To exit these close-up
n.
io
rt
po
er
w
lo
e
th
“Exit” will appear in
ers of the screen.
rd
bo
y
pt
em
e
th
g
or alon
click or tap on “Exit”
Bar to appear.
em
st
Sy
d
an
w
do
in
yW
The
causes the Inventor
on
Ic
k
ac
kp
the game is paused.
ac
e,
B
bl
e
si
vi
Th
e
ar
e
es
th
as
do this. While
aracter is carrying
ch
n
ai
m
e
The TAB key will also
th
at
th
s
lists all of the item
an inventory item
on
p
ta
or
k
ic
cl
Inventory Window
a
e,
bl
ntory Window is visi
icons. While the Inve
Inventory
will cause one of these things to happen, depending upon which of these is
active:
Magnifying Glass: If this icon is active, then sometimes-useful
information will be displayed about the inventory item. For
example, if you have scissors in your inventory, examining the
scissors would tell you information about the scissors.
Hand: If this icon is active, then the inventory item will become the
active item, and the mouse cursor will change likewise. For
example, if the Hand Icon is active and you click on the scissors
inventory item, then the scissors will become the active item. You
can then use the scissors in the game.
Apply: Then, if an active item is already selected while the Inventory
Window is open, that active item can be used on another inventory item.
So, if the scissors are the active item, and you have a sheet of paper in your
inventory, then clicking the scissors on the sheet of paper would likely cause
the sheet of paper to be cut up.
Manipulate: If an active item is selected and that same item is clicked or
tapped in the Inventory Window, then that item can be manipulated. This
can also be done by double-clicking on an inventory item, or using the
inventory item on the main character. For example, if you have a flashlight
in your inventory, you would manipulate it to switch it on or off.
Close Inventory: A click or tap on the Backpack Icon or outside of
the Inventory Window will close the Inventory Window, resuming
gameplay. The active inventory item can then be used on the
current screen.
System Bar
The System Bar is the
bar of icons that
partially appears at the
bottom of the screen whenever the Inventory Window is opened through the
use of the Backpack Icon. The System Bar may also be opened fully by pressing
the ESC key. This is what the icons do:
Fast: This will toggle on and off the ability for the main character to
walk fast. This can be done to optionally speed up gameplay. This
ll
in any way. A yellow border wi
y
ult
fic
dif
’s
me
ga
the
se
rea
inc
does not
hed on.
appear when this function is switc
be
s so that the point in time may
Save: Saves the game-in-progres
a
indow appears, you may enter
W
ve
Sa
the
n
he
W
.
ed
tor
res
later
e clicking on the “Save”
for
be
me
ga
ed
sav
ur
yo
for
description
will be overwritten. Even
it
,
me
ga
ed
sav
g
stin
exi
an
t
ec
button. If you sel
ed to
character to die, it is recommend
in
ma
the
for
le
ssib
po
im
is
it
h
thoug
make it easier to go back and
to
s
ion
ipt
scr
de
t
en
fer
dif
r
de
save often un
possible bugs in the game,
m
fro
er
ov
rec
e,
nc
ue
seq
or
on
review a conversati
etc.
me. Unless the current game
ga
ed
av
y-s
usl
vio
pre
a
res
sto
Re
Load:
me is lost when a game is
ga
nt
rre
cu
the
,
ed
sav
en
be
tly
had recen
restored.
About: Displays game credits.
save the current game before
to
e
sur
Be
.
me
ga
the
ses
Clo
Quit:
closing; otherwise it will be lost.
Conversations
be
encounter characters that can
Throughout the game you will
, select the Hand Icon and then
on
ati
ers
nv
co
a
gin
be
To
to.
talked
list of topics will then appear at the
click or tap on the character. A
selected by clicking or tapping on
be
n
ca
ese
Th
n.
ee
scr
the
of
m
botto
as they are conversed, while new
them. Many topics will disappear
closes information. Normally the
dis
r
cte
ara
ch
a
as
ar
pe
ap
y
ma
topics
ing
the conversation for the time be
last conversation topic will end
.
until you decide to converse again
Key Shortcuts
used during the game
These keyboard shortcuts may be
ing and
m Bar which has options for sav
ste
Sy
the
off
d
an
on
les
gg
To
C:
ES
pears, the game is paused.
ap
it
e
hil
W
.
ng
itti
qu
as
ll
we
as
s
restoring game
ow
TAB: Shows the Inventory Wind
ar
F5: Makes the Save Window appe
me
F7: Restores a previously-saved ga
CTRL+Q: Quits the game
ugh
Introductory Walkthro
the Epsilon Outcome gameplay.
u with
This walkthrough will acquaint yo
Watch
New Icon to begin a new game.
the
on
ck
cli
n,
ee
scr
e
titl
’s
me
ga
At the
The
how much trouble you are in.
t
ou
d
fin
to
e
nc
ue
seq
y
tor
uc
the introd
ning of three trails outdoors
joi
the
ws
sho
t
tha
n
ee
scr
a
on
d
sequence will en
a garage door.
next to a mysterious structure with
ft of
Two icons appear on the top-le
and
your screen: a hand (for “do”
ing
“walk to” actions) and a magnify
t’s
glass (for “examine” actions). Le
lect
investigate the surroundings. Se
the Magnifying Glass Icon, and:
Click or tap on the garage door.
Click or tap on the big bush next
to the garage.
Click or tap on the area where the
trails join together.
bottom of the screen.
Click or tap on the brush that is at the
t’s try
good information whatsoever. Le
no
ly
ute
sol
ab
ve
ga
t
tha
of
All
t.
Grea
and then click or tap on the door.
n,
Ico
nd
Ha
the
t
lec
Se
e.
rag
ga
opening the
e the hand icon is still
sur
ke
Ma
n.
ee
scr
er
oth
an
try
t's
Le
Brilliant. Still nothing.
t heads toward the top of the
tha
il
tra
the
on
tap
or
ck
cli
n
the
selected, and
ll now
direction). The main character wi
rth
no
the
is
s
thi
t
tha
say
t's
(Le
n.
scree
ge.
walk north and the screen will chan
xt to a radio
Interesting. Here is a little shack ne
north next to
tower. There is a trail that goes
really see it
the shack (even though you can’t
d another
because it goes downhill) an
west). Let’s
direction that goes off to the left, or
Click on the
look at what’s around here.
magnifying glass icon, and:
e tower.
r.
Click or tap on th
side of the towe
ft
le
e
th
n
o
s
g
n
e ru
Click or tap on th
io shack door.
d
ra
e
th
of the tower.
n
se
o
a
p
b
ta
e
r
th
t
a
s
t’
Click o
a
k th
e little gray bloc
th
n
o
p
ta
r
o
k
c
li
C
lect the Hand
e
S
.
g
in
th
e
m
so
s now try to do
t’
le
;
d
n
u
ro
a
d
e
ok
Alright, we’ve lo
Icon, and:
shack door.
io
d
ra
e
th
n
o
p
Click or ta
de of the tower.
si
ft
le
e
th
n
o
s
g
e run
se of the tower.
a
b
e
th
t
a
s
Click or tap on th
t’
a
th
k
e little gray bloc
th
n
o
p
ta
r
o
k
c
li
C
ave an idea of
h
y
a
m
u
o
Y
.
w
o
is screen right n
th
n
o
e
n
s of the game.
o
rt
d
a
e
p
b
r
e
n
a
th
c
o
t
in
lo
r
le
fo
ok
Not a who
of
you’ll want to lo
s
m
e
it
on the very left
ry
g
to
in
n
p
e
v
p
in
ta
f
r
o
o
s
g
d
in
lick
what kin
g to the left by c
n
ne.
ti
xi
e
y
tr
,
e
m
ti
e to another sce
g
n
a
h
c
l
il
w
For the mean
n
e
re
e left trail. The sc
th
r
a
e
n
n
e
re
sc
the
with wires, and
le
o
p
r
e
w
o
p
a
and
of
re there’s a trail
e
h
w
n
idn’t plan out all
e
d
re
r
o
sc
a
th
u
’s
a
re
’s
e
e
th
m
a
w
eg
Okay, no
hat’s because th
T
y.
w
re
sc
is
n
o
the orientati
s it is, the main
A
.
ll
e
w
ry
e
v
s
n
e
the game’s scre
d and heads
n
e
st
a
e
e
th
m
fro
e
character enters
end. Or, mayb
st
e
w
e
th
rd
a
down a hill tow
oriented the
t
a
th
il
a
tr
g
n
ti
c
nne
n
there was a co
est a bit and the
w
e
th
to
r
e
v
o
r
main characte
ay, don’t worry
w
y
n
A
.
th
u
so
e
g
down toward th
ct the magnifyin
le
e
S
.
d
n
u
ro
a
k
about it. Loo
glass icon, and:
power pole.
e
th
n
o
p
ta
r
o
k
Clic
es.
where on the tre
e
m
so
p
ta
r
o
k
c
Cli
e path.
Click or tap on th
raphic marker.
g
o
e
g
e
th
n
o
p
Click or ta
nd icon and
a
h
e
th
t
c
le
e
S
.
ing
ng with someth
ti
c
ra
te
of the screen.
in
m
y
o
tr
tt
s
o
t’
b
e
e
L
th
t.
ff
a
o
th
walk
Well, that’s
ic marker. Now
h
p
ra
g
o
e
g
e
th
click or tap on
s first check
t’
e
L
r.
a
c
d
a
e
d
his
ho’s working on
w
y
u
g
a
is
n
e
re
n, and then:
sc
o
xt
ic
e
n
ss
e
la
g
th
g
n
in
O
y
!
if
a
Ah
agn
s. Click on the m
g
in
d
n
u
o
rr
su
e
out th
Click or tap on the car.
Click or tap on the road.
Then, click or tap on the
character.
Now, let’s try interacting with
the guy. This will be done with
the hand icon. Select the hand
icon, and then click or tap on
the character. He will begin
tal kin g to yo u by say ing
“Dude!” That’s because that is
the type of person he is.
rk
knows anything about the area. Wo
he
if
t
ou
d
Fin
.
you
to
ff
stu
say
’ll
He
get no further. You will
can
you
til
un
ics
top
ion
sat
ver
con
through the
les for his car. This is a puzzle to solve
cab
y
ter
bat
nts
wa
he
t
tha
find
ally
ntu
eve
that he can provide to you in
ing
eth
som
be
y
ma
re
the
as
e,
gam
within the
to be persistent with him.
exchange. Or maybe not. You may need
gh. You should now have an idea of
That ends the Introductory Walkthrou
like.
what the Epsilon Outcome gameplay is