Download Page 1 Page 2 GAME #1138-E SIX MILLION DOLLAR MAN
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wel a miedo e > | побои op RA x E e 3 LE pl? 4 Fg o co pai EET TF “As - En > Es IE, : ss ET le TEL Du a de ® = a SEA GAME #1138-E SIX MILLION DOLLAR MAN Installation and General Game Operation Instructions INDEX INSTALLATION Loonie ieee eee eee Sa Il. GENERAL GAME OPERATION В .. ll. BOOKKEEPING FUNCTIONS .................er00 11 10000 o IV. FEATURE OPERATION AND SCORING 112221000000 | V. GAME ADJUSTMENTS ............... aaa aerea A. PLAYFIELD ADJUSTMENTS .................... i B. BACKBOX ADJUSTMENTS ...... PE CREDITS/COIN ........... aan a nrac as MAXIMUM CREDITS ............ aa area. BALLS/GAME ............. arena aaa AECE AE EE EE 8 1 0 #1 1 = 1 Nr = = 1 = 1 1 1 = 4 = = 8 à C. FRONT DOOR GAME ADJUSTMENTS HIGH SCORE FEATURE... aaa HIGH SCORE TO DATE FEATURE VI. RECOMMENDED SCORE CARDS VIII. ROUTINE MAINTENANCE ON LOCATION IX. TROUBLE SHOOTING ON LOCATION X. SERVICE/PARTS eaenaaa XI. PARTS LIST aaa eaaa aora. VI. RECOMMENDED SETTINGS ...... Co ооо оент = =m 4 = ¥ FB 4 & # ¥ F¥ 4 E® = = EW I 4 = 4 #*% ww + нон он ново pee rar ar Lp ANA et mee” q = pe AE SE La A8: - | SOUND fo MODULE 1 SWITCH | MATRIX y (INPUTS) a N N f в Al: A3: A4: A5: DISPLAY SOLENOID MPU LAMP DRIVER DRIVER MODULE DRIVER MODULE MODULE MODULE _ J J \_ J (— в А2: POWER TRANSFORMER MODULE _ J + |. INSTALLATION Assemble the game as follows: Bolt legs to cabinet. Bolt back box to cabinet. Use flat washers under bolt heads. Gently feed ~ cable connectors and ground braid through cable port in back box. Screw ground braid to braid in back box. Carefully and fully insert connectors on printed circuit assemblies. On all games there are certain items that should be checked after shipment. These are visual inspections which may avoid time consuming service work later. Minor troubles caused by abusive handling in shipment are unavoidable. Cable connectors may be loosened, switches (especially tilt switches) may go out of adjustment. Plumb bob tilt switch should always be adjusted after game is set on location and leg levelers are adjusted. Visual inspections before plugging in line cord: | 1. Check that all cable connectors are completely seated on printed circuit assemblies. 2. Check that cables are clear of all moving parts. 3. Check for any wires that may have become disconnected. 4. Check switches for loose solder or other foreign material that may have come loose in shipment and could cause shorting of contacts. 5. Check wires on coils for proper soldering. Cold solder connections may not show up in factory inspection, but vibration in shipment may break contact. 6. Check that fuses are firmly seated and making good contact. 7. Check the transformer for any foreign material shorting across wiring lugs. 8. Check wiring of transformer to correspond to location voitage. See figure 1. Check adjustment of the three (normally open) tilt switches: 1. Panel tilt on bottom of playfield panel. 2. Plumb bob tilt on left side of cabinet near front door. 3. Ball tilt above plumb bob tilt. Insert the smaller ball (15/16" dia.) into the ball tilt assembly, and adjust the bracket so the ball will roll free to contact the switch blade, if front of cabinet is raised. TRANSFORMER CONNECTION INSTRUCTIONS E-122-125 TRANSFORMER WIRING FOR 220/240 V., E-122-125 TRANSFORMER WIRING FOR 115/120 V.. 50/60 CYCLE INPUT. 50/60 CYCLE INPUT. ~ NN an и О О О О OO OO O O OO OO OO OR GREC 2 4 6 8 10 12 2 4 6 8 101 q TIE | TIE TIE TIE RED LEAD. N1 315 7 9 11 143 54 9 #11 DO O 00 O / O — FOR 115/120 Y. INPUT, — lO TIELUG3AND -—— ^^ ТЕ LUGS 1 AND 3 A о TELUGSAND A. OGETHER. HEAVY RED LEAD. —— | FOR 120 V., TIE LUGS 5 AND 7 FOR 240 V., PUT HEAVY ___ | TOGETHER. PUT HEAVY YELLOW LEAD ON LUG 7.7 YELLOW LEAD ON LUG 5. FOR 220 V., PUT HEAVY FOR 115 V., TIE LUGS 9 AND 11 TOGETHER. YELLOW LEAD ON LUG 12. PUT HEAVY YELLOW LEAD ON LUG 9. VARISTOR. BALLY PART NO. E-713-1, VARISTOR, BALLY PART NO. E-713, LOCATED IN CABINET, MUST BE USED LOCATED IN CABINET, MUST BE USED FOR OPERATION AT 220 V. OR 240 V.A.C. FOR OPERATION AT 115 OR 120 V.A.C. | FIGURE |. TRANSFORMER - (PART OF POWER—TRANSFORMER MODULE A2, LOCATED IN BACK BOX). ll. GENERAL GAME OPERATION Place ball into playfield by outhole. Coin game. Coin should be rejected. Plug in line cord. Move power ON-OFF master switch at bottom right front corner of cabinet to ‘ON’ position. The game will play a power-up tune to announce game-readiness. Drop targets are reset, scores are set to zero, alternating with the ‘High Score to Date’, and the game is ready for play. Coin game. The game should accept the coin and post credits* for coins accepted (adjustable). Pressing the credit button on the door will cause the outhole kicker to serve the bali to the shooter alley. The 1st player-up lite is lit. Player #1 score flashes. A game-up tune* is played to announce pay -readiness. The bonus score is advanced to 1000 points. One player is posted each additional time the credit button is pressed (one to six can play). The credits are reduced by one each time the credit button is pressed until the credits are reduced to zero. | Shooting the ball initiates play. Rebound switches score 10 points. Thumper-bumpers, when lit, score 100 points. The game awards all points earned by the player. If spinner is turning and scoring when the ball hits a target, the spinner and the target scores are awarded. When the ball enters the outhole, the bonus score is added to the total score. The piayer-up and/or ball in play on the back box is advanced one position. The bonus score is advanced to 1000 points. The outhole kicker serves the ball to the shooter alley and play is resumed. This continues until each player has played the allowable number of balls per game (adjustable). At this time the ‘Game Over’ light is lit. A random Match* number appears and the ‘Match’ light is lit. If the number is the same as the last two digits in a player's score, a free game is awarded. Extra balls won during the course of the game are played immediately after the player's regular ball enters the outhole. The player-up and/or ball in play on the back box are not advanced for extra ball play. Bonus score is added to the player's score and the bonus is set to 1000 points before the game serves the extra ball for play. At the end of the game, a ‘High Score to Date’ is alternately flashed with all 6 player scores. If the ‘High Score to Date" is beat, this feature” awards free games. Tilting the game results in loss of a ball. The flippers, thumper-bumpers, etc., go ‘dead. Bonus points are not scored. The purpose of the tilt penalty is to discourage the player from jostling the machine in an attempt to prolong play. Game action becomes normal after the ball kicker assembly serves the ball to the shooter alley. Slamming the machine results in loss of the game. All feature lights go out, the game goes ‘dead, and a time delay occurs. The purpose of the time delay Is to discourage unnecessary abuse of the machine. After the delay, the ‘Game Over light lites and the power-up tune is played. The time delay occurs anytime one of the slam switches is made to contact. There is one factory installed slam switch on the front door. (Any number of slam switches could be installed by the operator ir meet his individual requirement.) The switch should be adjusted to have approximately 1/16" cap between the contacts. The weighted blade should be adjusted to attain the desired sensitivity Decreasing the gap between contacts will make the switch more sensitive. Opening the gap will reduce sensitivity. “Some tunes and features can be disabled by operator if so desired. See Back Box Adjustments. lll. BOOKKEEPING FUNCTIONS The game is designed to help the operator perform certain accounting functions. The game can display the number of total plays and replays (free games). It can display the number of coins dropped down each coin chute. The bookkeeping functions are displayed on 1-4 player score displays simultaneously.*** An identification number, 05 to 11 appears on the Match/Ball in Play window as follows: 05— 00to— 40 = Current Credits *06— 10000 to— 999999 = Total Plays (Paid & Free Games) *07— 10000 to— 999999 = Total Replays (Free Games) 08— 00 to—999999 = Total times ‘High Game to Date’ is beat *09—10000 to—999999 = Coins Dropped thru Coin Chute #1 *10— 10000 to—999999 = Coins Dropped thru Coin Chute #2™** *11—10000 to—999999 = Coins Dropped thru Coin Chute #3** The game displays the first bookkeeping entry if the Self-Test button (See Fig. lll) on the inside of ‘the front door is pressed nine times. Alternately push and release the Self-Test button at one second intervals. The 05 appears in the ‘Match/Ball in Play’ window. Current credits appear on the player score displays. Each additional press of the button causes the next entry to be displayed. After the data in each bookkeeping register is recorded, it can be set to zero simply by pressing switch button S33, located on A4, the MPU module in the back box. (See Fig. Ill). Any or all registers can be cleared by alternating between the Self-Test button and the switch button on the MPU module. The operator is given this option as a possible convenience and can elect to use or not use it as his needs direct. Pressing the button once more with the eleventh entry displayed causes the game to play the power-up tune and light the Game-Over light. "The 10,000 level is pre-set at the factory; can be set to zero, initially, if desired. **If Coin Chute is not used in game, number displayed (if other than 00) on Player Score displays has no significance. ***During self test: May be jitter on displays 5 & 6. Use displays 1-4 only for reference. #1138-E SIX MILLION DOLLAR MAN FEATURE OPERATION AND SCORING A. Bonus Score Feature: A bonus of 1,000 to 20,000 may be scored on a 5-ball game. A bonus of 1,000 to 29,000 may be scored on a 3-ball game. The game starts with a bonus of 1,000. The bonus score advances one step at a time each time the ball goes through either top lane (*5” and “0”), hits any left side target (three “0's”) or goes through either spinner completing the 5 lite sequence. The bonus score advances one step on a 5-ball game or three steps on a 3-ball game each time the ball goes into the top center Bonus Multiplier Saucer (see “B” below). The bonus score also advances five steps when the 5-0-0-0-0 sequence is completed (see Bionic Power Score below). A tilt nullifies the bonus score. B. Bonus Multiplier Saucer Feature: Each time the ball enters the top center Bonus Multiplier Saucer, the Play-More Post is activated and the player's bonus score is advanced; also, the lit value is awarded. At the start of a new ball-in-play, either the 3000 lite or the 5000 lite may be lit (see switch #23: liberal/ conservative setting below). If the ball enters the saucer when the 2X lite is lit, 30 points are scored and the 2X Bonus Multiplier lite by the outhole Bonus Lites is awarded; if the ball enters the outhole at this point, twice the lit bonus score is added to the player s score. If the ball enters the saucer when the 3X lite is lit, 30 points are scored and the 3X Bonus Multiplier lite by the outhole Bonus Lites is awarded; if the ball enters the outhole at this point, Г? three times the lit bonus score is added to the player's score. М If the ball enters the saucer when the 5X lite is lit, 30 points are scored and the 5X Bonus Multiplier lite by the Outhole Bonus Lites is awarded; also the Saucer 10,000 lite and the outlane Special lites lite (see below for Switch #22: liberal/conservative setting); if the ball enters the outhole at this point, five times the lit bonus score is added to the player's score. Switch #23 Switch #22 A Top Hole Initial Outlane Specials e Liberal ON ON pe (Starts at 5,000) (Both lite) ; Conservative OFF OFF (Starts at 3,000) (Lites alternate on 10 pt. score) C. Shooter Alley (Top Right) Rollover Button Feature: At the start of a new ball-in-play, the player's score will flash ON/OFF to indicate the | correct player-up. When the ball exits the shooter alley, it goes over the Shooter Alley ; Roilover Button which stops the flashing of the score, and scores 10 points. D. 5-0-0-0-0 Bionic Power Score Memory Feature: At the start of a new game, all five numbered lites (2 lanes and 3 targets) are lit. Each time a ball goes through a lit lane or hits a lit target, it scores 500 points and extinguishes that lite; the corresponding lite on the 5-0-0-0-0 Bionic Power Score lites. When the 5-0-0-0-0 Bionic Power Score is completely lit, it flashes 5 times, awards 5 bonus advances, awards 50,000 points, opens the Free-Ball Gate (see below) and lites the Bionic Power Score Special Lite. If the Bionic Power Score is completed when this lite is lit (see Switch #29) a Special is awarded. This lite goes out when the ball enters the outhole. ВЕ Switch #29: In the liberal position (ON), a Special is awarded for the 2nd completion of 5-0-0-0-0 for any one particular ball-in-play. in the conservative position (OFF), a Special is awarded for the 3rd completion of 5-0-0-0-0. Switch #24: Ties together the upper & lower left target lites (two “0's”) in the liberal position (ON). In the conservative position (OFF) all target lites are separate. E. Drop Target Feature: Each drop target scores 30 points. When the bank of five targets is knocked down, 3000 points are scored and the feature corresponding to the lit Drop Target Lite is awarded as follows: 1st time all targets down = Lites both spinners to score 1000 points each 2nd time all targets down = X-Ball (See Note 1) 3rd & each Add'! time all targets down = Special Note 1: X-Ball = 20,000 if Same Player Shoots Again is lit. F. Major Mode Feature: Switch #14 and #15 give the operator flexibility to award a Replay, Extra Ball or score (Novelty) when a Special is scored. REPLAY X-BALL NOVELTY SW. 14 ON SW. 14 OFF SW. 14 ON SW. 15 ON SW. 15 ON SW. 15 OFF Special Award Replay X-Ball or 20,000 20,000 X-Ball Award X-Balll X-Ball or 20,000 20,000 Threshold Award Replay X-Ball or 20,000 20,000 End-of-Game Award Replay VOID VOID G. THUMPER-BUMPER FEATURE: All three thumper-bumpers score 100 points. 4A H. Play-More Post Feature: - The Play-More Post between the flippers is activated (Upped) by a ball entering the top center saucer or hitting the center target. The post is deactivated (downed) by either of two centrally located rollover buttons, a ball through either return lane, a ball entering the outhole oratilt. Le I. Spinner Feature: В ВЕ A ball through either spinner will advance both sets of spinner lites and score 10 points. Each spinner scores 1000 points after the drop targets are knocked down for the 1st time for any one particular ball-in-play. Also, the bonus score is advanced one step each time the spinner lites complete a sequence of five lites by passing the top lite. J. Free-Ball Gate Feature: The Free-Ball Gate opens each time the 5-0-0-0-0 Bionic Power Score is awarded. A ball entering the right outlane when the gate is open is directed to the shooter tip offering extended play, which closes the Free-Ball Gate. The Free-Ball Gate is re-opened by complet- ing the 5-0-0-0-0 Bionic Power Score again. A tilt closes the Free-Ball Gate. V. GAME ADJUSTMENTS A. Playfield Panel Post Adjustments: Posts that control left and right outlane opening on panel can be moved to make access to outlanes easier or harder for ball to enter. See Figure Il. Easier entry will decrease playing time and scoring (conservative). Harder entry will increase playing time and scoring (liberal). B. Back Box Game Adjustments: | Each game has thirty-two switches located on A4, the MPU module, located in the back box, that allow play to be customized to the location. See Figure ll. Credits per coin, maximum credits, credit display, balls per game, match feature, high game feature, special award and melody are selectable by means of the switches. The switches are contained in four-sixteen lead packages numbered S1-8, S9-16, S17-24 and S25-32 for easy identification. The “ON” toggle position is marked on the assembly. Turn off power before making adjustments. Credits/Coin Adjustments: The credits per coin are selectable by means of $25-S28 for coin chute #2. The switch settings and resultant credits/coin are as follows: S28 S27 S26 S25 Credits/Coin OFF OFF OFF OFF Same as Coin Chute #1 Settings OFF OFF OFF ON 1/1 Coin OFF OFF ON OFF 2/1 Coin OFF OFF ON ON 3/1 Coin OFF ON OFF OFF 4/1 Coin OFF ON OFF ON 5/1 Coin OFF ON ON OFF 6/1 Coin OFF ON ON ON 7/1 Coin ON OFF OFF OFF 8/1 Coin ON OFF OFF ON 9/1 Coin ON OFF ON OFF 10/1 Coin ON OFF ON ON 11/1 Coin ON ON OFF OFF 12/1 Coin ON ON OFF ON 13/1 Coin ON ON ON OFF 14/1 Coin ON ON ON ON 15/1 Coin The credits given per coin are selectable by means of switches 1-5 incl., for coin chute #1 and switches 9-13 incl., for coin chute #3. Thirty-one different credit ratios are available for each coin chute. The switch settings and resultant credits/coin are listed below. CREDITS/COIN ADJUSTMENTS COIN CHUTE SWITCHES CREDITS/COIN #1 (HINGE SIDE) 5 4 3 2 1 OR #3 13 12 11 10 9 OFF OFF OFF OFF OFF 3/2COINS” OFF OFF OFF OFF ON 3/2COINS” OFF OFF OFF ON OFF 1/COIN OFF OFF OFF ON ON 1/2 COINS* OFF OFF ON OFF OFF 2/COIN OFF OFF ON OFF ON 2/2 COINS OFF OFF ON ON OFF 3/COIN OFF OFF ‚ON ON ON 3/2COINS’ OFF ON OFF OFF OFF 4/COIN OFF ON OFF OFF ON 4/2 COINS OFF ON OFF ON OFF 5/COIN . OFF ON OFF ON ON 5/2COINS® OFF ON ON OFF OFF 6/COIN OFF ON ON OFF ON 6/2COINS OFF ON ON ON OFF 7/COIN OFF ON ON ON ON 7/2COINS® ON OFF OFF OFF OFF 8/COIN ON OFF OFF OFF ON 8/2COINS" ON OFF OFF ON OFF 9/COIN ON OFF OFF ON ON 9/2COINS" ON OFF ON OFF OFF 10/COIN “No Credits until second coin is dropped ON OFF ON OFF ON 10/2 COINS" “One Credit for first coin. Two Credits for second ON OFF ON ON OFF 11/COIN coin provided that no scoring ogeured between ON OFF ON ON ON 11/2 COINS" 1st and 2nd coin drops if scoring occured, ON ON OFF OFF OFF 12/COIN second coin gives one credit ON ON OFF OFF ON 12/2 COINS” ON ON OFF ON OFF 13/COIN ON ON OFF ON ON 13/2 COINS" ON ON ON OFF OFF 14/COIN ON ON ON OFF ON 14/2 COINS" ON ON ON ON OFF 15/ COIN ON ON ON ON ON 15/2 COINS" 5 SIX MILLION DOLLAR MAN #1138-E SOUND OPTION: The game is designed to play several melodies to announce power-up, game-up, etc. The tunes are intended to attract attention to the game increase game usage. The tunes are controlled by switch settings as shown. 58 © OFF OFF ON ON S32 | OFF ON | OFF ON POWERUP — | TUNE TUNE TUNE TUNE COIN (NO CREDIT) CHIME CHIME NOISE NOISE COIN (WITH CREDIT) TUNE CHIME TUNE NOISE PLAYER-UP | TUNE CHIME TUNE NOISE SCORE (10, 100, 1K, 10K) CHIME CHIME NOISE NOISE 50,000 CHIME CHIME NOISE NOISE SAUCER | NOISE NOISE NOISE NOISE REPLAY CREDITS KNOCKER KNOCKER KNOCKER KNOCKER TILT NOISE NOISE NOISE NOISE OUTHOLE TUNE TUNE TUNE TUNE GAME OVER . TUNE TUNE TUNE TUNE GAME FEATURE OPTIONS: 5-0-0-0-0 Special adjustment: Liberal Sw. 29 ON Making 5-0-0-0-0 2 times on 1 ball = Special. Conservative Sw. 29 OFF Making 5-0-0-0-0 3 times on 1 ball = Special. Upper “O” and Lower “O” Target adjustment: Liberal Sw. 24 ON Upper “O” and lower “O” tied together. Conservative Sw. 24 OFF Upper “O” and lower “O” are not tied. Saucer Hole 3000, 5000 adjustment: Liberal Sw. 23 ON Saucer starts at 5000. Conservative Sw. 23 OFF Saucer starts at 3000. Outlane Special adjustment: Liberal Sw. 22 ON Both lanes lite for Special. Conservative Sw. 22 OFF Alternates Special from side to side. MAXIMUM CREDITS: The maximum credits accepted by the machine limits the number of games that can be accumulated by coining, by winning replays or both. The maximum number of credits is selectable by means of switches - 17, 18 and 19. Eight credits limits are available. Switch settings are listed below. MAXIMUM SWITCHES CREDITS 19 18 17 5 OFF OFF OFF 10 OFF OFF ON 15 OFF ON OFF 20 0 OFF ON ON 25 ON OFF OFF 30 ON OFF ON 35 ON ON OFF 40 ON ON ON BALLS PER GAME: # BALLS/GAME SWITCH 16 5 ON 3 OFF MATCH FEATURE: When the Match Feature is ON, a random number appears in the ‘Match/Ball in Play’ window and the word MATCH is illuminated. If the number matches the tens digit in a player's score, a free game is awarded. The Match feature creates an incentive to play. MATCH SWITCH 21 ON ON OFF OFF CREDIT DISPLAY: CREDITS DISPLAYED SWITCH 20 YES ON NO* OFF *Display shows “aa’ if credits are due player. HIGH SCORE FEATURE: The game is designed to award an Extra Ball or Free Game at each of the three score levels. See Front Door Game Adjustments. AWARD SWITCH 15 SWITCH 14 REPLAY ON ON EXTRA BALL ON OFF NO AWARD OFF OFF HIGH SCORE TO DATE FEATURE: The game is designed to award free games as an option if high game to date is beat. Each time this happens, the winning score becomes the new high game score to beat. This score is displayed on all 4 player score displays at the end of each game as an incentive to play. Recommended setting is underlined. HIGH SCORE TO DATE FEATURE SWITCH7 SWITCH 6 No Award OFF OFF One Credit OFF ON Two Credits ON OFF Three Credits ON ON Ÿ de À y RANT Ae pi. Pri REEF на. J pad ra ts ms me ane Aun rb tat ne i Pai WAY. i A 5 des mt TEL TA ATA A EN C. Front Door Game Adjustments: High Score Feature Adjustments: The game is designed to award an extra ball (option) or a free game at each of three score ВЕ levels. The recommended levels are on the score card in the game. > Any level from 10,000 to 990,000 can be set, as desired. It is also possible to reset or turn o (00) : any or all of the levels, if desired. | В a 1. Push and release Self-Test button (see Figure II!) at one second intervals approximately five times or until number 01 appears on the Match/Ball in Play display. о 2. The number on the Player Score Displays is the score level* It can be increased, if desired, by holding the credit button in. To decrease the score level, reset to '00' and then hold the credit button in. Release the credit button when the desired number appears. Note that the level changes 10,000 points at a time. If the number ‘00’ is left on the displays, the high score feature is eliminated for that level. 3. Repeat steps 1 and 2 for the second and third score levels. The number '02' and ‘03’ оп the Match/Ball in Play display are for the second and third levels, respectively. High Score to Date Feature: The game is designed to award free games when ‘High Score to Date’ is beat. It is recommended that the level, which will build with game play, be periodically reset to the factory recommended level to encourage game play. The adjustment procedure is the same as for the High Score Feature Adjustment, Steps 1 and 2. Continue pushing the Self-Test button until the number ‘04’ appears on the Match/Ball in Play display and then do Step 2. Any level from '00' to 990,000 can be set as described. ltis to be noted that ‘00’ does not turn off the feature, as it does on High Score feature. The feature is turned off by positioning switches S6 and S7 to the ‘OFF’ position, and ‘ON’ by positioning switches as discussed under “Back Box Game Adjustments. *Can be quickly set to '00 by pressing S33 on the MPU assembly in the back box. See Figure 1. #1138-E R-521-3 R-521-2 R-521-1 R-521-5 R-521-4 R-406-3 R-243 оттоонв» PANEL TOP PA . Arch Rail . Rail Post (2) . Rail Post Cap (2) . Bottom Arch . Shooter Gauge . Ball Gate (L) . Ball Gate (R) . Screened Plastics (Set) . Thumper Cap 10. Plate (4) 11. Ball Gate 12. Ball Guide (2) 13. Target Assy (RED) (3) 14. Minipost & Rubber (6) 15. Spinner Gate Assy. (L) 16. Spinner Gate Assy. (R) 17. R.0. Wire & Bracket (6) 19. Large Target Assy. (3) 20. Drop Target Assy. 21. Rollover Button (3) 22. Ball Guide (2) 23. Ball Guide 24. Ball Guide 25. Buffer Wire 26. Channel Gate Wire 27. Push Nut Fastener 28. Flip. & Shaft Assy. (2) 29. Outhole Wire Assy. CONS.— CONSERVATIVE MED. — MEDIUM LIB. — LIBERAL INDICATES MOVEABLE POSTS FOR SCORING ADJUSTMENTS US OS 1 EN сл Ia CO РО — FIGURE Hi SIX MILLION DOLLAR MAN RUBBER PARTS 2" Dia. 1%" Dia. 1” Dia. 3" Dia. 277" Dia. Fiipper 5/16” Dia. RTS M-1774 C-907 C-908 P-5871-56 P-6359-22 A-1475-10 A-1475-9 M-1330-151 A-3713-43 P-5899-8 ASE-2250-18 M-121-62 ASE-2911-3 ASE-2836-1 ASE-2250-35 ASE-2250-34 ASE-2806 ASE-2911-19 ASE-2795-57 C-900 M-121-47 M-121-43 M-121-44 M-121-53 M-1335-1 M-1314-1 ASE-2214-24 ASE-2806-21 IST PLAYER —A1 DISPLAY DRIVER ASSYS. 2nd PLAYER s33 $1-832 ACK BOX — th PLAYER TN BACK BOX. > na Я Аз VOLTAGE REGULATOR SOLENOID DRIVER ASSY. CREDITS | __—— SOUND ASSY. 7 — | | > | AMP DRIVER ASSY AT 1/ BALL- N PLAY AS | AS In dt PLAYER — —6 A2 TRANSFORMER ASSY. Tm | ; fe ha EL [О tl PLAYER — и CABINET 3rd PLAYER PLAYFIELD | SE " TEST __ BUTTON CR IT BUTTON FhuNT DOOR | || J LEG LEVELING ADJUSTMENT, | TYPICAL st M y SWITCH | PLUMB BOB TILT 1 so m ON POSITION —— INCLINED TILT se pa С 01 | «ООН rT] О CL. Ti mm 9 E DJ a si| —D <4— ON DETAIL: SI-S32 MPU ASSY. FIGURE IIL. ELECTRONIC PIN BALL MACHINE -10- RECOMMENDED: Instruction, Score Cards and High Score feature settings to be used on Six Million Dollar Man, #1138-E. | 3-BALL - 5-BALL REPLAYS REPLAYS Instruction Card M-1508-77-E Instruction Card M-1508-77-E Score Card M-1508-77-D w/uu Score Card - M-1508-77-C w/L *Score Card M-1508-77-B w/uu *Score Card M-1508-77-A w/L 1 Replay at 320,000 1 Replay at 240,000 1 Replay at 580,000 1 Replay at 500,000 — EXTRA BALL EXTRA BALL instruction Card M-1508-77-G Instruction Card M-1508-77-G Score Card M-1508-77-LL Score Card M-1508-77-NN 1 Extra Ball at 220,000 1 Extra Ball at 400,000 1 Extra Ball at 300,000 1 Extra Ball at 480,000 “USE FOR END OF GAME REPLAY AWARD. USE WITH INSERT CARDS (7), M-1508-68B (ALL PLAYFIELD POSTS IN MEDIUM POSITION) REPLAYS M-1508-77-K M-1508-77-L M-1508-77-M M-1508-77-N M-1508-77-0 M-1508-77-P M-1508-77-Q M-1508-77-R M-1508-77-S M-1508-77-T M-1508-77-U M-1508-77-V M-1508-77-W M-1508-77-X M-1508-77-Y M-1508-77-Z M-1508-77-AA M-1508-77-BB M-1508-77-CC M-1508-77-DD M-1508-77-EE M-1508-77-FF M-1508-77-GG M-1508-77-HH M-1508-77-11 M-1508-77-JJ M-1508-77-QQ M-1508-77-RR M-1508-77-SS M-1508-77-TT M-1508-77-UU 180,000 200,000 220,000 260,000 280,000 300,000 340,000 360,000 380,000 400,000 420,000 440,000 460,000 200,000 220,000 240,000 260,000 280,000 300,000 320,000 340,000 360,000 380,000 400,000 420,000 440,000 90,000 100,000 120,000 140,000 160,000 440,000 460,000 480,000 520,000 540,000 560,000 600,000 620,000 640,000 660,000 680,000 700,000 720,000 490,000 510,000 530,000 550,000 570,000 590,000 610,000 630,000 650,000 670,000 690,000 710,000 730,000 340,000 360,000 380,000 400,000 420,000 640,000 660,000 680,000 700,000 720,000 740,000 760,000 780,000 800,000 820,000 840,000 860,000 880,000 ADDITIONAL CARDS 11 320,000 400,000 440,000 480,000 500,000 540,000 EXTRA BALL M-1508-77-KK 140,000 M-1508-77-LL 220,000 M-1508-77-MM 260,000 M-1508-77-NN 300,000 M-1508-77-00 320,000 M-1508-77-PP 360,000 INSTRUCTION CARD M-1508-77-F M-1508-77-1 M-1508-77-H M-1508-77-J BLANKS (3) High Game to Date Recommended levels: (Reset Periodically) 3-BALL 5-BALL 500,000 540,000 Special: Replay Outlane Special “Initial” Value 5000 Top Hole 5-0-0-0-0 Lane 8 Targets 5-0-0-0-0 Special Sw. 14 Sw. 15 Sw. 22 Sw. 23 Sw. 24 Sw. 29 #1138-E SIX MILLION DOLLAR MAN RECOMMENDED SETTINGS The following chart gives recommendations for three typical types of operation. Replay Instruction Card Score Card Major Mode Match High Score to Date X-BALL Instruction Card Score Card Major Mode Match High Score to Date NOVELTY Instruction Card Major Mode Match High Score to Date 3-BALL M-1508-77-E M-1508-77-B w/uu Sw. 14,15 ON Sw. 21 ON Sw.6,7 ON M-1508-77-G M-1508-77-D w/LL Sw. 14 OFF Sw. 150N Sw. 21 OFF Sw. 6,7 OFF M-1508-77-1 Sw. 14, 15 OFF Sw. 21 OFF Sw.6,7 OFF ‚ON ON „OFF ‚ON OFF ON 5-BALL M-1508-77-E M-1508-77-A w/L Sw. 14,15 ON Sw. 21 ON Sw. 6,7 ON M-1508-77-G M-1508-77-C w/NN Sw. 14 OFF Sw. 15 ON Sw.21 OFF Sw. 6,7 OFF M-1508-77-1 Sw. 14, 15 OFF Sw. 210FF Sw.6,7 OFF VIil. ROUTINE MAINTENANCE ON LOCATION: Self-Test routines are written into the game design. They are particularly useful for routine maintenance. The tests are described below. The first test is automatic and occurs on power-up. This test causes the MPU module A4 to examine itself for failures. Seven flashes of an LED indicates proper operation. The second series of self-diagnostic tests causes the MPU to ‘exercise’ each of the other modules in such a way as to make their faults, if any, obvious. See Figure lll and Page ii. | | It is recommended that these tests be used several times a week to check out the games before play. If faults are discovered, they may be corrected on location if the operator has a stock of replacement modules. See “Trouble Shooting on Location.” | MPU Module Self-Test: | | At power on, the LED on the MPU module flashes once. (Flicker-Flash). After a pause, it flashes six more times and goes out. A power-up tune is played to announce game readiness. This indicates proper MPU operating condition and successful completion of the power-up test. Game Self-Diagnostic Tests: 1. Pressing the Self-Test button inside the door initiates the Self-Test routine. See Figures ll and IV. All switched lamps flash off and on continuously, plus 5 and 6 player displays. 2. Pressing the Self-Test button again causes each digit on each display to cycle from O thru 9, and repeat continuously. 3. Pressing the Self-Test button again causes each solenoid to be energized, one at a time, in a continuous sequence. Hold both flipper buttons ‘in’ during this test. The number appearing on the Player Score displays is the same as the number assigned to the solenoid. The sound of a solenoid pulling-in as a number appears indicates proper operation. The absence of sound is improper. If sound is absent, see Page 17 for help in Solenoid identification. 4. Pressing Self-Test button again causes the sound module to play the “Game Over” tune repeatedly. 5. Pressing the Self-Test button again causes the MPU to search each switch assembly for stuck contacts. If any are found, the number of the first set encountered is flashed on the Player Score displays. The number remains until the fault is cleared. See Page 17 for help in Stuck Switch identification. Other numbers may follow if more stuck contacts are present. If there are no stuck switches, the Match/Ball in Play display flashes ‘0. 6. Pressing the Self-Test button eleven more times causes the MPU to step thru the threshold and bookkeeping functions described previously and finally to repeat the power- up test. For more rapid exit to power-up, turn the game off, then on. The game is now ready to play. After successful completion of the Self Diagnostic Test procedure, set the game up for play. Exercise each rollover, thumper-bumper, slingshot, etc., by hand until each switch assembly on the playfield has been checked for proper operation. If actuating a switch assembly results in intermittent or no response, clean contacts by gently closing them on a clean business card or piece of paper and wiping until they wipe clean. Regap, if necessary, to 1/16”. Do not burnish or file Gold Plated Switch Contacts. IX. TROUBLESHOOTING ON LOCATION The game is designed to make troubleshooting easy. Several simple procedures are given herein that cover the greatest percentage of game failures. They are written for an operator on location and require module replacement. (See Figure lil) Symptoms and the action to be taken are given for each type of problem. If the problem is more complicated and is not solved by following this procedure, more detailed procedures are available from Bally. See the Parts List for ordering information. - 13 FIGURE IV ROUTINE MAINTENANCE CHECK SELF DIAGNOSTIC TEST Y POWER-UP: TURN OFF POWER TURN ON POWER Y LED ON MODULE A4 FLASHES 7X y ves PRESS SELF-TEST BUTTON (1) ON INSIDE OF FRONT DOOR TO ENTER LAMP DRIVER MODULE TEST Y ALL FEATURE LAMPS LIGHT, FLASH ON AND OFF? y YES (2) — PRESS SELF-TEST BUTTON (AGAIN) TO ENTER DISPLAY DRIVER MODULE TEST Y ALL DISPLAYS COUNT 000000 to 999999 Y YES (3) PRESS SELF-TEST BUTTON (AGAIN) TO ENTER SOLENOID DRIVER MODULE TEST Y ALL SOLENOIDS * PULL-IN* IN SEQUENCE? NO NO NO NO (4) (5) PRESS SELF-TEST BUTTON (AGAIN) TO ENTER STUCK-SWITCH TEST Y YES NO ALL SWITCHES* OPEN? y YES PRESS SELF-TEST BUTTON 12X (6) OR TURN POWER OFF AND THEN ON. GAME READY TO PLAY. REPEAT ENTIRE TEST IF REPAIR WAS MADE. | REFER TO TROUBLE SHOOTING ON LOCATION’ L CORRECT FAULT SEE SYMPTOM #1, PAGE 15 SEE SYMPTOM #2, PAGE 15 SEE SYMPTOM #3, PAGE 15 SEE SYMPTOM #4, PAGE 16 PRESS SELF-TEST BUTTON (AGAIN) TO ENTER SOUND MODULE TEST SOUND MODULE PLAYS “GAME OVER” TUNE |NO SEE SYMPTOM #5, PAGE 16 SEE SYMPTOM #6, PAGE 16 ‘SOLENOID AND STUCK-SWITCH NUMBER IS FLASHED ON PLAYER SCORE DISPLAYS AS AN AID IN TROUBLESHOOTING. See page 17. “HOLD FLIPPER BUTTONS IN DURING TEST. 14 1A) SYMPTOM: Game does not play power-up tune when power is turned on. General 2A) 2B) 3A) 3B) ACTION: Hlumination is present. A) Turn power OFF. Open back box. Locate light emitting diode (LED) on MPU module A4. | B) Turn Power ON. LED must flash 7X to indicate that module A4 is good. Correct flash sequence IS flicker/flash-pause-and then six more flashes and LED goes out. CAUTION: SYMPTOM: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: C. If LED does not come on, or does not flash, or flashes, but less than 7X, turn off power. Replace MPU module A4. Replacement MPU Module must have same Part Number or incor- rect operation will result! See Parts List for MPU Module Part Number. Turn power ON. D) If game is correct, it is now ready for play. If game is not correct, refer to Module Replacement procedure. (See Parts List.) Not all feature lamps light during game play. | A) With power ON, open front door. Press button (Self-Test switch) once. If the game is correct, all feature lamps flash ON and OFF. B) Carefully raise playfield or open back box to gain access to lamps. C) Replace bulbs that do not flash. D) |f game is correct, it is now ready for play. E) If game is not correct, turn power OFF. Replace Lamp Driver Module A5. Turn power ON and repeat A. Е) If game is correct, if is now ready for play” G) If game is not correct, turn power OFF. Replace MPU module A4. See CAUTION, 1C. Turn power ON and repeat À. H) If game is correct, it is now ready for play” If game is not correct, refer to Module Replacement procedure. (See Parts List.) One or some switched lamps always ON. Repeat 2AA, AB, AE, and AF and, if necessary AG & AH. Display digits improper on one Or several, but less than all Display Driver module(s), A1. Improper: One or several segments always OFF, digits mottled or several segments or digit(s) always ON. A) With power ON, open front door. Press button (Self-Test switch) twice. If the game is correct, each digit on each Display Driver Module A1 (5 used/game) displays the count 1-9 and 0 continuously in all 6 digit positions. Note defective Display Driver modules. B) Turn power OFF. CAUTION: High Voltage is supplied to the Display Driver Modules, A1, from the Solenoid Driver/Voltage Regulator Module A3. Wait 30 seconds for High Voltage to Bleed Off. C) Replace Display Driver module(s) A1. Turn power ON. Repeat A. D) Ifgame is correct, it is now ready to play If game is not correct, refer to Module Replacement procedure. (See Parts List.) All displays improper (all five display Driver modules). improper: Digit(s) always on or off/segment(s) always on or off, all displays. A) Repeat 3AA, and AB. B) Replace MPU module A4. See CAUTION NOTE, 1C. Turn power ON. Repeat A. 15 FE À 3C) 4A) 4B) 5) 6) 7) SYMPTON: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: SYMPTOM: ACTION: C) If game is correct, it is now ready to play” If game is not correct, refer to Module Replacement procedure. (See Parts List.) One or several displays always off. A) Do 3AA, AB, AC, and AD. B) Repeat 3BB and BC, if necessary. Solenoid(s) do(es) not pull-in during course of game. | A) With power ON, open front door. Press button (Self-Test switch) three times. | | | B) If game was correct, each solenoid would be energized. A number is - flashed on the Player Score displays as each solenoid is pulsed. Note any numbers that do not have the sound of a solenoid associated. See Solenoid Identification Table, Page 17 and Figure V. C) Carefully lift the playfield (or open the back box) to gain access to the solenoid. Turn power OFF. Inspect the solenoid. D) If a lead is broken off, repair. Repeat A & В. If game is correct, it is now ready for play.* If solenoid wiring was correct, turn power OFF. E) Replace Solenoid Driver/ Voltage Regulator module A3. See CAUTION NOTE 3AB. F) Repeat AA & AB. If game is correct, itis now ready to play If game is not correct, turn power OFF. | G) Replace Sound Module A8. H) Repeat AA and AB if game is correct. Itis now ready to play. If game is not correct, turn power OFF. 1) Replace MPU module A4. See CAUTION NOTE, 1C. J) Repeat A & B. If game is correct, it is now ready to play.” If game is not correct, refer to Module Replacement Procedure. (See Parts List.) Solenoid(s) always energized—Note: if impulse solenoids (ball ejects, slingshots, thumper-bumpers, etc.) are energized continuously, they are subject to damage. Limit troubleshooting to one minute with power ON, followed by five minutes with power OFF. Repeat as necessary. Replace damaged solenoids. Do 4AA, AB, AE, AF, AG, AH and if necessary, Al and AJ. No Sound. A) With Power ON, open front door, press Self-Test switch four times. B) Turn volume control clockwise to Max. С) | correct, sound will be heard. If incorrect, try seating speaker lead connector (J2) and input connector (J1). D) If correct, sound will be heard. If incorrect, refer to Module Replacement procedure’ Feature (Drop Targets, etc.) does not score. A) With power ON, open front door. Press button (Self-Test switch) five times. | B) If the game is correct, Match/Ball in Play display would flash ‘0. If a number appears on the Player Score displays, see Switch Assembly Iden- tification Table, Page 17 and Figure V. C) Carefully lift the playfield. Locate the switch assembly identified from the number. Visually inspect the switch assembly. If the contacts are ‘stuck, regap them to 1/16”. See section under ADJUSTMENTS. Repeat A8B. If the game is correct, it is now ready to play.” If game is not correct, turn the power OFF. D) Replace MPU module A4. See CAUTION NOTE 1, C. E) Repeat A&B. If the game is correct, itis now ready to play.” If the game is not correct, refer to Module Replacement Procedure. (See Parts List). Game blows fuse(s) repeatedly. See Module Replacement Procedure. F.O. 560 "Turn power On-Off switch OFF and then ON. 16 2 cw EE VERS? + - . REE + Rk LE 4 - i . Lo - GAME #1138-E SIX MILLION DOLLAR MAN (FIGURE V) SOLENOID IDENTIFICATION TABLE SELF- | SELF- TEST # SOLENOID IDENTIFICATION TEST # SOLENOID IDENTIFICATION | 01 POST UP 08 LEFT SLINGSHOT | 02 OUTHOLE KICKER N 09 RIGHT SLINGSHOT | 03 KNOCKER 10 DROP TARGET | 04 SAUCER 11 POST DOWN 05 LEFT THUMPER BUMPER 12 GATE 06 RIGHT THUMPER BUMPER 13 COIN LOCKOUT DOOR 07 BOTTOM THUMPER BUMPER 14 K1 RELAY (FLIPPER ENABLE) SWITCH ASSEMBLY SELF-TEST DISPLAY NUMBERS SELF- SELF- TEST # SWITCH DESCRIPTIONS TEST # SWITCH DESCRIPTION 01 DROP TARGET E (BOTTOM) 21 SPINNERLEFT 02 DROP TARGET D 22 LEFT BOTTOM TARGET 03 DROP TARGET C 23 LEFT MIDDLE TARGET 04 DROP TARGET B 24 LEFT TOP TARGET 05 DROP TARGET A (TOP) 25 DOWN POST R.O. BUTTON (2) 06 CREDIT BUTTON 26 DROP TAR. REB. 4 TOP R.O. BUT. 07 TILT(3) 27 TOP RIGHT TARGET 08 OUTHOLE - 28 TOP LEFT TARGET 09 COIN lil (RT) 29 CENTER TARGET 10 COIN | (LEFT) 30 11 COIN Il (MIDDLE) 31 12 32 SAUCER 13 33 14 RIGHT OUTLANE 34 15 LEFT OUTLANE 35 L&R FLIP/FEED LANE 16 SLAM (2) 36 RIGHT SLINGSHOT 17 TOP RIGHT LANE 37 ЦЕЕТ SLINGSHOT 18 TOP LEFT LANE 38 BOTTOM THUMPER BUMPER 19 39 RIGHT THUMPER BUMPER 20 SPINNER RIGHT 40 LEFT THUMPER BUMPER FIGURE V #1138-E SIX MILLION DOLLAR MAN (O INDICATES SWITCHASSEMBLY (NS IDENTIFICATION NUMBERS. ~~ © NOTE: CABINET: 07, 16 = [pa 11,16, Г] INDICATES SOLENOID IDENTIFICATION NUMBERS. NOTE: DOOR: 13 BACKBOX:14 CABINET: 03 ASSEMBLY ADJUSTMENTS: GENERAL: All switch assemblies consist of leaf springs, contacts, separators, plastic tubing and screws to hold them to the mounting surface. Before attempting to adjust a switch assembly, make sure that these screws are tight. If not, tighten screw closest to the contact end of the leaf spring first. This will prevent the assembly from being secured in such a manner that the leaf springs tend to fan out. In general, all leaf springs are adjusted for a 1/16” gap in the open position and .010” overtravel or wipe in the closed position. All contacts should be in good condition. Unless otherwise instructed, they should be dry or non-lubricated. Ail contacts should be free of dust and dirt. Contacts, with the exception of the flipper button switch assemblies, are plated to resist corrosion. Filing or burnishing breaks the finish and encour- ages corrosion. Clean by closing the contacts over a clean piece of paper (e.g. a business card) and wiping gently until the contacts are clean. For the flipper button switch assemblies ONLY: Tarnish can be removed with a contact file followed by a burnishing tool. Severely pitted contacts must be replaced as an assembly. In general, contacts need be cleaned or replaced and adjusted only when they are found to be a source of game malfunction. X. SERVICE PARTS: A parts catalogue is available upon request. The catalogue is illustrated and lists all replace- ment parts for each game manufactured by Bally. Requests should be addressed to: BALLY MANUFACTURING CORPORATION 2640 WEST BELMONT AVENUE CHICAGO, ILLINOIS 60618 ATTN: PARTS DEPARTMENT SERVICE HINTS: The Bally playfield has an improved tuff-coat finish with excellent wearing properties. Its life expectance, as well as play appeal, can be extended by periodic cleaning of the playfield. DO: Bally recommends you clean your playfield with Wildcat #125 (Wildcat Chemical Co., 1333 W. Seminary Drive, Ft. Worth, Texas 76115). Wildcat #125 is a combination cleaner and polish. Bally has tried and tested this product and found it to be very effective. If Wildcat #125 is not available, Bally suggests you ask your Distributor to order it. Inspect and hand polish the ball in a clean cloth. A chipped ball must be replaced. It can ruin the finish on the playfield in a short period of time. : DON'T: Use water in large quantities, highly caustic cleaners, abrasive cleaners or cleaning pads on the playfield. Do not allow a wax or polish build up. Waxes yellow with age and spoil play appeal. 19 XI. PARTS LIST #1138-E SIX MILLION DOLLAR MAN MISCELLANEOUS part number Transformer (Domestic or so 11 TTT N E-122-125 BUIDS, #44 «o.oo eee nse TT E-125-22 ASSEMBLY COILS | Coin Lockout "TT FO-36-7000 Flipper Left & Right(2) ..........-- ee AQ-25-500/ 34-4500 Knocker EE AR-26-1200 Outhole Kicker 00000 eee TS ace» AN-26-1200 ST I AO-27-1300 Te) NE mE РОО AN-26-1200 Sling-Shot (2)... TT AN-26-1200 Gate ...........2222ae ER GA-34-4000 Drop Target Reset ...........…0000 eee eee eee tn NO-24-1400 Down Post...........0000< eee eee eee tete TTC AN-26-1200 Ор Роз! 0.000000 eee eee eee ner et TT GA-31-2000 PLAYFIELD PARTS See Figure !l MODULES Lamp Driver AS ........e0ee000eeearerterrt e AS-2518-23 Display Driver A1(7 Used) ........00000000 80505 TT AS-2518-21 Solenoid Driver/Voltage Regulator A3 coor te AS-2518-22 МРО А4 ....еееееееввннеененннеенаананеенелле UT .AS-2962-2 Transformer 8 Rectifier A2 ..........-.--50000errttet O AS-2877-1 Rectifier Board (Part of A2) 000000 e eee TT 5 AS-2518-18 SOUND + + +e eee eee eee ee TT AS-2888-1 REPAIRS PROCEDURES/AIDS Module 8: Component Replacement ..........----<0e0eretett ns F.O.560 AID (Assistance in Diagnostics) | Kit, used with F.O. 560 ...............- area KIT #485-1 MODULE COMPONENTS SEE MODULE PARTS LIST MODULE COMPONENT STARTER KIT (Each Kit contains an assortment of the most needed electronic parts for use in Module repair.) Kit #490— Rectifier Board (Part of A2) Kit #503—MPU Board A4 (Less Memory U1-U6) Kit #492— Solenoid Driver/Voltage Regulator A3 Kit 4493— Display Driver A1 Kit #494—Lamp Driver AS AS-2518-35 MPU MODULE A4: MPU MODULE COMPONENT PARTS LIST a REFERENCE BALLY ITEM DESIGNATION PART # _ DESCRIPTION 1 A4 (see note 1) AS-2962-2 MPU Module Complete. - Six Million Dollar Man. 2 A4 (see note 2) AS-2518-35 MPU Module less Program Memory, U14 incl. 3-32 See Schematic Resistors, See schematic for | value 33 C14,C15 E-00586-0067 Capacitor, 470 PFD, 1kv 34 C18 E-00586-0088 Capacitor, .05 MFD, 16V 35 C16 E-00586-0081 Capacitor, .1 MFD, 100V 36 С4, С5 Е-00586-0073 Capacitor, 4.5 MFD, 25V 37 C3, C6-C13, C17, C81 E-00586-0085 Capacitor, .01 MFD, 25V 38 C79, C41-C67 | E-00586-0083 Capacitor, 470 PFD, 50V 39 C19-C31, C78, C33-C40 E-00586-0082 Capacitor, 390 PFD, 50V 40 C1, C2, C68-C77 E-00586-0084 Capacitor, 820 PFD, 50V 41 C32 E-00586-007 7 Capacitor, 3000 PF, 1kv 43 Q5 E-00585-0023 Transistor PNP (MPS-3702) 44 Q1, Q2 E-00585-0031 Transistor (2N3904) 47 CR44 E-00587-0006 Diode (IN4004) 48 CR1-CR7, CR11-CR43, E-00587-0014 Diode (IN4148) CR45-CR48 49 CR8 E-00679 LED (Green) 50 VR1 E-00598-0008 Diode Zener (8.2V, IN9538) 52 L1,L2 E-00604-0003 Inductor, 22 Micro Hy. 53 U12 E-00620-0004 Timer (555) 54 U19 E-00620-0005 Quad 2 Input (4011) 55 U9 E-00620-0028 MPU |.C. (6800) 56 U10, U11 E-00620-0029 PIA |.C. (6820) 57 U7 E-00620-0030 RAM |.C. (6810) 59 U20 E-00620-0032 HEX Buffer 1.C. (14502B) 60 U14,U18 E-00620-0033 HEX Inverter (4049B) 61 U15 E-00620-0034 Quad Memory Driver (MC3459L) 62 U16 E-00620-0035 Dual Monostable (9602) 64 Ui7 £-00620-0041 Quad 2 Inputs (74L00N) 65 us E-00620-0042 RAM (C MOS, P5101 L-3) 68 BT1, BT2, BTS E-00628-0003 Battery 70 S33 E-00658-0001 Push Button Switch 71 51-58, 59-516, 517-524, E-0067 7 DIP Siwtch 525-532 73 Е-00712 24 Pin Socket 74 E-00712-0001 40 Pin Socket 75 E-00712-0003 22 Pin Socket 77 J2 E-00715 15 Pin Wafer Connector 78 J1 E-00715-0004 28 Pin Wafer Connector 79 J3,J5 E-00715-0017 16 Pin Wafer Connector 80 J4 E-00715-0018 19 Pin Wafer Connector 81 J5 E-00715-0024 17 Pin Wafer Connector NOTE 1: When ordering, fill in dash number. For example, AS-2962-0: LOST WORLD, AS-2962-2: SIX MILLION DOLLAR MAN NOTE 2: Order repiacemen -—_—_—"—"—— t memory chips U1-U6, specifying game, socket and part number stamped on chip. © AS-2518-23 LAMP DRIVER MODULE FYPICAL El PLACES ® 7 YMICAL 36 PLACES SE 785 / 6 | уе осо || е! © o | | 10 QUE = -|- 28 — —— й REMOVE FIN 8 FOR KEY —- 0mm olor | nan Se TTT eer $ MIN LO na y 5 | © O= (6— @- Dm copes 2 gone = 7 HR Ie me oo: ooo | REMOVE PIN 18 FOR KEY © o ot, Jn lo 0 0 © In | mis as || ol i о © O <9) о ИНН ; ec E 122% [IO Ta à 115 | ; > o Ono pool} LE lo a alo 5 ME №64 | | 153 | | . | , RG | | > o 000 ang U | | © oO o о E P-2948-301 O fo „+ Вай VAN 3 PLACES | TYPICAL 24 PLACES A5: LAMP DRIVER MODULE COMPONENT PARTS LIST REFERENCE BALLY : ITEM DESIGNATION PART # DESCRIPTION 1 AS AS-2518-23 Lamp Driver Module, Complete 2 R71-R79 E-00105-242 Resistor, 20kQ, 5%, V4 W 3 R1-R60, R70 E-00105-0237 Resistor, 2kQ, 5%, Va W 4 R61-R69 E-00105-0256 Resistor, 2.2Mq, Va W 5 C1 E-00586-0065 Capacitor, .01 MFD, 500V 6 Q4-Q7, Q11-Q14, Q18-Q21, E-00585-0014 SCR, 2N5060 Q25-Q32, Q36-Q39, Q43-Q46, Q50-Q53, Q57-Q60 | 7 Q1-Q3, Q8-Q10, Q15-Q17, E-00585-0029 SCR, MCR106-1 Q22-Q24, Q33-Q35, Q40-Q42, Q47-Q49, Q54-Q56 8 U1-U4 E-00620-0037 1.C., Decoder, 14514B 9 J1,J3 E-00715-0004 28 Pin Wafer Connector 10 J4 E-00715-0013 17 Pin Wafer Connector 11 J2 E-00715-0014 23 Pin Wafer Connector 12 TP1, TP2, TP3 P-05399 Test Clip 23 AS-2518-21 DISPLAY DRIVER MODULE pre rfi e FA fi > di с ЭЙ dl e ph 00 o О у #5 Ar e A1: DISPLAY DRIVER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM QTY. DESIGNATION PART# —. DESCRIPTION 1 1 P-2948-296 P.C. Board, M-645-392 3 7 R1, R3,R5,R7,R9, R11, R34 E-105-226 Resistor, 100K Q 4 13 R14, R16, R18, R20, R22, E-105-227 Resistor, 300K Q R24, R26, R35, R36, R37, R38, R39, R40 5 6 R43, R44, R45, R46, R47, E-105-228 Resistor, 9.1K Q R48 6 7 R13, R15, R17, R19, R21, E-105-229 Resistor, 1.5K Q R23, R25 7 7 R27, R28, R29, R30, R31, E-105-230 Resistor, 1K Q R32, R33 8 1 R41 E-105-231 Resistor, 39K Q 9 1 R42 E-105-271 Resistor, 240K © 10 11 2 C1,C2 E-586-65 Capacitor, .01 MFD 13 6 Q7, Q8, Q9, Q10, Q11, Q12 E-585-32 Transistor (2N5401) 14 13 Q1, Q2, Q3, Q4, Q5, Об, E-585-33 Transistor (MPS-A42) Q13, Q14, Q15, Q16, Q17, Q18, Q19 16 1 VRI E-598-7 Zener Diode, 110V 17 1 U1 E-620-38 [.C. Decoder 18 19 2 J1 E-715-34 10 Pin Wafer Pin Connector 21 1 DST E-680 Digital Display Panel 22 2 M-1836 Hi-Lo Screw, W/H 23 1 P-2399 Display Mounting (Top) 24 1 P-2399-1 Display Mounting (Bottom) 26 6 R2, R4, R6, R8, R10, R12 E-105--287 Resistor, 2.2K 2 27 6 R49, R50. R51. R52, R83, E-105-242 Resistor, 20K Q R54 28 As Wire Jumper Reg'd NOTE: INTERCHANGEABLE WITH AS-2518-15 24 i ! | NS m” EN EE NDA SI LLL ht DS am PLL Me © TL Te pb - | NOTE: INTERCHANGEABLE WITH AS-2518-16 25 AS-2518-22 SOLENOID DRIVER/VOLTAGE REGULATOR MODULE FN ZIAIBN ZN f Pm À A3: SOLENOID DRIVER/VOLTAGE REGULATOR MODULE COMPONENT PARTS LIST | ~~ REFERENCE BALLY ITEM DESIGNATION PART # DESCRIPTION 1 A3 AS-2518-22 Solenoid Driver/ Voltage | Regulator Module, Complete 3-14 Resistors Resistor, See Schematic for | | ВЕ value. о 15 RT1 E-00599-001 4 Pot. (Linear) 25K 17 C25, 29 E-00586-0014 Capacitor,,1 MFD, 20V 18 C26 E-00586-0059 Capacitor, 160 MFD, 350V 19 C24 E-00586-0063 Capacitor, 2 MFD @ 25V 20 C23 E-00586-0062 Capacitor, 11700 MFD, 20V 21 C1-C8, C11-C21 E-00586-0064 Capacitor, .002 MFD, 1kv 22 C22, C27, C28 E-00586-0065 Capacitor, .01 MFD, 500V 24 K1 E-00146-0795 Relay, Printed Circuit 25 Q1-Q19 E-00585-0034 Transistor, SE9302 26 Q22, Q23 E-00585-0041 Transistor, 2N3440 27 Q21 E-00585-0042 Transistor, 2N3584 28 Q20 E-00710 +5V Regulator, LAS1405 or 78H05KC or LM323K 30 CR1-CR21 E-00587-0015 Diode (IN4004) 31 VR1 E-00598-0010 Diode, Zener 140V, IN5275A 33 U1, U3, U4 E-00681 |.C. Transistor Array, CA3081 34 U2 : E-00620-0039 |.C. Binary to 1/16 Decoder, 74L154 36 Е-00592-0002* Relay Socket 37 M-1839” Relay Holder - 39 F-00682 Heat Sink, TO5 40 E-00682-000 1 Heat Sink, TO66 41 E-00682-0002 Heat Sink, TO3 Case 42 E-00715-0039 15 Pin Wafer Connector 43 E-00715-0016 12 Pin Wafer Connector 44 E-00715-0020 25 Pin Wafer Connector 45 E-00715-0033 9 Pin Wafer Connector 55 M-1837 Shield-Plexiglass 59 E-00148-0021 Fuse Clips 60 F1 E-00133-0030 Fuse 8 AG-1/4 Amp. "USED WITH ITEM 24, E-00146-0791, PLUG IN RELAY ONLY rept) Wii A2: POWER TRANSFORMER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART # DESCRIPTION 0 A? AS-2877-1 Power Transformer Module, Complete 1 | AS-2518-18 Rectifier Board Assembly 4 M-1829-2a Circuit Board Support (4 Regd.) 8 E-00122-0125c Transformer 120/240V, 50/60 Hz 11 - P-2692b P.C.B Cover 12 M-1834 Heat Sink Compound 27 AS-2518-18 RECTIFIER BOARD ASSEMBLY 12 | 12.) A + À R | 9 oe) LN — ea oslo oo 0 zZ J ° © © © © RECTIFIER BOARD ASSEMBLY (Part of) A2: POWER TRANSFORMER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART # DESCRIPTION 1 P/O A2 AS-2518-18 Rectifier Board Assembly, ,[ Complete 3 Ri E-00104-0092 Resistor, 10%, 600 Ohm, 10W 4 R2 E-00104-0091 Resistor, 25 Ohm, 5W 5 R3 E-00105-0226 Resistor. 5%, 100K Ohm. VaW 7 VR1 E-00623 Varistor 9 CR1, CR2, CR3, CRA E-00587-0006 Diode (IN4004) 12 BR1. BR2, BR3 E-00602-0003 Bridge Rectifier (VJ248 VARO) 14 Fi E-00133-0010 Fuse, 10A, 32V, 3AG 15 £2 E-00133-0028 Fuse, 3/4A, 250V, 3AG, S.B. 16 F3 E-00133-0004 Fuse, 4A, 32V, 3AG 17 F4 E-00133-0005 Fuse, 5A, 32V, 3AG 18 F5 E-00133-002 Fuse, 20A, 32V, 3AG 19 F6 E-00133-0024 Fuse, 3A, 3AG, S.B. 21 E-00684 Test Point 22 J1, J3 E-00715-0032 8 Pin Wafer Connector 23 J2. J3 E-00715-0034 10 Pin Wafer Connector 25 E-00148-0021 Fuse Clips 26 E-00148-0022 Fuse Clips 28 A8: SOUND MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART # DESCRIPTION 1 AB (see note 1) AS-2888-1 PWB Module Complete— | 2 J1 E-00715-0039 15 Pin Connector 3 J2 — E-00715-0026 2 Pin Connector 4 TP1-TP5 P-05399 Test Clip | 5 R1, R28, R31 E-00105-0239 Resistor YaW 5% 4.7K 6 R2 E-00105-0281 Resistor 44W 5% 15K 7 R3 E-00105-0282 Resistor VaW 5% 33K | 8 R4 E-00105-0257 Resistor 14W 5% 3.9K 9 R5, R6, R9, R17, R19, R20, E-00105-0185 Resistor Y4aW 5% 10K R23, R25, R26, R27, R30 10 R10 | E-00105-0248 Resistor 74W 5% 150K | 11 R11, R12, R14 E-00105-0285 Resistor 7aW 5% 1M | 12 R13 E-00105-0284 Resistor 74W 5% 470K | 13 R15 E-00105-0279 Resistor 7aW 5% 360 | 14 R16 E-00105-0280 Resistor aW 5% 470 | 15 R18 E-00105-0278 Resistor VaW 5% 2.7 16 R8 E-00105-0287 Resistor VaW 5% 2.2K 17 R21 E-00105-0246 Resistor 44W 5% 110K 18 R22 E-00105-0286 Resistor 1\W 4.7K 19 R24 E-00105-0223 Resistor 74aW 5% 82K 20 R7 E-00105-0289 Resistor 44W 5% 1.1K 21 R35 E-00105-0228 . Resistor ¥aW 5% 9.1K 22 R36 E-00104-0096 Resistor 5W, 10% 750 23 E-00599-0015 Resist. Var. 918, 10K 24 C1, C10 E-00586-0068 Cap., Disc. 100PF 1000V 25 C3,C14,C15,C18 E-00586-0065 Cap., Disc. .01MFD 500V 26 C7 E-00586-0087 Cap., Disc. .02MFD 500V 27 C19, C2, C5, C9, C16,C21 E-00586-0088 Cap., Disc. .05MFD 16V | 28 C4,C12 E-00586-0089 Cap., Disc. .1MFD 25V | 29 C8, C11 E-00586-0090 Cap., Elect. 1MFD 25V | 30 C6 E-00586-0063 Cap., Elect. 2MFD 25V | 31 C13 E-00586-0091 Cap., Elect. 100MFD 25V | 32 C17 E-00586-0092 Cap., Elect. 100MFD 100V 33 Q1 (TIP 29) E-00585-0043 Transistor NPN | 34 Q2, Q3 (2N 3904) E-00585-0031 Transistor NPN 35 CR1, CR2 (1N 4148) E-00587-0014 Diode 36 CR3 (1N 4004) E-00587-0015 Diode 37 CR4 (1N 5243) E-00598-0011 Diode, Zener 38 U1, UB (MC 140498) E-00620-0033 Hex Inverter (1.C.) 39 U4, U5 (MC 14526B) E-00620-0044 Programmable 4 Bit Counter 40 U2 (MC 140428) E-00620-0045 Quad. Latch 41 U7 (555) E-00620-0004 Timer 1.C. 42 U9 (LM 741) E-00620-004 7 Operational Amp. 43 U10 (LM 380N) E-00620-0048 Audio Amplifier 44 U11 (86 L93) E-00620-0046 4 Bit Binary 45 C20 E-00586-0064 Cap., Disc. .002 46 A8 (see note 2) AS-2518-32 PWB Module Less Program Memory U3 | NOTE 1: When ordering specity name of game. | NOTE 2: | Order replacement memory chip U3 specifying name of game and part no. stamped on chip. 29 BULLETIN FOR OPERATIONS RE: SIX MILLION DOLLAR MAN—BOOKKEEPING FUNCTIONS This game gives the operator the capability of recording the number of times each of the six players were played. This record is accumulated game after game and can be displayed and recorded without wiping out the remembered numbers. If an operator wishes to see how many times each player was played, he has to turn the power OFF and set FIXED DATA SWITCH #30 to OFF and FIXED DATA SWITCH #31 to ON. Then turn the game ON. The numbers that then appear on the displays will tell him how many times each player (1-6) has been played. After recording these figures (these figures are stored in memory), to get the game ready for play again, the operator has to turn the power OFF, leave FIXED DATA SWITCH #30 OFF and reset FIXED DATA SWITCH #31 to OFF. Turn power ON. The following chart describes the functions of this feature: SW. #30 SW. #31 Normal: Game ready for play OFF OFF Display: Displays number of times each player has been played (cumulative) OFF ON Reset: (Avoid this setting.) Wipes out data ON ON SIX MILLION DOLLAR MAN NOTICE: SELF-DIAGNOSTIC TEST, DISPLAY DIFFERENCES Because of the unique, Six-player nature of this game, the following display differences are normal and occur during the Self-Diagnostic Tests indicated. 1) LAMP DRIVER MODULE TEST: Fifth and sixth player displays light ‘000000’ when feature lamps are ON, blank when feature lamps are OFF. 2) SOLENOID DRIVER MODULE TEST: Fifth and sixth player displays are blank. Sixth player display has occasional digit flicker. 3) SOUND MODULE TEST: Sixth player has occasional digit flicker. 4) STUCK SWITCH TEST: A) No stuck switches: Sixth player display has occasional digit flicker. B) Stuck switch: Fifth and sixth player display blank. Sixth display has oc- casional flicker. a) N lle ih il of 9 EA: 7 a 5 Tes, A US 1p4 N + 43 _ = e K © и — = le = = м o «В - c UE œ u7 92 / СА4 CR 2. + = ® = x a = Cé AS-2518-32 SOUND MODULE is ol = ) N P/O J4 pa - . 5 > a AN3 2x 4 e3vVDC L o II. DVDC UNNE 2295 2 a + svac. : a — * 3VDC. A EE KEY ne VALID POWER DETECTOR meses au > ; 8 2V voc #2 \ ЭМОС о о век | | | | i i C14 Re vise IM R7 CLOCK BUFFERS SiK ТУР 36 TYP {X 4) (X4) RH4 DO 07 & = WB AU и о — 21.8 v.0.C. ТРЗ 4 +3 23 48 г [21 ALD 20 19 18 vua.@2. 17 ul Ue NOTES I. X INDICATES "AID" TEST POINT. 2 REMOVE A3J4 BEFORE USING AS AID TEST POINT 3 PREFIX ALL REFERENCE DESIGNATIONS WITH "A4" 4 EXACT CHIP COMPLEMENT USED IN SOCKETS Ul THRU U6 CAN VARY FOR DIFFERENT GAMES AND PRODUCTION LOTS. TABLES OF MEMORY CHIPS AND CORRESPONDING . JUMPERS FOR DIFFERENT GAMES AVAILABLE FROM BALLY FIELD SERVICE DEPARTMENT. se Wh EEE EN EN ha из Us READ ONLY MEMORY IH E QUO IGG. US - пы вой ES np U6 (NOTE 4) 5. 6TH PLAYER DISPLAY LATCH STROBE ~~ STEELE >> Ma pt 2x TYP J) X ue i | АМР 19 Jae 11 |=—LAMP STROBE #) в MP STROBE # 2 (SEE NOTE 5) DISPLAY SEGMENT (BCD) DATA DISPLAY о LATCH STROBE x DISPLAY BLANKING MA SOUND MODULE ADDRESS “E' ABJI-8 DISPLAY DIGIT ENABLE 47091 TYP (XI7) 2 2722232717 On: >>> P/O Ja MOMENTARY SOLENOID/ DATA * CONTINUOUS SOLENOID (NOTE 2) PLAYER DISPLAY SOUND SELECT READ / WATE MEMORY —— * €. 3300 820pt TYP {x9} TAL DEEN, OPERATIVE ANNO on CHCMBO. Mi. THB FORMATION 15 DOC ONE 1 Coupe ne AND 1% TO dE COMOD. AND er eu ASTRO OTHERS, Wy PART OR ME WIOLE. TRTHOUT TE BUREN CONSENT OF D6 Tih OUNGRL 158 обвал? 46 LOM 200 SID NOT UE LOSE I AT ARE VO Tf WITIREST OF The AND ust namamo. — 2040 BELMONT AVENUE ims CMA E 1 M.PU. CONTROL' 1.1 ps <<. ps p/0 4049 | * | vi (EN20-33) su s 1 Ur 4225 VIC - | | Le a do | ОВО SIR $ TER our | - E... | E a 1 м. T | a ' : E. 4 В Ш . . . o 2/8 408 e _ |. +. о, - a | a. | vi (ES20-33) | Е ведет ся в Зо | iso! 11 (E715-388 a “2 ` НЕ BOLEX KK-150 (Ев 20 - 45) +51 o SEE AS-2088 FOR P/N — 08-47-1152 | 8 * | yu vael 18 | | ве) cule 10 $ N/U - | | 1 | _2 | as|_15 fs : 1801 00212 = KEY {Ii mes > ide возр | ay La] pal 14 - SOL. ADRESS A TE | auqu-y | 1 = D ET «fus 1] 13 . 12 ¢ peda = . 13| в IDE sjux = &| 1 1! o! S49 A 14) E noël 8 .5 -«a— uu $- _ 225 = 07 * T : seja 8 | ss ap 3 | y 18 16} Усс ’ — + 5% + | 8 auJu-2 | 3) SOL. ADDRESS C mo a ч sor. ADDRESS 0 Tu | auyı-7 [12 |-SOL- ADDRESS E, EA om кз | 13] N/U | e 91 , 7] wu N | re [TD pre A3J3-16 A3J3-20 p.14 +5Y CuO 7 AUJU-10 | 8 =o 1 | Po = Ss " y — = x cai RÍA = 188 14 + = —Р+-- > MOTE 3 có = «TT = a on ai £620-33 : = 2.28 4814 1 ve E = / —-3 + AA Aa = "> а 3 ; $ 150K su .92 ем us T 9 4 7" ‘ 4708 > 380 | 10K 10K t6 $ + 12Y 2 = a + 4 Lena i = - RT2 Toi * 10% +12 ul SUSTAIN 016 | Ci 20 1 | био Yee = T5308 LT 1 - 2 [186 ocu 3 four Sra |. ALL RESISTORS ARE 1/4 W. 5%, UNLESS INDICATED OTHERWISE. 07 243904 2, ALL CAPACITORS ARE IN MFD'S, UNLESS INDICATED OTHERWISE. — 3. UB (E620-33) HAS NO Vcc OR Vss CONNECTION. (A) 4. * INDICATES "AID" TEST POINT. 10% 5. PREFIX ALL . | car Te OHM SW Qi | REF. DESIGNATIONS WITH AS R38 TIPINE A2J3-9 +43 v.| 9 * open. | Debr. | gang £928-44 u 04 PE mn grt SV. 5020-46 we ES?E-44 04 ord PE 184 EA ¥ss 14528 TV) x 2 08193 CLS ue Pad +0.8 106 on > $ 15K Rá 3.0K +1 YDC . ch ££20-47 I FET в |- 12 MOLEX KK-158 09-67-1022 (E715-262) 0 TO 1.5 Y. ot 0 T0 1.3 Y. С.С. — 185. РЕЯ М — Apoeo # 35 - 9.1 К Regrtovi RTI 10K R29 1K a ADDED NOTE À mr — —— —— —a ;——— —— { 0 | | 2 | Lo E-28146 J DIE SIZE — REMOVE ALL BURRS TOLERANCES On DIMENSIONS UNL.ESE MT OTHERWISE J ECINED = FRACTIONS 1 B-1038 DECIMALS + IE ABGLES + TTD 80 NOT SCALE BEARING CHANGE | save | ov cx. он. OPERATIVE ANC PROCESS DATA PENTANMENG TO THE ARTICLE SHORM ON TWIS SWEET ID TU PROPERTY OF SALLY MP4. cow. | THIS HUFORMATICS 18 DISCLOGID Mi CONFIDENCE ANG IS NOT TO IE COMED, MPRODUCIO, OT, Ne PART OB Ny WHOLE, WITHOUT THE SEVCALED TO OR APTROFELATES UN OWLS CORIINT OF Tool CMSEAA. TIE PENIT 18 LOANED AND BUST NOT BE ОБО WN ANT MARNIE AL TO THE INTEREST Of THE OBER, AND MUST 09 BETVANED ON DEMAND. MANUFACTURING COR? ///6- € 2640 BELMONT AVENUE 1119-E ZEEE TOTM. | SCALE ASC. NO. USEO 00/U AS-2518-32 TO | +A3VDC_ № | : COIN ce E + E COLT RE E - % LC Е e «4 В | à mes —| 3 - в + . MI3-3 — _ 3 SLAM COIN COW COIN E / NO.2 / NO. 1 :/ N03 CR | AAJE-14 (a) | о ME pass — ЧЕ Е AG IID — 1 BS Ti Es KNOCKER 3 MISIO —— | + rex fo] AG ISA six __ [a] - Y О Ne 17x63 AGI SR a | 6 DN NOK В T3x[21) Ad JI3-12. N FRO Su LG RT AAJZ-IS — M | E ‘Ç TAN _ TILT ol | TI 23 AAJI13— PLUMB e GEN. ILL. BUS (59 VACX 39 BOB =| CAGE e e AZUJ2- | l 4 164 17% 0 [o] | LEFT FLIPPER SWITCH RIGHT m FLAPPER + - - . DWITE Est SN AICC — tH oa RAJ \ | a) м UN + TEST SW RETURN > ANETO TN — > — Pi No JN Te {nf TO [in ACIDS | AQIS 111 A4Js-10 | 2 | Aevz-2 115 AT CABINET | AL JR! 5 | Aay2-a TIiG ВЕ AA UR 12 4 | ACJe-| UT NOTE : - DIODES aR, ALIS | S | A2,3€-5 |18 A4J3-14 |S 1 AAO | 19 Ad JI315 | 7 Y A3Je-7 Гео | ^ hay316 Te Aa33-2 [10 ; DESCRIPTION [Too ne. | ICOR PLUG & BINET ASSY, WIRING IDES ARE IN4004, (Е-587-6) CO и AIT TO 7 ACIR-T NOTE: (CAUTION) (1) USE BALLY PART NO E -715 FOR 115-170 VAC, (2) USE BALLY PART US E-US-| FOR 210-140 VAC. (0) M INDICATES AD TEST Poiur P= TO BACK ROK DIE SIZE — CC — РТ: РЕЯ М — LBS. PERM — À ? E. ADDED SP 5 Knocedbe O TT ALL DEON, OPERATIVE AND PROCESS DATA PEATANNNG TO TWE ARTICLE SHOUN ON hug BREET 18 THE PROPERTY OF BALLY Wid, COP, CHICAGO. HLL. THIS FNFORMATION 16 IHÉCLOGED IN CONFIDENCE AND 16 MOT TO NM COMED, MPRDOUCED, VEALED TO OF APPRDPR ATED Dr OTHERS. 194 PART ON IN WHOLE, INTMOUT CONSENT OF THE OWNERS. THE MINT iS LOANSO AND MUET BOT BE OES M0 ANY MASSE DETR NT AL TO TH ERLOT OF THE OWS, AND MUST IM MTUANID ON DEMAND. - иво мц. вия A 1 Gal MANUFACTURING CORP 3D. e-3-7 cas Le ' 111 2-E otis va 11s ^ a ест, |8 СЕ [= 3 E | п “| кА OTMENNME MECIMED — o xr menes E "A ELECTRONIC - DO NOT SCALE ba | »annamme: MATERIAL PART во. = ине anne иж W- \ | Qe-sS< 7 | — | DISPLAY DIGIT ENABLE - Эк d $ R43 Ras R46 +190 \ (6) } ) | | LEVEL | | SHIFTERS Le | ——e | Lg ld e foes — ¿ MPS-Ade | 35 = ‘ г à г р — — — —|— —H— — — ——— + Lo a == ee J Mee 3M 2 3) ES s <1 DCKA TTT TT TTT TTT TT ANOBE AG > a (Аа) В (00,000's (0,000 s #| lb 1000s - DCKA el Y | DISPLAY PANEL CATHODE SKA A RÉ SIA F Je A A MO AB ANC Te | 132 2 fe a e 188 RAZ $ 2 e . ; . CGOK PK ; ZRIS RI4 RIS RIO RUY $ RIB RIS $ R20 LIK 300K _ + 4 4 4 SEGMENT DRIVERS M) MPS-AGZ rd 7, QUE | CE * ++ * RSS RC R3\ He NOTES: LUNLESS OTHERWISE SPECIFIED ALL RESISTORS ARE +5%,1/4W. > PREFIX ALL REFERENCE LESIG, WITH ASSEMBLY REFERENCE DESIG. "AI 3. Ÿ /ND/ICATES ‘410’ rEST PONT. | А. | окт. DESCRIPTION | Toot ne. | {лан А осо re ee PART NO. | a W-1184-/c AN AN — No | Hv Ш DTU TE TT TI TPC PAR | HIGH VOLTAGE. ОМ, + SNC Ce DRIVERS | | | | : | Ts Ni | dG O — A — | 1 TP a 7 | BCO = | | + 25VAC 5 eo , © i | RI ан ZS HOV, TW q 320 / DDT 4 N30ASA F «Sor | ne AF 19, (ZENER ) с | | мене сет п сте TT ре TU TT сео TT AD A 20K | 36 40 38 Sl SNE vn Sao R49 | ' - PROS A 3 Di BER 19% | DisPUY TO SEVEN CÍA e == 71% ec a N (ВО = = о ES D EN ex | DATA Ш VRC FY BLANKINGH — 75 10% * > e | 20K | MICH R20 Rel Rec RZ 3 Rea RES ge R24 RTS E 2 swe | $ 00K с | о #10 b yl A #91) MCI4SAB | | q q | LE x |} DISPLAY | LATCH STROBE I . OV | 20x | IS La os Poe Roa | | | + “ . KEY a | Re > RS RES - NC —— | | a ” Т № — 52 o | о | DIE SIZE — CC. — FT. PER M — LBS. PER M — me YO E AND BUST BE MTUMNED ON DEMAND. с CORP. REMOVE ALL BURRS De | 7722 (бабу, MANUFACTURIN TOLERANCES O i ym 227; WY 4g A ea ors — ove Te ES . и . ur co TOTAL ma es rea {ZT AI TS FRACTIONS + ДАЗЗЕМ. NO. USED OW/W . MOLES DISPLAY BOARD SCHEMATICAN AS 2518-2] | + + | = DO NOT SCALE DRAWING | | HARDEN! MATERIAL W 118 4-le NO. LET, CHANGE DATE | BY . eh TRANSFORMER ASSEMBLY AC > | | ES Fl Te o 3 6” OA ° — = ad be nn he REXYUCAB :; ot TAVAC | DV A e ; C5 : | . ° , | | | la iO | | TP3 — : | > a ae mo НИС | - e |? МАС. WES Co — TI lo Ele $ ee ¿ — _ J O — —. не он f > — _ nm ae $Ñ— _ — a — L - a pe 0000 + _ —— a ; + — - . Он неее не ен —— ———— - e peer DESCRIPTION TOOL №. | Mt EN 198m ; JN PLAYFIELD \ | GEN. ILL RET, SW. ILL. BUS. GEN. ILL. RUS. + Г О А 6 O N SOLENOID BUS. KEY SPARE GENERAL — — GEN. ILL.RET. © JE CABINET CC. PONER — PART NO. [a W-1185-lc NOTES: | WIRE AC. PONER AND TERMINALS PER TABLE |. 2. VOLTAGES SHOWN ART. FOR GAME IN POWER- UP CONDITION. 3.PREFIX ALL REFERENCE DESIGNATIONS WITH AZ. ILL. BUS - G — 7 | A.C.RET @ | SOLENOID BUS — | |GEN.1LL. BUS. > | GEN. ILL, RET. FUP OWL RET IO | POWER LINE GRD — Y 3 | SPARE — N 4 | SEARE —À 8 | KEY > — al = В TS TAR E | o 0 |re. a POWER LINE CONNEC ONS с La A UA E Y =r МОЕ ^ — = dia |z.c. “75, A4U4-15 (C) LINE VOLTAGE | STRAF TONER _ | . MS AC. TERMINAL < os = — --— ee YR SOLENG SS. VRMS AC NINAS | TERMINAS | _ A _ || = (TO 5 ANY AND Oy —— - SO FG (190) INPUT | STI (ANS = — - в ZEN ILL у 120 TOS AND LAN 5, c | SN RUS 510! = 0 > VAL. VIT +, > _ RP ee ceo STOS FANS — — Y > GEN. LL 5ET 240 3105 LAND — — > |1SW LAND ET. — A SW. LAMP PET —- AA [SW LAMP SET. | a нев [ПО Кобо ARZT. - —N TD REG ZU - - CO SEG-S TRI RET a as de Y ALO REG: TIT REÍ — - A 12 PSOLENCID ET BUS —+———A TO | DOLENDID ET BUS. O a TL BUS. ; DIE SIZE — c.c. — FT. PER M — LBS. PER M — —Y Y |KEY ALL DESIGN, OPERATIVE AND PROCERS DATA PERTAINING TO THE ARTICLE SHOYM ON THIR SHEET 19 THE PROFERTY DE BALLY MEG. COMP, — 1 IGEN. ILL. RET. TT MT MTY TUE EXCMO CONSERT OF VE ONMENA. THE PRINT LA LORNED AND WUET NOT BE USED IN ANY MANNER DETRIMENTAL TO THE VATÇEREST OF THE OWNERS, AND MUST BE RETURNED ON DEMAND. REMOVE ALL BURRS ° y 455 MANUFACTURING CORP _ . , 2640 BELMONT AVENUE TOLERANCES ON с, ok у FEB 21 1977 CHICAGO, ILLINOIS ' DIMENSIONS UNLESS APD BYL DATE | emmy = mer | e Er | =| Tes. *1 | TOTAL | CALE > D 1ut.2 READ “CNO” 2071 OTHERMISE SPECIFIED ra — | 2 C 13-12 READ"ZC INPUT" [5207774 [2 DECS "uE | 2 mane DOW/ER TRANSFORMER [Assen wo. usco on/w +: PUT Be на rw MODULE. STEARIC open Jumper J1S To J3-1115-2-171.04)IS | — mELEI: A» YS E DCHEMAS | LÀ [EZ WAS 5.08 5-2 TK WE - MATERIAL PART WO. — wo. J LET. CHANGE DATE | BY EC. ATTRA > W- \ \ 5 = \ с +SV ea | Q000C-O : ra (р Re. - IOOKS100KS00K = | | — HE | Ja 2p AA = | ОЙ ©* с 2 A RD MEN Y GTI CZ B эр NAA LEN 4 - < zw [83 Xx 20 ENO cBe * 19]. RD | Ta TOWWHEN SELECTED | © 5 Rel EU OT ak AAA | 1 = Lo Roc ve ЭР TAUS BINARY Je воз ONE À NAN OF NC ES. SIXTEEN CL e-T10, LAMBDA - LAS 1405 DECODER NATIONAL -ELMB23 К. FAIRCHILD- 78HO5KC 11 2 el, | и cs Re Co? Je- KKISO-15PIN КЕ NS Lu , ado | 3 | J3-KK100-ESPIN KE \ | © | 1-KK100-12 PIN KEY PIN € BL VMM Tos Ra -KK156- 15 PIN KEY PIN S | 3301 В EREFIX ALL REFERENCE DESIGNATIONS YJITH "AS: ohio REE 12 1043 PINS S ANDIS ARE GROUNDED, " 5 LTAGES SHOWN ARE FOR A GAME - UP CONDIT ION. и RET о ч woh 1" tt u Or VW y >" 4" "U3" ANNUS" ARE CA308l. - {INDICATES AID TEST POINT > a Ree NE NAA 27 2! ‚SO COL CRIE E a ОООНИ ‘ IN4004 | + КВ e | 120——— AAA A. 3 RRO | 3309 e 4 CONNECTOR CODE - RO OS ab - {a ROUTE то CABINETCONN Em no Soe — ROUTE TO BLACKBOXCON U - —e ROUTE TO PLAYFIELISCONN RU A Kc o DROP_TARGEJ RESETY e a pe —— ta 4 Rad © BER + — EN ER USED. на = 15 HF open + + (© | а 12. - „59 N/U CS,CIO | ES N/U GCO - — Rel Ri | N/u Eien O LEFT. Tu PPERCOIL CON Lee | Be © FLIPPER SW. TO RIGAT FU | | о пи | 0- Vu Sle 13 14 TO MPU NI vol UNREGULATED FROM AZJ3-B TO TRANSFORMER (BRIDGE AND GND) A2J3-17 FROM A2J3-5 BRIDGE. RECTIFIER FROM A2J3-18 XEM R BRINGE GROUND CREO < == \N40047, ‘ a JS 3 GATE y 7 je > iS | N/u COIN LB: 8 e | v a lo |N/u | REG&SOAENOID DRIVE ASSEMBLY AD s4VSOLENODG = TPT TPe e TP3 Ll ts г R72 R36 - —] UE 204 = 7 +SV BUS LINE : x Aah € Pa - > - > T = 7 J 13 | cez | Ta fa | Le ISVDC REGULATOR | J 2 | TP | à TPS | +N DC ‘а, | | - HSVDC (NOTE 1) + ESVDC ADISEs 14 |) 2x**22 ANG E-710 ) N Q 20 rs | | ASV4-3 Й | cea Toa) | _ LAMP DRIVER, + cea cut few Ces {DISPLAYS 1,700 uf TL ZÖWV RSO À AIJI- 18 zéwv (NOTE €) 2.21 10 2X* 22 ANG ¢ 1 © © [| TO MPU | 19 = 20 DISPLAYS Aa Y 21 ¡e гг. ACI18, 1G Je + FSOVDC REGULATOR С |. -T 8 +20 NGOC4 — 2N3584 +1BOVDC y JS NY + SVdC 44 © e + е—Ф—@— QU\r + 390 ak (E-133-30) RT | +| rs CSI +140 | AIUD | “TT SOND — OOK. (NOTE 4) INSS ISA RSG RES 2K 3 HK NEW ALL DEMON, OPERATIVE AND PROCEM DATA PEATAINING TO TME mous ON CHICAGO ILL. THtÉ INFORMATION 18 DIECLOMO tt CONFIDENCE OTHERS, "4 FANT Ol 1 WHOLE, INTHOUT THE EXPRESE CONSENT OF DETMMINTAL TO Ti INTEREST OF THE OWNERS. AND MUST 65 ŒUNOYE TELL BURRS MATERIAL SIX MILLION DOLLAR MAN MEET ID IB NOT TO MI COMED, MFRODUCID. MEVEALED TO OIL. THE PAINT 15 LOANEO ANO MUST NOT DE USED IN ANY MANN MANUFACTURING CORP. 2640 BELMONT AVENUE CHICAGO, ILLINOIS W-1183-10 DF SALLY MPAQ, Où AFFROPRMATED ! 1138-E Xx i ABL A AR Al INSERT FR. A PIN [WIRE CT T(PAYERIRATERZ(PLAYER 3) [PLAYER 4) PLAYER 5) RelaveralereDIT TTT 2J3-6 | |20] | AL 1 241 | 3A | sai | SAI | 6A1 |DISPLAY BJ2-14 |2 | 12 | | | | | A TO | SWITCHED 2) 2 13 [so | TO It | 0 | Ji | ao о! | J Ji I! LL. BUS 23 11 [4 {10 | —то— a803-8 — [1] y a a NM] “12 Asuz-14 P UPS ми 502-23 | 5 [97 | NU—— 2 | 12 | 12 г | | |? г || |2 | |-32 А502-15 Р ЦР © [ 552-15 | 6 | 32 N/U s ||3 | y | | |3 | 3 | | |3 |y |3 | 20 AsSJ2-2 N/U —O— Sy 22 | 7 os | |-80— A4ui-1—| 4 || 4 | 14 | la a | | la |, |+ | 69 А542-! N/U —o+ E ® ео |-20-a4ui-2—1 51115 | 1/8 | 11° | |5 | | |5 5 | |-47 ASJ2-21 SHOOT AGAIN O => To Teo hr 30-40-3—|€ |1|S lle | | |e | 1 [8 |]. 1 |e | | 6 | Los Asu2-11 GAME OVER 24 52-11 11 198 — 40- AéJi-4 —| 7 | 17 | | 17 7 | |7 | |7 H |7 | |-98 4542-10 TILT | =; 21 | 12 | 47 | |-- во- 41-5 — | в |) | 8 | 8 | le | | 8 | (© || | ® | 34 8592-16 PUPIL 2 sy 10 [13 [98 || 88- aaui-6 —| 9 |, |9 91 1 |9 | y |9 | y 19 | 2 | 635 A5J2-20 P UP 2 — 542-7 | 14191 ||- 70- aaui-io—|i0 | [19 | | J19 | | jl} |'9 10 ю | Les AsJ2-6 P UPS 0 \5J2-6 | 15 185 | N/U WIM LI I" | | In И Ци | al ASJ2-7 P UP 4 —O— Sy 20 5 = | N/U 12 |, | 12 | le | | dia | | lue | | ju || [12 | |-97 A532-23 HIGH SCORE —0— > Ea 18 140 | |-- во - A3v3-20 -| 13 |, |13 | | [13 | | |13 | {13 | [13 [| j 13 | [93 ASJ2-8 MATCH —O— 203-10 [19170 |-- KEY — 4] |e 14 la ta 14 1a | |- 62 A5J2-22 BALL IN PLAY —O— 2532.13 | 20 53 | |- 85— AduI-20—| 15 7115 | p72}15 „67 15 41| 15 57115 al ı5 | | 84 A5J2-3 N/U —O— as; _12 | 21 6! | |- 54— A4Ji-28—| 16 || | 16 | Jie | | | 16 16 16 16 | [-72 A5J2-4 N/U —O— AS, -4 | 22 [72 || 38—- A4vl-27—| 17 || | 17 17 17 17 1? MiF | А592-5 NOTE | —O— ASJ2- 3 | 23 |684 | |- 25 — А401- 26 —| 18 || |!8 18 18 18 18 18 | | —AsJ2-9 NOTE | —— _ 24 | -- 5! - A4u1-25—| 19 || [19 19 19 19 19 19 | Lal A5J2-12 NA —O— SERT TO BACK CAB. || 457 A393-17— 20 || | 20 20 20 20 20 20 | |-53 A5J2-I3 N/U —O— 2; Lue | A4TI-2) | А41-22 A4Ji-23 - A4JI-8 A4J4-8 A4J|-24 A202 Не Oi ds ——————— - | — ) + dd d AL al J TABLE A ` Ла ) | | y LAMP DRIVER AS MPU A4 a To E e Mi to y TO | г) Tu e | Ja о uz e PT a2J3-4 N/U 411 l2K BONUS 0] 1 ]4k BONUS | Filo? “eo! 1 laii-4 Mis [4 Jasva-3 si [1 ist e 2 |A2J3-3 N/U 43} 2 |N/U 9512 [BIONIC LT. "O" | | 2 ID6 20] 2 jAlJ!-S 78] 2 |A3J4-4 L935 2 Is” 13 |A343-16 N/U ras| 3 P2LER.SPINNER [81] 3 TO'RT. TOP LANE | 3 los 3013 |AIJI-6 2113 JA3J4-5 „52| 3 |87 raja ¡MI-I9 N/U F351 4 INN -14| 4 [50K SPEC. W/L | 4 104 40 4 jAiJ!-7 23/4 [A3J4-6 83] 4 137 715 faavi-ie N/U |-48| 5 IRT SPINNERIKWAL | 5 [NU 5 los “50 5 [AlJI-8 3615 1АЗ)4-1! [31] 5 187 сб |6 [A4JI-17 PLAYER UP 3 [2516 ¡BIONIC IED LTO | |6 |N/U | 6 [02 58] 6 ¡AlJI-9 -27|6 |A3J4-9 L le |xE PE si7 ka4yı-16 PLAYER UP 4 |-34] 7 |RT OUTLANESPEG- | 7 N/U | | oT 7 |0! -62| 7 ¡ABJI-12 F238] 7 [A3J4-8 , |7 KW IN | KEY MATCH 45118 JiOK BONUS | |8 [KEY | в |8 |D C41|8 [SAITI-15 NE7| 8 |GAIJ1-15 15418 {I - |9 NU NA „5219 | 6K BONUS -15| 9 |POST UP (2) | > 9 |AI3 ~ 19 [KEY ~ 19 ¡N/U y56/9 |] | но vu 98110 |TILT 32/10 [OWDLE TAR [9110 |LT. SPINNER IK W/L] 10 [a2 A 70/10 [AlUI-IO “6110 |A3v4-7 pSTjl0 I agli) JA2U3-14 | | {GAME OVER |-651 1 XBONUS3X |-20]1 1 [PALER. SPINNER le |! jan 75/11 [4594-13 Sl мис 8811 17 | * [12 SPARE GNO Rel il 2 IN/U 61/12 [DROP TAR XBALL}-21 112 [BK BONUS | о 112 |AIO 48:12 |ASJ4-17 14/12 |A3J3-11 y eo12 1 ‚513 ран "53H13 IN/U 96/13 IBIONICOND LT OL 13/13 |CREDIT WDICA | N 13 [A9 -45/13 [A5J4-16 » 113 IN/C „63113 |1 | Echa havi-is | 2114 [PLAYER UP 5 |-54{14 FSLAR. SPINNER |-8414 NA E |14 (AB H13|14 [A5J4-15 ~ 14 KEY es|l4 |] isis havia — 32118 IPLAYER UP 6 [-13]15 [0'BOTTOM TARL-53115 [SAUCER 3k | || © |5 №” 32/15 la5J4-14- 90/15 |A2J3-12 pTO|IS 1 | Haslie [Ааа 3416 [PLAYER UP | [-12)16 [5'LEFT TOPLANEF-25/16 |SALCER SK $ lie las -63/16 |A5:4-7 Mo6|i6 |A3J3-14 | ° ворона |117 57 17 [9x BONUS | [27/17 MBLER SPINNER | | R |IT (AS 6517 lASJ4-6 54(17 |A3J3-15 | > ¡18 ¡KEY 56/18 ¡1 BONUS SAUCER 2X 18 |A4 71 | 18 \A5J4-5 94/18 (A3J3-10 | M |t9 6019 |SK BONUS 20K BONUS | 19 |a3 p74jı9 |asja-4 Veili9 [a5J3-19 \-35/20 [PLAYERUP 2 | |20 [KEY ROSE 2X | 20 |a2 8520 1 Alii L— Cae es ECN Els us o nl Page ms L | | ; 23 |HIGH SCORE [se 23 PILER. SPINNER 'O' TOP TARGET | | 23 |R/W 67/23 |4AIJ1-15 TO DATE 1|50|24 |BIONK "5 OROP TAR. SPEC, | 24 {WT кв [24 | 7А1 1-15 | 90/25 [SAUCER IOK BONS TK BONUS 25 |RES CSI 125 JAlJI-19 | 91 126 |S.PS.A. 3K BONUS | 26 [VMA -25 1/26 |AIJI-18 , 53 27 (SER LT. OUTLANE SPEC. 27 le2 38/27 lalJi-17 78/26 [SONIC RT. O N/U | | 26 [EX MEM. 54/28 jaisi-16 29 KEY 10 30 |+5veC | | |3! [смо | | (32 jaeUn-16 As — E mm me o o TO CABINET —e 4 PLAYFIELD -— NOTES I. THESE PINS ARE RESERVED FOR FUTURE USE. 2. WIRE COLORS ARE SHOWN FOR ALL CONNECTOR PINS, SOME WIRES MAY NOT BE USED IN ALL GAMES. 3 y INDICATES AID TEST POINT. o ~~ LT A2 TRANSFORMER L|w-1187-6 € ar CTT] remem mmm mmm mmm mmm | J] 29 | | PLAYFIELD CABINET | гг || АЗ | sm 1 D ren 1 Te | -21 | 2 6033473 | 40 1 JoEN.ILL RET(BACKBOX) -5Of | GEN.ILL.RET(PLAY- 38 T |GEN.ILL.BUSS | y T8 3 {8338-2 | | 50 2 |GEN.ILL.RET(BACKBOX) 140 2 |GEN.ILL.RET. y 401 2 |SOL. BUSS | | ela A Az -18|3 |A5J4-2 ~~ | 3 [SPARE L 3 [SPARE | НГ Lanas | | 51 | 4 |A5J4-1 _ -| 4 [KEY - 4 ISPARE GRNO. | E gal 5 ta 344-3 | 9215 |A3J3-6 —[70| 5 |cex.ILL.BUSS 41 | 5 IGEN.ILL. RET. | | Al Nos | | -20( 6 [SW.ILL. BUSS _60| 6 [OL BUSSIPLAYFIELDL TO 6.|SW.AC POWER | | 1}-e0] 6 fas 20 ||-- |7 [kev -20| 7 |sWILL. BUSS 20 | т [АС ВЕТ. | | 7 | N/U | | |-70| 8 |A303-l2 -10| 8 [GEN.ILL. BUSS - 8 KEY | - 11-61] 8 AAA | [-30| 9 la3J3-5 -70| 9 |FLIP SW. RET. | “0 | 30 | 9 (A393- 5 | | |-7o|10 GEN. ILL. BUSS | -40| 10 [PWR.LINE GND. o | | Y [A213-9 | | y rol11 [GEN.ILL. BUSS | O | | Li RE | 90 | 12 |A4J4-15 | —O— то - 62 | 12 | Aqyı-7 83|13 |sOL.BUSS N/U | A) — | (1293-10 | | 131 N/U | 758 14 ¡ASJA-11/ | —O— 70 | | 14 | N/u | -52|15 ¡A333-217 | —O— GEN ILL. (12) 13 | 15 |$A3J3—23 | | |-82 |16 |A3J3-22 Y Os LAMPS | i | {A375 | [36 |17 A3J3-10 | —O— | A2J3-| || solo _svare souno | | 50118 (4393-3 Y | —C— | ao L 4 SYSTEM MODULE AS. | h'3|19 la393-23 v — uu mo , | | J2 | +57 [20 JA3J3-24 Y | ès: " — A2J3-6 | || || | ~~ -_—- hos PU E ООО О ООН J 000 9/1 ` J L | =“, PT то __" L = J / VOLTAGE REGULATOR / SOLENOID DRIVER AS YA ETA TI r— ~~ e e A A =—" —" —_ ---———s — mmm me Tr сете ен ое = — — 7 J2 o <3 TO | | Ja TO J3 TO J2 TO J TO J5 TO lee clear. in TsELF TEST SW No E A [Neu ~i0 [TRY FUPPER SW,- [| ve ‚ [1] NU | TO FIELD 1-73 2 ISTO 7]SW. CAB. Г J KEY - 2 |IKEY 2012 [LT FLIPPER SW 2 | N - 2 | NYU 213 |st2 ow 143 |iSTIJsTROBE| | bisa [#404 1 hsol|3 lazus-18 £ [3 Key [67] 3 Down POST | |3 |NOTE | | 3| 4 {$7 3STROBE 4 | KEY | | TO | 4 ‘A4J4-2 “83 | 4 IN/U й 4 ¡N/U - 4 | N/U р 4 | N/U | 115 1874 5 IN/U 2115 ja4yu4-3 30] 5 |A243-9 L8a5|5 IKNOCKER —[95|5 JOUTHOLE |5 | М/О 6 [KEY r 6 м/у | | peste reas hoz|6 la2J3-5 и |6 |МОТЕ | и 6 |N/U y |6 ¡KEY | 7 IN/ U Y 7 (N/U | | Peli? ¡Aa JA-10 > 7 INOTE | 3117 | TEST SW. RET. } 7 |KEY y 81 | 7 | GATE : 8 TO oar ; В N/ Yu, 2518 (A4J4-7 Mio | 8 JaIJI-1 „36| 8 [COIN LOCKOUT |- 40) 8 |LT. FLIPPER | 188 |DROP TARGET RESET | iX | - 319 110 2719 |A4J4-6 » 9 ¡NOTE | 58:9 70| 9 |RT.FLIPPER E7119 {BOTTOM BUMPER 7110 il 2 [FIELD [6510 |1 | | M3 ho [NU Ms 6 |} O [A2J3-17 57| о Ya f -74 [10 | TOP HOLE KICKER | а! 13 SW L20i1|I2 | CAB. | fae 11 (A4J4-5 Miaili JA4J4-i2 1561| IN/U 78 |I 1 [RIGHT BUMPER 0|12 |1 4 RETURN [21 12/13 | sw -| | > 12 In/u 70112 [A2J3-8 [54/12 |N/U F7S 12 |LEFT BUMPER | sit Hit „233 |14 | RET = 64113 la3u3-25 | 113 280113 [UP POST 5114 |1 6 25 14 | 15 | | -96 |14 A4J4-16 | 14 83114 [| RT. SLINGSHOT | olts | 1 7 2? 15 | 16 54/18 |A444-17 E 115 y 6515 JLT. SLINGSHOT 3016 | 17, | | 84116 |ASJ4-3 = a | o 45/17 [A!J1-20 | | 94/18 [A4J4-18 | | | | 81119 jA4J4-19 | 80120 |[A1J 1-13 | | | 82/21 [4273-15 | 82122 |A2J 3-16 | | 13/23 |42J3-19 | M5 7/24 |A2J3-20 | | 67, 2% [A3J 3-13 | | | | | a | o] o] | | o] | A A re nd Lo. a aa A a da a J RE НОНИх e I _ — en _. - = 4 — WIRE Z OLOR CODE } p— DLT MENT AL TO Tht т Gf Tri OWNERS. AND MUST BE RETUANEO ON OFMAND TE CORNED anew ° - ' mes Ema 4 | amore ac soars [EV [3°97 © (бабу, MANUFACTURING CORP. “BLUE 7 RENAE === lex ву | DATE - 2640 BELMOMT AVENUE 138 -Е > A ILLINOIS BYE OW A7 . [ a GRE EN Stier o enc UNES то. у £12 79 село | | ® HE He of | *} 18 id TE “|| SCALE eT NTT C:FIED 7 spa TE 0-N% TRACE po PRACTIDNS - y 6d the? NY mama ASSEN. NO. USED 0N/U ica m = PLUG CONNECTORS DO MOT IC ALE OR AMO NH ANDE MIDE: MATERIAL PART MO. — Ley CHANGE DATE | ov { cx. —_———= SIX MILLION DOLLAR ús W- il 87-6 с AFAMPAT PROBUCER IRC FOS] WANRIBETOw a. ¢ 60 — A2JI-6 | В 0. a N В » oo 0 . о LT (587 of | | — | | IT FLIPPER ||-56 — М452-9-т т aies ALA a AL Pes a | В RO. BUTTON ` LE + | ee | Rene | Asus 57 ——A442-10 Lu Lu - + Г + 1 AS | + ok One® | o a | o—K > HOLE KICKER UPPER RETURN LANES RT (2) * ; TARGET : 58 —A4 JA! — q + | 1 74 —A3J540 RT UPPER RT x SPINNER - TARGET SLING SHOT 5 ——A3J5-12 60 —A4J2-12 + + + + + + CET LT (TOR) oH}++ O — + did ok} yin E ОИ LT | CENTER LT x SPINNER | TARGET SLING SHOT y 63 ——A4J2-13 | 1 IB TT 1 | ] y?! ——A3J5-9 | | Ge ok} Gola ok} Led 85 -——A3J5-15 | RT BOTTOM TARGET MIDOLE » OUTLANE BUMPER —80 —A3J5-13 5 —A4J2-14< q + p— 9 di TILT L | _ | 1 : | 1 NL ‘ | LT 3 é "0 | y A+ RT oly }—e OUTLANE MIDOLE TARGET BUMPER SLING SHOT 70 ——A4J2-15— 1 + , 1 1 fome 1 | 1 | + —83 —A3J5-14 be | | “o TO Cm —18 —ñ3J5-8 — * TOP TARGET | HOLE SAUCER BUMPER 51 —A4R- | — STO — — 61 —A3J5-7 M _—93—A4J2-2 — ST | J ¥ J 52 —A4J2-3 — ST 2 53 — 42-4 — ST 3 - — |—31 —a4J2-5 — ST 4 — Жо A2Ji-8 5.9 VAC 70 A2J1-5 GEN. ILLUM. 40 A2J1- 2 850 AZvi-1 RET “leo IZ 2. L _ PLAYFIELD A6 | NQTES | |. INDICATES NOT USED 2. N/U = NOT USED ON PLAYFIELD 3. MINDICATES AID TEST POINT 4. ALL DIODES ARE 1IN4004 (E-587-6) o do ALL CAPACITORS ARE .05 MFD. (E-586-80) 1Glw- 192-6 - TOLERANCES On DIMENSION E UNL ESE CTHERMSE SPECIFIED PRACTIONS + 1:64 DECIMAL! + 008 MOLES + À LET. CHANGE DATE | BY | Cx. DO MOT SCALE DRAWS — | 758 A5JI-18 IK BONUS ~60 -ASJI-19 sk BONUS 5.4 VDC y ST ABJI-17 9x BONUS ~56 ASJI-23 “¡Lar SPINNER — 54 ASJI-14 Lar SPINNER 13 ASJI-15 “0 BOTTOM TARGET 712 ASJI-16 "5" LEFT TOP LANE 78 — A5JI-28 BIONIC RIGHT "0" 50 A5J1-24 BIONIC "s" 90 ASJI-25 SAUCER IOK BONUS 5X 1-31 ASJI-26 s.P.3.4. 53 AS JI-2 7 DROP TARGET SPINNER 1741 AS JI-1 2K BONUS 52 ASJI-9 вк вомиз y“ ASJI-8 10x soNus — 45 ASJI-3 *2 Lar SPINNER 43 ASJI-2 Nu — 32 A5J1-10 "0" MIDDLE TARGET y- 34 ASJI-7 RT. OUTLANE SPEC. ~ 25 ASJI-6 BIONIC 3RD LT "O" 48 A5J! -5 RT. SPINNER IK W/L —~ 65 ASJI- II SAUCER 5X BONUS 3X y- 35 ASJI-4 Nu — 6 | ASJI-12 DROP TARGET X BALL — 96 ASJE-13 BIONIC ZND LT. "O" > 8 A5J3-26 3k BONUS 3 6 A5J3-25 7x BONUS — 6 7 ASJ 3-19 20x BONUS —~27 AS5J3-17 SLar SPINNER es ASJI-16 saucer SK 7-98 A5J3-23 "0" ТОР TARGET y 40 ASJ3-27 Lr. OUTLANE SPEC. 7-30 ASJ3-21 nu y 64 ASJ 3-20 SAUCER 3X BONUS 2X 23 AS5J 3-22 м/у —82 ————AS5J 3-24 DROP TARGET SPEC. — 10 ASJ 3-1 4K BONUS pel АБ.) 3-12 вк вомиз 53 — — ASJI-15 saucer ЗК 20 — ——ASJ3-11 “Lar SPINNER 15 AS5J 3-9 Post W (2) 13 AS5SJ 3-13 CREDIT INDICATOR y 14 ———ASJ3-4 Bionic SPEC. W/L —95 A5J 3-2 BloniC LEFT "0" —9 | ASBJ 3-10 LT SPINNER IK W/L — 56 ASJ 3-18 saucer 2x —~ 8 | ASJ3-3 "0" RT. TOPLANE — — 8 4 ADJ 3-14 Nu —20 A2J 1-7 FEATURE LAMP BUS J era re ro Aaa E NN MEC ANA REMOVE ALL BURRS vi вю té MANUFACTURING CORP Tm Ck. OY | BATE * PACA IE 1158 - PD BY] DATE 6 “TTY LA | SA kh APFEL LT “SWITCH MATRIX TEE MATERIAL SIX MILLION DOLLAR MAN W-1192- 6 STARPAT AEDELCIT NL FORT BATNINETAN Res 9 | — J ог +5V BINARY TO ONE or SIXTEEN — DELODELRAS QO00-0 Co LEN UN | 4 * china p-620-37 7 DD {y U2 de MCIASIACP © NS E-620-37 7 5 м 10 | I 12 13 ST 4 DYN—-—O SOK STROBE | / RS TP3 RTC cK ТР! +5V —_ECSNDC e ‚Oi iq , O ы UD | | 2 dE CASA à 3 E-620-57 NOTES: e > * sa x IXSCRs ARE MCR 106-1 (E-585-29) ALL OTHERS 8 ARE 2N5060 (E-585-14) OR EQUIVALENTS. I > 10 (л — 2. ALL RESISTORS ARE VAN, + S%, 3. PREFIX ALL REFERENCE DESIGNATIONS WITH "AS" > ж © x 3 м М | 2 3 MCIADIACP 4 | N23 E-620-37 +, 7 INDICATES ‘410° TEST POINT - 4 FF a ст OPER. | Dept. | DESCRIPTION | Too ne. | о METLGEN 1964 | | Jl ce 20 18 19 (T 14 "5 LT¢ RT SPINNER PART NO. LS Fe! \B2-10 N/U N/U KEY 1K BONUS 5K BONUS 9K BONUS ® | LT £ RT SPINNER 15 10” BOTTOM TARGET Ko 15 LEFT TOPLANE CB [BIONIC RIGHT "O° га [BIONIC ‘5 TO C6 |S.P.S.A. 3 C7 {DROP TARGET SPINNER LITE | 2K BONUS 3 {6K BONUS 8 110K BONUS 2 № RT SFINNER IO |"0" MIDDLE TARGET 7 IRT. OUTLANE SPEC. © |BIONIC 3RD LT. "O° > RT. SPINNER IK W/L I SAUCER 5X BONLS 3X IS (BIONIC 2ND LT. "O" DD N/U VA Al DROP y Q TARGET X BALL 21 ISHOOT AGAN N IS |N/U CC [BALL IN PLAY IS |PLAYER UP | 14 [PLAYER UP 5 S | MATCH a IN 22 [HIGH SCORE TO DATE 20 | PLAYER UP 2 _ IS [PLAYER UP © О АСК ОХ | GAME OVER © |PLAYER ОР 3 2 IN/U 3 Г 4 N/U = |N/o 3 INA El IQ ILT N Ng 7 [PLAYER UP 4 ~ ue 5 KEY / 5 NS SE JS 12 | NIU — Da ce IK BONUS y y Gas” * 5 |7K BONUS A Sa 19 | 20K BONUS | $————— NJ | | $17 [*T LTERT SPINNER | > NA R32 | lo [SAUTER 5K. | 9 PO | À C3 "O" TOP TARGET eee Daz ** — C7 |LT. CUTLANE SPEC. 4! а © ci IN/U | y — o | 20 |SAUCER 3X BONUS 2X о \ DAO ce {NU ~ aß . ‹ ыы { 2d |DROP TARGET SPEC | 4K BONUS Zn | — = ue TL fa - Lu o 11 194 LTERT SPNNER YE pex > POST JP Le | QG 3 I'ORTY TOP LANE > 4 — 5az 4 [BIONIC SPEC.AL W/L X $— var & iBICNIC LT O" Бу eee TINGED IG |LT. SPINNER (КОД ит — - PDT = SAUCER 2х _ _ ASO IS | CREDIT INDICATOR CTE III Ne 5 JU Le RSA ® GG N/U рощ = NE 7 9. ф-т oy PLO EZ N/U per ; CH ALL DESIGN, OPERATIVE AND PROCESS DATA PERTAINING TO THE ARTICLE SHOWN ON THIS SHEET IE THE PROPEATY OF BALLY MFG. CORP, 9 CHICAGO, HL. Ts INFORMATION 16 DIECLOSED IN CONFIDENCE AND 18 NOT TO SE COPIED. REPRODUCED, REVEALED TO OR Арно RE " = 258 [MYAL YO TE INTERERT OF THE DINERS, AND MUST 8 RETURNED OK DEMAND, AMD MAILS MOT BA USED IN ART wins ps me — TN REMOVE ALL BURRS V 15407 5 MANUFACTURING CORP 5 = xa 296 — ex 671 DATE * 2640 BELMONT AYENUE oc e F0 TOLERANCES ON CHICAGO, ILLINOIS, 113 B-E ard ov] ware À Sue, [eee | or fome овом вет | св | ей [ее | | OR | ая | авео meme [= Sn mle fe [eT |] | E a ea ADE AS ASIEN. NO. USED OM/T Ÿ esas re LAMP DRIVER SCHEMATIC | | | | | | BC NOT SCALE ORAMNG | MARDEN MATERIAL vile : wo. Teer] chance | vare ] #т | ск. E PD 51X MILLION DOLLAR MAN Ne 1182-10 € ча iY : —_ IT > | si { REM VE a EDG E. r Bo Че Pa 2 Es ya, Te . EN Wy, "a C 3 Tas die 6 A RAE AA AA, Г. RETR ATE HEAR Dy Whit eek Hei FFT RT % ; ioe a2 ir de Chri at A ER J CTA A 7 Hop at P AP ER BZ TOUC HI NG 3 THE eE e RT e e nia Ч E LE 7 APRA PAIE ig, ; e TWO AND PLACE Si INGE SHOT
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