Download CHAPTER 1 - Computer Graphics and Visualization
Transcript
Research Approach scale. Figure 2.3 shows the SAM questionnaire. The first line goes from a very Big Smile to a very Big Frown. This line represents feelings that range from completely happy or elated to completely unhappy or sad. The second line of SAM represents feelings that range from very excited or involved to very calm or bored. The third line represents feelings that range from being controlled to be being taken care of or being in-control or on top of things (large figure). By using this questionnaire, we are interested in find changes of emotional feeling before and after therapy sessions (stimuli). The analysis for SAM questionnaire results use ANOVA repeated measure with Cronbach’s alpha for its reliability consistency measure. Figure 2.3: SAM Questionnaire 2.4 Conclusion Generally, we used software engineering development methods such as analysis, design, implementation and evaluation principals. In analysis phase, we conducted interviews and survey in order to find features that need to be implemented in the system. Then we would ignore features that could not be implemented on our development machine. In the design phase, we designed two kinds of UI, the virtual world for the patient and the user interface control for the therapist. We took into account the guidelines in HCI, VR and VRET design. The detail of this phase will be explained in chapter 3. In the implementation phase, for the patient’s UI, textures were designed or modified, sound effects were recorded and new features were added by using our software development tools. For the therapist’s UI new user interface was implemented. At last, two kinds of evaluations were designed, for the usability of therapist’s UI and for the presence of patient’s UI. The conducted evaluation will be explained in chapter 4. 11