Download Dora`s Fix It Adventure Manual

Transcript
© 2007 Viacom International Inc. All
rights reserved. Nickelodeon, Dora
the Explorer and all related titles,
logos and characters are trademarks
of Viacom International Inc.
Dear Parent,
At VTech®, we know that every year, children are asking to play video games
at younger and younger ages. At the same time, we understand the hesitation
of most parents to expose their children to the inappropriate content of many
popular video games. How can you feel confident in allowing your children
to play these games, and still educate and entertain them in a healthy, ageappropriate manner?
Our solution to this on-going debate is the V.SmileTM Learning System – a
unique video game system created especially for children aged 3 to 8. The
V.SmileTM Learning System combines a kid-friendly design, age-appropriate
curriculum, entertaining graphics, and fun game play into a unique experience
that your child will love and you can support. The V.SmileTM Learning
System engages your child with three modes of play: the Learning Adventure
– an exciting exploratory journey in which learning concepts are seamlessly
integrated, and the Learning Zone – a series of games designed to focus on
specific school skills in a fun, engaging way and the Sing Along - a collection
of songs for children to sing using the system’s attached microphone. All of
these educational modes offer your child hours of learning fun.
As part of the V.SmileTM Learning System, VTech® offers a library of game
SmartridgesTM based on popular children’s characters that engage and
encourage your child to play while learning. The library is organized into
three levels of educational play – Early Learners (ages 3-5), Junior Thinkers
(ages 4-6) and Master Minds (ages 6-8) – so that the educational content of
the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the
video game dilemma, as well as another innovative way for your child to learn
while having fun. We thank you for trusting VTech®, with the important job of
helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech®
To learn more about the V.SmileTM Learning System and other VTech® toys,
visit www.vtechkids.com
INTRODUCTION
¡Hola! Welcome to Dora’s Fix-it Adventure, where you can explore and learn with
Dora and her friends!
Dora’s friend Tico the squirrel has invented a wonderful new machine – the Air-CarBoat-Mobile! He invites Dora and Boots for a ride, but before they can even climb
aboard, something goes wrong and the machine flies apart, scattering its parts into
four far away places!
Dora and Boots promise to help Tico find the lost parts, so he can rebuild his special
invention. But Swiper the Fox overhears the friends talking, and vows to get to the
parts first, so he can swipe them! Will you help Dora and Boots get to each part before
Swiper, so that Tico can rebuild his Air-Car-Boat-Mobile? ¡Muy bien!
STEP 1: Choose Your Play Mode
Learning Adventure
Learning Zone
Sing Along
Options
Learning Adventure
INTRODUCTION
Move the joystick up and down to choose the play mode you want. Press the ENTER
button when you have finished.
In this play mode, you can come along with Dora and Boots on their Fix-it
Adventure.
Learning Zone
In this play mode, you can play four shorter games that use specific learning skills.
Sing Along
In this play mode, you can sing a song with Dora.
Options
In this screen, you can turn the background music on and off.
STEP 2: Choose Your Game Settings
Use the joystick to choose “New Game” or “Continue Game.” Press the ENTER
button when you have finished.
New Game
Continue Game
New Game:
Start an adventure from the beginning.
INTRODUCTION
Continue Game:Continue a previous adventure from where you left off.
Learning Adventure Mode: If you are playing for the first time or have selected
“New Game,” you will be asked to choose the game settings. (Default settings will be
Level = Easy, Player = 1 Player.) If you have selected “Continue Game,” the system
will use the game settings from your previous game.
Learning Zone Mode: If you want to change the game settings in the Learning Zone,
you can select the “Level & Player” icon at the right bottom corner of the Learning
Zone menu screen and adjust the settings. (Default settings will be Level = Easy,
Player = 1 Player.)
On the game settings screen:
1. Move the joystick left, right, up or down to scroll
between different settings, and press the ENTER
button to choose one.
2. Move the joystick down to the
ENTER.
icon and press
STEP 3: Start Your Game
For Learning Adventure, please see the “Activities – Learning Adventure” section
of this manual.
For Learning Zone, please see the “Activities – Learning Zone” section of this
manual.
For Sing Along, please see the “Activities – Sing Along” section of this manual.
Features
Joystick Operations
In the menu screens, move the joystick up, down, left or right to highlight a choice.
Press the ENTER button to make your selection.
During a Learning Adventure game, use the joystick to move Dora along the path,
or climb up and down a ladder. Press the ENTER button to jump.
Color Buttons
During a Learning Adventure game, you may run into
the Swiper the Fox, who will try to get to Tico’s machine
parts before you. Help Dora and Boots stop Swiper by
pressing any of the colored buttons to say, “Swiper, no
swiping!” HELP Button
When you press the HELP button, Dora will repeat the game instruction, or give
you an additional hint. In Learning Zone games, pressing the HELP button will also
pop up the question status bar, which will show you the number of questions you
have answered.
FEATURES
During a Learning Zone game, use the joystick to move the selection arrow up,
down, left or right. In the game “Feed the Ducks,” move the joystick up and down to
count out pieces of food for the ducks. In the game “Frog Friends,” use the joystick
to move the frog, and press the ENTER button to jump.
EXIT Button
When you press the EXIT button, the game will
pause. An “Exit” icon will pop up to make sure you
want to quit.
Move the joystick to
to leave the game, or
to
cancel the exit screen and keep playing. Press the
ENTER button to make your choice.
If you choose to quit, you will go back to the previous
screen or to the game selection menu.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the Learning Zone
game selection screen.
When you press the LEARNING ZONE button, the game will pause. An “Exit” icon
will pop up to make sure you want to quit.
Move the joystick to
to go to the Learning Zone game menu, or
to cancel the
exit screen and keep playing. Press the ENTER button to make your choice.
Two-Player Mode
Two-Player Mode is only available if a joystick is plugged into the “Player 2” port
on the main unit.
When both joysticks are connected, Player 1 will control all menu screen
operations.
During a Learning Adventure game, two players can team up to help Dora on her
adventure. As you play, you will come to checkpoints along the path. When Player
1 arrives at a checkpoint, Player 2 will take over and continue the adventure. The
game will continue this way until the adventure has been completed, and all Tico’s
machine parts have been found.
At each checkpoint, a status bar will pop up at the top of the screen to tell you how
far you are along the game path.
Player 1’s icon is red, and Player 2’s icon is blue. When play switches from one player
to another, the player icon will change colors and Dora will tell you whose turn it is.
FEATURES
The status bar will be hidden during regular play, and will only appear at
checkpoints.
In the Learning Zone, two players can play head-to-head at the same time.
Player One
Status Bar
Player Two
ACTIVITIES
Educational Curriculum
Learning Adventure
Color Forest
Colors, color patterns, counting (1-10), Spanish
Number River
Numbers, number sequences, shapes, Spanish
Friendly Farm
Animal sounds, directions, Spanish
Ancient Pyramid
Logic skills, shapes, Spanish
Learning Zone
Animal Pond
Ordering skills
Letter Lock
Early spelling, letter writing
Animal Babies
Animal recognition, matching
Learning Adventure
Learning Adventure Game Selection Screen
In Learning Adventure mode, players help Dora and Boots use Map to find the way
to go. To choose a game location, use the joystick to scroll through the locations,
and press the ENTER button to start your game.
Color Forest
Number River
ACTIVITIES: Learning Adventure
Color Forest
Curriculum
Colors, color patterns, counting (1-10), Spanish
Game Play
The steering wheel of Tico’s Air-Car-Boat-Mobile flew into Color Forest. Help Dora
and Boots make their way through Color Forest and find the steering wheel before
Swiper does!
ACTIVITIES
Ancient Pyramid
Friendly Farm
Broken Bridge
The bridge is broken! Help Dora and Boots choose the
color piece that will fix the bridge. Move your joystick to
a color piece and press ENTER to choose it.
Easy level:
Colors
Difficult level: Color patterns
Bridge Path
Help Dora and Boots choose the correct color bridge.
Easy level:
English and Spanish color
names
Difficult level: Spanish color names
Missing Logs
The log bridge is missing logs. Help Dora and Boots
fix it by counting the correct number of logs. Move your
joystick to one of the four number choices and press
ENTER. Then press ENTER again to put the logs onto
the bridge, one by one.
Easy level:
English and Spanish
numbers
Difficult level: Spanish numbers
Locked Gate
Help Dora and Boots open the gate by choosing the
correct key in the bushes. Match the shape on the lock
to the shape on the key.
Easy level:
2 locks, 4 key choices
ACTIVITIES
Difficult level: 4 locks, 6 key choices
Crocodile Lake
Follow the friendly frog over the stones on the lake. There
are crocodiles under the stones! Follow the correctly
colored stones to cross the lake safely.
Move the joystick to control Dora’s direction and press
ENTER to help Dora jump over the stones.
Easy level:
Colors
Difficult level: Color patterns
Logs and Turtles
Help Dora and Boots get across the water by stepping
on the logs and turtles. Tico’s steering wheel is on the
other side! Move the joystick left, right, up or down to
move Dora, and press ENTER to help Dora jump onto
the logs and turtles.
Number River
Curriculum
Numbers, number sequences, shapes, Spanish
Game Play
The four tires have sunk into the Number River! Dora and Boots will need a boat to
sail down the river and fish out the tires for Tico.
Fixing the Boat
Dora and Boots have found a boat, but it’s missing
some pieces. Fix the boat by finding the correct pieces
to match the shape of the holes. Move the joystick
to control the arrow and press the ENTER button to
choose a piece.
Easy level:
Shape names in English and
Spanish.
Difficult level: Shape names in Spanish.
Number River
To find the four tires for Tico’s Air-Car-Boat-Mobile,
help Dora and Boots follow the numbers in the river in
order. Move your joystick to choose the correct river
path. Look out for floating logs and crocodiles. Don’t
forget about Swiper – he wants to get to the parts before
Dora, so you need to hurry!
Easy level:
ACTIVITIES
English and Spanish
numbers
Difficult level: Spanish numbers
Fishing for Tires
The four tires of Tico’s Air-Car-Boat-Mobile are at the
bottom of the river. Help Dora and Boots fish them out.
Move the joystick to guide the end of the fishing line to a
tire and press ENTER to pick it up. Make sure you don’t
pick up something else by mistake! Swiper is under the
water too, trying to swipe the tires!
Friendly Farm
Curriculum
Animal sounds, directions, Spanish
Game Play
Tico’s propellers flew off in different directions on the Friendly Farm. Help Dora and
Boots follow the animal clues to find all four propellers. Use the joystick to move Dora
along the path, and press the ENTER button to help her jump.
First clue – animal sounds
Dora and Boots hear different animal sounds coming
from each path. Listen to the sound and check the picture
bubble to help Dora and Boots choose the correct one.
ACTIVITIES
Second clue – footprints
Dora and Boots see different animal footprints on each
path. Help Dora and Boots choose the footprints that
match the animal they are looking for.
Third clue – animal objects
Dora and Boots see different animal objects on each path. Help Dora and Boots
choose the object that matches the animal they are looking for.
Fourth clue – road signs
Almost there! Dora and Boots see different animal
pictures on each path. Help Dora and Boots choose the
picture that matches the animal they are looking for.
Easy level: Animal names in English and
Spanish
Difficult level: Animal names in Spanish
Ancient Pyramid
Curriculum
Logic skills
Game Play
Tico’s engine landed on top of a mysterious ancient pyramid! There are different
kinds of gadget-puzzles inside the pyramid. Help Dora and Boots solve the puzzles,
get to the top of the pyramid, and find Tico’s engine!
Shape Bridge
Dora and Boots need to cross Shape Bridge, but one
of the shapes in the puzzle is missing! Will you help?
Use the joystick to choose a shape at the bottom of the
screen, and press the ENTER button to select it. If you
choose correctly, the stones will complete a bridge for
Dora and Boots to cross.
Easy level:
3 answer choices
Difficult level: 5 answer choices
Ball Drop
Help Dora and Boots make the ball drop into the basket
at the bottom of the puzzle. Click the
or
arrows
to rotate the blocks to the left or to the right. When
the blocks are lined up to make the ball fall into the
basket, click the icon. If the ball falls into the basket,
the stones in the path will form a bridge for Dora and
Boots to cross.
Easy level:
ACTIVITIES
2 rows of blocks
Difficult level: 3 rows of blocks
Balance It!
To get across the bridge, Dora and Boots need your
help to balance the scale. Use the joystick to choose
the group of bars that will balance the scale, and
press ENTER to select it. When the scale is balanced,
the stones in the path will form a bridge for Dora and
Boots to cross.
Easy level:
Only one side of the scale has missing units.
Difficult level: Both sides of the scale have missing units.
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Learning Zone
Learning Zone Game Selection Screen
The Learning Zone play mode features four different learning games. All the games
are curriculum based. Use the joystick to scroll through the games and press the
ENTER button to start one.
Game settings icons. You
can change the game
settings by choosing one
with your joystick and
pressing the ENTER
button.
ACTIVITIES: Learning Zone
ACTIVITIES
Animal Pond
Curriculum
Order, logic
Game Play
Help the mami animals keep track of their babies by
putting them in a certain order. Use your joystick to
point to the first animal in the order, and press ENTER
to select it. Then, move your joystick to the next animal
until you have put all the babies in order.
Easy level:
No obstacles.
Difficult level: Obstacles.
Letter Lock
Curriculum
Writing
Game Play
Help Dora and Boots make their way through the
Ancient Pyramid! Use your joystick to select and move
the letter pieces on the wall, to make the first letter of the
word. Then, use your joystick to trace the letter.
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Easy level:
Simpler words; beginning
letter is given.
Difficult Level:More difficult words; beginning
letter is missing.
Animal Pond
Letter Lock
Animal Babies
Animal Babies
Curriculum
Animal recognition, matching
The Mami animals in the barnyard are looking for their
babies. Listen to the sound made by the Mami animal,
and use your joystick to find the matching baby animal
behind the haystacks. Use the joystick to find the animal
and press ENTER to choose it.
Easy level:
6 baby animals.
Difficult level: 8 baby animals. Animals are partially hidden.
Sing Along
Sing Along Screen
The Sing Along mode lets you sing along with Dora.
Use the built-in V.SmileTM microphone, if available, or
simply sing along!
Move your joystick to scroll through the song choices.
To turn Dora’s singing on or off, move the joystick left or
right to highlight your choice.
Use the joystick to choose which instrument you would
like to hear as you sing.
When you are happy with your settings, move your
joystick down to the checkmark and press ENTER.
Game Play
Use the microphone to sing along with Dora! The words
of the song will fill in with color on the screen, as Dora
sings them.
ACTIVITIES/ CARE & MAINTENANCE
Game Play
CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never use
solvents or abrasives.
2. Keep the unit out of direct sunlight and away from direct source of heat.
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it. NEVER try to dismantle it.
5. Always keep the V.Smile™ away from water.
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TECHNICAL SUPPORT/OTHER INFO
WARNING
A very small percentage of the public, due to an existing condition, may experience
epileptic seizures or momentary loss of consciousness when viewing certain
types of flashing colors or patterns, especially on television. While the V.Smile™
Learning System does not contribute to any additional risks, we do recommend
that parents supervise their children while they play video games. If your child
experiences dizziness, altered vision, disorientation, or convulsions, discontinue use
immediately and consult your physician. Please note that focusing on a television
screen at close range and handling a joystick for a prolonged period a time may
cause fatigue or discomfort. We recommend that children take a 15 minutes break
for every hour of play.
TECHNICAL SUPPORT
If you have a problem that cannot be solved by using this manual, we encourage you
to visit us online or contact our Consumer Services Department with any problems
and/or suggestions that you might have. A support representative will be happy to
assist you.
Before requesting support, please be ready to provide or include the information below:
The name of your product or model number. (The model number is typically
located on the back or bottom of your product.)
The actual problem you are experiencing.
The actions you took right before the problem.
Internet: www.vtechkids.com
Phone:1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
Other Info
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility
for any damage or loss resulting from the use of this handbook. VTech® Electronics
North America, L.L.C. and its supplies assume no responsibility for any loss or claims
by third parties that may arise through the use of this software. VTech® Electronics
North America, L.L.C. and its suppliers assume no responsibility for any damage or
loss caused by deletion of data as a result of malfunction, dead battery, or repairs.
Be sure to make backup copies of important data on other media to protect against
data loss.
COMPANY: VTech® Electronics North America, L.L.C.
ADDRESS: 1155 West Dundee Rd, Suite 130, Arlington Heights, Il 60004 USA
TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
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NOTE:
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference
to radio or television reception, which can be determined by turning the equipment
off and on, the user is encouraged to try to correct the interference by one or more
of the following measures:
Reorient or relocate the receiving antenna.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate the
equipment.
OTHER INFO
Increase the separation between the equipment and receiver.
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2007 © VTech
Printed in China
91-02088-524