Download Triple Play Service Manual
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Triple Play OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL: [email protected] WEBSITE: www.icegame.com 1 2 TABLE OF CONTENTS Safety and Warnings 4 Game Settings and Adjustments 5-6 Error Codes 6 Coin setup 7 Card Swipe Install 8-9 Assembly Drawings 10 - 27 Wiring Diagrams and Board Layout 28 - 31 Spare List 32 Warranty 33 Rev E - 1/27/2010 Triple Play - Card swipe ready 3 SAFETY AND WARNINGS BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. DO NOT WASH YOUR GAME WITH A PRESSURE WASHER. AVERTISSEMENT: lors de l'installation de ce jeu, la terre AC récipient doit être utilisé. Ne pas le faire pourrait entraîner un préjudice à vous ou à d'autres. Le non-recours à la terre récipient pourrait également causer une mauvaise opération de jeu, ou les dommages causés à l'électronique. NE PAS détériorer ou de retirer la broche de terre sur le cordon d'alimentation pour la même raison, comme indiqué ci-dessus. Indûment l'aide d'un jeu de la terre pourrait annuler votre garantie. Ont un électricien qualifié de vérifier votre récipient AC pour s'assurer que le sol fonctionne correctement. Ne lavez pas votre jeu avec une laveuse à pression. INSTALLATION The game comes ready to play with just a few simple things to keep in mind. 1. Plug the game into the A.C. outlet and turn on power to the game through the inside of the game next to the main board assembly. See assembly drawings for location. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE. 2. Make sure the game is level after installation. It is necessary to make sure the game is level for safety concerns. 3. Check that the A.C. voltage rating on the back of the game matches the A.C. voltage of your location. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION. WARNING DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while the game is powered on. This may cause permanent damage to the parts and the main board. Removing any main board component part while powered on will void the warranty. Ne retirez pas l'un des composants sur la carte principale (par exemple Compact Flash et EPROMs), tandis que le jeu est sous tension. Cette mai causer des dommages permanents aux parties et la carte principale. Suppression de tout bord principal élément sous tension alors que annulera la garantie. NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY. SHOCK HAZARD - DO NOT OPEN. REFER SERVICING TO SERVICE PERSONNEL. REMARQUE: CE JEU EST DESTINÉ POUR USAGE À L'INTÉRIEUR SEULEMENT. AVERTISSEMENT: RISQUE DE CHOC - NE PAS OUVRIR. RÉPARATION À UN PERSONNEL DE SERVICE. 4 Game Settings and Adjustments Your game has been shipped with our recommended defaults for optimal earnings. We have included extra decals located in your parts package in case you would like to alter the game settings for your location. To clear audit data press and hold the “UP” button located on the test panel and turn the AC power switch on. The display will display a random pattern until you release the “Up” button. The game will then clear its audits and reset back in game mode. To reset your game back to factory default settings, press and hold “reset” button located on the test panel and turn the AC power on. The display will display a random pattern until you release the “reset” button. The game will revert to default settings and reset back to game mode. At anytime you can press the “MODE” button located on the test panel to enter programming. Each time you press the “MODE” button, you advance to the next option. Each option can be changed by either pressing the “UP” or “DOWN” button also located on the test panel. The game will automatically save the change when you press the mode button to advance to the next option. Option 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Description Values Hit Score 2 to 50 Hit Score 2 to 50 Hit Score 2 to 50 Hit Score 2 to 50 Hit Score 2 to 50 Jackpot Score 50 to 400 (increments of 50) Wheel Speed control 400 to 900 (increments of 20) Demo Sound 0 or 1 0=all the time 1=each time the coin is inserted Display total ticket payout - See Audits below Display total number of coins - See Audits below Mercy Ticket in Out Hole 0 to 10 Locked value of Jackpot score 50 to 1000 (increments of 50) Mercy Ticket for Coin in 0 to 5 LED Stadium Lights - See diagnostics below Limit Switch Tests - See diagnostics below Number of coins outputted by hopper per card swipe. 0 to 50 Return to game mode, press “reset” located on main pcb. Default 15 5 30 10 20 150 SEE NOTE AT END 1 1 1000 0 10 **** NOTE ON OPTION 7 **** Ensure that the speed is set so that one full revolution takes no more than 20 seconds. Speeds of more than this will cause abnormal values to be paid or incorrect payouts. Audits Option 9 will display the total amount of tickets paid out. This option can be cleared as described above. Option 10 will display the total amount of coins in. This option can be cleared as described above. Test Option 14 allows you to toggle the LED stadiums lights to ensure each LED is on. Pressing the “UP” button will turn all LED on and pressing the “DOWN” button will turn them off. 5 Test (Continued) Option 15 allows you to test the limit switches found in all the coin out holes. They are called “Home Run Hole”, “Hit Hole”, and “Out Hole”. When a limit switch is defective, the display will show the hole with the defective switch and the station number. The station numbers are 1 for red, 2 for blue, and 3 for yellow. A display of “Ho” means home run hole, a display of “Ht” means Hit hole, and a display of “Ot” means out hole. This error display can occur when game is first powered up if a switch is “stuck” on. The game will not function until you enter programming and cycle through to option 16 or replace the defective switch. Error Codes At any time during game play, if a error occurs, the following will be displayed: TICKET ERRORS: After loading tickets, press the “Ticket Button” to dispense remaining tickets owed. “Err1” appears on the Jackpot display. This means no ticket in ticket dispenser 1. “Err2” appears on the Jackpot display. This means no ticket in ticket dispenser 2. “Err3” appears on the Jackpot display. This means no ticket in ticket dispenser 3. SENSOR ERRORS: “ErrC” appears on the Jackpot display. This means the count sensor has failed. “ErrZ” appears on the Jackpot display. This means the Home sensor has failed. “ESSS” appears on the Jackpot Display. This means both sensors have failed. A note on Sensor Failures: The game expects a steady pulse from the count sensor and when the playfield has gone a full revolution a pulse is received by the home sensor. If after a period of time the home sensor is not seen, the game will display the “ErrZ” error. Ensure that the home sensor flag triggers the top sensor when a full revolution is done. If the playfield is not turning smoothly, this will cause the count sensor to become erratic and display a “ErrC” on the jackpot display. Check underneath the playfield to ensure that none of the brackets are moving or have become loose. It might be necessary to remove one coin chute above the coin drawer to access the assembly. Please refer to the assembly diagrams for details. Total sensor failure will display a “ESSS” meaning it cannot see both the count sensor or home sensor. Check to ensure there is no physical damage to the sensor has occurred. COIN SWITCH ERRORS: When the game is powered on it will self check for stuck switches before entering game mode. If any switch is found to be stuck, the game will display the error switch location code and will not enter game mode. You can force the game into game mode by pressing mode button 16 times if it is not possible to repair at that time. It is highly recommended to attended to this error as soon as possible. “Ho1” appears on the jackpot display. “Ho2” appears on the jackpot display. “Ho3” appears on the jackpot display. “Ht1” appears on the jackpot display. “Ht2” appears on the jackpot display. “Ht3” appears on the jackpot display. “Ot1” appears on the jackpot display. “Ot2” appears on the jackpot display. “Ot3” appears on the jackpot display. Defective switch located in the “Home run hole” on red station. Defective switch located in the “Home run hole” on blue station. Defective switch located in the “Home run hole” on yellow station. Defective switch located in the “ Hit hole” on red station. Defective switch located in the “Hit hole” on blue station. Defective switch located in the “Hit hole” on yellow station. Defective switch located in the “Out hole” on red station. Defective switch located in the “Out hole” on blue station. Defective switch located in the “Out hole” on yellow station. 6 SETUP - ASSEMBLY This game has three stations that require you to insert your game room token or the coin you wish to use into each of the coin comparators before they will accept any coins or tokens. You will also need to load tickets into each station’s ticket dispenser. See below for loading coins or tokens. NOTE: RED STATION PICTURES SHOWN BELOW STEP 1: At each station open the coin door to access the coin comparator. STEP 2: Pull back the coin holder and insert your coin into the coin slot. STEP 3: Release coin holder and close coin door. 7 Card Swipe Installation The game has been designed for easy integration of any card swipe system. You will find in the cash box all the necessary hardware to install hoppers into each station. Hoppers and harnesses are not included and can be obtained from ICE Service Department. To convert your game to card swipe you will need to install a coin cup and hopper into each station. Step 1: Remove the four mounting screws to the front cover of the coin return chute found above each cash box. Step 2: Locate the bottom bracket plate and attach the mount for the hopper with four screws. Step 3: Slide the hopper and bracket assembly into the opening of the coin chute. You will need to slide the assembly back and then to the left to install the four mounting screws shown below. 8 Card Swipe Installation (Continued) Step 4: Locate the coin out ramp and position it in front where the coins are dispensed from the hopper and install the two mounting screws. Step 5: Remove the coin chute plate from the door and install the coin cup with remaining hardware. The remaining steps to finish your card swipe installation is different per card swipe system used. Refer to your owners manual of your card swipe for further information. The main logic board can directly control the hoppers. A wire harness from the hoppers to the main board can be purchased form ICE Service Department. The default payout per swipe is 10 coins. This can be adjusted in the games settings. This game also has separate coin and ticket meters for each station located above the main logic board. It is recommended to disconnect the meters and directly connect to your card swipe system. Refer to the wiring diagrams from detail information. 9 Cabinet Assembly 14 14 13 13 77 88 99 22 66 10 10 12 12 15 15 11 11 11 33 55 14 4 Location Part number Description QTY 1 Lower cabinet 1 2 Upper cabinet 1 3 Lower Bat assembly 6 4 Ticket door assembly 3 5 Main PCB door 1 6 Coin station assembly (Red, blue, yellow) 3 7 Jackpot display assembly (Red, blue, yellow) 3 8 Stadium light assembly 6 9 Coin collector platform assembly 3 Playfield base plate assembly 1 Center acryl playfield 1 10 See page 25 11 12 XHAT3027X Right and left side window acryl set 6 13 XHAT3001 Acryl dome 1 Dome bracket 1 Title panel 3 14 15 XHAT7001TP 10 Cabinet Assembly (cont) 55 44 88 77 33 66 22 11 Location Part number Description QTY 1 Main pcb assembly 1 2 Coin station assembly (Red/Blue/Yellow) 3 3 Jackpot display assembly (Red/Blue/Yellow) 3 4 Stadium light assembly (Red/Blue/Yellow) 6 5 Coin chute assembly (Red/Blue/Yellow) 3 6 Coin box cover (Red/Blue/Yellow) 3 7 Dome LED pcb bracket 3 Dome LED pcb 3 8 XHAT2037X 11 Cabinet Assembly (cont) 99 88 77 66 55 11 33 44 22 Location Part number Description QTY 1 Main shaft assembly 1 2 Coin collector platform assembly 3 3 Bearing assembly 3 4 Middle cover plate bracket 6 5 Cabinet middle cover plate 3 Mirror acryl Set (two sizes per each set) 1 7 Playfield base plate assembly 1 8 Playfield base plate 1 9 Center acryl playfield 1 6 XHAT3025X 12 13 Bottom LED PCB bracket Bottom finish plate 4 5 Bottom LED PCB 3 XHAT2038X Coin Collection box assembly 2 Description Motor assembly Part number 1 Location 22 Cabinet Assembly (cont) 11 44 55 33 3 3 3 3 1 QTY 14 Bearing bracket 1 SEMS machine screw bolt 3 4 Bearing Bearing bracket XHAT1050 1 Description 33 11 2 Part number Location 22 A a Bearing Bracket Assembly 2 1 1 1 QTY Coin Chute Assembly (1 each of red, blue and yellow for each station) A 22 44 11 Bb 33 C c D d 5 5 C c Location Part number Description XHAT3002/3004/3004 (Red, Blue, Yellow) Coin Chute Acryl (Red, Blue or Yellow stations) 1 2 Coin receiver (Red, Blue or Yellow stations) 2 3 Coin chute bracket (Red, Blue or Yellow stations) 1 4 Coin chute bracket 1 (Red, Blue, or Yellow stations) 1 5 Coin chute support (Red, Blue, or Yellow stations) 1 A Truss screw bolt 2 B Truss screw bolt 2 C Truss screw bolt 2 D Button head cap screw 1 E U-lock nut 4 1 15 QTY Jackpot Zone Coin Collector Assembly 11 22 33 A a bB Location Part number Description QTY 1 Jackpot coin collector 1 2 Jackpot coin collector 1 3 Jackpot switch and bracket assembly 2 4 SEMS machine screw bolt 2 5 SEMS machine screw bolt 4 16 Hit Zone Coin Collector Assembly aA 11 22 3 B b Location Part number Description QTY 1 Hit zone coin collector 1 2 Hit zone coin collector bracket 1 Limit switch assembly 2 4 SEMS machine screw bolt 2 5 SEMS machine screw bolt 4 3 XHAT211X 17 AA 11 22 11 33 A A Location Part number Description QTY 1 Hit zone coin collector assembly 2 2 Jackpot coin collector assembly 1 3 Coin collector platform 1 4 SEMS machine screw bolt 6 18 Coin Station Assembly (Red, Blue and Yellow) B b 3 3 11 2 2 A a Location Part number Description QTY 1 Coin station box (Red, blue and yellow) 1 2 Coin machine 1 Coin station lock 1 A Round rivet screw bolt 4 B Lock nut 4 3 XHAT5014 19 22 Dd 1 1 Jackpot Display Assembly C c Cc Dd 5 5 4 Dd 4 3 3 a A 7 7 66 8 8 Bb Location Part number 1 Description QTY Jackpot display case 1 2 See page 21 Coin LED pcb assembly 2 3 XHAT2033X Jackpot FND pcb 1 4 XHAT2032X Ticket FNC pcb 1 5 Title panel LED pcb 2 6 Jackpot display assembly 1 7 XHAT3006 Acryl pop 1 8 XHAT3007tp Jackpot display cover 1 A Truss screw bolt (black) 4 B Truss screw bolt (silver) 6 C U-lock nut 4 D SEMS machine screw bolt 12 20 Coin LED pcb Assembly (Available in Red, Blue, or Yellow - Two per color) 22 11 BOLT M3X8X2 Location Part number 1 Description XHAT2039X/2040X/2041X Red, Blue, Yellow) 2 21 QTY Coin LED pcb 6 Jackpot display LED pcb cover 6 Lower cabinet support - Bat assembly a a 22 11 Location Part number 1 2 3 XHAT3005 Description QTY Lower cabinet support 1 Wooden bat 1 Screw bolt 7 22 Main Shaft Assembly 11 22 11 cC 3 44 3 55 66 aA bB Location 1 Part number Description XHAT1051 Bearing 2 Shaft 1 Bearing 2 Bearing housing 1 2 3 XHAT1052 4 QTY 5 XHAT1053 Shaft gear 1 6 XHAT1055 Lock Key 1 A Washer 1 B Socket head cap screw 1 C-Ring 1 C XHAT1054 23 Motor Assembly aa dd 33 bb bb ee 22 11 66 cc 4 4 5 Location Part number Description XHAT2008X Motor with gearbox assembly 1 Motor bracket1 1 Motor gear 1 4 Motor bracket 1 5 Motor base plate 1 6 Motor assembly 1 Lock key 1 B Socket head cap screw 2 C SEMS machine screw bolt 1 D Double SEMS SW+FW mode 4 E SEMS machine screw bolt 4 1 2 3 A XHAT1056 XHAT1057 24 QTY Playfield base assembly B b 30 30 10 10 15 15 20 20 5 5 30 30 10 10 15 15 20 20 5 5 30 30 10 10 15 15 20 20 44 33 C c 15 15 55 22 6 11 A a Location Part number Description QTY 1 Playfield base plate 1 2 Playfield base plate 1 Acryl playfield set 1 4 Out zone board 15 5 Score label 15 6 Zero sensor bracket 1 A Screws bolt 21 B SEMS machine screw bolt 30 C SEMS machine screw bolt 30 3 XHAT7002TPX 25 5 5 Stadium Light Supporter assembly 33 11 B B A A 22 Location Part number 1 Description QTY Stadium light support (red, blue, or yellow) 1 Stadium light PCB 1 3 Stadium light SUS cover 1 A SEMS machine screw bolt 4 B Flat Screw bolt (black) 4 2 XHAT2042X 26 TICKET DISPENSER ASS'Y Ticket Dispenser Assembly 3 sets 3EA 1SET 55 44 33 A 11 22 a a Location Part number Description QTY 1 Ticket Door 1 2 Ticket Box 1 3 Ticket Dispenser 1 4 XHAT2004 Ticket Button 1 5 XHAT5015 Door Lock 1 U-Lock nut 3 A 27 1 2 1 2 0 9 1 2 1 2 0 9 1 2 1 2 0 9 + - 2 0 2 0 2 0 SPEAKER_3 + - SPEAKER_2 + - SPEAKER_1 AC IN +5V +12V GND SWITCHINGREGULATOR E 0 4 1 2 1 2 1 2 12V MOTOR 0 9 1 2 0 9 1 2 0 0 0 0 2 4 4 9 1 1 0 2 2 9 3 3 0 4 4 1 2 0 9 1 2 2 2 2 0 2 4 0 4 0 4 0 E TRANS 1 2 0 9 1 2 1 2 0 9 1 2 1 2 1 2 7 7 3 9 8 2 2 2 6 0 5 4 5 3 4 5 9 10 11 12 3 CON14 SPEAKER 6 6 0 1 2 8 9 1 2 1 23 9 10 11 12 0 9 6 1 6 7 1 2 0 0 7 2 8 3 3 4 9 10 4 9 10 5 5 CON13 PANNEL_FND 1 8 7 2 8 9 3 1 23 094 1 23 094 1 23 094 5 1 23 1 23 094 1 23 1 23 094 1 23 094 1 23 CON6 LED_LAMP 8 8 7 CON10 HEADERX 1 1 9 1 2 1 2 0 9 1 2 0 9 1 2 0 9 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 4 1 23 1 23 1 23 1 2 1 2 1 2 1 2 LED_ UNDER DOME 1 23 1 23 1 23 1 2 1 2 1 2 1 23 094 1 23 1 2 1 2 1 2 1 2 1 23 1 2 1 23 1 23 1 2 1 23 1 23 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 094 1 23 094 23 LED_INSIDE DOME1 6 0 0 2 7 8 9 0 3 8 2 7 1 6 2 0 0 1 1 7 7 2 8 8 3 3 2 9 4 9 10 4 9 10 2 CON1 COIN 2 2 9 5 5 0 PCB_MAIN BOARD TRIPLE PLAY 6 6 9 4 3 2 1 AUDIO-VR RESET UP 7 9 8 7 9 9 0 2 8 5 4 0 5 9 0 2 9 0 2 7 9 5 4 2 3 4 5 6 7 8 1 2 4 5 CON5 TICKET 3 6 7 8 10 11 12 13 14 15 16 17 18 1 9 9 0 COIN_3 8 COIN_2 4 COIN_1 0 COIN 93 1 2 93 1 2 1 1 2 8 0 9 0 4 5 9 0 7 0 8 5 4 5 9 0 7 2 0 0 + - 0 6 3 2 9 4 3 4 5 6 2 3 4 5 6 9 10 11 12 13 14 2 5 7 7 3 1 0 5 8 + - 1 1 3 5 1 3 5 4 + - 4 4 5 9 0 7 4 9 10 11 12 13 14 6 1 23 45 0250 9 1 23 45 Green/Yellow White E Gray Purple 9 7 8 Yellow Green Blue 5 Orange 6 Red 3 4 Brown 2 0 1 Color Black Code CON12 JACKPOT_COIN_FND 8 8 4 1 23 45 0250 9 1 23 45 0250 9 TICKET DISPENSERS 1 23 45 1 23 45 10 11 12 13 14 15 16 17 18 97 1 2 1 2 97 1 2 1 2 98 1 2 98 1 2 1 2 1 2 1 2 DOWN PANNEL _ FND LED_LAMP2 1 2 LED_LAMP 3 MODE 9 0 1 3 5 6 1 23 45 0250 9 1 23 45 0250 9 LED_LAMP1 1 23 45 1 23 45 1 23 45 02 1 23 456 0250 9 1 23 456 TICKETS OWED 1 1 23 456 0250 9 1 23 456 0250 9 TICKETS OWED 2 1 23 45 TICKETS OWED 3 1 23 456 0250 9 1 23 456 0250 9 1 23 456 02 JACKPOT_FND 1 1 23 456 1 23 456 JACKPOT_FND 2 1 23 456 1 23 456 JACKPOT_FND 3 1 23 456 LED_STADIUM LIGHT SERVICE PANEL 50 50 COIN_LED YELLOW3 AUDIO_VR 6 0 COIN_LED BLUE 2 1 2 LED_INSIDE TITLE PALIEL 20 20 COIN_LED RED 1 0 9 1 2 E 0 9 POWER SWITCH 9 0 E 0 9 1 2 LED_ UNDER CABINET SUB POWER SWITCH L E 250V/5A N NOISE FILTER 0 0 0 0 0 0 0 0 0 0 3 0 3 0 1 1 1 5 5 2 3 4 5 6 7 8 9 10 1 2 4 5 6 7 CON4 JACKPOT_HIT 3 8 9 10 11 12 13 14 15 16 17 18 19 20 1 5 6 6 1 1 5 7 7 0 2 2 VR 1.0 CON2 SENSOR COUNTER_IN COUNTER_ZERO SENSOR JACKPOT_HIT3 2 01 01 03 03 05 05 JACKPOT_HIT 2 9 01 01 03 03 0 3 0 1 0 1 11 12 13 14 15 16 17 18 19 20 3 05 05 JACKPOT_HIT 1 01 01 03 03 05 05 Specifications for regions using 110 voltage area. 3 COIN_LED 3 AC INLET 4 3 4 3 2 1 4 3 2 1 4 3 2 6 5 4 6 2 1 3 2 1 3 5 4 6 6 5 4 2 1 3 2 1 3 2 1 AC CABLE 8 7 6 5 2 1 6 5 4 3 2 1 4 3 1 2 3 4 Wiring Diagram 8 7 6 5 2 1 6 1 2 3 45 3 1 2 3 4 5 1 2 3 4 1 2 3 4 2 1 2 3 4 1 2 3 4 4 1 2 3 4 1 0 28 1 NO COM 2 NO COM 5 NO COM 1 NO COM 4 NO COM NO COM 1 2 3 4 6 NO COM NO COM 5 NO COM NO COM 4 NO COM NO COM 6 NO COM NO COM NO COM 5 NO COM NO COM 4 NO COM 1 2 3 45 2/1 Wiring Diagram 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 4 0 0 5 1 4 8 COIN OUT COIN HOPPER 2 COIN OUT COIN HOPPER 3 7 29 2 6 1 1 CON7 HOPER MACHINE 7 2 9 3 4 8 8 8 7 6 6 4 0 5 9 7 4 5 4 3 3 5 2 8 1 4 0 9 10 0 8 9 7 5 4 4 6 10 7 5 8 4 0 4 9 4 6 7 6 5 4 3 0 7 8 5 4 7 0 6 8 4 5 0 4 4 9 4 3 6 16 15 14 13 12 11 10 8 4 4 2 2 4 1 4 1 2 9 9 2 3 3 4 6 5 5 2 2 4 4 4 1 1 2 4 9 6 6 3 3 4 PCB_MAIN BOARD 6 5 5 2 2 4 4 4 1 1 2 4 2 4 6 4 9 4 TICKET COUNTER 1 1 TICKET COUNTER 2 2 TICKET COUNTER 3 3 COIN COUNTER 3 3 COIN COUNTER 2 2 COIN COUNTER 1 1 CON3 TIKET COUNTER 9 4 6 4 2 4 TRIPLE PLAY CON8 COIN COUNTER 6 6 9 COIN OUT COIN HOPPER 1 16 15 14 13 12 11 10 0 4 0 5 3 0 2 4 7 1 2 3 4 5 6 7 8 3 3 2 3 4 5 6 7 8 3 3 1 3 4 5 9 6 0 0 7 4 6 8 4 0 8 7 6 5 4 3 2 8 7 6 5 CON9 MAGNETIC MACHINE 9 4 3 2 18 17 16 15 14 13 12 11 10 9 1 2 2 0 1 1 4 1 2 2 0 1 1 J4 RELAY 1 2 3 3 18 17 16 15 14 13 12 11 10 2 J3 INPUTS 0 1 J4 RELAY SWIPER INTEGRATION 3 1 J3 INPUTS 2 2 J4 RELAY SWIPER INTEGRATION 2 1 J3 INPUTS SWIPER INTEGRATION 1 6 6 6 6 6 6 4 4 0 5 5 0 4 4 4 9 J6 OUTPUTS 5 5 3 3 3 3 3 3 0 2 2 2 2 2 2 0 9 6 2 4 1 1 1 1 1 1 4 2 2 0 4 2 2 0 6 1 1 4 0 0 0 2 2 10 9 8 7 6 5 4 3 2 Gray White 9 9 Green/Yellow Purple 8 Blue 6 7 Yellow Green Orange 5 Red 3 4 Brown 2 0 8 1 0 Color 9 Black 10 4 7 6 0 0 5 6 4 4 3 0 0 2 2 4 1 2 1 4 J7 DC INPUT 1 1 J7 DC INPUT 1 1 20 19 18 17 16 15 14 13 12 11 0 E 4 4 J6 OUTPUTS 5 5 J7 DC INPUT 20 19 18 17 16 15 14 13 12 11 7 7 7 7 7 7 Code 8 8 8 8 8 8 J6 OUTPUTS VR 1.0 CON 7 CON 8 CON 9 CON 10 CON 11 1 2 3 6 7 8 9 10 4 5 1 5 4 2 6 1 3 10 11 12 2 3 4 14 13 5 6 15 7 8 16 17 18 5 9 1 2 1 amp FUSE +12 S2 GND S1 7 8 6 3 4 30 4735 4735 4007 4 CON 6 3 9 2 9 1 8 IC20: 74HC14 11 CON 12 5 12 4 3 10 IC18: CPU Q9: TIP102 Q5 2sc1815 R2 4007 Q4 1 2 2sc1815 7 8 7 14 6 13 2w/1ohm 2w/1ohm 2w/1ohm R3 5 6 10 R1 11 12 4007 4007 TIP 102 2sc1815 Q6 9 18 5 14 CON 5 2 7 1 6 4 13 3 12 IC2: ULN2803 IC1: ULN2803 6 15 3 CON 13 8 5 10 4 9 2 11 IC14: 74HC08 IC13: DS1302 IC11: 74HC273 IC9: 74HC273 IC8: 74HC273 IC4: 74HC273 7 16 IC19: 74HC245 8 17 1 10 2sc1815 Q7 LED1 4 1 IC5: 74HC245 CON 14 5 2 IC3 74HC14 Q3 2sc1815 Q2 7 17 CON 4 5 15 IC12: EPROM A 6 3 4 14 3 13 IC6: 74HC245 6 16 IC10: EPROM B 8 9 10 2sc1815 2sc1815 Q1 18 19 20 11 1 12 2 2 5 CON 3 1 4 Q8 2sc1815 IC21: TDA1519 IC15: AD-65 IC16: AD-65 IC7: 74HC245 3 6 2 4 1 3 IC17: HA17358 CON 2 TIP 102 TIP 102 TIP 102 10 9 5 4 3 2.048MHz CLR 2 1 8 7 6 Triple Play / Hat Trick Board Layout - Rev 3 CON 1 Connector Layout: Con1 = Coin inputs 1= Coin 1 (red station) 2= +12 VDC 3= GND 4= N/C 5= Coin 2 (yellow station) Con10 = Main Power 1= GND 2=+5 VDC 3= +12 VDC 4= Motor + (pulsed) 6= Coin (Blue Station) 7= +12 VDC 8= GND 9= GND 10= +12 VDC Con11 = Power out Con2 = Sensor 1= +12 VDC 2= S2 1= GND 2= +5 3= Count Pulse (2 quick pulses, then pause) 4= Home Pulse (Active High (+5VDC)) Con3 = Meters 1= Ticket Meter 1 Gnd 2= Ticket Meter 2 Gnd 3= Ticket Meter 3 Gnd Con4 = Score switches 1= Jackpot Outer Station 1 2= Jackpot Outer Station 2 3= Jackpot Outer Station 3 4= Jackpot Bonus Station 1 5= Jackpot Bonus Station 2 6= Jackpot Bonus Station 3 Con5 = Ticket Dispensers 5= GND 6= +5 VDC 7= +12 VDC 8= Motor - (pulsed) 3= GND 4= S1 Con12 = Jackpot and Ticket displays 1= Tickets owed displays 2= Tickets owed displays 3= Ticket owed displays 4= Jackpot owed displays 5= Jackpot owed displays 6= Jackpot owed displays 7= Jackpot owed displays 4= Ticket Meter 1 +12VDC 5= Ticket Meter 2 +12VDC 6= Ticket Meter 3 +12 VDC Con13 = Control panel 7= N/C 8= Jackpot inner Station 1 9= Jackpot inner Station 2 10= Jackpot inner Station 3 11= GND to LED playfield 12= S1 to LED playfield 1= Program Display 2= Program Display 3= Program Display 4= Program Display 5= Program Display 8= Tickets owed displays 9= Tickets owed displays 10= Tickets owed displays 11= Tickets owed displays 12= Jackpot owed displays 13= Jackpot owed displays 14= Jackpot owed displays 6= Reset 7= Mode 8= Up 9= Down 10=GND CON14 = Speakers Out 1= Ticket 1 notch 2= Ticket 1 switched GND 3= Ticket 1 Logic GND 4= Ticket 2 notch 5= Ticket 2 switched GND 6= Ticket 2 Logic GND 7=Ticket 3 notch 8= Ticket 3 Switched GND 9= Ticket 3 Logic GND 10= Ticket 1 Run 11= Ticket 1 Reset 12= Ticket 1 +12 VDC 13= Ticket 2 Run 14= Ticket 2 Reset 15= Ticket 2 +12 VDC 16= Ticket 3 Run 17= Ticket 3 Reset 18= Ticket 3 +12 VDC Con6 = LED Lamps 1= Stadium light 1 on 2= Stadium light 2 on 3= Stadium light 3 on 4= Coin 1 LED common 5=Coin 2 LED common 6=Coin 3 LED common 7= Stadium Lights common 8= Stadium Lights common 9= Stadium Lights common 10= Coin 1 LED on 11= Coin 2 LED on 12= Coin 4 LED on 1= Speaker 3 GND 2= Speaker 2 GND 3= Speaker 1 GND 4= Speaker 3 POS 5= Speaker 3 POS 6= Speaker 3 POS CARD SWIPE CONNECTIONS CON9 = Card swipe CPU 1,3,4= DC + 11,13,5 = GND 10=Payout coins to Station 1 12= Payout coins to Station 2 14= Payout coins to Station 3 CON8 = Coins out Meter 1, 2, 3= METER COMMON (+12) 4= Coin station 3 meter 5= Coin station 2 meter 6= Coin Station 1 meter 31 CON7 6,1,2 = Hopper 3 8,4,3 = Hopper 2 10,9,5 = Hopper 1 Spare Part list PART NUMBER XHAT5005 XHAT5006 SH5001 XHAT2005 XHAT2006 XHAT2007 XHAT2032X XHAT2033X XHAT2034X XHAT2036X XHAT2037X XHAT2038X XHAT2039X XHAT2040X XHAT2041X XHAT2042X XHAT211X XHAT3001 XHAT3002 XHAT3003 XHAT3004 XHAT3006 XHAT3007CEC XHAT3007TP XHAT3025X XHAT3027X XHAT7001HT XHAT7001TP XHAT7002BRENX XHAT7002CECX XHAT7002GENX XHAT7002TPX DESCRIPTION White Button used on main board assembly Red button used on main board assembly Coin Comparator BUTTON (WHITE) BUTTON (RED) BUTTON (BLUE) PCBA (TICKET FNC) PCBA (JACKPOT FND) Main board w/out CPU or Eproms PCBA (SENSOR TIMER BOARD) PCBA (DOME LED) PCBA (BOTTOM LED) PCBA (BONUS COIN RED) PCBA (BONUS COIN BLUE) PCBA (BONUS COIN YELLOW) PCBA (STADIUM LIGHTS) LIMIT/JACKPOT SWITCH ASY DOME COIN CHUTE (RED) COIN CHUTE (BLUE) COIN CHUTE (YELLOW) ACRYLIC POP JACKPOT DISPLAY COVER (CEC) JACKPOT DISPLAY COVER (TP) MIRROR SET (3 PIECES) WINDOW SET TITLE PANEL (HAT TRICK) TITLE PANEL (TRIPLE PLAY) PLAYFIELD DECAL SET (BRENT) PLAYFIELD DECAL SET (CEC) PLAYFIELD DECAL SET (GENERIC) PLAYFIELD DECAL SET (TRIPLE PLAY) 32 WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions: ■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor. Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com 33