Download Disney Interactive Studios ULUS 10147 User's Manual

Transcript
bvg.com
Buena Vista Games, 500 S. Buena Visa St., Burbank, CA 91521
N0443
EEE_PSPmnl.wip_v11.indd 2-3
9/13/06 12:03:09 PM
For safe use of this product, carefully read the following section of this manual and the
Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable)
system before use. Retain both this software manual and the instruction manual for future
reference.
Health precautions
• When operating the unit, play in a well-lit room and keep a safe distance from the
screen. • Avoid prolonged use of the console. Take a break of about 15 minutes during
every hour of play. • Do not use the console when you are tired or short of sleep. • When
using headphones, do not turn the volume up before putting the headphones on. Also, do
not listen at loud volume levels for extended periods of time. Stop using the console
immediately if you experience any of the following symptoms. If the condition persists,
consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and handling precautions
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the
PSP system only. If the disc is used with other devices, damage to the disc or to the device
may result. • This disc is compatible for use with the PSP® system marked with FOR SALE
AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick Duo™ or Memory
Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for
full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities
where use is prohibited or restricted. • Set the PSP® system’s wireless network feature to
off when using the PSP ® system on trains or in other crowded locations. If used near
persons with pacemakers, the signal from the PSP ® system’s wireless network feature
could interfere with the proper operation of the pacemaker. • If paused images are displayed
on the screen for an extended period of time, a faint image may be left permanently on the
screen. • Store the disc in its case when not in use and keep in a place out of the reach of
children. If the disc is left out this may result in warping or other damage to the disc. • Do
not leave the disc in direct sunlight, near a heat source, in a car or other places subject to
high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface
of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt
to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the
disc. • If the opening area does get dirty, wipe gently with a soft
cloth. • To clean the disc, wipe the exterior surface gently with a soft
cloth. • Do not use solvents such as benzine, commercially-available
cleaners not intended for CDs, or anti-static spray intended for vinyl
L P s a s t h e s e m ay d a m a g e t h e d i s c . • D o n o t u s e c r a cke d o r
deformed discs or discs that have been repaired with adhesives as
these may cause console damage or malfunction. • SCE will not be
Recording surface
held liable for damage resulting from the misuse of discs.
LIMITED WARRANTY
Table of contents
Buena Vista Games warrants to the original consumer purchaser of the Game Disc
that the medium on which the Game Disc is recorded shall be free from defects in
materials and workmanship for a period of ninety (90) days from the original date of
purchase. The Game Disc is sold “as is” without express or implied warranty of any
Getting Started
2
kind, and Buena Vista Games is not responsible for any losses or damages of any kind
resulting from use of this Game Disc. If a defect occurs during this ninety (90) day
Starting Up
3
warranty period, Buena Vista Games will either repair or replace, at Buena Vista
Games’ option, the Game Disc free of charge. In the event that the Game Disc is no
Controls
3
longer available, Buena Vista Games may, in its sole discretion, replace the Game
Disc with a Game Disc of comparable value. The original purchaser is entitled to this
Introduction
4
warranty only if the date of purchase is registered at point of sale or the consumer
can demonstrate, to Buena Vista Games’ reasonable satisfaction, that the product
Playing the Game
4
was purchased within the last ninety (90) days. If you need to replace a user-damaged
Game Disc, please call the number listed under Telephone Support. There is a $20.00
Rules
5
fee to replace a user-damaged Game Disc.
TheEnemies
communications function of this product includes software developed by6the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors
please
see http://www.scei.co.jp/psp-license/pspnet.txt.
Special
Items
7
© Q Entertainment. Q? and Every Extend Extra are trademarks of Q Entertainment.
HUD Display
8-9
www.luminesEEE.com
Game Modes
10
Net BSD
TheCredits
communications function of this product includes software developed 11
by the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please
seeCustomer
http://www.scei.co.jp/psp-license/pspnet.txt
Support
12
Limited Warranty
13
Ejecting the disc
Press the right side of the disc until it is in the position shown
in the drawing and then remove it. If excess force is applied
this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top
side until it clicks into place. If the disc is not stored properly,
this may result in damage to the disc.
“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is trademark of
Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are
trademarks of Sony Corporation.
Updating the PSP® (PlayStation®Portable) system
Updating the PSP® system software
This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to
update the system software is displayed when you start the UMD™, you must perform an update
to start the software title contained on the UMD™.
Performing the update
When you insert the UMD™, an icon (as shown on
the right) is displayed under [Game] in the home
menu. Select the icon, and then follow the on-screen
instructions to perform the update.
PSP® Update ver X.XX
Before starting the update:
• Fully charge the PSP® system battery.
• Connect the AC adaptor to the system and plug it
into an electrical outlet.
During an update:
• Do not remove the AC adaptor, turn off the system or remove the UMD™.
If an update is canceled before completion, the system software may become damaged, and the
system may require servicing to repair or exchange.
Checking that the update was successful
ULUS 10147
EEE_PSPmnl.wip_v11.indd 4-5
01
After the update has been completed, select [System Settings] under [Settings] from the home
menu, and then select [System Information]. If the System Software field displays the version
number of the update, the update was successful.
9/13/06 12:03:11 PM
GETTING STARTED
STARTING UP
Right side
side view
view
Right
PSP®® (PlayStation
(PlayStation®®Portable)
Portable) system
system configuration
configuration
PSP
button
LL button
LCD screen
screen
LCD
button
RR button
Directional
Directional
buttons
buttons
buttons
buttons
buttons
buttons
POWER/HOLD switch
switch
POWER/HOLD
Front view
view
Front
Disc cover
cover
Disc
DC OUT
OUT connectors
connectors
DC
MEMORY
MEMORY
STICK
STICK
DUO™
DUO™
access
access
indicator
indicator
WLAN
WLAN
access
access
indicator
indicator
IR port
port
IR
USB
USB
connector
connector
OPEN latch
latch
OPEN
Set up
up your
your PSP
PSP®® (PlayStation
(PlayStation®®Portable)
Portable) system
system according
according to
to the
the
Set
instructions in
in the
the manual
manual supplied
supplied with
with the
the system.
system. Turn
Turn the
the system
system
instructions
on. The
The power
power indicator
indicator lights
lights up
up in
in green
green and
and the
the home
home menu
menu is
is
on.
displayed. Press
Press the
the OPEN
OPEN latch
latch to
to open
open the
the disc
disc cover.
cover. INSERT
INSERT
displayed.
the Every
Every Extend
Extend Extra
Extra disc
disc with
with the
the label
label facing
facing away
away from
from the
the
the
system, slide
slide until
until fully
fully inserted
inserted and
and close
close the
the disc
disc cover.
cover. From
From the
the
system,
PSP®® system’s
system’s home
home menu,
menu, select
select the
the Game
Game icon
icon and
and then
then the
the UMD
UMD
PSP
icon. AA thumbnail
thumbnail for
for the
the software
software is
is displayed.
displayed. Select
Select the
the thumbnail
thumbnail
icon.
and press
press the
the ≈
≈ button
button of
of the
the PSP
PSP®® to
to start
start the
the software.
software. Follow
Follow the
the
and
on-screen instructions
instructions and
and refer
refer to
to this
this manual
manual for
for information
information on
on
on-screen
using the
the software.
software.
using
NOTICE: Do
Do not
not eject
eject aa UMD™
UMD™ while
while itit is
is playing.
playing.
NOTICE:
Memory Stick
Stick Duo™
Duo™
Memory
Warning! Keep
Keep Memory
Memory Stick
Stick Duo
Duo media
media out
out of
of reach
reach of
of small
small children,
children, as
as the
the
Warning!
media could
could be
be swallowed
swallowed by
by accident.
accident.
media
To save
save game
game settings
settings and
and progress,
progress, insert
insert aa Memory
Memory Stick
Stick Duo
Duo into
into
To
the memory
memory stick
stick slot
slot of
of your
your PSP.
PSP. You
You can
can load
load saved
saved game
game data
data
the
from the
the same
same memory
memory stick
stick or
or any
any Memory
Memory Stick
Stick Duo
Duo containing
containing
from
previously saved
saved games.
games.
previously
02
EEE_PSPmnl.wip_v11.indd 6-7
POWER
POWER
indicator
indicator
HOLD
HOLD
indicator
indicator
Volume
Volume
Right speaker
speaker
Right
START button
button
START
SELECT button
button
SELECT
Sound button
button
Sound
Display button
button
Display
Analog stick
stick
Analog
Strap holder
holder
Strap
Left speaker
speaker
Left
HOME button
button
HOME
Controls
detonate.....
detonate.....
detonate.....
detonate.....
Directional controls.....
perform core break.....
pause / status screeen.....
quit to psp menu.....
d
f
s
a
zcxv / analog stick
< >
.
home
03
9/13/06 12:03:14 PM
Introduction
Welcome to Every Extend Extra!
In Every Extend Extra, the goal is to evade enemies,
detonate explosive attacks in an effort to set off huge
chain reactions and rack up massive points to extend
your play time!
Starting the Game
Once the title screen is displayed, press . to begin the
game.
Playing the game
Every Extend Extra Basic Controls
A / S / D / F buttons – Press any of these attack buttons
to detonate your craft at any time. Keep the button
pressed to build up your energy and unleash a powerful
charged explosion. The longer you hold the button, the
larger the potential blast.
< and > buttons – Press and hold either of these
while charging your attack to perform a core break and
shift the epicenter of the explosion away from your craft.
To cancel the core break, release the button before
detonation.
Rules
The goal in Every Extend Extra is to defeat your enemies by
creating massive, multi-hit chain explosions. Navigate inbetween the enemies displayed on-screen and detonate
your craft when they’re close enough to your blast radius
so that they’ll also be destroyed. Their own explosions will
in turn hopefully blow up other enemies, as long as they’re
within the blast radius.
Chain explosions mean big points. The first enemy in
a chain is worth 10 points, but each successive blast
doubles in value (20, 40, 80, etc.) up to a maximum of
2560 points. Every subsequent blast in the chain beyond
that will be fixed at the 2560 point mark.
Crashing your craft without first detonating it will incur a
five-second penalty.
With a great deal of skill, patience, coordination and a
bit of luck, you can work your way through the waves of
enemies and eventually defeat the level boss. As if that’s
not enough to deal with, you’re also up against a strict
time limit and a finite supply of spare craft. When either of
these run out, it’s game over. Good luck!
zcxv buttons / analog stick – Use either of these to
control your craft.
. – Press this to enter the Pause menu.
Note: If you enter Pause within Caravan Mode, you will
be taken to the beginning of the stage when you return.
04
EEE_PSPmnl.wip_v11.indd 8-9
05
9/13/06 12:03:17 PM
Enemies
There are six types of enemies to contend
with in EEE:
1 – Normal enemies (no items)
2 – Green enemies (Point Bonus items)
3 – Pink enemies (“Quickens”)
4 – Mini-bosses (Time Extension items)
5 – Pulse bombs
6 – Stage bosses
Mini-bosses leave behind Time Extensions when defeated.
Be sure to grab them if you see them!
Stage bosses change their form each time they’re hit. Be
prepared to adapt your play style on the fly if you want to
succeed.
Enemy shapes vary with each stage.
Special Items
Point Bonus Items – Whenever you destroy green
enemies, be sure to pick up the Point Bonus items they
leave behind. Each one is initially worth 800 points, but
when picked up in succession, their value increases in
increments of 800 points per item, for as long as you keep
the string going. Thus, the first item in a string would be
worth 800 points, the second 1600, the third 2400, and so
on. If you detonate or crash your ship though, the value of
the next Point Bonus Item will be reset to the starting value
of 800 points.
Pulse Bombs – These do not leave behind items;
instead, once defeated, they charge up for a moment
before unleashing a huge explosion with a wider blast
radius than normal.
Quickens – Each one of these essential items increases
the speed and frequency of enemies as well as the tempo
and urgency of the background music. If you want to
rule the high score rankings, you’ll definitely want to get
very familiar with them. The more Quickens you have, the
easier it’ll be to create long, high-scoring chain reactions.
You can accrue up to eight Quickens in total, but once
you obtain six of them, the enemies which leave them
behind will cease to appear.
Time Extensions – Every Time Extension you collect
increases your overall remaining time by 10 seconds.
06
EEE_PSPmnl.wip_v11.indd 10-11
07
9/13/06 12:03:19 PM
HUD DISPLAY
Time – How much time you have remaining.
Score – Your current score.
Nextextend – Points remaining before your next extend.
Quicken – How many Quickens you have collected.
Stock – A tally of your remaining craft.
Maxchain – Your biggest chain explosion
in the game so far.
08
EEE_PSPmnl.wip_v11.indd 12-13
09
9/13/06 12:03:22 PM
Game Modes
Single Player
Arcade – Work your way through a stage and then
defeat the boss at the end in order to move on. The
difficulty of each stage varies depending on your overall
ability and how well you performed on the previous stage.
Arcade is made up of seven stages as well as two special
hidden stages.
Caravan – Choose from any of the stages you’ve
unlocked and then compete for the high score. Your
gameplay ability will dictate the difficulty level of the boss
at the end. Defeat the boss to win.
Boss Attack – Face off against the might of the game’s
formidable bosses. Choose Solo to take on any one boss
of your choosing, or Rush to challenge them one after
another straight to the end.
Original – Play the original Every Extend game, from
which Every Extend Extra was inspired.
Multiplayer
Take on an opponent in a head-to-head battle.
Vs. Mode – Will display up to 6 potential opponents for
head-to-head play.
Note: VS Mode uses the ad hoc mode to connect
wirelessly to another PSP ® system.
To enjoy a smooth “drive,” we recommend
that you play the Tutorial. It can be found at
the bottom of the Options menu.
credits
Director/Game Concept
Designer
Reo Yonaga
Art Concept Designer
Kazunori Morisaki
Art Director
Kiyohiro Ichikawa
Planners
Yasuyuki Togo
Kan Fuchii
Kanta Matsuhisa
Studio Director
Hiroyuki Otsuki
Lead Programmer
Yoshitomo Fujiwara
Programmers
Toshio Inomata
Mitsunori Takemoto
Yusuke Hata
Hideyuki Soumiya
Koichi Sakagami
Featured Music
MUSIC BY qp:
Saturday Night Keeper
Summer Party
Extra Tube
CambRhythm
MUSIC BY USCUS:
Golden Cross
Beautiful Old Days
Lowdown
GABBA Rocker
Space Chamber
You Can Feel It
EEE Menu
MUSIC BY h.ueda:
happy in one
Technical Advisors
Ryuichi Hattori
Osamu Kodera
Katsumi Yokota
English Localization
8-4, Ltd.
Graphic Designers
Kazunori Morisaki
Kiyohiro Ichikawa
Toshihiro Hirosawa
Shinji Nishiyama
Kinuko Nagasato
Tomoyuki Watanabe
Makoto Honda
Tsutae Sakurai
John Ricciardi
Hiroko Minamoto
Justin Morris
Sound Production Team
qp
USCUS
h.ueda
Mitsunori Takemoto
Special Thanks
Takayuki Nakamura (Brain Storm)
Rina Otsuka
Mamiko Merner
Music Coordinators
Nobuhiko Shimizu
Mizuki Kanamori
Level Design
SARUGAKUCHO
Original Game
OMEGA
Promotion
Kyoko Yamashita
Production Manager
Yuko Saito
Executive Producers
Tetsuya Mizuguchi
Shuji Utsumi
10
EEE_PSPmnl.wip_v11.indd 14-15
Producer
Hirokazu Kojima
11
9/13/06 12:03:25 PM