Download Disney Interactive Studios ULUS 10147 User's Manual
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bvg.com Buena Vista Games, 500 S. Buena Visa St., Burbank, CA 91521 N0443 EEE_PSPmnl.wip_v11.indd 2-3 9/13/06 12:03:09 PM For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. Health precautions • When operating the unit, play in a well-lit room and keep a safe distance from the screen. • Avoid prolonged use of the console. Take a break of about 15 minutes during every hour of play. • Do not use the console when you are tired or short of sleep. • When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the console immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness. • Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. Use and handling precautions • This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP® system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. • Set the PSP® system’s wireless network feature to off when using the PSP ® system on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP ® system’s wireless network feature could interfere with the proper operation of the pacemaker. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl L P s a s t h e s e m ay d a m a g e t h e d i s c . • D o n o t u s e c r a cke d o r deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. • SCE will not be Recording surface held liable for damage resulting from the misuse of discs. LIMITED WARRANTY Table of contents Buena Vista Games warrants to the original consumer purchaser of the Game Disc that the medium on which the Game Disc is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase. The Game Disc is sold “as is” without express or implied warranty of any Getting Started 2 kind, and Buena Vista Games is not responsible for any losses or damages of any kind resulting from use of this Game Disc. If a defect occurs during this ninety (90) day Starting Up 3 warranty period, Buena Vista Games will either repair or replace, at Buena Vista Games’ option, the Game Disc free of charge. In the event that the Game Disc is no Controls 3 longer available, Buena Vista Games may, in its sole discretion, replace the Game Disc with a Game Disc of comparable value. The original purchaser is entitled to this Introduction 4 warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Buena Vista Games’ reasonable satisfaction, that the product Playing the Game 4 was purchased within the last ninety (90) days. If you need to replace a user-damaged Game Disc, please call the number listed under Telephone Support. There is a $20.00 Rules 5 fee to replace a user-damaged Game Disc. TheEnemies communications function of this product includes software developed by6the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt. Special Items 7 © Q Entertainment. Q? and Every Extend Extra are trademarks of Q Entertainment. HUD Display 8-9 www.luminesEEE.com Game Modes 10 Net BSD TheCredits communications function of this product includes software developed 11 by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please seeCustomer http://www.scei.co.jp/psp-license/pspnet.txt Support 12 Limited Warranty 13 Ejecting the disc Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc. Storing the disc Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. “PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is trademark of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation. Updating the PSP® (PlayStation®Portable) system Updating the PSP® system software This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to update the system software is displayed when you start the UMD™, you must perform an update to start the software title contained on the UMD™. Performing the update When you insert the UMD™, an icon (as shown on the right) is displayed under [Game] in the home menu. Select the icon, and then follow the on-screen instructions to perform the update. PSP® Update ver X.XX Before starting the update: • Fully charge the PSP® system battery. • Connect the AC adaptor to the system and plug it into an electrical outlet. During an update: • Do not remove the AC adaptor, turn off the system or remove the UMD™. If an update is canceled before completion, the system software may become damaged, and the system may require servicing to repair or exchange. Checking that the update was successful ULUS 10147 EEE_PSPmnl.wip_v11.indd 4-5 01 After the update has been completed, select [System Settings] under [Settings] from the home menu, and then select [System Information]. If the System Software field displays the version number of the update, the update was successful. 9/13/06 12:03:11 PM GETTING STARTED STARTING UP Right side side view view Right PSP®® (PlayStation (PlayStation®®Portable) Portable) system system configuration configuration PSP button LL button LCD screen screen LCD button RR button Directional Directional buttons buttons buttons buttons buttons buttons POWER/HOLD switch switch POWER/HOLD Front view view Front Disc cover cover Disc DC OUT OUT connectors connectors DC MEMORY MEMORY STICK STICK DUO™ DUO™ access access indicator indicator WLAN WLAN access access indicator indicator IR port port IR USB USB connector connector OPEN latch latch OPEN Set up up your your PSP PSP®® (PlayStation (PlayStation®®Portable) Portable) system system according according to to the the Set instructions in in the the manual manual supplied supplied with with the the system. system. Turn Turn the the system system instructions on. The The power power indicator indicator lights lights up up in in green green and and the the home home menu menu is is on. displayed. Press Press the the OPEN OPEN latch latch to to open open the the disc disc cover. cover. INSERT INSERT displayed. the Every Every Extend Extend Extra Extra disc disc with with the the label label facing facing away away from from the the the system, slide slide until until fully fully inserted inserted and and close close the the disc disc cover. cover. From From the the system, PSP®® system’s system’s home home menu, menu, select select the the Game Game icon icon and and then then the the UMD UMD PSP icon. AA thumbnail thumbnail for for the the software software is is displayed. displayed. Select Select the the thumbnail thumbnail icon. and press press the the ≈ ≈ button button of of the the PSP PSP®® to to start start the the software. software. Follow Follow the the and on-screen instructions instructions and and refer refer to to this this manual manual for for information information on on on-screen using the the software. software. using NOTICE: Do Do not not eject eject aa UMD™ UMD™ while while itit is is playing. playing. NOTICE: Memory Stick Stick Duo™ Duo™ Memory Warning! Keep Keep Memory Memory Stick Stick Duo Duo media media out out of of reach reach of of small small children, children, as as the the Warning! media could could be be swallowed swallowed by by accident. accident. media To save save game game settings settings and and progress, progress, insert insert aa Memory Memory Stick Stick Duo Duo into into To the memory memory stick stick slot slot of of your your PSP. PSP. You You can can load load saved saved game game data data the from the the same same memory memory stick stick or or any any Memory Memory Stick Stick Duo Duo containing containing from previously saved saved games. games. previously 02 EEE_PSPmnl.wip_v11.indd 6-7 POWER POWER indicator indicator HOLD HOLD indicator indicator Volume Volume Right speaker speaker Right START button button START SELECT button button SELECT Sound button button Sound Display button button Display Analog stick stick Analog Strap holder holder Strap Left speaker speaker Left HOME button button HOME Controls detonate..... detonate..... detonate..... detonate..... Directional controls..... perform core break..... pause / status screeen..... quit to psp menu..... d f s a zcxv / analog stick < > . home 03 9/13/06 12:03:14 PM Introduction Welcome to Every Extend Extra! In Every Extend Extra, the goal is to evade enemies, detonate explosive attacks in an effort to set off huge chain reactions and rack up massive points to extend your play time! Starting the Game Once the title screen is displayed, press . to begin the game. Playing the game Every Extend Extra Basic Controls A / S / D / F buttons – Press any of these attack buttons to detonate your craft at any time. Keep the button pressed to build up your energy and unleash a powerful charged explosion. The longer you hold the button, the larger the potential blast. < and > buttons – Press and hold either of these while charging your attack to perform a core break and shift the epicenter of the explosion away from your craft. To cancel the core break, release the button before detonation. Rules The goal in Every Extend Extra is to defeat your enemies by creating massive, multi-hit chain explosions. Navigate inbetween the enemies displayed on-screen and detonate your craft when they’re close enough to your blast radius so that they’ll also be destroyed. Their own explosions will in turn hopefully blow up other enemies, as long as they’re within the blast radius. Chain explosions mean big points. The first enemy in a chain is worth 10 points, but each successive blast doubles in value (20, 40, 80, etc.) up to a maximum of 2560 points. Every subsequent blast in the chain beyond that will be fixed at the 2560 point mark. Crashing your craft without first detonating it will incur a five-second penalty. With a great deal of skill, patience, coordination and a bit of luck, you can work your way through the waves of enemies and eventually defeat the level boss. As if that’s not enough to deal with, you’re also up against a strict time limit and a finite supply of spare craft. When either of these run out, it’s game over. Good luck! zcxv buttons / analog stick – Use either of these to control your craft. . – Press this to enter the Pause menu. Note: If you enter Pause within Caravan Mode, you will be taken to the beginning of the stage when you return. 04 EEE_PSPmnl.wip_v11.indd 8-9 05 9/13/06 12:03:17 PM Enemies There are six types of enemies to contend with in EEE: 1 – Normal enemies (no items) 2 – Green enemies (Point Bonus items) 3 – Pink enemies (“Quickens”) 4 – Mini-bosses (Time Extension items) 5 – Pulse bombs 6 – Stage bosses Mini-bosses leave behind Time Extensions when defeated. Be sure to grab them if you see them! Stage bosses change their form each time they’re hit. Be prepared to adapt your play style on the fly if you want to succeed. Enemy shapes vary with each stage. Special Items Point Bonus Items – Whenever you destroy green enemies, be sure to pick up the Point Bonus items they leave behind. Each one is initially worth 800 points, but when picked up in succession, their value increases in increments of 800 points per item, for as long as you keep the string going. Thus, the first item in a string would be worth 800 points, the second 1600, the third 2400, and so on. If you detonate or crash your ship though, the value of the next Point Bonus Item will be reset to the starting value of 800 points. Pulse Bombs – These do not leave behind items; instead, once defeated, they charge up for a moment before unleashing a huge explosion with a wider blast radius than normal. Quickens – Each one of these essential items increases the speed and frequency of enemies as well as the tempo and urgency of the background music. If you want to rule the high score rankings, you’ll definitely want to get very familiar with them. The more Quickens you have, the easier it’ll be to create long, high-scoring chain reactions. You can accrue up to eight Quickens in total, but once you obtain six of them, the enemies which leave them behind will cease to appear. Time Extensions – Every Time Extension you collect increases your overall remaining time by 10 seconds. 06 EEE_PSPmnl.wip_v11.indd 10-11 07 9/13/06 12:03:19 PM HUD DISPLAY Time – How much time you have remaining. Score – Your current score. Nextextend – Points remaining before your next extend. Quicken – How many Quickens you have collected. Stock – A tally of your remaining craft. Maxchain – Your biggest chain explosion in the game so far. 08 EEE_PSPmnl.wip_v11.indd 12-13 09 9/13/06 12:03:22 PM Game Modes Single Player Arcade – Work your way through a stage and then defeat the boss at the end in order to move on. The difficulty of each stage varies depending on your overall ability and how well you performed on the previous stage. Arcade is made up of seven stages as well as two special hidden stages. Caravan – Choose from any of the stages you’ve unlocked and then compete for the high score. Your gameplay ability will dictate the difficulty level of the boss at the end. Defeat the boss to win. Boss Attack – Face off against the might of the game’s formidable bosses. Choose Solo to take on any one boss of your choosing, or Rush to challenge them one after another straight to the end. Original – Play the original Every Extend game, from which Every Extend Extra was inspired. Multiplayer Take on an opponent in a head-to-head battle. Vs. Mode – Will display up to 6 potential opponents for head-to-head play. Note: VS Mode uses the ad hoc mode to connect wirelessly to another PSP ® system. To enjoy a smooth “drive,” we recommend that you play the Tutorial. It can be found at the bottom of the Options menu. credits Director/Game Concept Designer Reo Yonaga Art Concept Designer Kazunori Morisaki Art Director Kiyohiro Ichikawa Planners Yasuyuki Togo Kan Fuchii Kanta Matsuhisa Studio Director Hiroyuki Otsuki Lead Programmer Yoshitomo Fujiwara Programmers Toshio Inomata Mitsunori Takemoto Yusuke Hata Hideyuki Soumiya Koichi Sakagami Featured Music MUSIC BY qp: Saturday Night Keeper Summer Party Extra Tube CambRhythm MUSIC BY USCUS: Golden Cross Beautiful Old Days Lowdown GABBA Rocker Space Chamber You Can Feel It EEE Menu MUSIC BY h.ueda: happy in one Technical Advisors Ryuichi Hattori Osamu Kodera Katsumi Yokota English Localization 8-4, Ltd. Graphic Designers Kazunori Morisaki Kiyohiro Ichikawa Toshihiro Hirosawa Shinji Nishiyama Kinuko Nagasato Tomoyuki Watanabe Makoto Honda Tsutae Sakurai John Ricciardi Hiroko Minamoto Justin Morris Sound Production Team qp USCUS h.ueda Mitsunori Takemoto Special Thanks Takayuki Nakamura (Brain Storm) Rina Otsuka Mamiko Merner Music Coordinators Nobuhiko Shimizu Mizuki Kanamori Level Design SARUGAKUCHO Original Game OMEGA Promotion Kyoko Yamashita Production Manager Yuko Saito Executive Producers Tetsuya Mizuguchi Shuji Utsumi 10 EEE_PSPmnl.wip_v11.indd 14-15 Producer Hirokazu Kojima 11 9/13/06 12:03:25 PM