Download Franklin KID-240 Dictionary
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License Agreement READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license. 1 Key Guide abc abc BACK CLEAR ENTER GAMES HELP LIST ON/OFF SHIFT SPEAK ? (red) Writes words in cursive script. (maroon) Writes words in manuscript printing. Erases a letter, backs up to the previous screen, or turns off the highlight in definitions. Clears the most recently entered word. (purple) Enters words, starts the highlight in definitions, or selects items. (purple) Shows the Games menu. (light blue) Shows help messages. (blue) Lets you use your word list, change settings, or view a demonstration. Turns the Homework Wiz™ on or off. Shifts the keys to type capital letters. (green) Pronounces words aloud. Types a ? to stand for a missing in a word, or shows confusables®. Moves up, or makes the screen darker at the Enter a word screen. Moves down, or makes the screen lighter at the Enter a word screen. Moves the cursor or text to the left. Moves right, or types a space. 2 Getting Started Before you start, you should install new batteries and adjust the screen contrast. Note: Replace the batteries when the screen contrast is too light even after adjustment. When you remove batteries, stored information is erased. 1. Remove the battery compartment cover on the back of the unit. 2. Install four AAA batteries. 3. Press ON/OFF . 4. Type your name as you want it to appear in this dictionary. Or press ENTER if you do not want your name to appear. To type a space, press . The first letter of each word you type in your name will automatically appear as a capital in this dictionary. 5. Press ENTER . 6. Press or repeatedly to make the screen lighter or darker. Note: You can make the screen lighter or darker only when Enter a word is on the screen. RETAIN FOR FUTURE REFERENCE: Use batteries only of the same or equivalent type, inserted with the correct polarity, as recommended in this manual. Exhausted batteries should be removed. Do not mix old and new batteries or batteries of different types. In addition, the supply terminals should not be shorted. 3 Getting Started ✓ Seeing a Demonstration You can see a brief demonstration by first pressing LIST (blue) and then pressing until you see See Me Work. Then press ENTER to see the demonstration. To stop the demonstration, press CLEAR . ✓ Changing the Name As you saw in “Getting Started,” you can enter your name or nickname so that it appears when you turn on the Homework Wiz or win a game. To enter or change the name, first press LIST (blue) and then press until you see Enter Your Name. Then press ENTER and use BACK to erase the letters. Type your name or nickname as you want it to appear and then press ENTER again. ✓ Help is Always at Hand You can view a help message at almost any screen by pressing HELP (light blue). To hear the help message, press SPEAK (green). To turn off the speech, press BACK . To go back to where you were, press BACK again. 4 Looking up a Word It’s easy to look up the definitions of words with your Homework Wiz. Let’s learn how. 1. Press CLEAR . 2. Type a word. For example, type apple. To erase letters, use BACK . To type a space, press . To type a capital letter, hold down SHIFT while you type a letter. 3. Press ENTER to see its definition. 4. Press to read more of the definition. 5. To hear the definition, press SPEAK (green). To turn off the speech, press BACK . To learn more, read “Hearing Words.” 6. Press CLEAR when you are finished. ✓ About the Automatic Shutoff If you forget to turn off the Homework Wiz, it will turn off automatically in about two minutes. 5 Correcting Misspellings If you misspell a word, the Homework Wiz automatically shows you a list of spelling corrections. 1. Press CLEAR . 2. Type a misspelled word. For example, type jiraph. 3. Press ENTER . The “boing” sound indicates a misspelling. 4. Press SPEAK (green) to hear the word. To highlight another correction, press . 5. Press ENTER to see its definition. 6. Press 7. Press BACK CLEAR to go back to the corrections. when you are finished. 6 Jumping to a Word If you want to learn the meaning of a word that you see in a definition, you can highlight the word and then jump to its definition. 1. Press CLEAR . 2. Type a word. For example, type truck. 3. Press ENTER . 4. Press ENTER again to start the highlight. To turn off the highlight, press BACK . 5. Press the arrow keys to highlight a word. For example, highlight vehicle. 6. Press ENTER to jump to the definition of the highlighted word. 7. Press SPEAK (green) to hear the definition. Then press BACK to stop the speech. 8. Press BACK again to go back to the word that you typed. 9. Press CLEAR when you are finished. 7 Finding Letters in Words If you don’t know how to spell a word, type a question mark (?) in place of each letter that you are unsure about. You can type more than one question mark in a word. You can use ?’s to help you solve crossword puzzles and other word games. Try this example. 1. Press CLEAR . 2. Type a word with ?’s in place of letters. For example, type p?rt. 3. Press ENTER . 4. Use to highlight a word. 5. Press ENTER to see the definition of the highlighted word. 6. Press BACK to go back to the matches. 7. Press CLEAR when you are finished. 8 Writing Letters and Words The Homework Wiz can write letters and words in both cursive script and manuscript printing. 1. Press CLEAR . 2. Type or enter one or more words. For example, type or enter hot dog. To type a space, press . 3. Press abc (red) to see the word(s) written in cursive script. To see the word(s) written again, press abc (red) again or ENTER . If the word is too long to to see it. fit on the screen, use 4. Press abc (maroon) to see the word(s) written in manuscript printing. ✓ Changing the Writing Speed You can change the speed of the handwriting by pressing LIST (blue), pressing until you see Handwriting Speed, and then or . pressing 9 Viewing Confusables® Confusables are words that are spelled or sound alike that people often confuse. When you see a question mark flashing to the right of a word, that word has confusables. 1. Press CLEAR . 2. Type red and then press ENTER . Notice the flashing question mark. 3. Press ? . Each confusable is followed by a word that explains its meaning. to view more confusables, if any. 4. Press 5. To jump to the definition of a word, highlight it and press ENTER . To learn how to highlight a word, read “Jumping to a Word.” 6. Press BACK to go back to the confusables. 7. Press CLEAR when you are finished. 10 Saving Words for Study You can save as many as 80 words in your own word list for study and review. You can add words to the list that are not found in this dictionary, but they take up more space in your list. To Add a Word to Your List 1. Press CLEAR . 2. Press LIST (blue). 3. Press or until you see Add a Word and then press ENTER . 4. Type a word and then press ENTER . If the word is not in this dictionary, press or to see your options and then press ENTER to select one. - or 1. Press CLEAR . 2. Type or enter a word. If you entered a word, you can press ENTER again and then use the triangle keys to highlight a word in the definition. You can also add highlighted words from spelling correction and confusables lists. 3. Press LIST (blue). 4. Press ENTER to add the word. 11 Saving Words for Study To See and Hear Your Words 1. Press LIST (blue). 2. Press or to see See Your Words and then press ENTER . 3. Press or to highlight a word. 4. Press SPEAK (green) to hear a word, ENTER to see its definition, abc (red) or abc (maroon) to see it written, or ? to see its confusables, if any. To Erase a Word 1. Press LIST (blue). 2. Press or to see Erase a Word and then press ENTER . 3. Press or to highlight a word. 4. Press ENTER to erase the highlighted word. Or press BACK to cancel. To Erase Your Entire List 1. Press LIST (blue). 2. Press or to see Erase List and then press ENTER . 3. Press Y to erase your list. Or press N to cancel. 12 Hearing Words The Speaking Homework Wiz can pronounce the words that appear on almost any screen–in definitions, handwriting examples, spelling correction lists, your word list, confusables, games, menus, prompts, and even help messages. Just press the green SPEAK key whenever you want to hear words. To adjust the volume, turn the volume control wheel on the side of the Homework Wiz. You can plug headphones into the headphone jack on the other side to listen by yourself. Try this example. 1. Press CLEAR . 2. Type elephant and then press (green) to hear the word. SPEAK If you press SPEAK for a misspelled word or a word not in this dictionary, a “boing” sounds. 3. Press ENTER and then press SPEAK (green) to hear its definition. A tone sounds at the end of the definition. To stop the speech, press BACK . 4. Press ENTER and then use the arrow keys to highlight a word in the definition. 13 Hearing Words 5. Press SPEAK (green) to hear the highlighted word. 6. Press abc (red) or abc (maroon) to see the highlighted word written. 7. Press SPEAK (green) to hear the written word. 8. Press CLEAR when you are finished. ✓ Turning the Sound Off or On You can turn the sound on or off by pressto see Sound, ing LIST (blue), pressing or . and then pressing ✓ Hearing the Menus If the sound is turned on, you can press SPEAK (green) to hear the items on the List or Games menu. Just press LIST (blue) or GAMES (purple) and then press SPEAK (green) to try it. ✓ Just Follow the Arrows Do you see the flashing arrows at the right of the screen? They show you which arrow keys you can press to see more words in lists and definitions. 14 Changing Games Settings Homework Wiz has six fun word games. You can choose a skill level (easy or hard) and which game words (all or your list) to use. 1. Press GAMES (purple). or 2. To change the skill level, press to see Skill Level and then press or to switch between settings. The check marks your current setting. or 3. To change the game words, press to see Game Words and then press or to switch between settings. ✓ Understanding the Skill Levels The skill levels change the number of guesses in Hangman, the difficulty of the computer opponent in Tic-Tac-Toe, and the number of letters in Jumble, Flashcards, and Guess That Word. Tic-Tac-Toe 2Player is unaffected by the skill level. ✓ Understanding the Game Words If you choose All, the game words will be chosen at random from the dictionary. If you choose Your List, the game words will be from the words in your list. Words in your list that have capitals, punctuation, or spaces will not appear in the games. 15 Playing the Games Hangman Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. 1. Press GAMES , if needed. or to see Hangman and then 2. Press press ENTER . 3. Type letters you think are in the word. 4. To give up and reveal the word, press ? . 5. To see the definition of the word, press ENTER . To go back to the game, press BACK . 6. Press to play a new round. Jumble Jumble scrambles the letters of a mystery word. You must unscramble all the letters to form the word. Note: When you are playing Jumble using Your List, only words that are in this dictionary's word list will appear as game words. 1. Press GAMES , if needed. 2. Press or to see Jumble and then 16 Playing the Games press ENTER . 3. To shuffle the letters, press ENTER . 4. Type your guess and press ENTER . 5. To give up and reveal the word, press ? . 6. Press ENTER to see the definition of the word. To go back to the game, press BACK . 7. Press to play a new round. Flashcards Flashcards flashes words for you to spell or say. 1. Press GAMES , if needed. or to see Flashcards and then 2. Use press ENTER . 3. Press SPEAK (green) to hear the word. 4. Press ENTER to see the definition of the word. To go back to the game, press BACK . 5. Press to play a new round. 17 Playing the Games Guess That Word In Guess That Word, you must type the missing letters in the mystery word. 1. Press GAMES , if needed. or to see Guess that Word 2. Press and then press ENTER . To read the definition of the mystery word, , if needed. press or to select a missing 3. If needed, use letter, and then type the letter that you think belongs there. 4. Continue typing letters until the word is complete or no more tries are left. Or press ? to give up and reveal the word. to play a new round. 5. Press ✓ Seeing Your Score Your score appears after each round of most games until you change games or until you exit the game. 18 Playing the Games Tic-Tac-Toe In Tic-Tac-Toe, your challenge is to get three X’s in a row before your computer opponent can get three O’s in a row. 1. Press GAMES , if needed. or to see Tic-Tac-Toe and 2. Press then press ENTER . 3. Use the arrow keys to move your X to the spot that you want and then press ENTER . The computer will place its O. 4. Continue playing until one side wins or the round ends in a tie. 5. Press to play a new round. ✓ Playing Tic-Tac-Toe 2-Player Tic-Tac-Toe 2-Player is the same as regular Tic-Tac-Toe except that you play with a friend instead of against the computer. One player plays X and the other plays O. 19 Limited Warranty (U.S. only) Franklin Electronic Publishers, Inc. (“Franklin”) warrants to the end user that this product will be free from defects in material and workmanship for a period of ONE YEAR from the date of original retail purchase, as evidenced by sales receipt. On discovery of a defect, the end user must return this product (transportation charges prepaid) either to the dealer from whom it was purchased or directly to Franklin at the address given below. Each product returned must include the user’s name, address, and telephone number, as well as a brief description of the nature of the defect and a copy of the sales receipt as proof of the date of the original retail purchase. Franklin will, at its option, repair or replace any product at no further charge to the end user on determination by Franklin, in its sole discretion, that the product was defective and that such defect arose within the duration of this limited warranty. Enclose $3.00 check or money order for shipping and handling to Franklin Electronic Publishers, Inc. This warranty does not apply if, in the sole discretion of Franklin, the product has been tampered with, damaged by accident, abuse, misuse, or misapplication, or as a result of service or modification by any party, including any dealer, other than Franklin. FRANKLIN SHALL NOT BE RESPONSIBLE IN ANY WAY FOR ANY SERVICE OR MODIFICATION TO THIS PRODUCT BY ANY PARTY, INCLUDING ANY DEALER, OTHER THAN FRANKLIN. This warranty applies only to products manufactured by or for Franklin. Batteries, corrosion of battery contacts and any damage caused by batteries are not covered by this warranty. ALL IMPLIED WARRANTIES, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, SHALL BE STRICTLY LIMITED IN DURATION TO THAT OF THE EXPRESS WARRANTY SET FORTH ABOVE, THAT IS, ONE YEAR FROM THE DATE OF ORIGINAL RETAIL PURCHASE. THE WARRANTY AND REMEDY SET FORTH ABOVE ARE THE EXCLUSIVE REMEDY OF THE RETAIL BUYER AND END USER IN CONNECTION WITH THE MANUFACTURE, SALE, OR USE OF THIS PRODUCT AND ARE IN LIEU OF ANY AND ALL OTHER WARRANTIES OR REMEDIES, WRITTEN OR ORAL, EXPRESS OR IMPLIED. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. FRANKLIN SHALL NOT BE RESPONSIBLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTY OR IN CONNECTION WITH THE MANUFACTURE, SALE, OR USE OF THIS PRODUCT UNDER ANY LEGAL THEORY, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY OR DAMAGES FOR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). UNLESS OTHERWISE CONTRARY TO APPLICABLE LAW, FRANKLIN’S LIABILITY SHALL IN NO CASE EXCEED THE PRICE PAID FOR THE PRODUCT CLAIMED TO BE DEFECTIVE. This warranty shall not be applicable to the extent that the enforcement of any provision may be prohibited by applicable law. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Some states do not allow the exclusion or limitation of incidental or consequential damages or limitation on how long an implied warranty may last so the above limitation or exclusion may not apply to you. Enclose $3.00 check or money order for shipping and handling to: FRANKLIN ELECTRONIC PUBLISHERS, INC. ATTENTION: SERVICE DEPARTMENT ONE FRANKLIN PLAZA BURLINGTON, NEW JERSEY 08016-4907 20 Limited Warranty (outside U.S.) This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights. 21 Product Information KID-240 Specifications Dimensions: 2.3 x 10 x 16 cm • Weight: 7 oz • Batteries: 4 AAA, 1.5-volt • Screen size: 17 x 79 continuous pixel Cleaning, Storage, Problems To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this dictionary in extreme or prolonged heat, cold, humidity, or other adverse conditions. If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 1-800-266-5626. FCC Notice Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must accept any interference received, including interference that may cause undesirable operation. Copyrights, Patents, and Trademarks © 1998 Franklin Electronic Publishers, Inc., Burlington, N.J. 08016-4907 USA. All rights reserved. © 1993 First Byte. All rights reserved. Homework Wiz and Confusables are trademarks of Franklin. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-414-3 This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing ON/OFF . 22 Your Notes FSS-28000-00 PN 7201216 Printed in the U.S. Rev. B 23 KID-240 Electronic Publishers SPELLING R CORRECTO Y AR & DICTION USER’S GUIDE 24