Download Franklin KID-240 Dictionary

Transcript
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING
THE PRODUCT. YOUR USE OF THE PRODUCT
DEEMS THAT YOU ACCEPT THE TERMS OF THIS
LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH
PURCHASE RECEIPT TO THE DEALER FROM
WHICH YOU PURCHASED THE PRODUCT AND
YOUR PURCHASE PRICE WILL BE REFUNDED.
PRODUCT means the software product and
documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants
you a personal and nonexclusive license to use this
PRODUCT. You may not make any copies of the
PRODUCT or of the data stored therein, whether in
electronic or print format. Such copying would be in
violation of applicable copyright laws. Further, you may
not modify, adapt, disassemble, decompile, translate,
create derivative works of, or in any way reverse
engineer the PRODUCT. You may not export or reexport,
directly or indirectly, the PRODUCT without compliance
with appropriate governmental regulations. The
PRODUCT contains Franklin’s confidential and
proprietary information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This
license is effective until terminated. This license
terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Key Guide
abc
abc
BACK
CLEAR
ENTER
GAMES
HELP
LIST
ON/OFF
SHIFT
SPEAK
?
(red) Writes words in cursive script.
(maroon) Writes words in manuscript
printing.
Erases a letter, backs up to the previous
screen, or turns off the highlight in definitions.
Clears the most recently entered word.
(purple) Enters words, starts the highlight in definitions, or selects items.
(purple) Shows the Games menu.
(light blue) Shows help messages.
(blue) Lets you use your word list, change
settings, or view a demonstration.
Turns the Homework Wiz™ on or off.
Shifts the keys to type capital letters.
(green) Pronounces words aloud.
Types a ? to stand for a missing in a
word, or shows confusables®.
Moves up, or makes the screen darker
at the Enter a word screen.
Moves down, or makes the screen
lighter at the Enter a word screen.
Moves the cursor or text to the left.
Moves right, or types a space.
2
Getting Started
Before you start, you should install new batteries and adjust the screen contrast. Note: Replace the batteries when the screen contrast is
too light even after adjustment. When you remove batteries, stored information is erased.
1. Remove the battery compartment cover
on the back of the unit.
2. Install four AAA batteries.
3. Press ON/OFF .
4. Type your name as you want it to appear
in this dictionary. Or press ENTER if you do
not want your name to appear.
To type a space, press . The first letter of
each word you type in your name will automatically appear as a capital in this dictionary.
5. Press ENTER .
6. Press
or
repeatedly to make the
screen lighter or darker.
Note: You can make the screen lighter or darker
only when Enter a word is on the screen.
RETAIN FOR FUTURE REFERENCE: Use batteries only of
the same or equivalent type, inserted with the correct polarity, as recommended in this manual. Exhausted batteries
should be removed. Do not mix old and new batteries or batteries of different types. In addition, the supply terminals
should not be shorted.
3
Getting Started
✓ Seeing a Demonstration
You can see a brief demonstration by first
pressing LIST (blue) and then pressing
until you see See Me Work. Then press
ENTER to see the demonstration. To stop the
demonstration, press CLEAR .
✓ Changing the Name
As you saw in “Getting Started,” you can
enter your name or nickname so that it appears when you turn on the Homework
Wiz or win a game.
To enter or change the name, first press
LIST
(blue) and then press
until you
see Enter Your Name. Then press ENTER
and use BACK to erase the letters. Type
your name or nickname as you want it to
appear and then press ENTER again.
✓ Help is Always at Hand
You can view a help message at almost any
screen by pressing HELP (light blue). To hear
the help message, press SPEAK (green). To
turn off the speech, press BACK . To go back
to where you were, press BACK again.
4
Looking up a Word
It’s easy to look up the definitions of words with
your Homework Wiz. Let’s learn how.
1. Press CLEAR .
2. Type a word. For example, type apple.
To erase letters, use BACK . To type a space,
press . To type a capital letter, hold down
SHIFT while you type a letter.
3. Press ENTER to see its definition.
4. Press
to read more of the definition.
5. To hear the definition, press SPEAK (green).
To turn off the speech, press BACK .
To learn more, read “Hearing Words.”
6. Press CLEAR when you are finished.
✓ About the Automatic Shutoff
If you forget to turn off the Homework Wiz, it will
turn off automatically in about two minutes.
5
Correcting Misspellings
If you misspell a word, the Homework Wiz automatically shows you a list of spelling corrections.
1. Press CLEAR .
2. Type a misspelled word. For example,
type jiraph.
3. Press
ENTER
.
The “boing” sound indicates a misspelling.
4. Press SPEAK (green) to hear the word.
To highlight another correction, press .
5. Press ENTER to see its definition.
6. Press
7. Press
BACK
CLEAR
to go back to the corrections.
when you are finished.
6
Jumping to a Word
If you want to learn the meaning of a word that
you see in a definition, you can highlight the
word and then jump to its definition.
1. Press CLEAR .
2. Type a word. For example, type truck.
3. Press ENTER .
4. Press ENTER again to start the highlight.
To turn off the highlight, press BACK .
5. Press the arrow keys to highlight a word.
For example, highlight vehicle.
6. Press ENTER to jump to the definition of the
highlighted word.
7. Press SPEAK (green) to hear the definition.
Then press BACK to stop the speech.
8. Press BACK again to go back to the word
that you typed.
9. Press CLEAR when you are finished.
7
Finding Letters in Words
If you don’t know how to spell a word, type a
question mark (?) in place of each letter that
you are unsure about.
You can type more than one question mark in a
word. You can use ?’s to help you solve crossword puzzles and other word games. Try this
example.
1. Press CLEAR .
2. Type a word with ?’s in place of letters.
For example, type p?rt.
3. Press
ENTER
.
4. Use
to highlight a word.
5. Press ENTER to see the definition of the
highlighted word.
6. Press BACK to go back to the matches.
7. Press CLEAR when you are finished.
8
Writing Letters and Words
The Homework Wiz can write letters and words in
both cursive script and manuscript printing.
1. Press CLEAR .
2. Type or enter one or more words. For example, type or enter hot dog.
To type a space, press .
3. Press abc (red) to see the word(s) written in cursive script.
To see the word(s) written again, press abc
(red) again or ENTER . If the word is too long to
to see it.
fit on the screen, use
4. Press abc (maroon) to see the word(s)
written in manuscript printing.
✓ Changing the Writing Speed
You can change the speed of the handwriting by pressing LIST (blue), pressing
until you see Handwriting Speed, and then
or .
pressing
9
Viewing Confusables®
Confusables are words that are spelled or
sound alike that people often confuse. When
you see a question mark flashing to the right of
a word, that word has confusables.
1. Press CLEAR .
2. Type red and then press ENTER .
Notice the flashing question mark.
3. Press ? .
Each confusable is followed by a word that
explains its meaning.
to view more confusables, if any.
4. Press
5. To jump to the definition of a word, highlight it and press ENTER .
To learn how to highlight a word, read “Jumping to a Word.”
6. Press BACK to go back to the confusables.
7. Press CLEAR when you are finished.
10
Saving Words for Study
You can save as many as 80 words in your own
word list for study and review. You can add
words to the list that are not found in this dictionary, but they take up more space in your list.
To Add a Word to Your List
1. Press CLEAR .
2. Press LIST (blue).
3. Press
or
until you see Add a Word
and then press ENTER .
4. Type a word and then press ENTER .
If the word is not in this dictionary, press
or
to see your options and then press
ENTER to select one.
- or 1. Press CLEAR .
2. Type or enter a word.
If you entered a word, you can press ENTER
again and then use the triangle keys to highlight a word in the definition. You can also
add highlighted words from spelling correction and confusables lists.
3. Press LIST (blue).
4. Press ENTER to add the word.
11
Saving Words for Study
To See and Hear Your Words
1. Press LIST (blue).
2. Press
or
to see See Your Words
and then press ENTER .
3. Press
or
to highlight a word.
4. Press SPEAK (green) to hear a word, ENTER
to see its definition, abc (red) or abc
(maroon) to see it written, or ? to see its
confusables, if any.
To Erase a Word
1. Press LIST (blue).
2. Press
or
to see Erase a Word and
then press ENTER .
3. Press
or
to highlight a word.
4. Press ENTER to erase the highlighted word.
Or press BACK to cancel.
To Erase Your Entire List
1. Press LIST (blue).
2. Press
or
to see Erase List and then
press ENTER .
3. Press Y to erase your list. Or press N to
cancel.
12
Hearing Words
The Speaking Homework Wiz can pronounce
the words that appear on almost any screen–in
definitions, handwriting examples, spelling correction lists, your word list, confusables, games,
menus, prompts, and even help messages.
Just press the green SPEAK key whenever you
want to hear words.
To adjust the volume, turn the volume control
wheel on the side of the Homework Wiz. You
can plug headphones into the headphone jack
on the other side to listen by yourself.
Try this example.
1. Press CLEAR .
2. Type elephant and then press
(green) to hear the word.
SPEAK
If you press SPEAK for a misspelled word or a
word not in this dictionary, a “boing” sounds.
3. Press ENTER and then press SPEAK (green)
to hear its definition.
A tone sounds at the end of the definition. To
stop the speech, press BACK .
4. Press ENTER and then use the arrow keys
to highlight a word in the definition.
13
Hearing Words
5. Press SPEAK (green) to hear the highlighted word.
6. Press abc (red) or abc (maroon) to see
the highlighted word written.
7. Press SPEAK (green) to hear the written
word.
8. Press CLEAR when you are finished.
✓ Turning the Sound Off or On
You can turn the sound on or off by pressto see Sound,
ing LIST (blue), pressing
or .
and then pressing
✓ Hearing the Menus
If the sound is turned on, you can press
SPEAK (green) to hear the items on the List
or Games menu. Just press LIST (blue) or
GAMES (purple) and then press SPEAK (green)
to try it.
✓ Just Follow the Arrows
Do you see the flashing arrows at the right
of the screen? They show you which arrow
keys you can press to see more words in
lists and definitions.
14
Changing Games Settings
Homework Wiz has six fun word games. You
can choose a skill level (easy or hard) and
which game words (all or your list) to use.
1. Press GAMES (purple).
or
2. To change the skill level, press
to see Skill Level and then press
or
to switch between settings.
The check marks your current setting.
or
3. To change the game words, press
to see Game Words and then press
or
to switch between settings.
✓ Understanding the Skill Levels
The skill levels change the number of
guesses in Hangman, the difficulty of the
computer opponent in Tic-Tac-Toe, and the
number of letters in Jumble, Flashcards,
and Guess That Word. Tic-Tac-Toe 2Player is unaffected by the skill level.
✓ Understanding the Game Words
If you choose All, the game words will be
chosen at random from the dictionary. If
you choose Your List, the game words will
be from the words in your list. Words in
your list that have capitals, punctuation, or
spaces will not appear in the games.
15
Playing the Games
Hangman
Hangman challenges you to guess a mystery
word, indicated by ?’s, one letter at a time.
1. Press GAMES , if needed.
or
to see Hangman and then
2. Press
press ENTER .
3. Type letters you think are in the word.
4. To give up and reveal the word, press ? .
5. To see the definition of the word, press ENTER .
To go back to the game, press BACK .
6. Press
to play a new round.
Jumble
Jumble scrambles the letters of a mystery word.
You must unscramble all the letters to form the
word. Note: When you are playing Jumble using
Your List, only words that are in this dictionary's
word list will appear as game words.
1. Press GAMES , if needed.
2. Press
or
to see Jumble and then
16
Playing the Games
press ENTER .
3. To shuffle the letters, press
ENTER
.
4. Type your guess and press ENTER .
5. To give up and reveal the word, press ? .
6. Press ENTER to see the definition of the word.
To go back to the game, press BACK .
7. Press
to play a new round.
Flashcards
Flashcards flashes words for you to spell or say.
1. Press GAMES , if needed.
or
to see Flashcards and then
2. Use
press ENTER .
3. Press SPEAK (green) to hear the word.
4. Press ENTER to see the definition of the word.
To go back to the game, press BACK .
5. Press
to play a new round.
17
Playing the Games
Guess That Word
In Guess That Word, you must type the missing
letters in the mystery word.
1. Press GAMES , if needed.
or
to see Guess that Word
2. Press
and then press ENTER .
To read the definition of the mystery word,
, if needed.
press
or
to select a missing
3. If needed, use
letter, and then type the letter that you
think belongs there.
4. Continue typing letters until the word is
complete or no more tries are left. Or
press ? to give up and reveal the word.
to play a new round.
5. Press
✓ Seeing Your Score
Your score appears after each round of
most games until you change games or
until you exit the game.
18
Playing the Games
Tic-Tac-Toe
In Tic-Tac-Toe, your challenge is to get three
X’s in a row before your computer opponent
can get three O’s in a row.
1. Press GAMES , if needed.
or
to see Tic-Tac-Toe and
2. Press
then press ENTER .
3. Use the arrow keys to move your X to the
spot that you want and then press ENTER .
The computer will place its O.
4. Continue playing until one side wins or
the round ends in a tie.
5. Press
to play a new round.
✓ Playing Tic-Tac-Toe 2-Player
Tic-Tac-Toe 2-Player is the same as regular Tic-Tac-Toe except that you play with a
friend instead of against the computer.
One player plays X and the other plays O.
19
Limited Warranty (U.S. only)
Franklin Electronic Publishers, Inc. (“Franklin”) warrants to the end user that this product will be
free from defects in material and workmanship for a period of ONE YEAR from the date of
original retail purchase, as evidenced by sales receipt. On discovery of a defect, the end user
must return this product (transportation charges prepaid) either to the dealer from whom it
was purchased or directly to Franklin at the address given below. Each product returned must
include the user’s name, address, and telephone number, as well as a brief description of the
nature of the defect and a copy of the sales receipt as proof of the date of the original retail
purchase. Franklin will, at its option, repair or replace any product at no further charge to the
end user on determination by Franklin, in its sole discretion, that the product was defective
and that such defect arose within the duration of this limited warranty. Enclose $3.00 check or
money order for shipping and handling to Franklin Electronic Publishers, Inc.
This warranty does not apply if, in the sole discretion of Franklin, the product has been tampered with, damaged by accident, abuse, misuse, or misapplication, or as a result of service or
modification by any party, including any dealer, other than Franklin. FRANKLIN SHALL NOT
BE RESPONSIBLE IN ANY WAY FOR ANY SERVICE OR MODIFICATION TO THIS PRODUCT BY ANY PARTY, INCLUDING ANY DEALER, OTHER THAN FRANKLIN.
This warranty applies only to products manufactured by or for Franklin. Batteries, corrosion of
battery contacts and any damage caused by batteries are not covered by this warranty.
ALL IMPLIED WARRANTIES, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, SHALL BE STRICTLY LIMITED IN
DURATION TO THAT OF THE EXPRESS WARRANTY SET FORTH ABOVE, THAT IS, ONE
YEAR FROM THE DATE OF ORIGINAL RETAIL PURCHASE.
THE WARRANTY AND REMEDY SET FORTH ABOVE ARE THE EXCLUSIVE REMEDY
OF THE RETAIL BUYER AND END USER IN CONNECTION WITH THE MANUFACTURE,
SALE, OR USE OF THIS PRODUCT AND ARE IN LIEU OF ANY AND ALL OTHER WARRANTIES OR REMEDIES, WRITTEN OR ORAL, EXPRESS OR IMPLIED. NO FRANKLIN
DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS
EXPRESS WARRANTY.
FRANKLIN SHALL NOT BE RESPONSIBLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED
WARRANTY OR IN CONNECTION WITH THE MANUFACTURE, SALE, OR USE OF THIS
PRODUCT UNDER ANY LEGAL THEORY, WHICH DAMAGES SHALL INCLUDE, BUT NOT
BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY OR DAMAGES FOR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). UNLESS OTHERWISE CONTRARY TO APPLICABLE LAW, FRANKLIN’S LIABILITY SHALL IN NO CASE
EXCEED THE PRICE PAID FOR THE PRODUCT CLAIMED TO BE DEFECTIVE.
This warranty shall not be applicable to the extent that the enforcement of any provision may
be prohibited by applicable law. This warranty gives you specific rights, and you may also have
other rights which vary from state to state. Some states do not allow the exclusion or limitation
of incidental or consequential damages or limitation on how long an implied warranty may last
so the above limitation or exclusion may not apply to you. Enclose $3.00 check or money order
for shipping and handling to:
FRANKLIN ELECTRONIC PUBLISHERS, INC.
ATTENTION: SERVICE DEPARTMENT
ONE FRANKLIN PLAZA
BURLINGTON, NEW JERSEY 08016-4907
20
Limited Warranty (outside U.S.)
This product, excluding batteries, is guaranteed
by Franklin for a period of one year from the
date of purchase. It will be repaired or replaced
(at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
Products purchased outside the United States
that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be
made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to
misuse, accidental damage, or wear and tear.
This guarantee does not affect the consumer’s
statutory rights.
21
Product Information
KID-240 Specifications
Dimensions: 2.3 x 10 x 16 cm • Weight: 7 oz • Batteries: 4 AAA,
1.5-volt • Screen size: 17 x 79 continuous pixel
Cleaning, Storage, Problems
To clean this spelling corrector, spray a mild glass cleaner onto
a cloth and wipe its surface. Don't spray liquids directly on the
spelling corrector. Don't use or store this dictionary in extreme or
prolonged heat, cold, humidity, or other adverse conditions. If you
have a problem with your unit, refer to the limited warranty. For
sales and customer service, please call 1-800-266-5626.
FCC Notice
Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is
subject to the following two conditions: (1) this device may
not cause harmful interference; and (2) this device must accept any interference received, including interference that
may cause undesirable operation.
Copyrights, Patents, and Trademarks
© 1998 Franklin Electronic Publishers, Inc., Burlington, N.J.
08016-4907 USA. All rights reserved.
© 1993 First Byte. All rights reserved.
Homework Wiz and Confusables are trademarks of Franklin.
U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340;
5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606.
Euro. Pat. 0 136 379. Patents Pending.
ISBN 1-56712-414-3
This unit may change operating modes due to electrostatic
discharge. Normal operation of this unit can be reestablished
by pressing ON/OFF .
22
Your Notes
FSS-28000-00
PN 7201216
Printed in the U.S.
Rev. B
23

KID-240
Electronic Publishers
SPELLING
R
CORRECTO Y
AR
& DICTION
USER’S GUIDE
24