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Troubleshooting when Action
Costs are Dependent with
Application to a Truck Engine
Håkan WARNQUIST a , Mattias NYBERG b and Petter SÄBY a
a
b
Service Methods Framework Development, Scania, SE-151 87 Södertälje, Sweden
Department of Electrical Engineering, Linköping University, SE-581 83 Linköping, Sweden
Abstract. We propose a troubleshooting algorithm that can troubleshoot systems
with dependent action costs. When actions are performed they may change the way
the system is decomposed and affect the cost of future actions. We present a way
to model this by extending the traditional troubleshooting model with an additional
state that describes which parts of the system that are decomposed. The proposed
troubleshooting algorithm searches an AND/OR graph with the aim of finding the
repair plan that minimizes the expected cost of repair. We present the heuristics
needed to speed up the search and make it competitive with other troubleshooting
algorithms. Finally, the performance of the algorithm is evaluated on a probabilistic
model of a fuel injection system of a truck. We show that the expected cost of repair
can be reduced when compared with an algorithm from previous literature.
Keywords. Fault Diagnosis, Decision Theoretic Troubleshooting
Introduction
In many troubleshooting algorithms, where the aim is to minimize the expected cost of
repair, action costs are assumed to be independent [1][2]. For complex systems such as
modern trucks it can be unrealistic to make this assumption. When troubleshooting a
truck, the mechanic sometimes must decompose large parts of the truck to find the faulty
component in need for repair, i.e. the cab needs to be tilted and components need to be
decomposed. This can be very time consuming. Depending on which actions that have
previously been performed, the cost of performing other actions may vary. For trucks
it is often the case that the vehicle has to be fully reassembled to test if everything is
functioning properly. If the wrong repair is made the vehicle has to be decomposed again.
Therefore, when mechanics repair trucks they sometimes repair more components than
necessary to avoid spending too much time decomposing and assembling the vehicle.
The problem of troubleshooting with dependent action costs is addressed in [3].
There, actions are grouped in clusters such that when an action is performed within
a cluster the other actions in the same cluster become cheaper. One limitation of this
method is that the clusters are not allowed to be nested. Instead, in this paper we propose to model the action costs to be dependent on which parts of the system that are
decomposed. This allows a more flexible description of the action costs. We propose a
troubleshooting algorithm that can troubleshoot systems with this type of dependent action costs. In contrast to some other troubleshooting algorithms [1][2][4] it may choose
to repair more components than necessary before reassembling, if this can reduce the
total expected cost of repair. The algorithm is evaluated on a probabilistic model of the
fuel injection system of a truck. On this same model the performance of the algorithm
is compared with an implementation of the decision theoretic troubleshooting algorithm
proposed by Breese and Heckerman [1]. The result of the comparison shows that the here
proposed algorithm can reduce the expected cost of repair significantly. The algorithm is
based on an AND/OR search [5] which easily becomes computationally intractable, but
with the right heuristics the search can be made in reasonable time.
The outline of the paper is as follows. In Section 1 we describe the troubleshooting
model and how the dependent action costs are modeled. Section 2 describes the search
algorithm and the heuristics that are used. In Section 3 the performance of the algorithm
is evaluated on a model of the fuel injection system of a truck. Also, the performance of
the algorithm is compared with the algorithm proposed in [6]. Finally, we conclude in
Section 4.
1. The Troubleshooting Model
The troubleshooting model consists of two separated states, the decomposition state,
describing which parts of the system that are accessible, and the fault state, describing
which component that is faulty. The decomposition state is completely observable while
the fault state is not directly observable. In this section we describe the different states of
the model and the actions that can be performed.
1.1. Fault State and Belief State
The state describing which component of the modeled system that is faulty, is called
the fault state. This state is not directly observable, otherwise there would be no need
for troubleshooting. Instead, the probability of being in a certain fault state is estimated
from a probabilistic model of the system using the current information at hand, such
as observations and earlier performed actions, as done in [6] and [2]. The probability
distribution of the fault states represents our belief in which components are faulty. Such
a distribution is commonly called a belief state [5].
1.2. Actions
The fault state is changed by performing actions on the system. When an action is performed a new belief state can be inferred from the previous belief state and from the
new information that may have been gained from the action. This type of inference is
also made in [6] and [2]. We distinguish between actions that gain information, testing
actions, and actions that revokes faults, fault revoking actions. The testing actions and
the fault revoking actions correspond to the questions and the repair actions in [2] respectively. When a testing action is performed we retrieve a new belief state for every
possible outcome of the test. When a fault revoking action is performed a single new
belief state can be calculated simply by moving probability mass from fault states where
the revoked fault is faulty onto fault states where it is not.
For a given belief state not all actions are relevant. For example, if we are sure that
the batteries are working properly we do not need to consider fault revoking actions
such as "replace batteries" or testing actions such as "measure fluid level in batteries."
Relevant actions that we allow to be considered, are called applicable actions.
Definition 1 (Applicable Action). An action a is an applicable action if after it is performed, the resulting belief state, baf ter , is different from the prior belief state, bbef ore ,
i.e. baf ter 6= bbef ore .
1.3. Modeling the Decomposition State
Consider a bicycle. Before the inner tube on the wheel of a bicycle can be changed,
the wheel has to be dismounted and the tire has to be taken off. The time required for
dismounting the wheel and removing the tire can be considered affecting the cost of the
action change inner tube. A dismounted wheel is not considered to be a fault, just a
normal step of the repair process, and the mechanic will always know if it is mounted or
not, so there is no need to represent this fact in the belief state.
To represent parts of the system that can be taken apart during a normal repair process we introduce the decomposition state. This state is fully observable. The parts of
the system that can be taken apart are called decomposable units. The notion of a decomposition state was introduced in a series of master theses [7][8][9] with the aim of
troubleshooting trucks using theory from [1][6][2].
Definition 2 (Decomposition State). The decomposition state δ = [d1 , d1 , . . .] is a vector, where each element di represents a decomposable unit of the system. Each element
is in one of the modes decomposed or assembled.
Each action may require one or more of the decomposable units to be in a certain
mode. Further, decomposing a decomposable unit may require other decomposable units
to be in the mode decomposed. This relation between the elements of a decomposition
state can be described by a directed acyclic graph, see Figure 1. Each node represents a
decomposable unit and requires its parents to be in the mode decomposed, before itself
can be decomposed. Before a node can be assembled, all its children have to be in the
mode assembled.
Changing the mode of a decomposable unit is associated with a certain cost. When
actions are performed, the cost of making the transition necessary to meet the requirements of the action is added to the cost of performing the action. Note that the transitions in the decomposition state are not treated as actions themselves. A transition in the
decomposition state occur only when it is required by an action that is performed. This
makes the cost of performing an action dependent of previously performed actions.
Example. Consider a decomposition state where all decomposable units in Figure 1 are
assembled. The cost of an action that requires d7 to be decomposed is increased with the
cost of decomposing d1 , d2 , d4 , d5 , and d7 . Afterward we wish to perform an action that
requires d1 to be assembled. The cost of this transition in the decomposition state is the
cost of assembling d1 , d4 , and d7 .
d1
d3
d2
d4
d6
d5
d7
Figure 1. The relation between elements in the decomposition state. Each node, di , represents an individual
decomposable unit. The top layer represents the outer, easily reachable parts of the system and the lower levels
represent parts deeper down in the system.
2. The Search Algorithm
As in [1] the troubleshooting is incremental. At every step of the troubleshooting process,
based on the current information and on the system model, the best action is calculated
with the aim of minimizing the expected cost of repair. The system is considered to be
repaired when the probability in the belief state for the fault free state is approximately
one.
In our algorithm the choice of action is calculated by searching through alternative
action plans as done in [10] and [11]. This is in contrast to [6] where the idea of deciding
which action to take by searching is abandoned in favor of directly choosing the action
that has the best relation between the probability of having a certain fault, given the
information at hand, and the cost of performing the action. In this paper, as in [2], we will
call this relation the efficiency of an action. When choosing actions based on efficiencies
the computational complexity is significantly lower compared to complete searching.
Even though, a complete AND/OR search is exponential in time, with heuristics that
limit the branching factor and search depth, the search can be performed in reasonable
time and still provide satisfactory results. With a precise heuristic value, forward pruning
can be made with only a small loss in optimality.
2.1. The AND/OR Tree Representation
For each fault revoking action it is possible to calculate a single new belief state and for
each testing action it is possible to calculate the resulting belief state for each possible
outcome of the test. The relation between belief states, actions, and observations can be
described as an AND/OR tree [12]. It is a directed tree with nodes of two types: OR
nodes representing alternative ways of solving the problem, and AND nodes representing
problem decomposition into subproblems, all of which need to be solved [13].
OR node
Belief state
Decomposition
state
Fault revoking action
Testing action
AND node
OR node
Probab ilities for
each outcome of
the previous test
Belief state
Decomposition
state
Test outcome
OR node
Belief state
Decomposition
state
Test outcome
OR node
Belief state
Decomposition
state
Figure 2. OR nodes have one child for each applicable action given the belief state of the node. AND nodes
have one child for every possible outcome of the corresponding testing action. The children of an AND node
are always OR nodes.
A fault revoking action defines the edge between two OR nodes and a testing action
defines the edge from an OR node to an AND node. The test outcomes define the edges
from an AND node to its children. Every OR node is labeled with a belief state and
a decomposition state and every AND node is labeled with the probabilities for each
outcome of the previous testing action. The root node of the AND/OR tree is always
an OR node containing the initial belief state and initial decomposition state. Figure 2
illustrates the structure of the AND/OR tree.
2.2. Minimal Expected Cost of Repair
The search algorithm finds the choice of actions that minimizes the expected cost of
repair. Let c(n, m) be the cost of performing the action on the edge between the OR node
n and its child m. Included in this cost are the costs of making the necessary transitions
in the decomposition state. Let p(n, m) be the probability of the test outcome associated
with the child m of the AND node n. A goal node is an OR node where the system is
in a fault free state. When a goal node is reached all that needs to be done is to restore
the system to a fully assembled state. Let r(n) be the cost of restoring the decomposition
state of the goal node n to the fully assembled state. The minimal expected cost of repair
for a node n is calculated as


if n is an goal node
 r(n)

min c(n, m) + Cmin (m) if n is an OR node
Cmin (n) = m∈ch(n)
P


p(n, m)Cmin (m)
if n is an AND node

(1)
m∈ch(n)
Where ch(n) is the set of all children of n. Further details on how (1) is derived can be
found in [14].
The minimal expected cost of the entire tree is Cmin of the root node. The goal for
the search algorithm is to find the choice of actions that satisfies (1).
2.3. Searching the Tree
The algorithm searches the AND/OR tree using a recursive depth first search strategy.
For every expanded node it maintains values for lower bound lb(n), upper bound ub(n),
as well as a heuristic value h(n).
The lower bound is calculated as the cost of repairing the system if one could make
a "perfect test" that gains full information of the underlying fault state. Since there are
no negative costs and since all faults must be repaired, lb(n) ≤ Cmin (n). This method
is calculating the lower bound is also used in [15].
The upper bound is the best solution found so far. The upper bound of a node is
inherited from its parent and is updated as the algorithm backtracks. For children of AND
nodes, the inherited upper bound corresponds to their share of the parent’s upper bound,
P
p(n, m′ )lb(m′ )
ub(n) −
ub(m) =
m′ ∈ch(n)
m′ 6=m
p(n, m)
(2)
where n is the parent node of m [14]. Nodes where the lower bound is greater than the
upper bound can be pruned.
When choosing which node to expand next, the children of an AND node are sorted
in a descending order according to the value of the probability p(n, m). The children of
an OR node are sorted in an ascending order according to their heuristic value h(n). If
the child is an OR node, this value is calculated as
h(n) = lb(n) + centropy H(n)
(3)
where H(n) is the entropy [16] of the belief state in node n and centropy is a parameter
which can be thought of as the mean cost of reducing entropy. AND nodes do not contain
belief states so the heuristic value cannot be calculated in the same way. Instead, the
heuristic value of an AND node is calculated by weighting the heuristic values of its
children, which are OR nodes, with their probability:
h(n) =
X
p(n, m)h(m)
(4)
m∈ch(n)
We wish that the heuristic value is an estimate of the minimal expected cost of repair,
i.e. h(n) ≈ Cmin (n). Given a set of training data where the true minimal expected cost
of repair Cmin is known for every node, the parameter centropy is estimated using the
least square method in (3) where Cmin (n) is substituted for h(n).
So far the algorithm is guaranteed to find the optimal solution that satisfies (1), but
for complex problems finding this can be computationally intractable. If the heuristic
is accurate enough, the branching factor can be limited to allow forward pruning with
little loss in optimality. With an additional limit to the search depth, the algorithm can be
guaranteed to finish within reasonable time.
3. Performance of the Algorithm on the Fuel Injection System Model
A precondition for solving troubleshooting problems by searching is that the search algorithm finds its solution adequately fast. In [8] an existing fuel injection system of a
truck is modeled as a Bayesian network [17]. The actions that can be performed on the
fuel injection system are strongly dependent on its decomposition state. We let the algorithm find the optimal solution for troubleshooting the fuel injection system starting from
randomly generated inputs. When using the heuristic based on entropy (3), the optimal
solution was found in average among the first two branches searched [14]. This allows
us to put a tight limit on the branching factor to make a deeper search.
In [9], Breese and Heckerman’s decision theoretic troubleshooting algorithm [6] is
evaluated in a series of experiments on the fuel injection system model. In these experiments, a Monte Carlo simulation of the complete repair process is made. The set up
consists of a simulated fuel injection system that has a predefined fault. When a testing
action is performed the resulting observation is generated randomly according to probabilities from the probability model. The total cost of repair is the cost of all actions
performed until the system is verified to be free of faults. In each experiment a different
fault is predefined and the average of the total cost of repair is measured.
We repeated the same series of experiments under the same conditions using the
here proposed search algorithm. In average over all experiments, the cost of repair was
32% less. The greatest differences in costs are in cases where the faulty component is
hard to isolate and the risk of making the wrong repair is high. In these cases, when a
repair is made, several expensive transitions in the decomposition state have to be made
to verify if the repair is correct. Our algorithm avoids this by repairing several faults
before returning to a fully assembled decomposition state whenever this is beneficial. A
more detailed analysis of these experiments can be found in [14].
4. Conclusions
When troubleshooting large mechanical systems such as trucks it is not always realistic
to assume that the cost of performing actions are independent of previously performed
actions. Therefore the troubleshooting model in [6] has been extended with the decomposition state that describes which parts of the system that are assembled or decomposed.
We proposed a new troubleshooting algorithm that finds the best action to perform by
searching an AND/OR tree using a heuristic based on entropy. In the experiments on the
fuel injection system, we showed that the expected cost of repair can be reduced significantly when using the here proposed search algorithm compared to when using the
method proposed in [6].
Acknowledgments
We would like to thank Anders Florén, Hans Ivendal, Göran Johansson, Mats Karlsson,
Per Nyblom, Anna Pernestål, and Jan Sterner for many fruitful and interesting discussions. We would also like to thank Katja Lotz, Jonatan Mossberg, and Helena Sundberg
for supplying us with data and algorithms needed for the experiments.
References
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