Download Hasbro 73085 Games User Manual

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US
ADULT SUPERVISION
REQUIRED.
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3+ feet
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LISTED
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UL
AGES 4-7
73085
Play, Move, Learn!
The ION Educational Gaming System™
puts children live on TV and actively in the game
Thank you for purchasing the
ION EDUCATIONAL GAMING
SYSTEM [E.G.S].
Be sure to read and
follow all instructions
carefully before
using this product.
Product and
colors may
vary.
™
The products described herein are covered by U.S. Patent No. 5,534,917
which has been licensed by GestureTek, Inc. (“GestureTek”) to Hasbro, Inc.
(“Hasbro”). GestureTek is not affiliated with, nor does GestureTek endorse
the operability of, the products described herein. U.S. Pat. No. 5,534,917.
© 2006 Hasbro. All Rights Reserved. TM & ® denote U.S. Trademarks.
© 2006 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue’s Room, Dora the Explorer, SpongeBob SquarePants
and all related titles, logos and characters are trademarks of Viacom International Inc. SpongeBob SquarePants created by Stephen
Hillenburg. LazyTown © & TM 2006 LazyTown Entertainment. All related titles, logos and characters are trademarks of LazyTown
Entertainment. © 2006 LazyTown Entertainment - All Rights Reserved
PN 6591680000
™
Product works on units with RCA-type
audio/video input jacks only.
WARNING
TROUBLESHOOTING GUIDE
WARNING
To reduce the risk of fire or electric shock, do
not expose this apparatus to rain or moisture.
Young children can be killed or seriously
injured when furniture tips over. Before
installing your ION EDUCATIONAL GAMING
SYSTEM, please read and follow the
enclosed Consumer Product Safety Alert.
Rating and cautionary labeling is located on the
bottom of and in the CD compartment of the console.
Included In This Package
PROBLEM
SOLUTION
I’m hav ing problems se eing
or hear ing the g ame on my
te le v ision.
• Make sure the AV j a ck is se cure ly plug ge d
into the “AV Out” p or t on the ION console.
• Make sure the RCA-t y p e conne c tors are
se cure ly plug ge d in to your T V.
• Make sure your p ower cord is plug ge d in.
• Make sure your ION is tur ne d on.
• Make sure your T V is on the cor re c t
channe l or input se tt ing .
• Press the rese t button.
I can’t se e myse lf on the
te le v ision, but I se e the g ame.
• Make sure nothing is b e twe en you and the
camer a lo cate d on the front of the ION
console.
• Make sure the camer a on the ION is
p ointe d towards you.
T he g ame do es not app ear
cor re c tly on my T V.
• Make sure the disk is inser te d prop er ly.
• Make sure the disk is clean.
• Press the rese t button.
When I play the g ame, it ke eps
cho osing the w rong items or it
w il l not al low me to cho ose some
items.
• Make sure there is nothing e lse mov ing in
the camer a’s fie ld of v iew excep t for you.
• Make sure that the lig ht ing in the ro om is
br ig ht enoug h and e ven.
• Make sure there isn’t a lig ht source b ehind
you (w indow, lamp, e tc.)
NOTE: If yo u do n o t p l a n on u s i n g yo u r I O N E D U C ATIONAL GAMING SYSTEM™ for a w hile,
please b e su re to tu r n of f t h e con s o l e a n d T V.
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ACTIVE LEARNING DISC
WITH 4 GAMES
CONSOLE
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CAMERA
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Reset
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TV CONNECTOR CORD
MEASURING STRIP
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Open
Brightness
Stop
On/Off
Previous
POWER ADAPTOR
Next
Use only the supplied power
adaptor (ADS-7515PC).
Play/Pause
If your ION EDUCATIONAL GAMING SYSTEM functions improperly, you may reset it by
pressing the Reset button or by disconnecting and reconnecting it to the power source.
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part
15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
1
If you have additional questions concerning ION, call
Hasbro Consumer Affairs at 1-800-844-3733.
10
CONTROL BUTTON FEATURES
LAZYTOWN SAND BLASTIN’ VOLLEYBALL™
O p en Button
Great for children ages 6-7
Stop Button
Next Button
S e t, spike and score your way to v ic tor y by tag g ing the vol le y bal l! Jump, st re tch and
rea ch your ar ms and hands out to ke ep the vol le y bal l in play. He lp St ing y and the
rest of the team by defeat ing Robbie Rotten once and for al l!
Play/Pause Button
Pre v ious Button
On/Off Button
Br ig ht ness Button
Look at what
you’ll learn!
Rese t Button
SETTING UP YOUR ION EDUCATIONAL
GAMING SYSTEM™
LEARNING BENEFITS
1 . Plug the AV j a ck into the “AV Out” p or t
Social Development
•
on the Console.
Teamwork
Healthy Habits
•
•
1 . G ame b e g ins w ith animat ion
s e quence.
2 . S e le c t difficult y le ve l by
w av ing hand in front of icon.
3 . In rounds of play, he lp St ing y
ge t the vol le y bal l over the ne t.
4 . Ce le br ate your v ic tor y by
d ancing along w ith Stephanie!
•
NOT E: T h e Ex pa nsi on Por t w il l al low yo u
to a tt a ch f uture g ame pl ay a ccessor ie s.
Sports Skills
Physical Fitness
Creativity
Press this button to op en the Console and inser t the Ac t ive
Lear ning D isc.
D ur ing play, press this button to re tur n to the Main Menu.
Press this button to skip throug h the chap ters of a minig ame.
Press this button to se le c t a g ame on the Main Menu or
pause your cur rent g ame.
Press this button to play the cur rent g ame ag ain.
Press this button to tur n the Console ON or OFF.
Press this button to change the br ig ht ness of the camer a
a ccording to different lig ht ing condit ions.
Press this button to restar t the system.
DEMO
TV/VIDEO
- VOLUME +
Dance Movements
LEVELS OF PLAY
Hit Robbie’s serves over the net
to score! The game gets faster,
so learn to spike and dodge
Robbie’s tricks!
- CHANNEL +
POWER
2 . Plug the RCA-t y p e conne c tors into your T V. Make sure that you
VIDEO 2 INPUT
STEREO
TIMER/
STAND BY
VIDEO
L
AUDIO
R
match the colors of the conne c tors ( White = Audio Left, Re d =
Audio Rig ht, Ye l low = Vide o) to the colors of the p or ts that are
on your T V.
NOTE: You can conne c t the console throug h a VCR that is alrea dy
atta che d to your T V if your T V do es not have the t r i-colore d p or ts.
Please refer to your VCR manual for prop er inst r uc t ions on doing this.
3 . Plug the Power Adap tor into
the so cke t on the Console.
4 . Plug the Power Adap tor into a
wal l so cke t.
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2
5 . Pla ce the Console on a flat sur fa ce w here your child can easily a ccess the
cont rol buttons.
SPONGEBOB’S KRABBY PATTY SHOWDOWN™
6 . Posit ion the Console w ith the built-in camer a towards your
child and his/her play spa ce.
- Alway s ensure T V is place d
se cure ly on fur niture as
far back as p ossible as
p er enclose d Consumer
Pro duct Safe t y Aler t.
Make sure that the playing area is brightly lit.
Great for children ages 6-7
Pla nkton t r ies to steal the Kr abby Patt y for mula by p osing as Sp ongeB ob! Make
as many Kr abby Patt ies as you can, as fast as you can, to prove to Mr. Kr abs w ho
the real Sp ongeB ob is!
7 . Unrol l the measur ing st r ip a
ful l 3 fe e t from the base of
the T V. Your child should not
stand any closer to the T V
than this dur ing play. Make
sure your child is standing
dire c tly in front of the T V and
that his/her b o dy i s alig ne d
w ith the player outline on
the T V once play b e g ins. For
op t imal play, do not play any
closer than this.
Look at what
you’ll learn!
LEARNING BENEFITS
Cognitive Reasoning
•
•
8 . As a safe t y pre caut ion, adv ise
Following Directions
Memory Building
Literacy
children to ne ver touch T V.
Alway s sup er v ise children
w hile using this sy stem.
3+ feet
TIPS
Make sure that the play ing area is br ig htly lit.
Make sure t here is no movement b ehind the player, as ba ckg round
mot ion may hinder g ame play.
For children of v ar ious heig hts, an a dult should t ilt the ang le of the
camer a to a djust it to the child’s heig ht.
•
1 . G a m e b e g i n s w i t h a n i m a t i on
s e qu en ce .
2 . S e l e c t d i f f i c u l t y l e ve l by
w av i n g h a n d i n f ron t of i con .
3 . L i s ten for M r. Kr a b s to c a l l
o ut i n g re d i en t s , a n d s e l e c t t h e
cor re c t on e . He l p S p on ge B ob
a s s em bl e a Kr a bby Pa t t y.
LEVELS OF PLAY
As the levels increase, you will
need to pay closer attention
to orders coming in for Krabby
Patties. The more levels you
master, the more ingredients you
will need to memorize! The game
identifies ingredients first by
pictures, then by words.
Make sure you have enoug h ro om to play. Consider the spa ce around
you and clear the area of any obst r uc t ions.
For ideal camer a p er for mance, your child should wear clothing that
cont r asts w ith the pre dominant color app ear ing in the ba ckg round.
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Word-Object Association
8
DORA’S SOCCER PRACTICE™*
LOADING AN ACTIVE LEARNING DISC
First, press the ON button to tur n the Console on. T he p ower indicator lig ht
(On Button) should g low.
Great for children ages 4-5
1 . Press the O p en button.
2 . Inser t an Ac t ive Lear ning D isc. Make sure that the Ac t ive
You’re the go alie! Listen for D or a to cal l out the flag colors on the go al p ost, in
Eng lish and Spanish, and quickly rea ch out w ith your ar ms and use your hands to
ke ep the so ccer bal l out of the go al. Move, jump and wave to blo ck the so ccer bal l.
3 . Gently close the lid of the console unt il you hear a click.
Lear ning D isc snaps into pla ce on the center spind le.
SE
/PAU
AY
PL
NOTE: To remove an Ac t ive Lear ning D isc, first press the O p en
button, then pla ce your forefinger on the center spind le w hile
your thumb rests on the e dge of the disc. Gently lift the disc up
off the center spind le and out of the console.
Look at what
you’ll learn!
NOTE: Please b e careful not to touch the lens w hen inser t ing an
Ac t ive Lear ning D isc.
LEARNING BENEFITS
Cognitive Reasoning
•
•
Color Recognition
Object Recognition
Literacy
•
1 . Game b e g ins w ith animat ion
se quence.
2 . S e le c t difficult y le ve l by
wav ing hand in front of icon.
3 . Go to the ba ckpa ck to find the
so ccer bal l.
4 . D or a te l ls her fr iends w here to
kick the so ccer bal l. Blo ck
e a ch kick.
Basic Spanish
T he camer a’s abilit y to de te c t your child’s b o dy movements dep ends up on there b eing
a sig nificant difference in lig ht ing b e twe en your child and the ba ckg round.
Social Development
Follow these helpful hints:
•
•
Teamwork
Math & Logic
•
Counting
LEVELS OF PLAY
You’ll need to know your colors in
English and Spanish to stop the
shots. The soccer balls fly faster
with each level, so stay on your
toes! The levels go from all English
to a mix of English and Spanish,
to all Spanish.
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CAMERA LIGHTING RECOMMENDATIONS
•
•
•
•
•
Make sure your cent r al source of lig ht is coming from the front, p oint ing towards
your child, not towards the camer a or T V scre en.
If your child’s on-scre en image lo oks to o dar k, sw itch on al l av ailable lig ht ing in
the ro om and p oint it towards your child.
If your child’s on-scre en image lo oks to o br ig ht, close any cur tains and use
ar t ificial lig ht instea d.
Where ar t ificial lig ht is the pr imar y source of il luminat ion, concent r ate al l
av ailable lig ht on your child.
If p ossible, avoid low-energ y bulbs and fluorescent tub es, as these tend to flicker,
w hich the camer a could inter pre t as movement.
D o not se t up the console w ith built-in camer a so that it is p oint ing dire c tly
towards a st rong lig ht source (for example, a lamp or dire c t sunlig ht) as it could
affe c t the camer a’s func t ion.
4
BRIGHTNESS BUTTON
To a djust the Br ig ht ness le ve l of the Console’s built-in camer a:
1. Press the Br ig ht ness button: the g ame w il l pause for one se cond and clear the
scre en of al l g r aphics.
2. T he cur rent br ig ht ness le ve l w il l b e represente d by onscre en lig ht bulb icons. T he
default se tt ing is for mo der ate br ig ht ness, or two (2) lig ht bulbs.
3. To a djust br ig ht ness, press the Br ig ht ness button ag ain, and the g ame w il l pause
for another se cond. One touch to the Br ig ht ness button r aises the Br ig ht ness to
thre e (3) lig ht bulbs; two touches to the Br ig ht ness button a djusts the br ig ht ness
to one (1) lig ht bulb, the lowest se tt ing .
4. Cont inue to touch the Br ig ht ness button unt il you have a djuste d the br ig ht ness
appropr iate ly. T he g ame w il l then resume w here pause d.
BLUE’S BIRTHDAY BOOGIE WOOGIE™*
Great for children ages 4-5
Dance along w ith Fre der ica to fil l the B o o g ie Me ter. Fre eze w hen B o o g ie says
“Wo o g ie!” Lear n how to dance, listen for dire c t ions and play along w ith your
fr iends.
Look at what
you’ll learn!
ACTIVE LEARNING DISC
LEARNING BENEFITS
T his Ac t ive Lear ning D isc features 4 a c t ion-pa cke d, fun g ames that he lp ke ep your
child fit w hile hav ing fun! Now your child can jump, st re tch, dance and move to
cont rol the a c t ion in ea ch lear ning a dventure!
Cognitive Reasoning
•
Follow Directions
Healthy Habits
Level of Play
Ea ch g ame presents thre e le ve ls of play, w hich increase in difficult y. At the b e g inning
of ea ch g ame, please se le c t your desire d le ve l.
ION Introduction
When you first tur n on your ION EDUCATIONAL GAMING SYSTEM™, inst r uc t ions
w il l app ear to he lp prepare you for the g ames.
1. Rol l out the measur ing st r ip the ful l 3 fe e t.
2. B e sure to comple te ly clear the play area.
3. Stand b ehind the measur ing st r ip at al l t imes.
When the Main Menu scre en app ears, pick the mini-g ame you’d like to play!
5
•
Physical Fitness
Creativity
1 . G a m e b e g i n s w i t h a n i m a t i on
s e qu en ce .
2 . S e l e c t d i f f i c u l t y l e ve l by
w av i n g h a n d i n f ron t of i con .
3 . To u ch s t a rs to a dv a n ce t h e
B o o g i e Me ter.
4 . D a n ce w h en yo u h e a r “ B o o g i e ,”
a n d f re e ze w h en yo u h e a r
“Wo o g i e .” Mov i n g du r i n g
“f re e ze” p er i o d l owers B o o g i e
Me ter.
5 . P l ay u n t i l t h e B o o g i e Me ter
is full!
•
Dance Movements
LEVELS OF PLAY
Boogie will say “Woogie” more
often, so you need good ears
and fast feet! Dance to the music
as it speeds up and freeze when
you hear “Woogie.”
6