Download Heroine`s Quest

Transcript
Mission: Put an end to the Fimbulwinter
Overnight, you will dream about a man and a troll with two heads. Waking
up, head outside, and a guard will summon you to Jarl Ylfing's castle. Head
north into the castle, and into the throne room (5).
Introduce yourself as a warrior to Jarl Ylfing, and accept his quest to assist
Fornsigtuna in its time of trouble. To assist you on your quest, Aurvandel will
also give you a magic map which will map where you have been, as well as
show you where you need to go.
Once you have finished your audience with the jarl and left the throne room,
wait for Aurvandel to walk upstairs, then follow him to his chambers. Talk to
Aurvandel, and ask him about his notice regarding herbs. He will tell you he
needs artemesia vulgaris, or mugwort. If you have the money from gambling,
you can buy a scarf from Aurvandel (1). This will help to keep you warm.
Head downstairs to the jail cell. If Snorri is there, look at the tinderbox on the
table, and he will notice you eyeing it and allow you to take it. Take the
tinderbox (1) and head outside.
Upon leaving the castle, you will notice a green glow to the west. Head there,
and enter the room where the source of the glow is. The three Norns will
greet you and explain why you have been called here (3). Thank the Norns,
and exit the room.
Rescue the dying man in the woods
Leave Fornsigtuna and head towards Sigurd's location on the map. On your
way, you will encounter Ratatosk, the doom squirrel. Eventually he will leave
you alone, and you can continue making your way to Sigurd. Examining
Sigurd, you will find that he is not badly injured, but he is suffering from
severe frostbite. Pick him up and carry him to the nearest town (5).
Sigurd will quickly recover by the warm fire, and explain that he was attacked
by Thrivaldi the two headed troll, who is after the Eye of Thiassi. However, he
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