Download Heroine`s Quest
Transcript
Mission: Put an end to the Fimbulwinter Overnight, you will dream about a man and a troll with two heads. Waking up, head outside, and a guard will summon you to Jarl Ylfing's castle. Head north into the castle, and into the throne room (5). Introduce yourself as a warrior to Jarl Ylfing, and accept his quest to assist Fornsigtuna in its time of trouble. To assist you on your quest, Aurvandel will also give you a magic map which will map where you have been, as well as show you where you need to go. Once you have finished your audience with the jarl and left the throne room, wait for Aurvandel to walk upstairs, then follow him to his chambers. Talk to Aurvandel, and ask him about his notice regarding herbs. He will tell you he needs artemesia vulgaris, or mugwort. If you have the money from gambling, you can buy a scarf from Aurvandel (1). This will help to keep you warm. Head downstairs to the jail cell. If Snorri is there, look at the tinderbox on the table, and he will notice you eyeing it and allow you to take it. Take the tinderbox (1) and head outside. Upon leaving the castle, you will notice a green glow to the west. Head there, and enter the room where the source of the glow is. The three Norns will greet you and explain why you have been called here (3). Thank the Norns, and exit the room. Rescue the dying man in the woods Leave Fornsigtuna and head towards Sigurd's location on the map. On your way, you will encounter Ratatosk, the doom squirrel. Eventually he will leave you alone, and you can continue making your way to Sigurd. Examining Sigurd, you will find that he is not badly injured, but he is suffering from severe frostbite. Pick him up and carry him to the nearest town (5). Sigurd will quickly recover by the warm fire, and explain that he was attacked by Thrivaldi the two headed troll, who is after the Eye of Thiassi. However, he 45