Download Learning ZIL
Transcript
Page 3 Learning ZIL 9.2 Prepositions in Syntaxes 9.3 Syntaxes with Indirect Objects 9.4 Pre-actions 9.5 The FIND Feature 9.6 Syntax Tokens 9.7 Verb Synonyms 9.8 "Switch" Syntaxes 10. Actors 10.1 Definition of an Actor 10.2 Talking to an Actor 10.3 The Transit System 11. The Describers 11.1 Definition 11.2 What goes on during a LOOK 11.3 DESCRIBE-ROOM 11.4 DESCRIBE-OBJECTS 11.5 DESCFCNs 11.6 The Useful but Dangerous NDESCBIT 12. Some Complicated Stuff That You Don't Want to Learn But Have To 12.1 Loops 12.2 Property Manipulation 12.3 Tables 12.4 Generics 12.5 Other Information You Can Obtain from the Parser 13. New Kids on the Block -- Graphics and Sound 13.1 The Basic Organization 13.2 The DISPLAY Command 13.3 Sound and Music 14. Organizing Your ZIL Files 14.1 History and Theory 14.2 The Parser 14.3 The Substrate 14.4 Your Game Files 15. Fireworks Time -- Compiling Your Game 16. Using ZIL for Other Types of Games EXERCISE THREE Appendix A -- Properties Appendix B -- Flags Appendix C -- Common Routines Appendix D -- ZIL Instructions Index 2/25/2002