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Learning ZIL
9.2 Prepositions in Syntaxes
9.3 Syntaxes with Indirect Objects
9.4 Pre-actions
9.5 The FIND Feature
9.6 Syntax Tokens
9.7 Verb Synonyms
9.8 "Switch" Syntaxes
10. Actors
10.1 Definition of an Actor
10.2 Talking to an Actor
10.3 The Transit System
11. The Describers
11.1 Definition
11.2 What goes on during a LOOK
11.3 DESCRIBE-ROOM
11.4 DESCRIBE-OBJECTS
11.5 DESCFCNs
11.6 The Useful but Dangerous NDESCBIT
12. Some Complicated Stuff That You Don't Want to Learn But Have To
12.1 Loops
12.2 Property Manipulation
12.3 Tables
12.4 Generics
12.5 Other Information You Can Obtain from the Parser
13. New Kids on the Block -- Graphics and Sound
13.1 The Basic Organization
13.2 The DISPLAY Command
13.3 Sound and Music
14. Organizing Your ZIL Files
14.1 History and Theory
14.2 The Parser
14.3 The Substrate
14.4 Your Game Files
15. Fireworks Time -- Compiling Your Game
16. Using ZIL for Other Types of Games
EXERCISE THREE
Appendix A -- Properties
Appendix B -- Flags
Appendix C -- Common Routines
Appendix D -- ZIL Instructions
Index
2/25/2002