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Transcript
Chapter 3 Programming tools This chapter provides instructions for how to use the keypad joystick and graphical programming interface to program domes. In this chapter: Joystick modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Joystick as simulated mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Joystick as PTZ controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Using the graphical keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Inactivity timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Keypad shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14