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Transcript
Chapter 3 Programming tools
This chapter provides instructions for how to use the keypad joystick and
graphical programming interface to program domes.
In this chapter:
Joystick modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Joystick as simulated mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Joystick as PTZ controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using the graphical keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Inactivity timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Keypad shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14