Download RoboSoc a System for Developing RoboCup Agents for

Transcript
Abstract
This report describes RoboSoc, a system for developing RoboCup agents
designed especially, but not only, for educational use.
RoboSoc is designed to be as general, open, and easy to use as possible
and to encourage and simplify the modication, extension and sharing of
RoboCup agents, and parts of them. To do this I assumed four requirements
from the user: she wants the best possible data, use as much time as possible
for the decision making, rather act on incomplete information than not act at
all, and she wants to manipulate the objects found in the soccer environment.
RoboSoc consists of three parts: a library of basic objects and utilities
used by the rest of the system, a basic system handling the interactions
with the soccer server and the timing of the agent, and a framework for
world modeling and decision support. The framework denes three concepts, views, predicates and skills. The views are specialized information
processing units responsible for a specic part of the world model, like modeling the ball or the agent, controlled by events generated by the basic
system. The predicates can be used either by the decision maker or the
skills to test the state of the world. The skills are specialized, short-term
planners which generate plans for what actions the agent should do in order
to reach a desired goal state.
The whole RoboSoc system, implemented in C++ in the Solaris Unix
environment, is working and have been used in a course on AI-progamming.