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3.2.2 Behaviour Rules
To provide a more realistic behaviour each mode can contains several different rules of instructions
at the same time, which allows your creature to do things in different ways, break and resume
running activities, run intermediate animation sequences, start effects or to play audio files as well.
3.2.2.1 Length
Here you can define the play length of a rule by setting the ‘min’ and ‘max’ range. If both values are
identical, the rule will be playing exactly for the specified time-span, otherwise the length will be
randomized based on the given values. Please note, that these settings are only available, if your
selected ‘Behaviour Mode’ contains more than one rule. If you ignore the play length settings while
you have more than one rule, the control tries to use the animation length but this could originate
unlovely results and is inadvisable.
3.2.2.2 Animation
Here you can define the animation you want to use for the selected rule. Simply choose the desired
type and adapt the required settings.
3.2.2.2.1 Animation Types
 NONE
To use an animation is not obligatory required, so you can control also each kind of
unanimated objects, such as dummies for testing and prototyping, simple bots and turrets or
movable waypoints.

ANIMATOR (MECANIM)
By choosing the ANIMATOR ICECreatureControl will using the Animator Interface to control
Unity’s powerful Mecanim animation system. To facilitate setup and handling,
ICECreatureControl provide three different options to working with Mecanim:
o
o
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DIRECT – similar to the legacy animation handling
CONDITIONS – triggering by specified conditions (float, integer, Boolean and trigger)
ADVANCED – similar to CONDITIONS with additional settings for IK (ALPHA)

ANIMATION (LEGACY)
Working with legacy animations is the easiest and fastest way to get nice-looking results with
some mouse clicks. Simply select the desired animation, set the correct WrapMode and go.
Legacy animations are perfect for the tests and rapid prototyping, but please consider that
Unity intends to phase out the Legacy animation system over time, so you should not use it
for new and especially not for larger Projects.

CLIP
The direct use of animation clips is inadvisable and here only implemented for the sake of
completeness and for some single cases it could be helpful to have it. Apart from this it works
like the animation list. Simply select the desired animation, set the correct WrapMode and
go.
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