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FIVE STAR REDEEMPTION Raptor Capture OPERATION MANUAL ———————————————————————————————————— April 22nd, 2002 Features • • • • • Bright Attention Grabbing Graphics & Cabinet Hot looking Lights Exciting Super Fast Skill Stop Oversized Highly Reliability Buttons Operator Programmable Specifications Parameter Voltage Frequency Weight Value 115 60 200 Units VAC HZ Pounds Overview Raptor Capture consists of a lighted Dinosaur panel with a gun. The player console has a gun for shooting, two numeric displays for game play, speakers for sound effects, two coin acceptors, and a ticket dispenser for winners. The objective is to skillfully shoot the ball into the colored dinosaur hoops or cups to obtain the highest point values. TABLE OF CONTENTS FEATURES................................................................................................................................................... 1 SPECIFICATIONS ...................................................................................................................................... 1 OVERVIEW ................................................................................................................................................. 1 TABLE OF CONTENTS ............................................................................................................................. 2 GAME PLAY................................................................................................................................................ 4 GAME OPERATOR OPTIONS ................................................................................................................. 5 MAINTENANCE MODE BUTTONS ................................................................................................................. 5 GOING INTO MAINTENANCE MODE ....................................................................................................... 5 Viewing the Statistical Information ........................................................................................................ 5 Changing or Viewing Miscellaneous Settings ........................................................................................ 6 Resetting the Statistics ............................................................................................................................ 6 Running the Diagnostics......................................................................................................................... 6 Changing or Viewing the Playing Field Points ...................................................................................... 7 Changing or Viewing Jackpot Points ..................................................................................................... 7 Changing or Viewing Hoop Points......................................................................................................... 7 Changing or Viewing Clock Face Points ............................................................................................... 8 APPENDIX A INPUT/OUTPUT SIGNALS .............................................................................................. 9 CPU AUXILIARY INPUTS ............................................................................................................................. 9 W4 – VTMUX Board P2 To Pushbuttons & Misc Switches.................................................................... 9 W7 – VTMUX Board P3 To Pushbutton Switches .................................................................................. 9 W90 – VTMUX Board P4 To Opto Board #1 P9.................................................................................. 10 W91 – VTMUX Board P5 to Opto Board #2 P9................................................................................... 10 W95 – VTMUX Board P11 to Opto Board #3 P9................................................................................. 11 W96 – VTMUX Board P12 To Opto Board #4 P9................................................................................ 11 CPU AUXILIARY OUTPUTS ....................................................................................................................... 12 W6 – VTMUX Board P16 To Misc Panel Lights .................................................................................. 12 W15 – VTMUX Board P17 Clockface Lights 1 - 8 ............................................................................... 13 W16 – VTMUX Board P18 Clockface Lights 9 -12 ............................................................................. 13 W17 – VTMUX Board P22 Hoop Lights .............................................................................................. 14 W18 – VTMUX Board P23 Dinosaur Lights with Jackpot Light.......................................................... 14 W19 – VTMUX Board P24 Playfield Lights 1-8................................................................................... 15 W20 – VTMUX Board P29 Playfield Lights 9-10................................................................................. 15 W26 – VTMUX Board P29 Playfield Lights 9-10................................................................................. 16 W24 - VTMUX Board P25 to Small Display ....................................................................................... 16 W25 - VTMUX Board P26 to Small Display ....................................................................................... 16 APPENDIX B WIRING DIAGRAMS...................................................................................................... 17 Diagram 1 – Top Level Interconnect Diagram .................................................................................... 17 Diagram 2 – Top Level Interconnect Diagram 2/4 .............................................................................. 18 Diagram 3 – Top Level Interconnect Diagram 3/4 .............................................................................. 18 Diagram 4 – Top Level Interconnect Diagram 4/4 .............................................................................. 19 Diagram 5 – Functional Components .................................................................................................. 19 Diagram 6 - Playfield Layout............................................................................................................... 20 Figure 1 – W1 (13.7 VDC Power Supply to 8051 VTMux Board P43) ............................................... 20 2 Figure 2 – W2 (13.7 VDC Power Supply to 8051 VTMux Board P19) ............................................... 20 Figure 3 -W3 (13.7 VDC Power Supply and Chassis Ground) ............................................................ 21 Figure 4 - W4 (to Maintenance mode and coin acceptor Switches) ..................................................... 21 Figure 5 - W5 (VTMux Board P30 to AC relays and Tickets Low LED) .................................... 21 Figure 6 - W6 - (VTMux Board P16 to miscellaneous panel lights) .......................................... 22 Figure 7 – W7 (miscellaneous panel Inputs to VTMUX P3)........................................................ 22 Figure 8 - W10 (VTMux Board P4 to Opto Board #1 P9) ............................................................ 23 Figure 9 - W11 (VTMux Board P4 to Opto Board #2 P9) ............................................................ 23 Figure 10 - W12 (VTMux Board P5 to Opto Board #2 P9) .......................................................... 24 Figure 11 - W11 (VTMux Board P11 to Opto Board #3 P9) ........................................................ 24 Figure 12 - W13 (VTMux Board P6 to Opto Board #4 P9) .......................................................... 25 Figure 13 - TARGET SENSORS 1-8..................................................................................................... 25 Figure 14 – Target Sensor 9 –10.......................................................................................................... 26 Figure 15 – Target Sensor 17 - 24........................................................................................................ 26 Figure 16 – Miscellaneous sensor Inputs ...................................................................................... 27 Figure 17 - W15, W16, W17, W18 (VTMux Board P17, P18, P22, P23 to Clockface and Dinosaur Jackpot Lights) ..................................................................................................................................... 28 Figure 18 - W19, W20, 26 (VTMux Board P24, P29, P31 to Playfield and Arrow Lights).................. 29 Figure 19 - W21 (VTMux Board P28 to Ticket Dispenser) .................................................................. 30 Figure 20 - W23 (VTMux Board P25 to Small 4-Digit Display #1) ..................................................... 30 W24 (VTMux Board P26 to Small 4-Digit Display #2) ........................................................................ 30 Figure 21 - W8 (VTMux Board J1 to Loudspeaker) ............................................................................. 31 Figure 22 - W25 (VTMux Board P1 to chassis ground)....................................................................... 31 APPENDIX C POWER SUPPLIES CONNECTION ............................................................................. 32 W10 (13.7 VDC Power Supply #1 to 8051 VTMux Board P19) ........................................................... 32 W11 (13.7 VDC Power Supply #2 to 8051 VTMux Board P43) ........................................................... 32 W13 (13.7 VDC Power Supplies Ground Interconnect)....................................................................... 32 APPENDIX D PROGRAMMABLE OPTIONS WITH DEFAULTS.................................................... 33 GAME PLAY PROGRAMMING TABLE ......................................................................................................... 33 Game Play Programming Table (Continued)....................................................................................... 34 APPENDIX E REPLACEMENT PARTS................................................................................................ 35 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 36 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 37 APPENDIX F.............................................................................................................................................. 39 Technical Assistance ............................................................................................................................ 39 Problems and Possible Resolutions.................................................................................................................... 39 Contacting Customer Service ............................................................................................................................ 40 FIVE STAR REDEMPTION .................................................................................................................... 40 ADDRESS AND TELEPHONE NUMBERS ....................................................................................................... 40 3 Game Play Raptor Capture offers very fast and interesting play with many different strategies for maximizing points. The objective is to skillfully shoot the ball into a cup, a stationary or swinging hoop to obtain points. The player can obtain jackpot points when they have landed or gone through a specific combination of dinosaur colors. Tickets may be dispensed during or after game play, and Jackpots are only awarded at the game end. 4 Game Operator Options Maintenance Mode allows the Game Operator the option of programming the Game by entering data through the Control Panel, which is located on the game’s cabinet. This mode includes viewing the game’s statistical data, running diagnostics, and changing game play values. MAINTENANCE MODE BUTTONS Step Number Data Value CREDIT/BALLS TICKETS/POINTS Previous Step Next Step Increase Data Value Decrease Data Value BALL 1 BALL 2 CALL ATTENDANT GAME OVER GOING INTO MAINTENANCE MODE Pressing the Maintenance Mode button for ½ second or greater allows the operator to go into Maintenance Mode. The operator can view, run diagnostics or change games play values. Pressing this button a second time allows the operator to exit. VIEWING THE STATISTICAL INFORMATION Pressing the Game 1 Button will decrement the Step Number, and pressing the Game 2 Button will increase the Step Number. STEP # 0 1 DESCRIPTION Number of Coins Taken In (Lifetime) Number of Coins Taken In (Since Last Reset) 5 CHANGING OR VIEWING MISCELLANEOUS SETTINGS Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 DESCRIPTION Number of Coins Required to Play Game 1 Number of Coins Required to play Game 2 Number of Coins Required to Play Game 3 Number of Balls for Game 1 Number of Balls for Game 2 Number of Balls for Game 3 Maximum Number of Balls Allowed Per Game Number of Seconds Attraction Audio is On Per cycle Number of Seconds Attraction Audio is Off per Cycle Maximum Number of tickets that will dispense before calling Attendant Ticket Dispensed After Last Ball or Dispense Tickets after Shooting Ball Number of Seconds Before Returning to Attraction After Game Over Number of Seconds Between Loading Balls During Attraction The Spinner Speed in RPM’s The Spinner Percentage RESETTING THE STATISTICS Pressing the Call Attendant button will execute the reset. STEP # 30 DESCRIPTION Reset Statistics RUNNING THE DIAGNOSTICS Pressing the Game 1 Button will decrement the Step Number, and pressing the Game 2 Button will increase the Step Number. STEP # 31 DESCRIPTION Display the Value and Light Associated for the sensor that is blocked Press the flashing Call Attendant button to execute each diagnostic. 32 33 34 35 Status of Ramp full, Gun loaded, Tickets lows, and tickets out sensors Dispense Tickets Load a ball by rotating the turntable. Control Trough Gate Motor and Display Status of the Trough sensor. 6 CHANGING OR VIEWING THE PLAYING FIELD POINTS Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 40 41 42 43 44 45 46 47 48 49 DESCRIPTION Points for Green Paw (Y1) Points for Pink Paw (P1) Points for Orange Paw (O1) Points for Yellow Paw (Y1) Points for Red Paw (R1) Points for Cave #1 Points for Hole #1 Points for Hole #2 Points for Cave #2 Points for Volcano CHANGING OR VIEWING JACKPOT POINTS Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 50 51 52 53 DESCRIPTION Jackpot #1 Points Jackpot #2 Points Jackpot #3 Points Jackpot #4 Points CHANGING OR VIEWING HOOP POINTS Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 54 55 56 57 58 DESCRIPTION Points for Hoop #1 Points for Hoop #2 Points for Hoop #3 Points for Hoop #4 Points for Hoop #5 7 CHANGING OR VIEWING CLOCK FACE POINTS Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 60 61 62 63 64 65 66 67 68 69 70 71 DESCRIPTION Points for 01:00 O’clock Position Points for 02:00 O’clock Position Points for 03:00 O’clock Position Points for 04:00 O’clock Position Points for 05:00 O’clock Position Points for 06:00 O’clock Position Points for 07:00 O’clock Position Points for 08:00 O’clock Position Points for 09:00 O’clock Position Points for10:00 O’clock Position Points for11:00 O’clock Position Points for12:00 O’clock Position 8 Appendix A Input/Output Signals CPU AUXILIARY INPUTS W4 – VTMUX BOARD P2 TO PUSHBUTTONS & MISC SWITCHES Control Panel Output Wire # Auxiliary Inputs To VTMUX Board Location NOT USED GROUND CONNECTOR KEY CONNECTOR KEY MAINTENANCE MODE BUTTON TILT SWITCH COIN ACCEPTOR NOT USED OPEN DOOR SWITCH NOT USED NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY KEY IN 1 IN 2 IN 3 IN 4 IN 5 IN 6 IN 7 IN 8 JP2 PIN 1 JP2 PIN 2 JP2 PIN 3 JP2 PIN 4 JP2 PIN 5 JP2 PIN 6 JP2 PIN 7 JP2 PIN 8 JP2 PIN 9 JP2 PIN 10 JP2 PIN 11 JP2 PIN 12 W7 – VTMUX BOARD P3 TO PUSHBUTTON SWITCHES Control Panel Outputs Wire # Auxiliary Inputs To VTMUX Board Location NOT USED GROUND CONNECTOR KEY START BUTTON #1 CONNECTOR KEY START BUTTON # 2 START BUTTON # 3 NOT USED NOT USED NOT USED GAME OVER BUTTON CALL ATTENDANT BUTTON 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 9 KEY IN 10 IN 11 IN 12 IN 13 IN 14 IN 15 IN 16 9 JP3 PIN 1 JP3 PIN 2 JP3 PIN 3 JP3 PIN 4 JP3 PIN 5 JP3 PIN 6 JP3 PIN 7 JP3 PIN 8 JP3 PIN 9 JP3 PIN 10 JP3 PIN 11 JP3 PIN 12 W90 – VTMUX BOARD P4 TO OPTO BOARD #1 P9 Control Panel Outputs Wire # Auxiliary Inputs 12V GROUND CONNECTOR KEY SENSOR CUP # 1 SENSOR CUP #2 CONNECTOR KEY SENSOR CUP #3 SENSOR CUP #4 SENSOR CUP #5 SENSOR CUP #6 SENSOR CUP #7 SENSOR CUP #8 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 17 IN 18 KEY IN 19 IN 20 IN 21 IN 22 IN 23 IN 24 W91 – VTMUX BOARD P5 TO OPTO BOARD #2 P9 Inputs Wire # Auxiliary Inputs To VTMUX Board Location JP4 PIN 1 JP4 PIN 2 JP4 PIN 3 JP4 PIN 4 JP4 PIN 5 JP4 PIN 6 JP4 PIN 7 JP4 PIN 8 JP4 PIN 9 JP4 PIN 10 JP4 PIN 11 JP4 PIN 12 To VTMUX Board Location 12V 1 V+ JP5 PIN 1 GROUND CONNECTOR KEY SENSOR CUP #9 SENSOR CUP #10 SENSOR CUP #11 CONNECTOR KEY SENSOR CUP #12 SENSOR CUP #12 SENSOR CUP #14 SENSOR CUP #15 SENSOR CUP #16 2 3 4 5 6 7 8 9 10 11 12 GROUND KEY IN 25 IN 26 IN 27 KEY IN 28 IN 29 IN 30 IN 31 IN 32 JP5 PIN 2 JP5 PIN 3 JP5 PIN 4 JP5 PIN 5 JP5 PIN 6 JP5 PIN 7 JP5 PIN 8 JP5 PIN 9 JP5 PIN 10 JP5 PIN 11 JP5 PIN 12 10 W95 – VTMUX BOARD P11 TO OPTO BOARD #3 P9 Inputs Wire # Auxiliary Inputs To VTMUX Board Location 12V 1 V+ JP11 PIN 1 GROUND CONNECTOR KEY SENSOR HOOP #17 SENSOR HOOP #18 SENSOR HOOP #19 SENSOR HOOP #20 SENSOR HOOP #21 SENSOR HOOP #22 SENSOR HOOP #23 CONNECTOR KEY SENSOR HOOP #24 2 3 4 5 6 7 8 9 10 11 12 GROUND KEY IN 57 IN 58 IN 59 IN 60 IN 61 IN 62 IN 63 KEY IN 64 JP11 PIN 2 JP11 PIN 3 JP11 PIN 4 JP11 PIN 5 JP11 PIN 6 JP11 PIN 7 JP11 PIN 8 JP11 PIN 9 JP11 PIN 10 JP11 PIN 11 JP11 PIN 12 W96 – VTMUX BOARD P12 TO OPTO BOARD #4 P9 Inputs Wire # Auxiliary Inputs 12V GROUND CONNECTOR KEY BALL PRELOADED SENSOR GUN & TROUGH SENSOR TICKETS LOW SENSOR TICKETS OUT SENSOR RAMP FULL SENSOR NOT USED NOT USED NOT USED CONNECTOR KEY 1 2 3 4 5 6 7 8 6 10 11 12 V+ GROUND KEY IN 65 IN 66 IN 67 IN 68 IN 69 IN 70 IN 71 IN 72 KEY 11 To VTMUX Board Location JP12 PIN 1 JP12 PIN 2 JP12 PIN 3 JP12 PIN 4 JP12 PIN 5 JP12 PIN 6 JP12 PIN 7 JP12 PIN 8 JP12 PIN 9 JP12 PIN 10 JP12 PIN 11 JP12 PIN 12 CPU AUXILIARY OUTPUTS W6 – VTMUX BOARD P16 TO MISC PANEL LIGHTS Outputs Wire # Auxiliary Outputs CONNECTOR KEY GROUND GROUND CONNECTOR KEY START #1 BUTTON LIGHT START #2 BUTTON LIGHT START # 3 BUTTON LIGHT NOT USED NOT USED NOT USED GAME OVER LIGHT CALL ATTENDANT LIGHT 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND KEY OUT 1 OUT 2 OUT 3 OUT 4 OUT 5 OUT 6 OUT 7 OUT 8 12 To VTMUX Board Location JP16 PIN 1 JP16 PIN 2 JP16 PIN 3 JP16 PIN 4 JP16 PIN 5 JP16 PIN 6 JP16 PIN 7 JP16 PIN 8 JP16 PIN 9 JP16 PIN 10 JP16 PIN 11 JP16 PIN 12 W15 – VTMUX BOARD P17 CLOCKFACE LIGHTS 1 - 8 Outputs Wire # Auxiliary Outputs To VTMUX Board Location CONNECTOR KEY GROUND GROUND CLOCKFACE #1 CONNECTOR KEY CLOCKFACE #2 CLOCKFACE #3 CLOCKFACE #4 CLOCKFACE #5 CLOCKFACE #6 CLOCKFACE #7 CLOCKFACE #8 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 9 KEY OUT 10 OUT 11 OUT 12 OUT 13 OUT 14 OUT 15 OUT 16 JP17 PIN 1 JP17 PIN 2 JP17 PIN 3 JP17 PIN 4 JP17 PIN 5 JP17 PIN 6 JP17 PIN 7 JP17 PIN 8 JP17 PIN 9 JP17PIN 10 JP17 PIN 11 JP17 PIN 12 W16 – VTMUX BOARD P18 CLOCKFACE LIGHTS 9 -12 Outputs Wire # Auxiliary Outputs To VTMUX Board Location CONNECTOR KEY GROUND GROUND CLOCKFACE #9 CLOCKFACE #10 CONNECTOR KEY CLOCKFACE #11 CLOCKFACE #12 NOT USED NOT USED NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 17 OUT 18 KEY OUT 19 OUT 20 OUT 21 OUT 22 OUT 23 OUT 24 13 JP18 PIN 1 JP18 PIN 2 JP18 PIN 3 JP18 PIN 4 JP18 PIN 5 JP18 PIN 6 JP18 PIN 7 JP18 PIN 8 JP18 PIN 9 JP18 PIN 10 JP18 PIN 11 JP18 PIN 12 W17 – VTMUX BOARD P22 HOOP LIGHTS Outputs Wire # Auxiliary Outputs CONNECTOR KEY GROUND GROUND HOOP #1 HOOP #2 HOOP #3 CONNECTOR KEY HOOP #4 HOOP #5 HOOP #6 NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 25 OUT 26 OUT 27 KEY OUT 28 OUT 29 OUT 30 OUT 31 OUT 32 To VTMUX Board Location JP22 PIN 1 JP22 PIN 2 JP22 PIN 3 JP22 PIN 4 JP22 PIN 5 JP22 PIN 6 JP22 PIN 7 JP22 PIN 8 JP22 PIN 9 JP22 PIN 10 JP22 PIN 11 JP22 PIN 12 W18 – VTMUX BOARD P23 DINOSAUR LIGHTS WITH JACKPOT LIGHT Outputs Wire # Auxiliary Outputs To VTMUX Board Location CONNECTOR KEY GROUND GROUND DINO YELLOW DINO ORANGE DINO PINK DINO GREEN CONNECTOR KEY DINO RED NOT USED NOT USED SUPER JACKPOT 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 33 OUT 34 OUT 35 OUT 36 KEY OUT 37 OUT 38 OUT 39 OUT 40 14 JP23 PIN 1 JP23 PIN 2 JP23 PIN 3 JP23 PIN 4 JP23 PIN 5 JP23 PIN 6 JP23 PIN 7 JP23 PIN 8 JP23 PIN 9 JP23 PIN 10 JP23 PIN 11 JP23 PIN 12 W19 – VTMUX BOARD P24 PLAYFIELD LIGHTS 1-8 Inputs Wire # Auxiliary Inputs CONNECTOR KEY GROUND GROUND PLAYFIELD #1 PLAYFIELD #2 PLAYFIELD #3 PLAYFIELD #4 PLAYFIELD #5 CONNECTOR KEY PLAYFIELD #6 PLAYFIELD #7 PLAYFIELD #8 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 41 OUT 42 OUT 43 OUT 44 OUT 45 KEY OUT 46 OUT 47 OUT 48 To VTMUX Board Location JP24 PIN 1 JP24 PIN 2 JP24 PIN 3 JP24PIN 4 JP24 PIN 5 JP24 PIN 6 JP24 PIN 7 JP24 PIN 8 JP24 PIN 9 JP24 PIN 10 JP24 PIN 11 JP24 PIN 12 W20 – VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 15 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12 W26 – VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12 W24 - VTMUX BOARD P25 TO SMALL DISPLAY Outputs Display Outputs From CPU Board Location NOT CONNECTED GROUND SMALL DISPLAY ENABLE DISP 0E1 SMALL DISPLAY CLK DISP CLK SMALL DISPLAY NOT CONNECTED V+ SMALL DISPLAY VPP & VLED VCC SMALL DISPLAY NOT CONNECTED DISP STB1 SMALL DISPLAY DATA DISP DATA1 GROUND GROUND JP25-1 JP25-2 JP25-3 JP25-4 JP25-5 JP25-6 JP25-7 JP25-8 W25 - VTMUX BOARD P26 TO SMALL DISPLAY NOT CONNECTED GROUND SMALL DISPLAY ENABLE DISP 0E2 SMALL DISPLAY CLK DISP CLK SMALL DISPLAY NOT CONNECTED V+ SMALL DISPLAY VPP & VLED VCC SMALL DISPLAY NOT CONNECTED DISP STB2 SMALL DISPLAY DATA DISP DATA2 GROUND GROUND 16 JP26-1 JP26-2 JP26-3 JP26-4 JP26-5 JP26-6 JP26-7 JP26-8 Appendix B Wiring Diagrams to LV ower TOP LEVEL INTERCONNECT DIAGRAM 1/4 Clockface light outputs Hoop light outputs Dinosaur/jackpot light outputs Arrow light outputs Miscellaneous Sensor Inputs from sheet 4/4 Playfield light outputs Cup and Hoop Sensor Inputs from sheet 3/4 Ticket Meter Ticket Dispenser Motor Cup Sensor Inputs from sheet 2/4 W22 W90 W95 W91 P4 P5 W96 P11 P12 W15 W16 P17 P18 W17 W18 P22 W19 P23 W20 P24 Ticket Dispenser Assembly W26 P29 P31 P3 P28 8051 VTMux Board (Note: connectors not show in actual locations on PCB) Loadspeaker W8 P25 P3 W23 Ribbon Cable J1 P26 W25 P2 Ticket Dispenser Control Board W21 W24 Ribbon Cable P1 P3 W7 P16 W6 P30 W5 P2 P19 P43 W4 Small 4-digit Display #1 Pushbutton Inputs Small 4-digit Display #2 Miscellaneous and PushbuttonLights Fan Motor W1 W2 120 VAC W3 Swing Motor 120 VAC 13.7 VDC Power Supply #2 13.7 VDC Power Supply #1 (Dirty P/S) 120 VAC 120 VAC Turntable Motor Trough Gate Motor Ticket Counter Coin acceptor contact and program mode pushbutton Tickets Low LED DIAGRAM 1 – TOP LEVEL INTERCONNECT DIAGRAM 17 Note: GND return from Jackpot Dinosaur and Tram lights go dirrectly to ground terminal of Power Supply #1 (Dirty P/S) APPENDIX B WIRING DIAGRAMS TOP LEVEL INTERCONNECT DIAGRAM 2/4 Cup Sensors #1-8 CSNS1-1 (yellow 1) W30 CSNS1-2 (yellow 2) W31 P1 CSNS1-3 (orange 1) W32 P2 CSNS1-4 (pink 1) W33 P3 CSNS1-5 (green 1) W34 P4 Cup Sensors #9-10 CSNS1-6 (red 1) W35 P5 CSNS1-7 (no color 1) W36 P6 CSNS1-8 (no color 2) CSNS2-1 CSNS2-2 (no color 3) (no color 4) W37 P7 W38 P8 W39 P1 P2 P3 P4 P5 Opto Board #1 Opto Board #2 P9 P9 W90 P6 W91 Cup Sensor Inputs to sheet 1/4 Cup Sensor Inputs to sheet 1/4 DIAGRAM 2 – TOP LEVEL INTERCONNECT DIAGRAM 2/4 TOP LEVEL INTERCONNECT DIAGRAM 3/4 Hoop Sensors #1-6 HSNS3-1 (yellow) W70 HSNS3-2 (orange) W71 P1 HSNS3-3 (pink) W72 P2 HSNS3-4 (green) W73 P3 HSNS3-5 (red) W74 P4 HSNS3-6 (swing) W75 P5 P6 Opto Board #3 P9 W95 Hoop Sensor Inputs to sheet 1/4 DIAGRAM 3 – TOP LEVEL INTERCONNECT DIAGRAM 3/4 18 P7 P8 WIRING DIAGRAMS APPENDIX B TOP LEVEL INTERCONNECT DIAGRAM 4/4 Miscellaneous Sensors GTSNS4-2 TLSNS4-1 TOSNS4-2 RFSNS4-3 W79 P1 W80 P2 W81 P3 W82 P4 P5 P6 P7 P8 GTSNS TLSNS TOSNS RFSNS Opto Board #4 Gun and Trough Sens Tickets Low Sensor Tickets Out Sensor Ramp Full Sensor P9 W96 Ball Control Sensor Inputs to sheet 1/4 DIAGRAM 4 – TOP LEVEL INTERCONNECT DIAGRAM 4/4 lighted hoop #2 lighted hoop #3 CF 10 red dino light (#5) lighted hoop #4 lighted hoop #5 Arrow #4 lighted hoop #1 green dino light (#4) Arrow #3 pink dino light (#3) Arrow #2 orange dino light (#2) Arrow #1 yellow dino light (#1) CF 11 CF 12 CF 01 CF 02 CF 09 12 clockface lights CF 03 CF 08 CF 07 CF 06 CF 05 CF 04 Lighted Pushbuttons Lighted Pushbutton (button input only used in program mode) CALL ATTN START $0.25 START $0.50 START $1.00 GAME OVER Credits Ticket Dispenser Balls Small 4-digit 7-segment Displays Coin Acceptors TICKETS LOW (Red LED) $0.25 = 1 BALL $0.50 = 2 BALLS $1.00 = 5 BALLS SHOOT Score DIAGRAM 5 – FUNCTIONAL COMPONENTS 19 WIRING DIAGRAMS APPENDIX B PLAYING FIELD VOLCANO GREEN PAW PINK PAW RED PAW Legend: GREEN PAW PINK PAW ORANGE PAW YELLOW PAW RED PAW CAVE #1 HOLE #1 HOLE #2 CAVE #2 VOLCANO opto board #1 P1 opto board #1 P2 opto board #1 P3 opto board #1 P4 opto board #1 P5 opto board #1 P6 opto board #1 P7 opto board #1 P8 opto board #2 P1 opto board #2 P2 ORANGE PAW YELLOW PAW HOLE #1 CAVE #1 CAVE #2 HOLE #2 DIAGRAM 6 - PLAYFIELD LAYOUT W1 Ground Terminal of Power Supply #1 (Dirty P/S) BLK 4 BLK 3 RED 2 RED Positive Terminal of Power Supply #1 (Dirty P/S) 1 16 AWG Wire (Plugs into VTMux Board P43) Mate-N-Loc plug Amp 350779-1 Molex 50-84-1045 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002 FIGURE 1 – W1 (13.7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P43) W2 (Ring lugs fasten to binding posts on 13.7 VDC power supply-logic power) (Plugs into VTMux Board P19) BLK 2 RED 1 16 AWG Wire Mate-N-Loc plug Amp 350777-1 Molex 50-84-1025 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002 FIGURE 2 – W2 (13.7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P19) 20 WIRING DIAGRAMS APPENDIX B W3 Ground terminal of Power Supply #1 (Dirty P/S) Unpainted surface of game chassis BLK 16 AWG Wire (W3 connects the ground terminals of both the 13.7 VDC power supplies together and to an unpainted surface of game chassis) Ground terminal of Power Supply #2 FIGURE 3 -W3 (13.7 VDC POWER SUPPLY AND CHASSIS GROUND) W4 Top View Plugs into VTMux Board P2 1 2 key key 5 6 7 8 9 10 11 12 All Wire 22 AW G Ground Maintenance Mode B tt Coin Input Coin Acceptor #1 Coin Acceptor #2 Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AW G Wire) NEG End View +12VDC (from Power Supply #1) POS Coin Meter FIGURE 4 - W4 (TO MAINTENANCE MODE AND COIN ACCEPTOR SWITCHES) Top View Plugs into VTMux Board P30 Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) W5 key 2 3 4 5 6 7 8 9 10 key 12 390 Ohm, 1/2 W Tickets Low LED Turntable Direction Relay End View All Wire 22 AWG Happy Face Counter Trough Gate Motor DC Motor DC Relay Turntable Motor 16V back-toback Zener Diodes NO NC Turntable Motor DC Motor DC Motor NO NC AC Motor Fan Motor AC Motor Swing Motor Reversable Turntable Option 120 VAC Standard Non-reversable Turntable 120 VAC (Wire one way or the other, depending upon whether or not the reversable turntable option is required) FIGURE 5 - W5 (VTMUX BOARD P30 TO AC RELAYS AND TICKETS LOW LED) 21 WIRING DIAGRAMS APPENDIX B W6 Top View Plugs into VTMux Board P16 key 2 3 key 5 6 7 8 9 10 11 12 All Wire 22 AWG Ground Start Button Light SBL1 Start Button Light SBL2 Start Button Light SBL3 These wires solder to Control Panel Lights Game Over Light GOL Call Attendent Light CAL Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View FIGURE 6 - W6 - (VTMUX BOARD P16 TO MISCELLANEOUS PANEL LIGHTS) W7 Top View Plugs into VTMux Board P3 1 2 key 4 key 6 7 8 9 10 11 12 All Wire 22 AWG Ground Start Button Contact SBC1 Start Button Contact SBC2 Start Button Contact SBC3 These wires solder to Control Panel Pushbutton Switch Contacts Game Over Contact GOC Call Attn Contact CAC Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View FIGURE 7 – W7 (MISCELLANEOUS PANEL INPUTS TO VTMUX P3) 22 WIRING DIAGRAMS APPENDIX B W10 Plugs into VTMux Board P4 Top View Top View 1 2 key 4 5 key 7 8 9 10 11 12 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into Opto Board #1 P9 All Wire 22 AWG End View End View FIGURE 8 - W10 (VTMUX BOARD P4 TO OPTO BOARD #1 P9) W11 Plugs into VTMux Board P5 Top View Top View 1 2 key 4 5 6 key 8 9 10 11 12 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into Opto Board #2 P9 All Wire 22 AWG End View End View FIGURE 9 - W11 (VTMUX BOARD P4 TO OPTO BOARD #2 P9) 23 WIRING DIAGRAMS APPENDIX B W11 Plugs into VTMux Board P5 Top View Top View 1 2 key 4 5 6 key 8 9 10 11 12 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into Opto Board #2 P9 All Wire 22 AWG End View End View FIGURE 10 - W12 (VTMUX BOARD P5 TO OPTO BOARD #2 P9) W95 Plugs into VTMux Board P11 Top View Top View 1 2 key 4 5 6 7 8 9 10 key 12 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into Opto Board #3 P9 All Wire 22 AWG End View End View FIGURE 11 - W11 (VTMUX BOARD P11 TO OPTO BOARD #3 P9) 24 WIRING DIAGRAMS APPENDIX B W96 Top View Top View 1 2 key 4 5 6 7 8 9 10 11 key 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into VTMux Board P12 Plugs into Opto Board #4 P9 All Wire 22 AWG End View End View FIGURE 12 - W13 (VTMUX BOARD P6 TO OPTO BOARD #4 P9) CSNS1-1 CSNS1-2 CSNS1-3 CSNS1-4 All Wire 22 AWG A C A C A C A C K E K E K E K E Cup Sensor #1 (green paw) BLK Cup Sensor #2 (pink paw) BLK RED YEL BLK Cup Sensor #3 (orange paw) BLK RED YEL BLK Cup Sensor #4 (yellow paw) BLK RED YEL BLK BLK RED YEL 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 W30 (Plugs into P1 of Opto Board #1) W31 (Plugs into P2 of Opto Board #1) W32 (Plugs into P3 of Opto Board #1) W33 (Plugs into P4 of Opto Board #1) CSNS1-5 CSNS1-6 CSNS1-7 CSNS1-8 A C A C A C A C K E K E K E K E Cup Sensor #5 (red paw) BLK BLK RED YEL Cup Sensor #6 (cave #1) BLK BLK RED YEL Cup Sensor #7 (hole #1) BLK BLK RED YEL Cup Sensor #8 (hole #2) BLK BLK RED YEL 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 W34 (Plugs into P5 of Opto Board #1) W35 (Plugs into P6 of Opto Board #1) W36 (Plugs into P7 of Opto Board #1) W37 (Plugs into P8 of Opto Board #1) FIGURE 13 - TARGET SENSORS 1-8 25 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) WIRING DIAGRAMS APPENDIX B YSNS3-1 YSNS3-2 YSNS3-3 YSNS3-4 All Wire 22 AWG A C A C A C A C K E K E K E K E Hoop Sensor #1 (yellow) BLK Hoop Sensor #2 (orange) BLK RED BLK YEL Hoop Sensor #3 (pink) BLK RED BLK YEL Hoop Sensor #4 (green) BLK RED BLK YEL BLK RED YEL 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 W70 (Plugs into P1 of Opto Board #3) W71 (Plugs into P2 of Opto Board #3) W72 (Plugs into P3 of Opto Board #3) W73 (Plugs into P4 of Opto Board #3) YSNS3-5 YSNS3-6 A C A C K E K E Hoop Sensor #5 (red) BLK 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) Hoop Sensor #6 (swing) BLK RED BLK YEL BLK RED YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) 1 2 3 4 1 2 3 4 W74 (Plugs into P5 of Opto Board #3) W75 (Plugs into P6 of Opto Board #3) FIGURE 14 – TARGET SENSOR 9 –10 CSNS2-1 CSNS2-2 All Wire 22 AWG A C A C K E K E Cup Sensor #9 (cave #2) BLK Cup Sensor #10 (volcano) BLK RED YEL 1 2 3 4 W38 (Plugs into P1 of Opto Board #2) BLK BLK RED YEL 1 2 3 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) 4 W39 (Plugs into P2 of Opto Board #2) 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) FIGURE 15 – TARGET SENSOR 17 - 24 26 WIRING DIAGRAMS APPENDIX B GTSNS4-2 TLSNS4-3 TONS4-4 A C A C A C K E K E K E A C K E All Wire 22 AWG Gun and Trough Sensor BLK Tickets Low Sensor BLK RED YEL 1 2 3 4 W79 (Plugs into P2 of Opto Board #4) BLK Tickets Out Sensor BLK RED YEL 1 2 3 4 W80 (Plugs into P3 of Opto Board #4) BLK BLK RED YEL 1 2 3 4 W81 (Plugs into P4 of Opto Board #4) RFSNS4-1 A C K E A C K E Ramp Full Sensor BLK BLK RED YEL 1 2 3 4 W82 (Plugs into P1 of Opto Board #4) FIGURE 16 – MISCELLANEOUS SENSOR INPUTS 27 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire) WIRING DIAGRAMS APPENDIX B W15 Top View Plugs into VTMux Board P17 key 2 3 4 key 6 7 8 9 10 11 12 W16 Top View All Wire 22 AWG Clockface #01 Clockface #02 Clockface #03 Clockface #04 Clockface #05 Clockface #06 Clockface #07 Clockface #08 These wires solder to Clockface #01-08 Lights Plugs into VTMux Board P18 key 2 3 4 5 key 7 8 9 10 11 12 Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) All Wire 22 AWG Clockface #09 Clockface #10 Clockface #11 Clockface #12 These wires solder to Clockface #09-12 Lights Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View End View GND (light return goes directly to Low Voltage Power Supply #1) Plugs into VTMux Board P22 W17 W18 Top View Top View key 2 3 4 5 6 key 8 9 10 11 12 All Wire 22 AWG Hoop #1(yellow) Hoop #2 (orange) Hoop #3 (pink) Hoop #4 (green) Hoop #5 (red) Hoop #6 (swing) These wires solder to Hoop #1-6 Lights Plugs into VTMux Board P23 key 2 3 4 5 6 7 key 9 10 11 12 Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) All Wire 22 AWG Dino (yellow) Dino (orange) Dino (pink) Dino (green) Dino (red) These wires solder to Jackpot Lights Super Jackpot Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View End View FIGURE 17 - W15, W16, W17, W18 (VTMUX BOARD P17, P18, P22, P23 TO CLOCKFACE AND DINOSAUR JACKPOT LIGHTS) 28 WIRING DIAGRAMS APPENDIX B W19 Top View Plugs into VTMux Board P24 key 2 3 4 5 6 7 8 key 10 11 12 W20 Top View All Wire 22 AWG Playfield (green paw) Playfield (pink paw) Playfield (orange paw) Playfield (yellow paw) Playfield (red paw) These wires solder to Playfield #01-08 Lights Playfield (cave #1) Playfield (hole #1) Playfield (hole #2) Plugs into VTMux Board P29 key 2 3 4 5 6 7 8 9 key 11 12 Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) All Wire 22 AWG Playfield (cave #2) Playfield (volcano) These wires solder to Playfield #09-12 Lights Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View End View GND (light return goes directly to Low Voltage Power Supply #1) W26 Top View Plugs into VTMux Board P31 key 2 3 4 5 6 7 8 9 10 11 key All Wire 22 AWG Win Right 1 Win Right 2 Jackpot Right 1 Jackpot Right 2 Jackpot Left 1 Jackpot Left 2 Win Left 1 Win Left 2 These wires solder to Playfield #09-12 Lights Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View FIGURE 18 - W19, W20, 26 (VTMUX BOARD P24, P29, P31 TO PLAYFIELD AND ARROW LIGHTS) 29 WIRING DIAGRAMS APPENDIX B W21 All Wire 22 AWG Top View Plugs into VTMux Board P28 1 key 3 4 5 6 Ticket Notch Input #1 1 2 3 4 Ticket Enable Output #1 +12 VDC +12VDC Ground Plugs into P3 of Deltronic Labs, Inc. Control Board DL1275 Receptacle housing, Molex 03-09-1041 with female contacts Amp 0-640620-6 or Panduit CE100F22-6-C (for 22 AWG Wire) End View FIGURE 19 - W21 (VTMUX BOARD P28 TO TICKET DISPENSER) Pin Signal 1 Brightness 2 Vpp 3 Clock 4 DATA 5 ENABLE 6 Ground 7 VLED 8 N/A 1 2 3 4 Four Digit Display Rear View 1 B l u e B O B l r l u a a e n c g k e B r o w n R e d d O r a n g e Y e l l o w R e d G Y B G r e r r e l o a e l w y n o n w 8 1 FIGURE 20 - W23 (VTMUX BOARD P25 TO SMALL 4-DIGIT DISPLAY #1) W24 (VTMUX BOARD P26 TO SMALL 4-DIGIT DISPLAY #2) 30 APPENDIX B WIRING DIAGRAMS W8 18 AWG wire Top View Plugs into VTMux Board J1 Audio + Audio Shield 1 2 3 Load speaker Molex 09503031 plug housing Molex 08520072 crimp contact, 18-20 AWG End View FIGURE 21 - W8 (VTMUX BOARD J1 TO LOUDSPEAKER) Screw to unpainted surface of chassis W25 Plugs into P1 of VTMux Board 16 AWG Black Wire Female Faston Tab Ring Lug FIGURE 22 - W25 (VTMUX BOARD P1 TO CHASSIS GROUND) 31 Appendix C Power Supplies Connection W10 (13.7 VDC POWER SUPPLY #1 TO 8051 VTMUX BOARD P19) W 10 (Plugs into VTMux Board P19) (Ring lughs fasten to binding posts on 13.7 VDC power supply #1-logic power) BLK 2 RED 1 16 AWG Wire Mate-N-Loc plug Amp 350777-1 Molex 50-84-1025 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002 W11 (13.7 VDC POWER SUPPLY #2 TO 8051 VTMUX BOARD P43) W 11 BLK 4 BLK (Ring lughs fasten to binding posts on 13.7 VDC power supply #2-lights/motors power) 3 RED 2 RED 1 16 AWG Wire (Plugs into VTMux Board P43) Mate-N-Loc plug Amp 350779-1 Molex 50-84-1045 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002 W13 (13.7 VDC POWER SUPPLIES GROUND INTERCONNECT) W39 BLK 16 AWG Wire (W39 connects the two ground terminals of the two 13.7 VDC power supplies together) 32 Appendix D Programmable Options with Defaults GAME PLAY PROGRAMMING TABLE STEP# 0 1 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 30 31 32 33 34 35 40 41 42 43 44 45 46 47 48 49 PROGRAM OPTION NUMBER OF COINS TAKEN IN (LIFETIME) NUMBER OF COINS TAKEN IN (SINCE RESET) COINS REQUIRED TO PLAY GAME 1 COINS REQUIRED TO PLAY GAME 2 COINS REQUIRED TO PLAY GAME 3 NUMBER OF BALLS FOR GAME 1 NUMBER OF BALLS FOR GAME 2 NUMBER OF BALLS FOR GAME 3 MAXIMUM NUMBER OF BALLS PER GAME AUDIO ATTRACTION ON TIME AUDIO ATTRACTION OFF TIME MAXIMUM TICKETS WITHOUT ATTENDANT DISPENSE TICKET AFTER OR DURING GAME NUMBER OF SECONDS BEFORE LEAVING GAME NUMBER OF SECONDS BETWEEN BALL LOADING SPINNER SPEED SPINNER PERCENTAGE RESET ALL RESETABLE STATISTICS DISPLAY NUMBER OF SENSOR THAT IS BLOCKED DISPLAY MISC OPTO SENSOR STATUS DISPENSE TICKETS TEST TURNTABLE MOTOR TEST GUN TROUGH MOTOR POINTS FOR GREEN PAW (G1) POINTS FOR PINK PAW (P1) POINTS FOR ORANGE PAW (O1) POINTS FOR YELLOW PAW (Y1) POINTS FOR RED PAW (R1) POINTS FOR CAVE #1 POINTS FOR HOLE #1 POINTS FOR HOLE #2 POINTS FOR CAVE #2 POINTS FOR VOLCANO 33 TYPE COINS COINS COINS COINS COINS BALLS BALLS BALLS BALLS SECONDS SECONDS TICKETS BOOL SECONDS SECONDS RPM’S PERCENT N/A N/A N/A N/A N/A N/A POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS PROGRAMMABLE NO NO YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES NO N/A N/A N/A N/A N/A YES YES YES YES YES YES YES YES YES YES VALUE N/A N/A 1 2 4 1 2 5 5 30 10 500 1 20 15 60 5 N/A N/A N/A N/A N/A N/A 10 10 5 5 15 10 1 1 15 100 GAME PLAY PROGRAMMING TABLE (CONTINUED) 50 51 52 53 54 55 56 57 58 60 61 62 63 64 65 66 67 68 69 70 71 JACKPOT #1 POINTS JACKPOT #2 POINTS JACKPOT #3 POINTS JACKPOT #4 POINTS POINTS FOR HOOP #1 POINTS FOR HOOP #2 POINTS FOR HOOP #3 POINTS FOR HOOP #4 POINTS FOR HOOP #5 CLOCKFACE POINTS FOR 1:00 POSITION CLOCKFACE POINTS FOR 2:00 POSITION CLOCKFACE POINTS FOR 3:00 POSITION CLOCKFACE POINTS FOR 4:00 POSITION CLOCKFACE POINTS FOR 5:00 POSITION CLOCKFACE POINTS FOR 6:00 POSITION CLOCKFACE POINTS FOR 7:00 POSITION CLOCKFACE POINTS FOR 8:00 POSITION CLOCKFACE POINTS FOR 9:00 POSITION CLOCKFACE POINTS FOR 10:00 POSITION CLOCKFACE POINTS FOR 11:00 POSITION CLOCKFACE POINTS FOR 12:00 POSITION POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS 34 YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES 20 50 100 1000 100 15 500 25 250 10 25 10 5 10 50 10 5 10 25 5 250 Appendix E Replacement Parts 35 APPENDIX E REPLACEMENT PARTS CONTINUED 36 APPENDIX E REPLACEMENT PARTS CONTINUED 37 APPENDIX E REPLACEMENT PARTS CONTINUED 38 Appendix F TECHNICAL ASSISTANCE Problems and Possible Resolutions Symptom Resolution Game is not running properly. 1 display is blank, and the other has zeros. Check the power supply connected to P41 or P43, insure that the red LED is illuminated in the back of Power Supply # 1. If not illuminated replace the power supply. 1.Check the VTMUX Board and see if the green LED is blinking on & off. If Not blinking: a) Check Power Supply #1 insure that the red LED is illuminating or verify that it is outputting 12volts. Turn the POT R50 on the VTMUX board Clockwise until sound comes on. Make sure that the speaker cable assembly P1 is properly connected to J1. Both displays are blank or have erroneous characters constantly being displayed. NO Sound 39 Contacting Customer Service Most distributors provide technical assistance for the products they sell. If your distributor cannot solve your problem, assistance can be obtained through Five Star Redemption. Call (818) 773-6056 extension 232 between the hours of 8:00 AM and 4:00 PM Pacific time, Monday through Friday, and ask for the service department. Please have the following information available: 1. 2. 3. 4. Type of Game Serial Number Distributor’s Name Description of Problem The service technician may ask you to perform some tests on your machine, so it is preferable to call from the game’s location if possible. Five Star Redemption ADDRESS AND TELEPHONE NUMBERS 8835 Shirley Avenue Northridge, CA 91324 (818) 773-6057 Fax (818) 773-6064 Sales extension 1 Technical Support extension 2 40