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grandMA 3D
Operating Manual
Version 6.0.2.0
-1-
ç®æ¬¡
1 ã¯ããã«
4
2 ã·ã¹ãã èŠä»¶
ã·ã¹ãã èŠä»¶
5
3 ã€ã³ã¹ããŒã«
6
3.1 PC ããã°ã©ã ã®ã€ã³ã¹ããŒã«
3.2 grandMA åãšã®æ¥ç¶
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ6
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ8
3.3 grandMA 1 ãŸã㯠grandMA 2 ã¢ãŒã
3.4 ããŒã¿ç®¡ç
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ8
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ9
3.5 ãã¹ã¿ãŒã»ã¹ã¬ãŒã
3.6 座æšã·ã¹ãã
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ9
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ10
4 ã¯ã€ãã¯ã»
ã¯ã€ã㯠㻠ã¹ã¿ãŒã
11
5 ããã°ã©ã ç»é¢
ããã°ã©ã ç»é¢
12
5.1 ã¡ãã¥ãŒããŒ
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ13
5.2 ããŒã«ããŒ
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ17
5.3 ã¡ã€ã³ãŠã£ã³ããŠ(Stage View ã 3D Objects View)
5.4 Assets (æ
å ±ãŠã£ã³ããŠ)
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ18
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ24
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ24
5.5 Properties
5.6 Media Database
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ25
5.7 Materials
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ25
5.8 Sessions
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ26
5.9 ã¹ããŒã¿ã¹ããŒ
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ26
6 åšå
·ã¿ã€ã
åšå
· ã¿ã€ã
27
7 3D ã¢ããªã³ã°ãš
ã¢ããªã³ã° ãš ã€ã³ããŒã
31
7.1 3D ã¢ãã«ã®åå
7.2 ãã©ã¡ãŒã¿
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ32
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ33
7.3 èªåã€ã³ããŒã
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ37
7.4 åšå
·ã¿ã€ããžã®ã¢ãã«å²ãåœãŠ
7.5 3D ã¢ããªã³ã°ã®ãã§ãã¯ãªã¹ã
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ39
âŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠâŠ40
-2-
8 ãããªã®
ãããª ã® äœæ
41
9 FAQ
42
10 ããŒããŒãã·ã§ãŒãã«ãã
43
-3-
1 ã¯ããã«
grandMA
3D 㯠ã grandMA 補 å ã çš ã ã 3D ã¹ ã ㌠㞠㬠〠㢠㊠ã ã® èŠ èŠ å ã® ã ã ã« äœ ã ã ã ã
ç¬èªã®æ°ãããŠãŒã¶ã€ã³ã¿ãã§ãŒã¹ã§ãã·ãªãŒãº 1 ããã³ 2 ã«å¯Ÿå¿ããŠããŸãã
ç
§æãã¶ã€ããŒã®ããã®ãã¬ããã°ã©ãã³ã°ããŒã«ãšããŠèšèšãããŠãããã·ã§ãŒã®äœæéçšã
ç°¡çŽ åããæéãšã³ã¹ããåæžããŸãã
grandMA 3D 㫠㯠ã åº æ¬ ç 㪠㰠㩠ã 㣠ã ã¯ èŠ çŽ ã® ã© ã€ ã 㩠㪠㌠ã ã ã 㟠ã ã æ£ é¢ /åŽ /äž é¢ å³ ã® è€ æ°
ãŠã£ã³ããŠãéãããšãã§ããããããåæã«æŽæ°ãããŸãã
ã 㹠㊠㮠㹠ã ãŒ ãž èŠ çŽ ã¯ ã x/y/z æ¹ å ã« é
眮 ã ã ã ã ã ã 㮠軞 㮠㟠ã ã ã§ å 転 ã ã ã ã ãš ã ã§ ã
ãŸãããŸãèŠçŽ ã®è¡šé¢ã«ã¯ããããããã圢åŒã§ã€ã³ããŒãããããã©ã€ãã©ãªãŒããéžãã ãã¯ã¹
ãã£ãŒã貌ã蟌ãããšãã§ããŸãã
ç¯ äœ ã çº å
äœ ãŸ ã 㯠ã ㌠ã 㳠㰠㩠〠ã ç ã® ã» ã ã 㢠ã ã 㯠ã grandMA å ã grandMA onPC ã® ã· ã§
㌠ã 㡠〠㫠ã ã 㮠転 é ã« ã 㣠㊠簡 å ã« å åŸ ã§ ã 㟠ã ã ã ã ã 㮠詳 现 㯠ã grandMA ã§ ã ã ã ã ã
èš å® ã ã ㊠ã ã ã® ã§ ã å ã
ã® åš å
· ã® DMX 㢠ã 㬠㹠ã å äœ ã¢ ãŒ ã ç ã æ¹ ã ãŠ èš å® ã ã å¿
èŠ ã¯ ã
ããŸããã
3D 㬠㳠ã 㪠㳠㰠㢠㌠ã ã« å ã æ¿ ã ã ãš ã 㪠㢠㫠㿠〠ã 㻠㬠㳠ã 㪠㳠㰠㫠ã ã 匷 å ãª èŠ èŠ å èœ å ã çº
æ®ããŸãããã¹ãŠã®æç»èŠçŽ ãåšå
·ãç¯äœã¯ãä»®æ³çŸå®ã®ããã«ããã¯ã¹ãã£ãŒããšããªã£ãŠè¡š
çŸãããŸãã
èš çœ® ã ã ã ç¯ äœ ã® å
š æ© èœ ã¯ ã æ¥ ç¶ ã ã ã grandMA å ã onPC ã« ã 㣠㊠㪠㢠㌠ã å¶ åŸ¡ ã ã ã å® é
ãšåãããã«åããè²ãã€ã¡ãŒãžãåçŸãããŸãããŸãããºãŒã ã»äœçœ®ã»è§åºŠããã«ã³ã³ãããŒã«ã§
ããä»®æ³ã«ã¡ã©ã®åãã«ãããã£ãŠãèŠçãå€ãããŸãããããã¯ããããããå®çŸ©ãããå¥ã®
ã«ã¡ã©äœçœ®ã«åãæ¿ããŠãæ°ãã«åäœéå§ãããããšãã§ããŸãã
åšå
·ã®ããŒã è§ãè²ããŽãçã®ãã¹ãŠã®å
åŠçãã©ã¡ãŒã¿ãåçŸãããŸããã«ã¹ã¿ã ã»ãŽãã¯ã
åšå
·ã®ãŽãäœçœ®ã«ãããããããã¡ã€ã«ãå²ãåœãŠãããšã«ãã£ãŠç°¡åã«æ¿å
¥ã§ããŸãã
ã 㹠㊠㮠㷠㧠㌠ã ㌠㿠㯠ã grandMA
ãããªã³ã©ã€ã³ã§åä¿¡ãããªã¢ã«ã¿ã€ã ã§ã¬ã³ããªã³ã°ããŠ
衚瀺ã§ããŸãããŸããããã©ã€ãèšé²ããæšæºçãªãããªãã©ãŒãããã«å€æããŠãã¡ã€ã«ã«ä¿å
ããããšãå¯èœã§ãããã®ãã¡ã€ã«ã¯ãããœã³ã³ã®æšæºçãªã¡ãã£ã¢ãã¬ãŒã€ãœããçã§åçãã
ããé»åã¡ãŒã«ã§éã£ããããããšãã§ããŸãã
-4-
2 ã·ã¹ãã èŠä»¶
ã·ã¹ãã èŠä»¶
â IBM
äº æ PC ã ã ã ã» ã ãµ 2GHz ã 1GB RAM
âã€ãŒãµãããã»ã«ãŒã
âé«é
3D ã° ã© ã 㣠ã 㯠㫠㌠ã
ã» 512MB ã ã 㪠㡠㢠ãª
ã» Vertex Shader 3.0 以 é
ã» Pixel Shader 3.0 以 é
â 1024
× 768 ã 㯠㻠㫠以 äž ã® è§£ å 床
â 500MB
ã®ããŒããã£ã¹ã¯ç©ºãé å
â Microsoft
Windows XP (æš å¥š ) 㟠ã 㯠Windows Vista ãš æ æ° 㵠㌠ã ã¹ ã ã ã¯
â Microsoft
DirectX version 9 以 é
â grandMA
å 㟠ã 㯠grandMA onPC (㷠㪠㌠㺠1 ã 2 ãš ã 㫠察 å¿ )
-5-
3 ã€ã³ã¹ããŒã«
ã€ã³ã¹ããŒã«ã¯ã以äžã® 3 ã€ã®æé ã«åããããŸãã
â PC
ããã°ã©ã ã®ã€ã³ã¹ããŒã«
â grandMA
åãšã®æ¥ç¶
â grandMA
onPC editor ãš ã® æ¥ ç¶
3.1 PCããã°ã©ã
PCããã°ã©ã ã®
ããã°ã©ã ã®ã€ã³ã¹ããŒã«
3.1.1 grandMA åãŸã㯠grandMA onPC ã®ããŒãžã§ã³
èŠ èŠ å 㜠ã ã ã® ã ㌠㞠㧠㳠ã ã grandMA å 㟠ã 㯠grandMA onPC 㮠㜠ã ã ㊠㧠㢠ã ㌠㞠㧠㳠㫠é©
å ã ㊠ã ã å Ž å ã grandMA 3D ã® ã ãŒ ãž ã§ ã³ çª å· ã« ã 㣠㊠決 ã ã ã 㟠ã ã
grandMA 3D ã® ã ㌠㞠㧠㳠㯠以 äž ã® ã ã 㫠決 㟠ã 㟠ã ã
â¢ã»ããã¢ãããã¡ã€ã«å
[{GMA2-Streaming
}][{GMA1-Streaming
}]_v{
gMA3D_[{
[{
}][{
}] { 3D-Version }
â¢èµ·åæã«è¡šç€ºãããã¹ãã©ãã·ã¥ç»é¢
⢠æ
å ± ã ã 㯠㹠(Menu - Help - Info)
â¢ å® è¡ ã 㡠〠㫠㮠ã ㌠㞠㧠㳠æ
å ± (grandMA3D.exe ã å³ ã¯ ãª ã 㯠- Version - Comment)
äŸ : grandMA3D_[[ 1][
][6.0]
] _v6.1.0.0
][
1
GMA2 ã¹ ã 㪠㌠ã ã³ ã° ã» ã ㌠㞠㧠ã³
ã ã® çª å· ã¯ ã grandMA 2 onPC ã® ã¹ ã 㪠㌠ã ã³ ã° ã» ã ãŒ ãž ã§ ã³ ãš äž èŽ ã ㊠ã ãª
ããã°ãªããŸããã
6.0
GMA1 ã¹ ã 㪠㌠ã ã³ ã° ã» ã ㌠㞠㧠ã³
ã ã® çª å· ã¯ ã grandMA 1 onPC ã® ã¹ ã 㪠㌠ã ã³ ã° ã» ã ãŒ ãž ã§ ã³ ãš äž èŽ ã ㊠ã ãª
ããã°ãªããŸããã
v6.1.0.0
grandMA 3D ã® ã ㌠㞠㧠ã³
grandMA onPC 㯠ã å ã PC äž ã 㟠ã 㯠〠㌠㵠ã ã ã ã« ã ã£ ãŠ æ¥ ç¶ ã ã ㊠ã ã å€ éš PC äž ã§ å äœ ã
ãŸãã
3.1.2 ããã°ã©ã ã®
ããã°ã©ã ã®ã€ã³ã¹ããŒã«
㜠ã ã ㊠㧠㢠㯠ã MA Lighting 㮠㵠〠ã www.malighting.com ã ã ã ㊠㳠ã ㌠ã ã§ ã 㟠ã ã
ã»ããã¢ããã»ã¢ã€ã³ã³ãããã«ã¯ãªãã¯ããŠã€ã³ã¹ããŒã«ããŠãã ããã
泚æ:
ã€ã³ã¹ããŒã«ã®éã«ã¯ç®¡çè
æš©éã§è¡ã£ãŠãã ããã
-6-
3.1.3 IPã¢ãã¬ã¹
IPã¢ãã¬ã¹
〠㳠㿠㌠ã ã ã ã ã ã ã ã¯ ãŒ ã¯ äž ã§ å äœ ã ã ã ã ã 㫠㯠IP 㢠ã 㬠㹠ã å¿
èŠ ãš ãª ã 㟠ã ã
å ã³ ã³ ã 㥠㌠㿠㯠ã ã ã ã ã ã« åº æ ã® IP 㢠ã 㬠㹠㫠ã ã£ ãŠ ç¹ å® ã ã 㟠ã ã
IP 㢠ã 㬠㹠㯠ã 4 çµ ã® çª å· ã ã æ§ æ ã ã ã ã ã ã ã 0 ïœ 255 ã® å€ ã ãš ã 㟠ã ã
IP 㢠ã 㬠㹠㯠ã Windows ã· ã¹ ã ã ã® ã ã ã ã¯ ãŒ ã¯ ã® èš å® ã§ å€ æŽ ã§ ã 㟠ã ã èš å® ã å€ ã ã é 㫠㯠ã
grandMA 3D ã å èµ· å ã ã å¿
èŠ ã ã ã 㟠ã ã æ° ã ã 㢠ã 㬠㹠㯠ã grandMA 3D ã® å èµ· å æ ã« èª ã¿
蟌ãŸããŸãã
PC ã ã ã³ å ã® IP 㢠ã ã¬ ã¹ ã æ£ ã ã èš å® ã ㊠ã ã ㊠ã ã ã ã ã æ å ã® 3 çµ ã® å€ ã¯ äž èŽ ã ã ã ãŸ ã æ
åŸã®çµã®å€ã¯ããããç°ãªã£ãŠããªããã°ãªããŸããã
äŸ:
GrandMA å ã® IP 㢠ã 㬠㹠:
192.168.0.5
grandMA 3D ã® PC ã® IP 㢠ã 㬠㹠:
192.168.0.10
å ã® IP 㢠ã ã¬ ã¹ èš å® ã« ã€ ã ㊠㯠ã å ã® å æ± 説 æ æž ã ã 芧 ã ã ã ã ã
泚æ:
grandMA
3D ã® ã ã ã© ã« ã IP 㢠ã 㬠㹠㯠ã 127.0.0.1(PC ã® ã ㌠㫠㫠ã ã¹ ã 㢠ã 㬠㹠)ã§ ã ã ã ã® å Ž
å ã grandMA
3D ã æ¥ ç¶ ã§ ã ã 㮠㯠ã å ã PC äž ã§ å äœ ã ㊠ã ã onPC 㢠ã 㪠㱠㌠㷠㧠㳠㮠㿠ã§
ã ã å€ éš ã ã ã 㯠㌠㯠㧠å äœ ã ã ã 㫠㯠ã ã ã ã 㯠㌠㯠㢠ã 㬠㹠(äŸ :192.168.0.x)ã éž ã ã§ ã ã ã ã ã
grandMA 3D ã grandMA 1 㢠㌠ã ã§ å äœ ã ㊠ã ã å Ž å 㯠ã å èµ· å ã ã å¿
èŠ ã¯ ã ã 㟠ã ã ã
grandMA 2 㢠㌠ã ã§ å äœ ã ㊠ã ã å Ž å 㯠ã IP 㢠ã ã¬ ã¹ å€ æŽ åŸ ã« ã¢ ã 㪠㱠㌠㷠㧠㳠ã å èµ· å ã 㪠ã
ãã°ãªããŸããã
å® é ã® IP 㢠ã 㬠㹠㯠ã Sessions ㊠㣠㳠ã ㊠㫠衚 瀺 ã ã 㟠ã ã
IP 㢠ã 㬠㹠㯠ã ã¡ ã 㥠㌠㮠â File - Settings - Network â ã§ å€ æŽ ã§ ã 㟠ã ã
-7-
3.2 grandMAå
grandMAåãšã®æ¥ç¶
ãšã®æ¥ç¶
å
ã grandMA å ã® ã ã ã° ã© ã ã ㌠㞠㧠㳠ã ã ä» æ§ ã æº ã ã ㊠ã ã ã ãš ã 確 èª ã ㊠ã ã ã ã ã
â 3.1.1 grandMA å 㟠ã 㯠grandMA onPC ã® ã ㌠㞠㧠ã³
é ä¿¡ ã è¡ ã ã ã 㫠㯠ã grand MA å 㟠ã 㯠grandMA onPC ã å äœ ã ㊠ã ã ä» ã® PC ãš æ¥ ç¶ ã 㪠ã
ãã°ãªããŸããã
RJ-45 ã³ ã ã¯ ã¿ ä» ã 㯠ã 㹠㱠㌠ã ã« ã§ çŽ æ¥ æ¥ ç¶ ã ã ã ã ã ã ã 㯠㌠㯠㹠〠ã ã ã 䜿 çš ã 㟠ã ã ã ã ã
ã¯ãŒã¯ã¹ã€ããã䜿çšããå Žåã¯ãéåžžã®ãããã¯ãŒã¯ã±ãŒãã«ã§ã€ãªãã§ãã ããã
grandMA II å
RJ-45 㱠㌠ã 㫠㟠ã 㯠㹠〠ã ã
grandMA 3D ã 㜠㳠ã³
âã±ãŒãã«ãåã«æ¥ç¶ããŸãã
âåãèµ·åããã·ã§ãŒãèªã¿èŸŒã¿ãŸãã
âåã§æ°ãã«ã»ãã·ã§ã³ãéå§ããŸãã
â grandMA
3D 㢠ã 㪠㱠㌠㷠㧠㳠ã èµ· å ã ã» ã ã· ã§ ã³ ã« å ã ã ã ã 㟠ã 㯠å ã ã 3D ã ã» ã ã· ã§ ã³ ã«
å ããŠãã ããã
ã ã å ãš æ¥ ç¶ ã§ ã 㪠ã å Ž å 㯠ã grandMA 3D ã® IP 㢠ã ã¬ ã¹ ã æ£ ã ã ã (â
â 3.1.3 IP 㢠ã 㬠㹠)ã ãŸ
ã å äœ ã¢ ãŒ ã (grandMA 1 㟠ã 㯠grandMA 2)ã äž èŽ ã ㊠ã ã ã ã 確 èª ã ㊠ã ã ã ã ã
3.3 grandMA 1ãŸãã¯grandMA
ãŸãã¯grandMA 2ã¢ãŒã
grandMA 3D 㯠ã 㷠㪠㌠㺠1 㚠㷠㪠㌠㺠2 㫠察 å¿ ã ㊠ã 㟠ã ã
㢠㌠ã ã å€ æŽ ã ã ã ã ã¡ ã 㥠㌠㮠â File - Restart in series x Mode â ã§ å èµ· å ã ㊠ã ã ã ã ã
å® é 㮠㢠㌠ã 㯠ã Stage View ã Session ㊠㣠㳠ã ㊠ã ã ã³ æ
å ± ã ã 㯠㹠(Menu - Help - Info)㧠確
èªã§ããŸãã
泚æ:
㷠㪠㌠㺠1 grandMA 3D 㮠㷠㧠㌠ã 㡠〠㫠(.sl_)㯠〠㳠ã ㌠ã ã§ ã 㟠ã ã ã
㷠㪠㌠㺠1 grandMA 㮠㷠㧠㌠ã èŠ èŠ å ã ã ã å Ž å ã å ã« æ¥ ç¶ ã ã ã° ã åš å
· ãš ã ã ã ã® äœ çœ® 㯠èŠ
èŠ å ã ã 㟠ã ã ç° å¢ ã« ã€ ã ㊠㯠ã .3ds ã 㡠〠㫠ã å åš ã 㪠ã å Ž å ã 〠㳠ã ãŒ ã æ© èœ ã§ å 〠㳠ã ãŒ
ã ã ã ã (ã¡ ã 㥠㌠File Import)ã äœ ã çŽ ã å¿
èŠ ã ã ã 㟠ã ã
-8-
3.4 ããŒã¿ç®¡ç
ããŒã¿ç®¡ç
ã ã 㧠㯠ã ã ㌠㿠ã ã© ã® ã ã ã« å ãš grandMA 3D 㧠管 ç ã ã ã ã 㫠〠ã ㊠述 㹠㟠ã ã
å ãš grandMA 3D 㯠ã ç¬ ç« ã ãŠ æ© èœ ã ã ã ãš ã ã§ ã 㟠ã ã å ã
ã® ã ã 㱠㌠㞠㯠ã ã¹ ã¿ ã³ ã 㢠ã ã³ å
äœ ã å¯ èœ ã§ ã ã ã ã ã ã MA ã ã ã 㯠㌠㯠㻠ã ã· ã§ ã³ ã§ æ¥ ç¶ ã ㊠ã å Ž å ã å 㯠㻠ã ã· ã§ ã³ ã® ã ã¹ ã¿
㌠㫠ã 3D 㯠㹠㬠㌠ã 㚠㪠ã 㟠ã ã 3D ã§ å€ æŽ ã ã ã ã ㌠㿠㯠å ã« å æ ã ã ã 㟠ã ã ã® é ã® å Ž å ã
å æ§ ã§ ã ã grandMA
2 㢠㌠ã 㧠㯠ã 3D ãš å 㯠ã 㷠㧠㌠ã 㡠〠㫠㚠ã ㊠å ã ã 㡠〠㫠圢 åŒ (.gz)ã çš
ããŸãã
泚æ:
grandMA 1 㢠㌠ã (㷠㪠㌠㺠1 ã® å ãš .3d1 㷠㧠㌠ã 㡠〠㫠)㧠㯠ã ç° å¢ (ã ã© ã¹ ã 人 ç ã® ã ã 㪠㹠ã ãŒ
ãž äž ã® å¯Ÿ 象 )㯠ã 3D åŽ ã§ ã® ã¿ ä¿ å ã ã 㟠ã ã
3.5 ãã¹ã¿ãŒã»
ãã¹ã¿ãŒã»ã¹ã¬ãŒã
MA å ã onPC 㯠ã ã» ã ã· ã§ ã³ ã« ã ã ㊠垞 ã« ã 㹠㿠㌠㚠㪠ã 㟠ã ã
3D 㯠ã ã¹ ã¿ ã³ ã 㢠ã ã³ ãš ã ㊠起 å ã ã å Ž å ã« ã® ã¿ ã 㹠㿠㌠㚠㪠ã 㟠ã ã å ã æ¥ ç¶ ã ㊠3D å
ã§ ã» ã
ã· ã§ ã³ ã é å§ ã ã å Ž å 㯠ã 3D 㷠㧠㌠ã 㡠〠㫠ã å 㞠転 é ã ã ã ã 㹠㿠㌠㚠㪠ã 㟠ã ã ã ã ã« ã ã£
㊠ã å ãš 3D ã® ã ãŒ ã¿ ã® å æ ã ä¿ èšŒ ã ã 㟠ã ã
泚æ:
3D ã® ã 㡠〠㫠㫠㯠ã 㹠㊠㮠ã ㌠㿠ã å« ãŸ ã ㊠ã ã ã® ã§ ã ã ã 㯠㢠ã ã ãš ã ㊠圹 ç« ã€ ã§ ã ã ã ã
3D ã ã 㹠㿠㌠㚠ã ㊠ã ã 㯠㢠ã ã 㷠㧠㌠ã é å§ ã ã å ã ã» ã ã· ã§ ã³ ã« å ã ㊠ã ã ã ã ã
-9-
3.6 座æšã·ã¹ãã
座æšã·ã¹ãã
GrandMA
3D 㮠幟 äœ ã· ã¹ ã ã ã« ã ã ã 3D 空 é å
㧠㪠ã 㞠㧠㯠ã ã å® çŸ© ã æ äœ ã ã ã ãš ã ã§ ã ãŸ
ã ã X-Y å¹³ é¢ ã åº ã Z 軞 ã é« ã æ¹ å ãš ã ãŠ å® çŸ© ã ã ㊠ã 㟠ã ã
ãã¹ãŠã®ãªããžã§ã¯ãã¯ãå
šäœãŸãã¯ããèªèº«ã®ãªããžã§ã¯ãè»žã«æ²¿ã£ãŠåããããå転ããã
ãš ã ã§ ã 㟠ã (â 5.3.1 Stage View)ã
以äžã«ç€ºãããã«ãããŒã«ããŒãã¿ã³ãŸãã¯ããŒããŒãã«ãã£ãŠãå
šäœè»žãŸãã¯ãªããžã§ã¯ã軞
ãåãæ¿ããããŸãã
æäœèŠçŽ
3D ã 㥠㌠㧠㮠㷠㳠ã ã«
å
šäœè»žã«æ²¿ã£ãŠãªããžã§ã¯ããç§»åã§ããŸãã
å
šäœè»ž
㟠ã 㯠Ctrl + W
å
šäœè»žã«æ²¿ã£ãŠãªããžã§ã¯ããå転ã§ããŸãã
ãªããžã§ã¯ãè»žã«æ²¿ã£ãŠç§»åã§ããŸãã
ãªããžã§ã¯ã軞
㟠ã 㯠Ctrl + O
ãªããžã§ã¯ãè»žã«æ²¿ã£ãŠå転ã§ããŸãã
- 10 -
4 ã¯ã€ãã¯ã»
ã¯ã€ã㯠㻠ã¹ã¿ãŒã
ã ã® ç« ã¯ ã ã© ã® ã ã ã« ã ㊠å ã§ ã» ã ã· ã§ ã³ ã é å§ ã 3D ã æ¥ ç¶ ã ã ã 㫠〠ã ㊠㮠ã 㥠㌠ã 㪠㢠㫠ã§
ãã
æºåäž
- 11 -
5 ããã°ã©ã ç»é¢
ããã°ã©ã ç»é¢
grandMA 3D ã èµ· å ã ã ãš ã 以 äž ã® ã ã ãª ç» é¢ ã 衚 瀺 ã ã 㟠ã ã
éåžžãåãŠã£ã³ããŠã¯äžã®ãããªã¬ã€ã¢ãŠãã«ãªããŸãã
ã¡ãã¥ãŒããŒ
ããŒã«ããŒ
ããŒã«
ãŠã£ã³ããŠ
ã¡ã€ã³
Assets
ãŠã£ã³ããŠ
3D Objects
Cameras
Stage View
âŠ
Property
ãŠã£ã³ããŠ
ããŒã«ãŠã£ã³ããŠ
ã¡ãã£ã¢ã»ããŒã¿ããŒã¹
ãããªã¢ã«
âŠ
ã¹ããŒã¿ã¹ããŒ
ç»é¢ã¬ã€ã¢ãŠããã¢ã¬ã³ãžããã«ã¯ããŠã£ã³ããŠ
ãéžã³ãå·ŠããŠã¹ãã¿ã³ã§ãã©ãã°ããŠãã ãã
ã²ã圢ã®ã¬ã€ããçŸããŸããã¬ã€ãã®ç¢å°ã¯ã
é
眮å¯èœãªäœçœ®ã瀺ããŠããŸãããã€ã³ã¿ãã¬
ã€ãã®åžæããäœçœ®ã«åãããããŠã¹ãã¿ã³ã
æŸããŠãã ããã
ã ã ã ã® èš å® ã¯ ã ã¡ ã 㥠㌠㮠â View - Window
Layout - Save ⊠/ Load ⊠â ã« ã ã ã å ã
ã® ã
ã¡ã€ã«ãšããŠä¿åã»èªã¿èŸŒã¿ãå¯èœã§ãããŸ
ã ã ã¡ ã 㥠㌠㮠â View - Window Layout - Reset
Window
Layout â ã« ã 㣠㊠ã ã 㹠㊠㮠㊠㣠㳠ã
ãŠãæ¢å®ã®ç¶æ
ã«æ»ããŸãã
䜿çšããªããšãã¯ãããã·ã¥ãã³ã«ããããŠã£ã³ããŠãèªåçã«é ãããšãã§ããŸãã
- 12 -
5.1 ã¡ãã¥ãŒããŒ
äž ç· ã åŒ ã ã ã æ å 㯠ã Alt ã ãŒ ãš å æ ã« æŒ ã ã ãš ã« ã 㣠㊠㡠ã 㥠㌠㫠㢠㯠㻠㹠㧠ã ã 㢠㯠㻠ã©
ã¬ãŒã¿ããŒã§ãã
File
New Show
æ°èŠã®ã·ã§ãŒãäœæããŸã
Load Show âŠ
æ¢ å 㮠㷠㧠㌠ã 㡠〠㫠(äŸ :showname.gz)ã èª ã¿ èŸŒ 㿠㟠ã ã
Save Show
çŸåšã®ã·ã§ãŒãä¿åããŸãã
Save Show as âŠ
çŸåšã®ã·ã§ãŒã«ååãä»ããŠä¿åããŸãã
Import âŠ
3D 㢠ã ã« ã 〠㳠ã ㌠ã ã 㟠ã ã ã 㮠㢠ã 㫠㯠㷠㧠㌠ã 㡠〠㫠㫠远 å ã ã
㟠ã ã çŸ åš ã .3ds ã 㩠㌠ã ã ã (3ds Max çš )㫠察 å¿ ã ㊠ã 㟠ã ã
â 7 3D 㢠ã 㪠㳠㰠㚠〠㳠ã ㌠ã
Settings âŠ
grandMA 3D Settings ã 〠㢠ã ã° ã é ã 㟠ã ã
ãã®ãã€ã¢ãã°ã§ã¯ãåºå
ã¢ãŒãã®èšå®ãå€ãããã
䜿çšãã©ã°ã€ã³ã«é¢ããæ
å ±ãåŸãããšãã§ããŸãã
㟠ã 3D ã® IP 㢠ã 㬠㹠㮠å€
æŽãã§ããŸãã
Restart with grandMA1 Network
grandMA 1 ã® ã ã ã ã¯ ãŒ ã¯ ã« æ¥ ç¶ ã ã ã ã ã« ã grandMA 3D ã MA1 ã¢
ãŒãã§åèµ·åããŸãã
Restart with grandMA2 Network
grandMA 3D ã MA2 㢠㌠ã ã§ å èµ· å ã 㟠ã ã
- 13 -
Edit
Oops: ( Undo )
çŽåã®æäœãåãæ¶ããŸãã
Cut
éžæãããªããžã§ã¯ããåãåã£ãŠã¯ãªããããŒãã«å
¥ããŸãã
Copy
éžæãããªããžã§ã¯ããã³ããŒããŠã¯ãªããããŒãã«å
¥ããŸãã
Paste
ã¯ãªããããŒããããã¥ãŒã«ãªããžã§ã¯ãã貌ãä»ããŸãã
Delete
éžæäžã®èŠçŽ ãåé€ããŸãã
Reset selected Objects
éž æ ã ã èŠ çŽ ã å ç¹ (0,0,0)ã« èš å® ã 㟠ã ã
Select All
ãã¥ãŒå
ã®ãã¹ãŠã®ãªããžã§ã¯ããéžæããŸãã
Select Parent
芪ãªããžã§ã¯ããéžæããŸãã
Select Children
éžæãããªããžã§ã¯ãã®åã®ã¿ãéžæããŸãã
Select Next Object
次ã®ãªããžã§ã¯ããéžæããŸãã
Select Previous Object
åã®ãªããžã§ã¯ããéžæããŸãã
Simple Duplicate
éžæãããªããžã§ã¯ããåçŽã«è€è£œããŸãã
Add Group Object
æ°èŠãªããžã§ã¯ãã远å ããŠã°ã«ãŒãã«ããŸãã
Group Selected Objects
æ°èŠãªããžã§ã¯ããäœããéžæãããå
šãªããžã§ã¯ããå ããŸãã
Rename
éžæãããªããžã§ã¯ãã®ååã倿ŽããŸãã
Move ( Mode))
ç§»åã¢ãŒãã«åãæ¿ããŸãã
Rotate ( Mode))
å転ã¢ãŒãã«åãæ¿ããŸãã
Follow ( Mode))
ãã©ããŒã¹ãããã»ã¢ãŒãã«åãæ¿ããŸãã
Object Axis ( Mode))
ãªããžã§ã¯ãè»žã«æ²¿ã£ãŠç§»åã»å転ãè¡ããŸãã
World Axis ( Mode))
å
šäœè»žã«æ²¿ã£ãŠç§»åã»å転ãè¡ããŸãã
Previous
åã®éžæãªããžã§ã¯ããéžæããŸãã
Next
Previous ã æŒ ã ã ㊠ã ã ãš ã æ¬¡ 㮠㪠ã 㞠㧠㯠ã ã éž æ ã ã 㟠ã ã
Functions
Arrangement
㪠ã 㞠㧠㯠ã ã é
眮 ã ã ã ã ã® Arrangement ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
â 5.3.3 㪠ã 㞠㧠㯠ã ã® é
眮 ( æŽ å )
Duplicate
㪠ã 㞠㧠㯠ã ã è€ è£œ ã ã ã ã ã« Duplicate ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
â 5.3.4 äº é å ( 3D 㪠ã 㞠㧠㯠ã ã® è€ è£œ )
Change Model âŠ
å åš ã ã 3D 㢠ã ã« ã å€ æŽ ã ã ã ã ã® ã 〠㢠ã ã° ã é ã 㟠ã ã
Tools
Change user
ã»ãã·ã§ã³ã®ãŠãŒã¶ã倿Žãããã€ã¢ãã°ãéããŸãã
Create Session
MA ã ã ã ã¯ ãŒ ã¯ ã§ æ° èŠ ã» ã ã· ã§ ã³ ã äœ æ ã 㟠ã ã
Join Session
MA ã ã ã 㯠㌠㯠㮠㻠ã ã· ã§ ã³ ã« å ã ã 㟠ã ã ã» ã 㷠㧠㳠㯠Sessions
㊠㣠㳠ã ãŠ ã§ éž æ ã ㊠ã ã ã ã (â 5.8 ã» ã ã· ã§ ã³ )ã
Leave Session
åå ããŠããã»ãã·ã§ã³ããæããŸãã
- 14 -
Allow Invite
ãã¹ã¿ãŒããèªåçã«ã»ãã·ã§ã³ãžæãå
¥ããã®ãèš±å¯ããŸãã
Sync Selection
ã ã® æ© èœ ã æ å¹ ã® å Ž å ã å ãš 3D ã® é ã§ åš å
· ã® éž æ ç¶ æ
ã å æ ã
㟠ã ã 〠㟠ã 3D ã§ åš å
· ã éž ã° ã ã ãš å åŽ ã§ ã 匷 調 衚 瀺 ã ã ã 㟠ã
éã®å Žåãåæ§ã«ãªããŸãã
Follow Into Blind
3D 㯠ã 㩠〠㳠ã 㢠㌠ã 㫠㪠ã 㟠ã ã
Take Simple Screenshot âŠ
Stage
View 㮠㹠㯠㪠㌠㳠㷠㧠ã ã ã æ® ã ã ã ã® ã 〠㢠ã ã° ã é ã ãŸ
ã ã ç» å 㯠.png ã 㡠〠㫠㚠ã ãŠ ä¿ å ã§ ã 㟠ã ã
Diagnostics
åé¡ãçºçããå Žåã®èšºæãªãã·ã§ã³ã§ãã蚺æçµæãä¿åãã
ã ã å é¡ è§£ 決 ã® ã ã ã« MA ã« ã¹ ã¿ ã ㌠㵠ã ㌠ã 㞠㡠㌠㫠㧠é 㣠ã ã
ã§ããŸã
Diagnostics Window
Save Diagnostics As âŠ
Mail Diagnostics
Refresh Diagnostics
View
Fullscreen
ã 㫠㹠㯠㪠㌠㳠衚 瀺 ã« å ã æ¿ ã 㟠ã (Alt + Enter ã§ ã ã° ã« )ã
Open New Stage View
Stage ㊠㣠㳠ã ãŠ çš ã« æ° ã ã ã 㥠㌠ã é ã 㟠ã ã
Assets Window
Assets ㊠㣠㳠ã ㊠(㪠ã 㞠㧠㯠ã ã® ã 㪠㌠衚 瀺 )ã é ã 㟠ã ã
3D Objects Window
3D Objects ㊠㣠㳠ã ㊠㫠å ã æ¿ ã 㟠ã ã
Materials Window
Materials ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
Media Database Window
Media Database ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
Cameras
ã«ã¡ã©èšå®ã®ããã®ãªãã·ã§ã³ã§ãã
Add Front Camera
3D ã« ã¡ ã© ã æ° ã 㫠远 å ã 㟠ã ã
Add âŠ
ä»ã®ã«ã¡ã©ã«ã€ããŠãåæ§ã«è¿œå ããŸãã
Add Front 2D View ( 2D))
2D ã« ã¡ ã© ã æ° ã 㫠远 å ã 㟠ã ã
Add at Current Position
çŸåšäœçœ®ã«æ°èŠã«ã¡ã©ã远å ããŸãã
Use Selected
çŸåšéžæäžã®ã«ã¡ã©ã«åãæ¿ããŸãã
Cameras Visible
ã« ã¡ ã© ã 3D 㪠ã 㞠㧠㯠ã ãš ã ㊠衚 瀺 ã 㟠ã ã
Camera Spanning
ã« ã¡ ã© ã è€ æ° ã® Stage View ã« æž¡ ã ã 㟠ã ã
â 5.2 ã ㌠㫠ã ㌠Camera Spanning
Cameras Window
ã«ã¡ã©ã®ããããã£ãŠã£ã³ããŠãéããŸãã
Properties Window
Assets ã Cameras ç ã® ã ã ã ã 㣠㊠㣠㳠ã ㊠ã é ã 㟠ã ã
Sessions Window
Session ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
Diagnostics Window
å é¡ ã 調 ã¹ ã ã ã ã® Diagnostics ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
Screenshots
ã¹ã¯ãªãŒã³ã·ã§ãããæ®ãããã®ãŠã£ã³ããŠãéããŸãã
Open GMA2 Commandline å ã® ã³ ã ã³ ã 㩠〠㳠ã å
¥ å ã ã ã ã 㮠㊠㣠㳠ã ㊠ã é ã 㟠ã ã
- 15 -
Render Info
Stage View äž ã® ã¬ ã³ ã ㌠æ
å ± 㮠衚 瀺 ïŒ é 衚 瀺 ã å ã æ¿ ã 㟠ã ã
Help Elements Visible
Stage View äž ã® ã ã« ã èŠ çŽ (X ã Y ã Z 軞 ç )㮠衚 瀺 ïŒ é 衚 瀺 ã å
ãæ¿ããŸãã
Window Layout
Load Window Layout âŠ
ãŠã£ã³ããŠã¬ã€ã¢ãŠãããã¡ã€ã«ããèªã¿èŸŒã¿ãŸãã
Save Window Layout âŠ
ãŠã£ã³ããŠã¬ã€ã¢ãŠãããã¡ã€ã«ã«ä¿åããŸãã
Reset Window Layout
ãŠã£ã³ããŠã¬ã€ã¢ãŠããæ¢å®ç¶æ
ã«ãªã»ããããŸãã
Optimize Columns
3D Objects äž èŠ§ ã® å ãµ ã€ ãº ã æ é© å ã 㟠ã ã
Lock
çŸåšã®ãŠã£ã³ããŠãããã¯ïŒè§£é€ããŸãã
Refresh Element
ãã¥ãŒäžã®èŠçŽ ããªãã¬ãã·ã¥ããŸãã
Go To
Previous
æåŸã«éžæãããèŠçŽ ãéžæããŸãã
Next
å ã« Previous ã éž æ ã ã ã å Ž å ã æ¬¡ ã® èŠ çŽ ã éž æ ã 㟠ã ã
Help
Documentation
ãã«ããã¡ã€ã«ãéããŸãã
Info
3D ã® ã ㌠㞠㧠㳠ã ã ã³ å ã® ã¹ ã 㪠㌠ã ã³ ã° ã» ã ㌠㞠㧠㳠ã 衚 瀺 ã 㟠ã ã
- 16 -
5.2 ããŒã«ããŒ
Previous ã Next
Load Show
Save Show
Oops
Fullscreen
åãŸãã¯æ¬¡ã®ãªããžã§ã¯ããéžæããŸãã
ã·ã§ãŒãæ°ãã«èªã¿èŸŒãããã®ãã€ã¢ãã°ãéããŸãã
çŸåšã®ã·ã§ãŒã«ååãä»ããŠä¿åããŸãã
以åã®æäœã®åãæ¶ãã»ããçŽãã
ã 㫠㹠㯠㪠㌠㳠衚 瀺 ã« å ã æ¿ ã 㟠ã (Alt + Enter ã§ ã ã° ã« )ã
New Stage
Stage View ㊠㣠㳠ã ãŠ ã æ° ã ã« é ã 㟠ã ã
Camera
3D ã ã¥ ãŒ äž ã« ã« ã¡ ã© ã 衚 瀺 ã 㟠ã ã
Window
Visible
Camera Spanning
ã« ã¡ ã© ã 㥠㌠ã è€ æ° ã® Stage
View ㊠㣠㳠ã ㊠㫠枡 ã ã ãŸ
ãã 1 å°ã®ã«ã¡ã©ããã®ãã¥
ãŒãè€æ°ã®ã¢ãã¿ãŒã«åããŠ
é
眮ããããšãã§ããŸãã
Rendering
3D 㬠㳠ã ãª ã³ ã° ã® èš å®
3D 㬠㳠ã ãª ã³ ã° åº å ã® ã ã© ã¡
ãŒã¿ãèšå®ããŸããã¹ã©ã€ããŒ
ãåãããŠå€æŽããã ããã
å€ æŽ çµ æ ã¯ çŽ ã¡ ã« Stage
View ã« å æ ã ã 㟠ã ã
- 17 -
5.3 ã¡ã€ã³ãŠã£ã³ããŠ(
ã¡ã€ã³ãŠã£ã³ããŠ(Stage Viewã
Viewã3D Objects View)
View)
ã¡ã€ã³ãŠã£ã³ããŠã¯ãã¿ãä»ããŠã£ã³ããŠãšããŠè¡šç€ºãããŸãã
5.3.1 Stage View
Stage View ㊠ã£ã³ ã ㊠ã§ã¯ ãå ã«ã¡ ã©ã ã ã® å ç ã® ã ã ã« ãªã¢ ã« ãªè¡š 瀺 ã ã 2D å³ è¡š 瀺 ãè¡ ã 㟠ãã
Stage View 3D
Stage View2D
ã¡ ã 㥠㌠㧠â View - Render Info â ã éž æ ã ã ㊠ã ã ãš ã ã 㬠㌠ã 㬠〠ã (ã 㬠㌠ã /ç§ )ã ㊠㣠㳠ã ãŠ
㵠〠㺠(ã 㯠㻠㫠)ã éž æ äž ã® ã« ã¡ ã© ã« ã€ ã ㊠㮠æ
å ± ã 衚 瀺 ã ã 㟠ã ã
- 18 -
5.3.2 ããŠã¹ïŒ
ããŠã¹ïŒããŒããŒãæäœ
ããŒããŒãæäœ
äžè¬çã«ã
å·ŠããŠã¹ãã¿ã³ã¯ãªããžã§ã¯ãã«å¯Ÿããæäœã
+
å³ããŠã¹ãã¿ã³ã¯ã«ã¡ã©å¯Ÿããæäœã«ãªããŸãã
å·ŠããŠã¹ãã¿ã³:
å
šäœè»ž
Ctrl + W
ãªããžã§ã¯ãã®ç§»åãšå転
ãªããžã§ã¯ã軞
Ctrl + O
ãªããžã§ã¯ãã¯ãå
šäœè»žãŸãã¯ãªããžã§ã¯ãèª
身ã®è»žã«æ²¿ã£ãŠç§»åã»å転ã§ããŸããç§»åãš
å転ã®åãæ¿ãã¯ãå·ŠããŠã¹ãã¿ã³ã®æŒãäž
ãã§è¡ã£ãŠãã ããã
ã»ãªããžã§ã¯ããéžæããŸãã
ã»éžæ ãã 軞㫠沿 ã£ãŠç§» åãŸã 㯠å転 ãããŸãã
å·ŠããŠã¹ãã¿ã³ã§ãå
šäœãŸãã¯ãªããžã§ã¯ã軞
ã«æ²¿ã£ãŠç§»åãããŸãã
å·ŠããŠã¹ãã¿ã³ã§ãå
šäœãŸãã¯ãªããžã§ã¯ã軞
ã«æ²¿ã£ãŠå転ãããŸãã
- 19 -
å³ããŠã¹ãã¿ã³:
ã³ã³ããã¹ãã¡ãã¥ãŒãã«ã¡ã©æäœ
å³ã¯ãªãã¯ã¡ãã¥ãŒ
ãªããžã§ã¯ãã®éžæãååã®å€æŽãåé€ãè€è£œãéžæããããªã
ãžã§ã¯ãã®ã°ã«ãŒãå
å³ããŠã¹ãã¿ã³æŒãäžã
ã ㊠㹠ã 〠㌠㫠ã ã Shift ãš Ctrl ã® çµ ã¿ å ã ã ã§ é
ç® ã éž æ
äžããŠã¹ãã¿ã³:
ã«ã¡ã©ã®éžæãŸãã¯ãºãŒã
ããŠã¹ãã€ãŒã«ãã¯ãªãã¯ããåŸããã€ãŒã«ãå転ãããããã¹
ããŒã¹ããŒãŸã㯠0 ïœ 9 ããŒãæŒããŠã«ã¡ã©ãéžãã§ãã ããã
ããŠã¹ãã€ãŒã«ãå転ãããšãºãŒã ã€ã³ã»ã¢ãŠãã«ãªããŸãã
- 20 -
5.3.3 ãªããžã§ã¯ãã®
ãªããžã§ã¯ãã®é
眮(
é
眮(æŽå)
æŽå)
grandMA 3D 㧠㯠ã 3D 㪠ã 㞠㧠㯠ã ã® èª å é
眮 ã å¯ èœ ã§ ã ã
é
眮 ã ã ã 㪠ã 㞠㧠㯠ã ã ã Ctrl + ã ㊠㹠㯠㪠ã ã¯ ã§ éž ã¶ ã ã Assets ã ãª ãŒ ã§ è€ æ° éž æ ã ㊠ã ã ã
ã ã ã¡ ã 㥠㌠㮠â Functions - Arrangement â ã§ Arrangement ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
ãªããžã§ã¯ãã¯ä»¥äžã®ããã«é
眮ããããšãã§ããŸãã
ã» X ã Y ã Z è»žã«æ²¿ã£ãŠç§»å
ã» X ã Y ã Z 空éäžã®ååšã«æ²¿ã£ãŠç§»å
ã» 2D ã ã ãª ã¯ ã¹ äž ã« é
眮
åã§ã®é
眮æ©èœãšåæ§ã«ããªããžã§ã¯ãã¯åç¹ã«å¯ŸããŠé
眮ãããŸãã
ã» < ã > ã ><ã
>< <>
Relative ã ã ã§ ã 㯠ã ã ㊠ã ã ãš ã Apply ã ã¿ ã³ ã æŒ ã ã ã
ãã³ã«ãé
眮ã®å€ãèšå®åã ãå¢å ããŸãã
泚æ:
Relative ã ã ã§ ã 㯠ã ㊠ã 㪠ã ãš å ç¹ ã¯ 0,0,0 ã« ã ã
ãã§ãªãå Žåã¯ããèªèº«ã®äœçœ®ãšãªããŸãã
äŸ:
ã ã 〠ã 㮠㪠ã 㞠㧠㯠ã ã ã Stage
View ã® å ç¹ (0,0,0)ã« æ¿
å
¥ããŸãã
Move ã ã ã³ Align
< æ©èœã«ãã X è»žã«æ²¿ã£ãŠãªããžã§ã¯
ããé
眮ããŸãã
Matrix ( 2D ) æ© èœ ã« ã 㣠㊠㪠ã 㞠㧠㯠ã ã ã ã ãª ã¯ ã¹ ç¶ ã« é
眮
ããŸãã
泚æ: ãããªã¯ã¹ã
1 2
3 4
ãšããããã«- Z æ¹åã«é
眮ãããŠããå Žåãå·Šäžé
ããå§
ãŸãããã«ããããã«ã- èšå·ãå
¥ããããšãã§ããŸãã
- 21 -
5.3.4 äºéå(
äºéå(3Dãªããžã§ã¯ãã®
ãªããžã§ã¯ãã®è€è£œ)
è€è£œ)
ãªããžã§ã¯ãã®è€è£œã¯ç°¡åã«è¡ãããšãã§ããŸãã
å·Š ã ㊠㹠ã ã¿ ã³ + Ctrl 㟠ã 㯠Shift ã ㌠㫠ã ã£ ãŠ è€ æ° éž æ ã è¡ ã ã ã¡ ã 㥠㌠㮠â Functions Duplicate â ã éž ã ã§ ã ã ã ã ã Duplicate ㊠㣠㳠ã ㊠ã é ã 㟠ã ã
è€è£œãããæ°ãèšå®ã§ããŸããããäžäœãªããžã§ã¯ããå«ãã§ã
ãå Žåã¯ãããããäžç·ã«è€è£œãããŸãã
泚æ:
grandMA 3D å
ã« æ° ã ãª åš å
· ã äœ æ ã ã ã 㚠㯠㧠ã 㟠ã ã ã
è€ è£œ ã ã ã åš å
· ã éž ã° ã ã ãš ã Use other Fixtures ã éž æ ã§ ã ã
ã ã 㫠㪠ã 㟠ã ã 㪠㹠ã ã ã 㯠㹠㧠First Destination Fixture ã éž
ã ã§ ã ã ã ã ã Duplicate ã ã¿ ã³ ã æŒ ã ãš ã First
Destination
Fixture ã ã å
ã® åš å
· ã® X ã Y ã Z äœ çœ® ã« ç§» å ã 㟠ã ã
ãã®ä»çµã¿ã¯ã察称çãªã¹ããŒãžãäœãã®ã«äŸ¿å©ã§ããäŸãã°ã
䜿çšãããŠãã倿°ã®åšå
·ãèšå®ããªããã°ãªããªããšããå
ãå·ŠåŽã®ãã©ã¹ãšç¯äœãèšå®ããåŸããããè€è£œããŠå³åŽã«æã£
ãŠããããšãã§ããŸãã
- 22 -
5.3.5 3D Objects
ã ã® ã 㥠㌠㧠㯠ã 䜿 çš ã ã ㊠ã ã ã 㹠㊠㮠3D 㪠ã 㞠㧠㯠ã ã åš å
· 㫠〠ã ㊠㮠æ
å ± ã äž èŠ§ 衚 瀺 ã
ããŸãã
ãŸãæäœã»è€è£œãªã©ã®ããã«ãåç¬ãŸãã¯è€æ°ã®ãªããžã§ã¯ããéžæããããšãã§ããŸãã
åã®èŠåºãéšåãå·Šã¯ãªãã¯ãããšããªããžã§ã¯ãããœãŒããããŸãã
äžèЧå
ã®ã·ã³ãã«ã«ã¯ä»¥äžã®ãããªæå³ããããŸãã
Name
æå³
3D 㪠ã 㞠㧠㯠ã
åšå
·ãªããžã§ã¯ã
ã°ã«ãŒãã³ã°ã»ãªããžã§ã¯ã
Property
æå³
Stage View äž ã§ ãª ã 㞠㧠㯠ã ã 衚 瀺 ïŒ é 衚 瀺
ãµã³ã·ã§ãŒãããªã³ïŒãªã
ãªããžã§ã¯ãé¢ã§ãã©ããŒã¹ããããæå¹ïŒç¡å¹
- 23 -
5.4 Assets (æ
å ±ãŠã£ã³ããŠ
æ
å ±ãŠã£ã³ããŠ)
ãŠã£ã³ããŠ)
Assets ㊠㣠㳠ã ㊠㯠ã 䜿 çš ã ã ㊠ã ã ã 㹠㊠㮠㪠ã 㞠㧠㯠ã ãš åš å
·
ãããªãŒåœ¢åŒã§äžèŠ§è¡šç€ºããŸããããªãŒäžã§ãªããžã§ã¯ããéžæã
ã ãš ã Stage View ã ã ã³ 3D Object äž ã§ ã ã ã ã ã ㌠㯠ã ã ã é ã®
å Ž å ã å æ§ ã§ ã ã ã ã ã« Property ㊠㣠㳠ã ㊠ã 衚 瀺 ã ã ㊠ã ã å Ž
åããã®ãªããžã§ã¯ãã®ããããã£ã衚瀺ãããŸãã
è€æ°ã®ãªããžã§ã¯ãããããŒã«ããŒã®ãã¿ã³ã«ãã£ãŠã°ã«ãŒãåããããšãã§ããŸãã
ãã©ããŒã¹ãããã»ã¢ã€ã³ã³ã¯ããã®ãªããžã§ã¯ãã«å¯ŸããŠãã©ããŒã¹ããããæå¹ã§ããã
ãšã瀺ããŠããŸãã
衚 瀺 㢠〠㳠㳠㯠ã Stage View äž ã§ ã 㮠㪠ã 㞠㧠㯠ã ã 衚 瀺 ç¶ æ
ã« ã ã ã ãš ã 瀺 ã ㊠ã ãŸ
ãã
5.5 Properties
Property ㊠㣠㳠ã ㊠㯠ã éž æ äž ã® åš å
· ã 3D 㪠ã 㞠㧠㯠ã ã® ã ã
ããã£ã衚瀺ããŸãã
ããè€æ°ã®ãªããžã§ã¯ããéžæãããŠããå Žåãåäžã®æ
å ±éš
åã®ã¿ã衚瀺ãããä»ã®æ¬ã¯ãããã³ã°è¡šç€ºã«ãªããŸãã
åç¬ãŸãã¯éžæãããŠãããã¹ãŠã®ãªããžã§ã¯ãã®èšå®ããã
ã®ãŠã£ã³ããŠã§å€æŽããããšãã§ããŸãã
- 24 -
5.6 Media Database
Media Database 㫠㯠ã å€ æ° ã® 3D 㪠ã 㞠㧠㯠ã ã çš® é¡ å¥ ã® ã 㪠㌠衚 瀺 ã§ æ äŸ ã ã ㊠ã 㟠ã ã 㪠ã
㞠㧠㯠ã 㯠ã å³ ã ㊠㹠ã ã¿ ã³ ã§ Stage View ㊠㣠㳠ã ㊠㫠ã ã© ã ã° ã ã ã ãš ã ã§ ã ã ä»» æ ã® äœ çœ® ã« é
眮ã§ããŸãã
ãã¹ãŠã®ãªããžã§ã¯ãã¯æ¡å€§ã»çž®å°å¯èœã§ãããŸããéžæãããŠãããªããžã§ã¯ãã®æ§ã
ãªããã
ã 㣠ã ã Materials ㊠㣠㳠ã ãŠ ã§ å€ æŽ ã§ ã 㟠ã ã
㷠㧠㌠ã 㡠〠㫠ã ä¿ å ã ã é 㫠㯠ã 3D 㪠ã 㞠㧠㯠ã ã å« ãŸ ã 㟠ã ã
5.7 Materials
㪠ã 㞠㧠㯠ã ã éž æ ã ã ㊠ã ã ãš ã ã ã ã 䜿 çš ã ㊠ã ã ã 㹠㊠㮠ã ã 㪠㢠㫠(ã 㯠㹠ã ã£ ãŒ ç» å )ã
Materials ㊠㣠㳠ã ㊠㫠衚 瀺 ã ã 㟠ã ã
Material ㊠㣠㳠ã ㊠㧠ã ã 㪠㢠㫠ã éž æ ã ã ãš ã Property ㊠㣠㳠ã ㊠㧠ã ã ã ã ã 㣠(æ£ ä¹± è² ã 㯠ã£
çº å
è² ã å å° ç ã ã 㯠㹠ã 㣠㌠)ã å€ æŽ ã§ ã 㟠ã ã å€ æŽ çµ æ 㯠ã Stage View ㊠㣠㳠ã ãŠ ã« çŽ ã¡ ã«
åæ ãããŸãã
- 25 -
5.8 Sessions
Session ㊠㣠㳠ã ㊠㯠ã MA ã ã ã äž ã§ å® è¡ ã ã ㊠ã ã ã 㹠㊠㮠㻠ã 㷠㧠㳠㫠〠ã ãŠ ã® æŠ èŠ ã 衚 瀺
ã 㟠ã ã ã» ã ã· ã§ ã³ ã® å å ã ID ã ç¶ æ
ã 衚 瀺 ã ã 㟠ã ã äº æ æ§ 㫠〠ã ㊠ã ã¹ ã 㪠㌠ã ã³ ã° ã» ã ㌠ãž
ã§ã³ãéèŠã§ãã
â 3.1.1 grandMA å 㟠ã 㯠grandMA onPC ã® ã ㌠㞠㧠ã³
5.9 ã¹ããŒã¿ã¹ããŒ
ã¹ ã ㌠㿠㹠ã ㌠㫠㯠ã çŸ åš ã® ã ã ã 㯠㌠㯠㿠〠ã (grandMA1
㟠ã 㯠grandMA2 ã ã ã )ã æ¥ ç¶ ç¶
æ
(ã 㹠㿠㌠ã 㹠㬠㌠ã ã ã¹ ã ã 㡠㌠)ã ã» ã ã· ã§ ã³ å ã 衚 瀺 ã ã 㟠ã ã 㟠ã ã 㷠㧠㌠ã 㡠〠㫠å ã éž
æãããŠããèŠçŽ ã®æ°ãªã©ã衚瀺ãããŸãã
- 26 -
6 åšå
·ã¿ã€ã
åšå
· ã¿ã€ã
以 äž ã® è¡š 㯠ã grandMA 3D ã« ã ã ã èŠ èŠ å¹ æ ã® æŠ èŠ ã 瀺 ã ㊠ã 㟠ã ã
説æ
grandMA 3D
ã§ã®å¹æ
grandMA Series 1
æšå¥šå±æ§
èŠèŠå¹æ
grandMA
æ©èœã®
Series 2
ç©ççå€
äŸ
ïŒãµãæ©èœ
軞 (åš å
· 㟠ã 㯠ã ㌠ã ã³ ã° ã 㹠㮠軞 )
泚 æ : ä» ã® å¹ æ 㚠㯠é 㣠㊠ã ã ã ã 㮠軞 㯠ã 㹠㊠3D 㢠ã ã« ã« å« ãŸ ã ㊠ã 㟠ã ã ã ã ã¯ åš å
· ãš ã ㌠ã ã³ ã° ã ã¹ ã® å¿
èŠ æ¡ ä»¶
ã§ããããã¢ãã«ã軞ãæããªããã°ç§»åã§ããŸããã
Pan
åš å
· ã® Pan 軞
Pan/Tilt â Pan/Tilt â Pan
Pan
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
Tilt
åš å
· ã® Tilt 軞
Pan/Tilt â Pan/Tilt â Tilt
Tilt
è§ åºŠ ç¯ å² (° )
-80 ïœ 80
Roll
åš å
· ã® Roll 軞
Pan/Tilt â Pan/Tilt â Roll
Roll
è§ åºŠ ç¯ å² (° )
-80 ïœ 80
Translation X
x ã y ã z æ¹ å ãž Control â MP Trans â X
Position/X
ç§» å ç¯ å² (m)
-5 ïœ 5
Translation Y
ã®ç§»å
Control â MP Trans â Y
Position/Y
Control â MP Trans â Z
Position/Z
Scale/X
æ¡å€§çž®å°ç
-0.1 ïœ 2
Control â MP Scale â Y
Scale/Y
(>0)
Control â MP Scale â Z
Scale/Z
Translation Z
Scaling X
x ã y ã z æ¹ å ãž Control â MP Scale â X
Scaling Y
ã®æ¡å€§çž®å°
Scaling Z
Rotation X
x ã y ã z 軞 äž ã§ ã® Control â MP Rot â X
Rotation/X
Rotation Y
å転
Control â MP Rot â Y
Rotation/Y
Control â MP Rot â Z
Rotation/Z
Rotation Z
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
-15 ïœ 15
Spin X
x ã y ã z 軞 äž ã§ ã® Control â MP Spin â X
Rotate Animation/X
å転é床
Spin Y
é£ç¶å転
Control â MP Spin â Y
Rotate Animation/Y
(rpm)
Control â MP Spin â Z
Rotate Animation/Z
Spin Z
Clamp
ã¯ã©ã³ãã®ããã
Control â MP Rot â Clamp
Clamp
è§ åºŠ ç¯ å² (° )
-90 ïœ 90
Barndoor 1
ã¬ã³ãºåã®
Shaper â Barndoor â DB1
Barndoor/Barndoor 1
è§ åºŠ ç¯ å² ( ° ) 0 ïœ 90
Barndoor 2
ãã³ãã¢ã®ããã
Shaper â Barndoor â DB2
Barndoor/Barndoor 2
0 ° =㢠ã ã« ãš
Barndoor 3
Shaper â Barndoor â DB3
Barndoor/Barndoor 3
åãäœçœ®
Barndoor 4
Shaper â Barndoor â DB4
Barndoor/Barndoor 4
> 0 ° =ã ã³ ã ã¢
ãéããŠãã
Shaper Rotation 㬠㳠㺠å ã®
Shapers â Shaper2 â Shaper Rot
Shaper Rotation
ãã¬ã€ãã®å転
- 27 -
è§ åºŠ ç¯ å² (° )
-90 ïœ 90
grandMA 3D
説æ
ã§ã®å¹æ
grandMA Series 1
æšå¥šå±æ§
èŠèŠå¹æ
grandMA
æ©èœã®
Series 2
ç©ççå€
äŸ
ïŒãµãæ©èœ
ã©ã€ãåºå
Dimmer â Strobe
Shutter
Strobe/Strobe
grandMA1:
0= é
65535 = é
Strobe/Strobe
ã¹ããã广
Strobe/Strobe
ã¹ããã
Frequency
ã©ã³ãã ããœãã
Dimmer â Strobe
Strobe/Random
åšæ³¢æ°
é /é 㪠ã ã· ã§ ã³
Strobe/Pulse
(Hz
0.5 ïœ 10
>0)
Strobe/Pulse Open
Strobe/Pulse Close
Strobe/Pulse
Random
Strobe/Pulse
Random Open
Strobe/Pulse
Random Close
Beam â Beam1 â Strobe R
Strobe Ratio
Strobe/Ratio
0.5 ã ãš ã ã¹ ã 0.2 ïœ 0.8
ããééã®å
åã®éã·ã£ã
ã¿ãŒãéãã
Dimmer
å
æºã®åŒ·åºŠ
Dimmer â Dim
Dimmer
åš å
· 㮠〠㳠ã 0.0 ïœ 1.0
ã³ã·ãã£ãŒ
0.0 = 㪠ã
1.0 = æ 倧
ã©ã€ã广
Color
ã ㌠ã 㟠ã 㯠Color â Color1 â C1
Color Wheel
LED é¢ ã® è²
Color Mix/[Color]
Color â Color2 â C2
Color
-
-15 ïœ 15
Color â Color3 â C3
Color â Color Mix â [Color]
Color â RGB â [Color]
Color Wheel
[æª å® è£
]
Color â Color1 â C1 rot
Color Rotate/Wheel 1
å転é床
Rotate
㫠㩠㌠ã 〠㌠㫠Color â Color2 â C2 rot
Color Rotate/Wheel 2
(rpm)
ã®é£ç¶å転
Color â Color3 â C3 rot
Color Rotate/Wheel 3
Focus â Zoom
Zoom
Zoom
- 28 -
åšå
·ã®ããŒã 0 ïœ 1
è§ç¯å²
0.0 = æ å° ã
ãŒã è§
1.0 = æ 倧 ã
ãŒã è§
説æ
grandMA 3D
ã§ã®å¹æ
grandMA Series 1
æšå¥šå±æ§
èŠèŠå¹æ
grandMA
æ©èœã®
Series 2
ç©ççå€
äŸ
ïŒãµãæ©èœ
Iris
Beam â Beam1 â Iris
Iris
0.0 = å
š é
1.0 = é
0.2 ïœ 1.0
Prism
Beam â Beam1 â P1
Prism/2 Beams
ã 㪠㺠ã è§ 30
Prism/3 Beams
(° )
Prism/4 Beams
(ã 㪠㺠ã ç¡ ã®
Prism/5 Beams
ããŒã ãšããªãº
ã æã®ããŒã ãš
ã®è§åºŠ)
Prism Position
ããªãºã ã®å転
Beam â Beam1 â P1 Pos
Prism Position
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
Prism Rotation
ã 㪠㺠ã ã® é£ ç¶ Beam â Beam1 â P1 Rot
Prism Rotation
å転é床
-15 ïœ 15
å転
(rpm)
Focus â Frost
Frost
0.0=ç¡ ã
Frost
0.0 ïœ 1.0
1.0=æ 倧
㎠ã (æ 倧 3 ã 〠㌠㫠)
Gobo X
æ© èœ ã ã ã 㯠å
Gobo â Gobo â G1
Gobo â Gobo â G1
( W heel
ã® å€ ã ã ㎠ã ã Gobo â Gobo â G2
Gobo â Gobo â G2
Position)
éžæ
Gobo â Gobo â G3
Gobo X-Wheel
㎠ã ã 〠㌠㫠㮠Gobo â Gobo â G1 Wheel Rot
Gobo
Rotation
é£ç¶å転
Gobo â Gobo â G2 Wheel Rot
Rotate/Wheel 1
Gobo â Gobo â G3 Wheel Rot
Gobo
Gobo â Gobo â G3
W heel
-
-
å転é床
-15 ïœ 15
(rpm)
W heel
Rotate/Wheel 2
Gobo
W heel
Rotate/Wheel 3
Gobo
X
- çŸ åš ã® ãŽ ã ã® å Gobo â G-Rot.â G1 Pos
転
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
Gobo Rotate/Wheel 1
å転é床
-15 ïœ 15
Gobo Rotate/Wheel 2
(rpm)
Gobo Angle/Wheel 1
Gobo â G-Rot.â G2 Pos
Gobo Angle/Wheel 2
Gobo â G-Rot.â G3 Pos
Gobo Angle/Wheel 3
Gobo X-
çŸ åš ã® ãŽ ã ã® é£ Gobo â G-Rot.â G1 Rot
Rotation
ç¶å転
Gobo â G-Rot.â G2 Rot
Gobo â G-Rot.â G3 Rot
Gobo Rotate/Wheel 3
Position
- 29 -
説æ
grandMA 3D
grandMA Series 1
ã§ã®å¹æ
æšå¥šå±æ§
èŠèŠå¹æ
grandMA
æ©èœã®
Series 2
ç©ççå€
äŸ
ïŒãµãæ©èœ
ã 㬠〠ã (æ 倧 4)
Blade XInsertion(A )
ã ㌠ã ãž ã 㬠〠ã Shapers â Shaper1 â 1A
Shutter/Blade 1A
0.0=ç¡
ãæ¿å
¥
1.0=å
š é
Shapers â Shaper1 â 2A
Shutter/Blade 2A
ã ã® å± æ§ ã¯ ã ã© Shapers â Shaper1 â 3A
Shutter/Blade 3A
ã® ã 㬠〠ã ã® èŠ Shapers â Shaper1 â 4A
Shutter/Blade 4A
0.0 ïœ 0.5
èŠåã«ãå¿
èŠ
Blade XInsertion(B)
å ã 㬠〠ã å 転 Shapers â Shaper1 â 1B
Shutter/Blade 1B
0.0=ç¡
ã® ã ã ã® 2 çª ç® Shapers â Shaper1 â 2B
Shutter/Blade 2B
1.0=å
š é
ã®æ¿å
¥ç¯å²
Shapers â Shaper1 â 3B
Shutter/Blade 3B
ã ã ã çš ã ã å Ž Shapers â Shaper1 â 4B
Shutter/Blade 4B
å 㯠Blade
X
0.0 ïœ 0.5
-
Rotation 㪠ã ã·
ã§ã³ãå¿
èŠ
Blade XRotation
ãã¬ã€ãã®å転
Shapers â Shaper1 â 1B
Shutter/Blade 1 Angle
ã ã ã çš ã ã å Ž Shapers â Shaper1 â 2B
Shutter/Blade 2 Angle
å 㯠Blade
- Shapers â Shaper1 â 3B
Shutter/Blade 3 Angle
Insertion ( B)) 㪠ã Shapers â Shaper1 â 4B
Shutter/Blade 4 Angle
X
è§ åºŠ ç¯ å² (° )
-45 ïœ 45
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
è§ åºŠ ç¯ å² (° )
-180 ïœ 180
ã·ã§ã³ãå¿
èŠ
Blade X-
ã ㌠ã 㫠沿 㣠ã [ ㊠㌠㶠㫠ã ã® å® çŸ© ã å¿
Shutter/Blade 1 Rot
Rotation around ã 㬠〠ã ã® å 転
Beam
èŠ]
Shutter/Blade 2 Rot
Shutter/Blade 3 Rot
Shutter/Blade 4 Rot
Rotation of all
Shapers â Shaper2 â Sh Rot Shaper Rotation
Blades
- 30 -
7 3D ã¢ããªã³ã°ãš
ã¢ããªã³ã° ãš ã€ã³ããŒã
Cinema 4D ç ã® 3D ã 㶠〠㳠ã ã ã° ã© ã ã« ã ã£ ãŠ äœ ã ã ã 3D 㢠ã 㫠㯠ã 〠㳠ã ㌠ã ã ㌠㫠㫠ã ã£
㊠〠㳠ã ㌠ã ã ã ã ãš ã ã§ ã 㟠ã ã ã ㌠㫠㯠ã ã¡ ã 㥠㌠㮠â File - Import - Import 3D Model ⊠â ã«
ãããŸãã
åç¬ã®ãã¡ã€ã«ã ãã§ãªããã£ã¬ã¯ããªããšã®ã€ã³ããŒããå¯èœã§ãã
〠㳠ã ㌠ã ã ã ã 㢠ã 㫠㯠ã Model Test Area ㊠㣠㳠ã ㊠㫠衚 瀺 ã ã ã Stage View ã® å Ž å ãš å æ§
ã« æ äœ ã ã ã ãš ã ã§ ã 㟠ã ã Name ã Category 㪠㩠㮠ã ã ã ã 㣠㯠線 é å¯ èœ ã§ ã ã ã ã® åŸ ã ã¢
ã ã« ã ã¡ ã 㣠㢠ã ㌠㿠ã ãŒ ã¹ ã« ä¿ å ã ㊠grandMA 3D 㧠䜿 çš ã§ ã ã ã ã 㫠㪠ã 㟠ã ã
- 31 -
7.1 3D
3Dã¢ãã«ã®
ã¢ãã«ã®åå
〠㳠ã ㌠ã ã ㌠㫠㫠㯠ã 3D 㢠ã ã« ã åŸ ã ã ç·š é ã ã æ© èœ ã ã ã 㟠ã ã ã 〠㳠ã ㌠ã ã ã 3D 㢠ã
ã«ã¯ãã¹ãŠã®æ
å ±ãå«ãã§ããªããã°ãªããŸãããç¹å®ã®ã¢ããªã³ã°ããŒã«ã«äŸåããªããã
ã« ã ã 㡠〠㫠圢 åŒ ã¯ ã 倧 éš å 㮠㢠ã 㪠㱠㌠㷠㧠㳠㧠〠㳠ã ㌠ã å¯ èœ ãª 3DS ã§ ã ã
ãã¹ãŠã®ãã©ã¡ãŒã¿ã¯ãåçŽãªãªããžã§ã¯ãã®ååã«ãã£ãŠåç
§ãããŸãã
ã€ã³ããŒããã
ã€ã³ããŒããã 3D ãªããžã§ã¯ãã«
ãªããžã§ã¯ãã«å¯Ÿããå¶éäºé
ããå¶éäºé
⢠㪠ã 㞠㧠㯠ã ã® å å 㯠æ 倧 8 æ å (ã 㩠㡠㌠㿠ã å« ã )ã§ ã ã
â¢ç¹æ®æåã¯äœ¿ããŸããã
â¢ãªããžã§ã¯ãã®ååã¯éè€ããªãããã«ããŠãã ããã
ã¢ããªã³ã°ã»ã¢ããªã±ãŒã·ã§ã³ã®äžã«ã¯ããšã¯ã¹ããŒãã®éã«ååãççž®ãããã®ããããŸã
ã®ã§æ³šæããŠãã ããããšã¯ã¹ããŒãåŸã®ååãäžæçã§ãªããã°ãªããŸããã
â¢ãã¹ãŠã®ãªããžã§ã¯ãã¯äžè§åœ¢ããæ§æãããŠããªããã°ãªããŸããã
(äŸ : Cinema 4D: â Functions - Make Editable â ã ã ã³ â Functions - Triangulate â )
â¢ãªããžã§ã¯ãã«å²ãåœãŠããããããªã¢ã«ã¯ã²ãšã€ã ãã§ãã
â¢ãããªã¢ã«ã«å²ãåœãŠããããã¯ã¹ãã£ãŒã¯ã²ãšã€ã ãã§ãã
å° æ¥ ä» ã® ã 㡠〠㫠圢 åŒ ã« å¯Ÿ å¿ ã ã å Ž å ã« ã ã ã ã ã ã® é ç ã¯ æ® ã 㟠ã ã 㟠ã ã 3D 㪠ã 㞠㧠㯠ã
ã¯ãã§ããã ãå°ãªãäžè§åœ¢ã§æ§æããŠãã ãããããæ³ç·ããããã·ãã¥ã¬ãŒã·ã§ã³ãããªãã°ã
å° ã ãª ã© äž è§ åœ¢ 㧠㫠㌠ã ã å å® ç ã« æ ã ã ãš ã ã§ ã 㟠ã (Cinema 4D: â Phong Tag â )ã
泚 æ : Cinema 4D (3ds)ã« ã ã ㊠ã 㫠㌠ã ã® æ 倧 è§ ã¯ 89.5 ° ã« èš å® ã ㊠ã ã ã ã ã
- 32 -
7.2 ãã©ã¡ãŒã¿
远å ããããã£ãèšå®ããããã«ããªããžã§ã¯ãã®ååã«ãã©ã¡ãŒã¿ãä»å ããããšãã§ããŸãã
ã 㩠㡠㌠㿠ã ã ã 㯠㯠_X 㧠㯠ã 㟠ã ã 以 äž ã® è¡š ã® ã ã 㪠(ãµ ã )ã 㩠㡠㌠㿠ã ç¶ ã 㟠ã ã
äŸ : 㪠ã 㞠㧠㯠ã å Test_XAP 㯠ã 㳠軞
ãã©ã¡ãŒã¿ ãµã
説æ
ãã©ã¡ãŒã¿
V
-
㊠㌠㶠æ äœ å¯ èœ (Available for user)
ãªããžã§ã¯ãã¯ããŠãŒã¶ã«ãã£ãŠæäœå¯èœã§ããããã©ã«ãã§ã¯ãããª
ãŒæ§é ã®ãããã»ãªããžã§ã¯ãã¯ãŠãŒã¶ã«ããåžžã«æäœå¯èœã§ããããµ
ããªããžã§ã¯ãã¯æäœã§ããŸããã
N
-
㊠㌠㶠æ äœ äž å¯ (Not available for the user)
ãªããžã§ã¯ãã®ãŠãŒã¶ã«ããæäœã¯äžå¯ã
D
-
å é€ (Delete)
ãªããžã§ã¯ãã¯ã€ã³ããŒããããŸããã
軞 (Axis
â 7.2.1 軞 )
ãªããžã§ã¯ãã¯ç§»å軞ã«å€æãããŸãããã©ã¡ãŒã¿ã¯ã以äžã®ãµãã
A
ã©ã¡ãŒã¿ã®ãã¡ã®ã²ãšã€ã«é¢ããŠã®ã¿æå¹ã§ãããµããã©ã¡ãŒã¿ã¯è»ž
ã®çš®é¡ãæå®ããŸãã
P
T
R
X
Y
Z
U
V
W
J
K
L
1
2
3
4
G
H
I
C
Pan 軞
Tilt 軞
Roll 軞
ã· ã ã (X 軞 )
ã· ã ã (Y 軞 )
ã· ã ã (Z 軞 )
㹠㱠㌠㫠(X 軞 )
㹠㱠㌠㫠(Y 軞 )
㹠㱠㌠㫠(Z 軞 )
å 転 (X 軞 )
å 転 (Y 軞 )
å 転 (Z 軞 )
ãã³ã㢠1 ã®è»ž
ãã³ã㢠2 ã®è»ž
ãã³ã㢠3 ã®è»ž
ãã³ã㢠4 ã®è»ž
é£ ç¶ å 転 (X 軞 )
é£ ç¶ å 転 (Y 軞 )
é£ ç¶ å 転 (Z 軞 )
ã¯ã©ã³ãã®å転軞
- 33 -
ãã©ã¡ãŒã¿ ãµã
説æ
ãã©ã¡ãŒã¿
㵠㳠㷠㧠㌠ã (Sunshade)㻠㿠〠ã
ãªããžã§ã¯ããã©ã®ãããªåœ±ãã€ãããããããã¯ããŽãããªããžã§ã¯ã
äžã§ã©ã®ããã«ç€ºãããããæå®ããŸãã
S
N
ç¡ ã (None))
ãªããžã§ã¯ãã«åœ±é¿ãåãŒããŸãããããŒã ã¯åœ±é¿ãåããããŸãã
ãŽãã¯ãªããžã§ã¯ãäžã«æ ããŸããã
R
é åžž (Regular)
ãªããžã§ã¯ãã¯åœ±ãã€ããããŸããŽãã¯ãªããžã§ã¯ãã«æ ããŸãã
ãã©ã¡ãŒã¿ãç¡ãå Žåã®ããã©ã«ãã§ãã
X
èª èº« ã® ã ㌠ã ã é€ å€ (Exclude own beam)
ä»ã®åšå
·ã«å¯ŸããŠã¯ãªããžã§ã¯ã㯠R ãªãã·ã§ã³ã®ããã«ããŸãèªèº«
ã®å
æºã«å¯ŸããŠã¯ N ãªãã·ã§ã³ã®ããã«æ¯ãèããŸãããã®ãã©ã¡ãŒ
ã¿ã¯ãäŸãã°ã ãŒãã³ã°ã©ã€ãã®ããã£ãã¯ã©ã³ãçã«èšå®ãã¹ãã§
ããèªèº«ã®ããŒã ã«ãã£ãŠæ±ºããŠç
§ããããªãéšåãæå³ããŸããã
ãã«ããã¬ã³ããªã³ã°ãèªèº«ã®å
ã«ãã圱ã®åŠçãç°¡çŽ åãããŸãã
G
㎠㌠㹠ã (Ghost
çŸåšæªå®è£
)
ãªããžã§ã¯ãã¯åœ±ãã€ããããŽãã¯ãªããžã§ã¯ãäžã«æ ããŸãã
ããŒã ãåœãã£ãŠããªããžã§ã¯ãèªäœã¯èŠããŸããã
äŸ ã ã° ã è€ æ° ã® LED ã ã æ§ æ ã ã ã LED ã ã ã« ç ã LED 㯠ã N ã
㩠㡠㌠㿠㫠ã 㣠㊠圱 ã ã é€ å€ ã ã ã ãš ã ã§ ã 㟠ã ã LED ã® ã ã 㣠㯠ã
æ®éã®åœ±ã®ããã« G ãã©ã¡ãŒã¿ãæã¡ãŸãã
ã«ã©ãŒæ··åã¯ããŽãŒã¹ãã»ãªããžã§ã¯ããšèŠããããªããžã§ã¯ãã®æ£ä¹±
è²ãåãå Žåã«ã®ã¿æ£ããåããŸãã
B
ã ㌠ã (Beam)
I
ã ㌠ã ã® å ç¹ ã ã ㌠㯠ã 㟠ã (â 7.2.4 㩠〠ã ã® ã ㌠ã )
æ£ ä¹± 〠㳠ã ã³ ã° (Diffuse Inking)*
ä»ã®ãããªã¢ã«ã®ããã®æ¡åŒµãã©ã¡ãŒã¿ã
ã«ã©ãŒã¯ãåšå
·è²ã«å¯Ÿããæ£ä¹±è²ã®æ¯çãæå®ããŸãã
çœ ã¯ ã æ£ ä¹± è² ã åš å
· è² 100%ã ã æ ã ã 㪠ã ã ãš ã æ å³ ã 㟠ã ã
E
çº å
è² (Emissive Color)*
ä»ã®ãããªã¢ã«ã®ããã®æ¡åŒµãã©ã¡ãŒã¿ã
ãªããžã§ã¯ãèªèº«ã«ããè²ïŒãã¯ã¹ãã£ãŒãæå®ããŸãã
J
çº å
〠㳠ã ã³ ã° (Emissive Inking)*
ä»ã®ãããªã¢ã«ã®ããã®æ¡åŒµãã©ã¡ãŒã¿ã
ã«ã©ãŒã¯ãåšå
·è²ã«å¯Ÿããçºå
è²ã®æ¯çãæå®ããŸãã
çœ ã¯ ã çº å
è² ã åš å
· è² 100%ã ã æ ã ã 㪠ã ã ãš ã æ å³ ã 㟠ã ã
C
å (Children)
grandMA 3D ã« ã ã ㊠ã 㢠ã 㫠㮠㪠ã 㞠㧠㯠ã äž ã« çœ® ã ã ã äž äœ ã³ ã³
ã ã ㌠㫠㧠ã ã grandMA 3D ã® ä» ã® äž äœ ãª ã 㞠㧠㯠ã 㯠ã ã ã® é
ç® äž
ã«æ¿å
¥ãããŸããã ãŒãã³ã°ãã¹ã軞ã®äžã§äžäœãªããžã§ã¯ããäœã
ã®ã«äœ¿ãããŸãã
- 34 -
*å° ã® ã 㩠㡠㌠㿠㯠ã ã ã 㪠㢠㫠㮠ã ã 㫠㮠㿠䜿 çš ã§ ã 㟠ã ã ã ã© ã¡ ãŒ ã¿ ã® ä» ã ã ã ã 㪠㢠㫠㯠ã
ä»ã®ãããªã¢ã«ãæ¡åŒµããŸãã
äŸ ã ã° â Lens_XJ â 㯠ã â Lens â ãš ã ã å å ã® ã ã 㪠㢠㫠(ã ã© ã¡ ãŒ ã¿ ç¡ ã )ã® ã ã ã® çº å
〠㳠ã ã³
ã°è²ã衚ããŸããæ¡åŒµãããããªã¢ã«ã¯ããªããžã§ã¯ãã«å²ãåœãŠãããŸãããã¢ããªã³ã°ã»ãœãã
ãŠã§ã¢ããã®æ©èœããµããŒãããããããã®åãéãå¿
èŠã§ãã
7.2.1 軞
ãªããžã§ã¯ãã¯ãç§»åè»žãšæ§æããããšãã§ããŸãã軞ã®äœçœ®ã¯ãè£å©ãªããžã§ã¯ããšããŠããŒã¯
ãããŸããè£å©ãªããžã§ã¯ãäžã«ããªãŒç¶ã«äžŠã¶ãªããžã§ã¯ãã¯ãé©åãªæ¹æ³ã§ç§»åã§ããŸãã
å·Šå³ã¯ã ãŒãã³ã°ãããåšå
·ã®ãªããžã§ã¯ãã»ããªãŒã瀺ããŠããŸãã
㪠ã 㞠㧠㯠ã â VL1000 â 㯠ã åš å
· 㮠㫠㌠ã ã§ ã ã
â _XAP â 㯠㢠ã ã« ã® ã 㳠軞 ã§ ã ã
以éã®å
šãªããžã§ã¯ãã¯ããã®è»žäžã§å転ããŸãã
7.2.2 å転軞
å 転 軞 㯠ã (2 ã€ ã® äž è§ åœ¢ ã ã æ ã )æ£ æ¹ åœ¢ ã§ ã ㌠㯠ã ã 㟠ã ã ã 㮠㪠ã 㞠㧠㯠ã å 㯠ã ç® ç ãš ã ã
軞ã®é©åãªãã©ã¡ãŒã¿ãå«ãŸãªããã°ãªããŸãããããã«ããã®ãªããžã§ã¯ãã®ãã¹ãŠã®æ³ç·ã¯ã
åãæ¹åãæããªããã°ãªããŸããã
㪠ã 㞠㧠㯠ã ã 〠㳠ã ㌠ã ã ã é ã« ã ã ã 㯠軞 ã« å€ æ ã ã ã æ£ æ¹ åœ¢ ã® äž å€® 㫠眮 ã ã ㊠ã (æ£ æ¹ åœ¢
äž ã« å çŽ ãª )æ³ ç· ã® æ¹ å 㫠沿 ã£ ãŠ æŽ å ã 㟠ã ã
ç§»åã®éã«ã¯ãå³æã®æ³åãé©çšãããŸãã芪æã¯æ³ç·ã®æ¹åã瀺ãããªããžã§ã¯ãã¯ä»ã®æ
(æ£ ã® å€ )ã® æ¹ å ã« å 転 ã 㟠ã ã
å·Šå³ã¯ã ãŒãã³ã°ãããåšå
·ã®ãã«ã軞ã瀺ããŠããŸãã
æ£æ¹åœ¢ã®æ³ç·ã¯ãå·Šæ¹åã«èŠããŸãããã«ã軞ã 0 °ãã倧ããå€ã§é§
åããããšãã¬ã³ãºããã¥ãŒã¢ãŒããç§»åããŸãã
7.2.3 çŽç·è»ž
çŽç·è»žã¯ãå転軞ãšåæ§ã«ããŠããŒã¯ãããŸãã
æ£æ¹åœ¢ã®æ³ç·ã¯ãéåã®æ¹åã瀺ããŸãã
- 35 -
7.2.4 ã©ã€ãã®
ã©ã€ãã®ããŒã
ã ㌠ã (å é )ã® äœ çœ® 㯠ã å 転 軞 ãš å æ§ ã« æ£ æ¹ åœ¢ ã§ ã ㌠㯠ã ã ㊠ã 㟠ã ã æ£ æ¹ åœ¢ ã® äž å¿ ã å é ã®
åºç¹ããæ³ç·ãæ¹åã瀺ããŠããŸããåšå
·æ¬äœå
éšã®äœçœ®ã¯ãäžæçã«å
éšã«çœ®ãããè£å©
åéã§ããããŸãã
å é ã® å åŸ (r)㯠ã 以 äž ã® å
¬ åŒ ã§ èš ç® ã§ ã 㟠ã ã
r = tan([
([ æ 倧 é å£ å åŸ / 2])
]) * [ å é ã® é« ã ]
éåžžãåéã¯åšå
·ã®ã¬ã³ãºç©Žå
šäœãçšããæ£æ¹åœ¢ã¯åéã®é ç¹ã«çœ®ãããŸãïŒ
å é ã® é
眮 2D
å é ã® é
眮 3D
- 36 -
7.3 èªåã€ã³ããŒã
èªåã€ã³ããŒã
3D 㢠ã ã« ã® ã¡ ã¿ ã ㌠㿠㯠ã 〠㳠ã ㌠ã ã® ã ã ã« é© å ã« æ® ã ㊠ã ã ã ãš ã ã§ ã 㟠ã ã 〠㳠ã ㌠ã ã ãŒ
ã«ã§ã®åŸç·šéã¯å¿
èŠãããŸããã
 file  㯠ã 〠㳠ã ㌠ã ã ã¹ ã ã 㡠〠㫠å (æ¡ åŒµ å ã é€ ã )ã 衚 ã 㟠ã ã
äŸ ã ã° ã ã 㡠〠㫠â test.3ds â ã 〠㳠ã ㌠ã ã ã ã å Ž å ã [ file]] 㯠â tests â ã 衚 ã 㟠ã ã
ãã¡ã€ã«
説æ
_global.import.xml
ãã£ã¬ã¯ããªå
šäœã«é©çšãããã°ããŒãã«ãªã€ã³ããŒãèšå®ã
 file  .import.xml ã® ã ã ãª æ§ é ã
[ file]] .import.xml
㢠ã ã« ã® ã¡ ã¿ ã ㌠㿠㫠ã ã XML ã 㡠〠㫠ã ã ã® ã 㡠〠㫠ã å åš
ããªãå Žåãã¢ãã«ããŒãä¿åããããèªåçã«äœãããŸãã
[ file]] .import.png
㢠ã ã« ã® ã 㬠ã 㥠㌠〠㡠㌠㞠ã 㵠〠㺠㯠32 × 32 ã 㯠㻠㫠(32 ã
ã ã RGBA )ã å åš ã 㪠ã å Ž å ã¯ äœ æ ã ã 㟠ã ã
[ file]] .png
ãã¬ãã¥ãŒã€ã¡ãŒãžãååšããªãå Žåãã€ã³ããŒãããŒã«ããã
[ file]] .tif
ãäœæããããšããŸããããã¯ãå¥ã«äžããããé ã«æ€çŽ¢ãããŸ
[ file]] .bmp
ããã€ã¡ãŒãžã¯ã¢ã«ãã¡ãã£ã³ãã«ã®é©çšããé€å€ãããªãã
[ file]] .jpg
ã°ãªããŸããããµã ãã€ã«ãäœããããšããå¢çã¯èªåçã«å
ãåãããŸãã
äŸ : â *.import.xml â ã 㡠〠㫠:
<?xml version="1.0"?>
<GrandMA3DImportSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns="http://schemas.malighting.de/GrandMA3D/GrandMA3DImportSettings/1.0" >
<Name>Generic - Head Mover< /Name>
<Category>Fixtures/Head Mover</Category>
<ModelKey>cc6464b5-c992-4b9e-8a96-31691d9cdd90< /ModelKey>
<DeviceManufacturer>*</DeviceManufacturer>
<DeviceName>*</DeviceName>
<DeviceClass>Headmover</DeviceClass>
<ModelPriority>-100000</ModelPriority>
<ModelManufacturer>MA Lighting</ModelManufacturer>
<Description>Default Head Mover Model< /Description>
<Scale>0.01</Scale>
<Move>MoveBottomToZ0</Move>
<AmbientFlare>0.02</AmbientFlare>
</GrandMA3DImportSettings>
- 37 -
ãã£ãŒã«ã
説æ
Name
ã¢ãã«ã®åå
â /filename â 㯠〠㳠ã ㌠ã ã 㡠〠㫠㮠å å ( æ¡ åŒµ å ã é€ ã ) 㧠眮 ã æ ã ã
ããŸãã
Category
Media Database ã§ ã® ã« ã ㎠㪠ãŒ
â /â ã« ã 㣠㊠㵠ã ã« ã ㎠㪠㌠ã å ã ã ã ãš ã ã§ ã 㟠ã ã
äŸ : Fixtures/Head Mover
ModelKey
â 7.4 åš å
· 㿠〠ã 㞠㮠㢠ã ã« å² ã åœ ãŠ
DeviceManufacturer â 7.4 åš å
· 㿠〠ã 㞠㮠㢠ã ã« å² ã åœ ãŠ
DeviceName
â 7.4 åš å
· 㿠〠ã 㞠㮠㢠ã ã« å² ã åœ ãŠ
DeviceClass
â 7.4 åš å
· 㿠〠ã 㞠㮠㢠ã ã« å² ã åœ ãŠ
å¯èœãªå€:
None, Mirror, Headmover, Conventional, LED, MovingPath
ModelPriority
â 7.4 åš å
· 㿠〠ã 㞠㮠㢠ã ã« å² ã åœ ãŠ
ModelManufacturer
ã¢ãã«ã®ãã¶ã€ããŒ
Description
ç°¡åãªèª¬æ
Scale
ãªããžã§ã¯ãã¯ä¿æ°ã«ãã£ãŠæ¡å€§ã»çž®å°ãããŸãã
Move
ã€ã³ããŒãåŸã«ãªããžã§ã¯ããç§»åããŸãã
None: ç§» å ã 㪠ã
MoveBottomToZ0: 㢠ã 㫠㯠XY å¹³ é¢ ã® Z=0 㫠眮 ã ã ã
MoveCenterToZ0: 㪠ã 㞠㧠㯠ã ã® äž å€® ã Z=0 㫠眮 ã ã ã
AmbientFlare
åšå
·ç°å¢ã®æç床ã
äžèŠãªãã£ãŒã«ãã«ã€ããŠã¯çç¥ã
- 38 -
7.4 åšå
·ã¿ã€ã
åšå
·ã¿ã€ããžã®
ã¿ã€ããžã®ã¢ãã«
ãžã®ã¢ãã«å²
ã¢ãã«å²ãåœãŠ
ãã£ãŒã«ã
説æ
ModelKey
ã¢ãã«ã®äžæçãªããŒã
㢠ã ã« ã æ å 㫠〠㳠ã ㌠ã ã ã é ã« äœ æ ã ã ã XML ã 㡠〠ã«
(*.ImportSettings.xml) ã« ä¿ å ã ã 㟠ã ã ã ã ã« ã 㣠㊠㢠ã ã« ã å³ å¯ ã« ç¹
å® ã ã 㟠ã ã 㢠ã ã« ã å 〠㳠ã ㌠ã ã ã ã å Ž å 㯠ã XML ã 㡠〠㫠ã ã ã®
åäžããŒãçšããããŸãã
DeviceManufacturer 㢠ã 㫠㧠衚 ã ã ã åš å
· 㮠㡠㌠㫠㌠㧠ã ã
DeviceName
ã¢ãã«ã§è¡šãããåšå
·ã®ã¡ãŒã«ãŒã§ãã
DeviceClass
㢠ã ã« ã åš å
· ã 衚 ã å Ž å ã ã 㮠㿠〠ã ã äŸ :â Headmover â
ModelPriority
ã¢ãã«ãéžæããåªå
åºŠãæ°å€ã倧ããã»ã©åªå
床ãé«ããªããŸãã
æš æº å€ 0 ã¯ ã æ å³ ã æ ã ã ãª å Ž å 㫠㮠㿠䜿 çš ã ã¹ ã ã§ ã (äž èš å ç
§ )ã
ã ã ã€ ã¹ ã® åš å
· 㿠〠ã 㯠ã ã ㌠㿠ã ãŒ ã¹ ã« ã¯ æ® ã ã ㊠ã 㟠ã ã å
š ã å ã 㿠〠ã ( ModelKey
Model.ModelKey)ã grandMA
==
3D ã§ èŠ ã€ ã 㣠ã å Ž å 㯠ã 確 èª ç¡ ã ã§ ã ã ã 䜿 ã ã 㟠ã ã ã ã® å Ž
åãåšå
·ã¿ã€ãã¯åžžã«åãã¢ãã«ã«å²ãåœãŠãããŸãã
ã ã 㢠ã ã« ã ㌠ã èŠ ã€ ã ã 㪠ã 㣠ã ã ã â DeviceManufacturer â ã â DeviceName â 㪠㩠㫠ã ã£
ãŠãããé©ããã¢ãã«ãæ¢ããŸãã
泚æ:
â DeviceManufacturer â ã â DeviceName â ã® ã 㣠㌠㫠ã 㧠㯠ã ç° ãª ã£ ã ã¹ ã ã« ã ã é© å 㪠㢠ã
ã« ã èŠ ã€ ã ã ã ã 㮠代 æ¿ æ å ã 䜿 çš ã§ ã 㟠ã ã äŸ ã ã° ã ã ã° ã ã° â Vari*Lite â 㯠â Vari-Lite â ãš
〠㥠ã ã 㟠ã ã ã ã ã 㯠â VL1000 AS â 㯠â VL1000 AI â ãš å ã 㢠ã ã« ã 䜿 çš ã ã ã§ ã ã ã ã ã ã®
å Ž å ã äž¡ ã 㣠㌠㫠ã 㯠ã â Vari?Lit â ã â VL1000*â ãš ã ã¹ ã ã§ ã ã
ä»£æ¿æå
æå³
0 ïœ n åã®ä»»æã®æå
*
+
1 ïœ n åã®ä»»æã®æå
?
0 ïœ 1 åã®ä»»æã®æå
#
ä»»æã® 1 æå
㲠㚠〠㮠㢠ã ã« å
ã« ã ã ã° ã ã° è€ æ° ã® åš å
· 㿠〠ã ã ã ã ã ãš ã ã ã 㟠ã ã ã ã® å Ž å â *â ã ä» å ã
ã ã ãš ã æš 奚 ã ã 㟠ã (äŸ : â VL1000*â )ã 〠㥠ã ã« ã ã ㊠倧 å° æ å ã¯ åº å¥ ã ã 㟠ã ã ã
ç¹ æ® ãª 3D 㪠ã 㞠㧠㯠ã ã 㢠ã ã« ãš ã ㊠䜿 ã ã ã å Ž å ã ã ãš ã 衚 èš ã« ã ã 㢠ã ã« ã å åš ã ㊠ã ãŠ
ã ã â ModelPriority â ã é« ã ã ã ã ãš ã ã§ ã 㟠ã ( 100 ã¹ ã ã ã ã§ ) ã äŸ ã ã° åª å
床 100 ã® â
VL1000AS â ã¯ ã æš æº åª å
床 0 ã® â VL1000*â ã ã ã åª å
ã ã 㟠ã ã
grandMA
3D 㫠㯠ã ã 㹠㊠㮠â DeviceClass â 㿠〠ã 㫠〠ã ãŠ æš æº ã¢ ã ã« ã æ äŸ ã ã ㊠ã 㟠ã ã
æšæºã¢ãã«ã¯ä»¥äžã®ãããªèšå®ã«ãªããŸãã
DeviceManufacturer = â *â
â ã DeviceName =â
â *â ã ModelPriority = -100000
ãããã®ã¢ãã«ã®åªå
床ã¯äœããããé«ãåªå
床ãæã€ä»ã®ã¢ãã«ãèŠã€ãããªãå Žåã«ã®ã¿
çšããããŸãã
- 39 -
7.5 3D
3Dã¢ããªã³ã°ã®
ã¢ããªã³ã°ã®ãã§ãã¯ãªã¹ã
ãã¹ãŠã®ãªããžã§ã¯ãã«å¯Ÿãããµã³ã·ã§ãŒãã»ã¿ã€ãã®èšå®ã¯æ£ããã§ããïŒ
äŸãã°ãèªèº«ã®å
æºã«ãã圱ã®èšç®ãããããã£ãã¯ã©ã³ãããããçãé€å€ãããŠããŸããïŒ
㪠ã 㞠㧠㯠ã ã® å å ã 8 æ å ã è¶
ã ㊠ã 㟠ã ã ã (.3ds ã 㡠〠㫠)?
ãªããžã§ã¯ãã®ååãéè€ããŠããŸãããïŒ
ãªããžã§ã¯ãã¯äžè§åœ¢ã®ã¿ã§æ§æãããŠããŸããïŒ
ãšã¯ã¹ããŒãã®éã«æ
å ±ã倱ãããŠããŸãããïŒ
ããã確ãããã«ã¯ããšã¯ã¹ããŒããããã¡ã€ã«ãã¢ããªã³ã°ã»ããŒã«ã§éããŠã¿ãŠãã ããã
- 40 -
8 ãããªã®
ãããª ã® äœæ
æºåäž
- 41 -
9 FAQ
質å
åç
- 42 -
10 ããŒããŒãã·ã§ãŒãã«ãã
ã¡ãã¥ãŒããã¢ã¯ã»ã¹ã§ããå€ãã®æ©èœãèšèŒãããŠããŸãã
ã¡ ã ã¥ ãŒ ã§ äž ç· ã åŒ ã ã ã æ å 㯠ã Alt ã ãŒ ãš å æ ã« æŒ ã ã ãš ã§ é
ç® ã« ã¢ ã¯ ã» ã¹ ã§ ã ã 㢠㯠㻠ã©
ã¬ãŒã¿ããŒã§ãã
ããŒããŒãã·ã§ãŒãã«ããã¯ããŠã£ã³ããŠã«ãã£ãŠç°ãªãåäœãããŸãã
ã·ã§ãŒãã«ãã
ãŠã£ã³ããŠ
åäœ
Shift + Ctrl + å³ ã ㊠㹠Stage View
å³ããŠã¹ãã¿ã³ãæŒããŠããéãã«ã¡ã©
åäœã¡ãã¥ãŒãåºãŸãã
Shift ã ㌠㚠Ctrl ã ãŒ ã® çµ ã¿ å ã ã ã«
ãã£ãŠãé
ç®ãéžæã§ããŸãã
Ctrl + å·Š ã ㊠ã¹
ãªããžã§ã¯ãã®ç§»åãŸãã¯å転
Esc
ãªããžã§ã¯ãã®éžæãè§£é€
â â â â 㟠ã ã¯
ã«ã¡ã©ã®ç§»å
PageUp/Down
+ Ctrl 㧠㿠㌠㳠ã +Shift ã§ å é
äžããŠã¹ãã¿ã³
ã 〠㌠㫠㡠ã 㥠㌠㮠衚 瀺 /é 衚 瀺
ããŠã¹ãã€ãŒã«
ã¡ãã¥ãŒè¡šç€ºäžã¯ã
ã»ããŠã¹ãã€ãŒã«ã§é
ç®éžæ
ã» 1 ïœ 9 ã 0 ã§é
ç®éžæ
ã» Space 㧠次 ã® é
ç®
ã» Shift + Space ã§ å ã® é
ç®
Ctrl + 1 ïœ 9 ã 0
å
šãŠã£ã³ããŠ
ã«ã¡ã© 1 ïœ 9 ã 0 ã®åãæ¿ã
Stage View ã« ã 㩠㌠㫠㹠ã ã ã å Ž å Ctrl ã ãŒ ã¯ äž èŠ
Ctrl + Space
次ã®ã«ã¡ã©ã«åãæ¿ã
Stage View ã« ã 㩠㌠㫠㹠ã ã ã å Ž å Ctrl ã ãŒ ã¯ äž èŠ
Ctrl + ã ㊠㹠㫠ã ã ã«
ãœããã«ã¡ã©ã¯åãæ¿ãããªã
ã¡ã©åãæ¿ã
Shft + ã« ã¡ ã© å ã æ¿ ã
æž¡ã£ãŠãããŠã£ã³ããŠã®ã«ã¡ã©ã¯åãæ¿ãããªã
Ctrl + Return
ãã«ã¹ã¯ãªãŒã³è¡šç€ºãšé垞衚瀺ã®åãæ¿ã
- 43 -