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Importing DXF Files ❚❘❘ 4. On the right side of the Material Map dialog, select the color index that you want to assign to it. For information on working with luminaires, see Chapter 8, “Artificial Lighting.” For information on working with blocks, see Chapter 6, “Refining Geometry.” To use block libraries: 5. Click Assign. The material name appears next to the index number on the right side of the dialog. 1. In the Import DXF dialog, click the Add button next to the Block and Luminaires Libraries box. The Open dialog appears. 2. Navigate to the location of the block library you want to use, select the appropriate file, and then click Open. The selected block library is added to the list. 6. Click Save, and then enter a filename and loca- tion to save the material map. To use a material map when importing a DXF file: 1. In the Import DXF dialog, click the Browse button next to the Material Map box. The Open dialog appears. 2. Navigate to the location of the material library you want to use, select the appropriate file, and then click Open. Note: Material maps are saved in .mm files. When you import the DXF file, Lightscape material definitions replace all the color indices in the DXF file. Using Block and Luminaire Libraries When you import a DXF file, you can map preexisting Lightscape block and luminaire definitions to incoming DXF blocks of the same name. Saving blocks to a block library ensures that each time you load a DXF file, the geometry does not need to be prepared again in the subsequent Preparation stage. 3. To add another block or luminaire library to the list, click Add again. When you import the DXF file, the system searches the selected block libraries and replaces any block in the DXF file with a block or luminaire of the same name stored in the libraries. If the block is in two libraries, the system uses the first occurence. Using Orientation Blocks Use orientation blocks to automate the orientation of surfaces during the importing process. When you import the model, the insertion point of an orientation block is converted to a focus point, and all associated surfaces in the model are oriented based on that focus point. This reduces the amount 61