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MISCELLANEOUS MENU:
BOOLEAN:
Creates an object from two (or more) existing objects. (see “Boolean Menu”)
BLOCK:
Creates a Block Object.
A Block, like any solid, is comprised of curves. Instead of having two curves (one for the
cross-section, and one joining the cross-sections), a Block object is like an extended surface, but
uses curves to define positive and negative space. The anti-clockwise curves define positive space
(solid) and clockwise curves, running in the opposite direction, create negative space (holes). Block
objects cannot be deformed using the Deform commands.
Eg:
JEWEL:
Creates a pre-drawn jewel.
The jewels are 1mm x 1mm, except the Taper, which is 2mm x 0.8mm. The Jewels are not 1mm
deep, however.
FACET OBJECT:
Flat Shaded:
Smooth Shaded:
Flip Normal:
Extend to Solid:
shows individual facets when the object is rendered
smooths facets when rendered
reverses the Normal direction of Facet Objects
creates an extended surface from a Facet Object