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Clarity Operator Manual V2.0 Operating Concepts & Terminology If you intend to playback the cue-list in Cue only mode, then you should include any unchanged information in the cue and not just the changes. In other word, you should record all grabbed values, not just the touched values. When you click the Record button, the Record Cue dialog box allows you to choose what will be included in the cue. Setting “Playback” to either “Tracking” or “Cue Only” will automatically select the appropriate option in the “Contents Options” pane. Tracking Contents 37.8.1 Content Options Exclude redundant state (changes only/tracking). This option records cues that are suitable for tracking playback. The recorded cue excludes any redundant values from the previous state. The cue only contains the touched (altered since last recording) attribute values. When this cue is played back in a cue-list set for tracking playback, the output will be the hard values of this new cue plus the redundant values tracked through from previous cues. Include unchanged information (non-tracking). This option records cues that are suitable for cue only playback. The recorded cue includes all grabbed values in the current programmer session, the entire look in the programmer. When this cue is played back in a cue-list set for cue only playback, the values in this cue will totally replace the output from the previous cue. Blocking Cues There are times when you are using tracking playback that you might want to prevent changes from tracking through to the next cue. Typically this might be a change of scene in a theatrical production or the next song in a musical performance. This is achieved by using a Block Cue in the cue-list. Just like a cue recorded using the “Include unchanged information (non-tracking)” option, it contains hard values for all attributes that have been touched (changed) since the previous cue in the cue-list was recorded, but it also takes all of the tracked values that would exist on the output of the playback (as if the cue-list had been played back) and converts them into hard values then automatically adds them to the cue. When a Block Cue exists in a cue list, subsequent edits that are made to previous steps in the cue list will not track through and affect the Block Cue or the cues following it. For example: Here is a cue-list played back in Tracking mode. Cue 3 is a Block cue that contains hard values for all attributes so it blocks any tracked values. Page 205