Download Max Tutorial Manual - Electronic Art and Design

Transcript
Timeline of Max Messages
Tutorial 41
The time from 8001 to 10000 will repeat until you move the mod wheel back to 0.
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Use the Windows menu to bring the QuickTime movie window to the foreground.
(You can drag it to the upper-right corner of the screen so that you can still see the
Patcher window.) Check the All Windows Active command in the Options menu so
that you can leave the movie window in the foreground and still click on objects in the
Patcher window.
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To play the timeline, just click on the message box that says play in the Patcher
window. When you get bored with the repeating sequence in SectionA, move the mod
wheel and the timeline will progress on to the Coda section. To stop the timeline, click
on the stop message in the Patcher window. To go back to the beginning, click on the
locate 0 message box, or choose Intro from the Go To pop-up menu in the Patcher
window.
Controlling the timeline’s Tempo
Like the clocker, line, metro, pipe, and tempo objects, a timeline object can be synced to a
setclock object, and its tempo will then be controlled by that setclock object rather than by
Max’s regular millisecond clock.
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Click on the message box that says clock scalespeed. That instructs the timeline object to
sync to the setclock scalespeed mul object. Click on the locate 0 message box, to “rewind”
the timeline, then click play. You will notice some changes in the tempo of the Intro
section.
Whenever a setclock object with a mul argument receives a number in its left inlet, it
multiplies its clock values (i.e., divides its tempo) by that number. In this case, the tempo
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