Download Max Tutorial Manual - Electronic Art and Design
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Timeline of Max Messages Tutorial 41 The time from 8001 to 10000 will repeat until you move the mod wheel back to 0. • Use the Windows menu to bring the QuickTime movie window to the foreground. (You can drag it to the upper-right corner of the screen so that you can still see the Patcher window.) Check the All Windows Active command in the Options menu so that you can leave the movie window in the foreground and still click on objects in the Patcher window. • To play the timeline, just click on the message box that says play in the Patcher window. When you get bored with the repeating sequence in SectionA, move the mod wheel and the timeline will progress on to the Coda section. To stop the timeline, click on the stop message in the Patcher window. To go back to the beginning, click on the locate 0 message box, or choose Intro from the Go To pop-up menu in the Patcher window. Controlling the timeline’s Tempo Like the clocker, line, metro, pipe, and tempo objects, a timeline object can be synced to a setclock object, and its tempo will then be controlled by that setclock object rather than by Max’s regular millisecond clock. • Click on the message box that says clock scalespeed. That instructs the timeline object to sync to the setclock scalespeed mul object. Click on the locate 0 message box, to “rewind” the timeline, then click play. You will notice some changes in the tempo of the Intro section. Whenever a setclock object with a mul argument receives a number in its left inlet, it multiplies its clock values (i.e., divides its tempo) by that number. In this case, the tempo 221