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GALAAD 3 ————————————————————————————— Design / Object / Close / By adding a point - Closes an open object by adding an additional point (and consequently another segment). If the object has geometrical properties (arc or curve), then the object closure is made by adding a sector of the same nature (arc or curve sector), and its geometrical properties are kept. Design / Object / Close / By moving last point - Closes an open object by moving the end point so it coincides with the start point, which does not change. If the object has geometrical properties (curves), adjustment is made by moving the last sector and geometrical properties are kept. Design / Object / Close / Through red cross - Closes an 'Open' object by adding segments from end point to red cross and from red cross to start point. If the object has geometrical properties (arc or curve), this function does not apply. You must convert the object into a simple polygon. Design / Object / Degrade - distorts the selected object according to framed random values that move XYZ co-ordinates. To avoid degrading depths, just set the Z variation to 0%. The geometrical properties of the object (arc or curve) are obviously lost when degrading. Design / Object / Link - Constructs a new object between the end points of two objects of the same type, one end point having been selected in blue and the other in red. Note that this operation produces an independent object and not a continuous toolpath. The type of the new object will depend on the existing objects and the depth will, if required, slope to join them. The speed is taken from the object whose end point is selected in red. Design / Object / Weld - Joins the end point of the nearest object to another object whose end point is selected in red. The resulting object will take its machining speed from the one containing the red point, which is the master and will retain all of its properties. This function also applies to a set of selected objects, to weld their nearest ends together. Note that certain objects cannot be welded together, namely those that have been designed for use with dissimilar cutters, protected objects and hatch lines. Welding objects erases the geometrical properties of each object, except if they are of the same nature and can be extended, like Bézier curves. See also the reverse command "Design / Object / Split". 12 - 192 — Overview of menus — — — — — — — — — — — — — — — — — — — —