Download Digital Diamond Baseball User Manual

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Digital Diamond Baseball User Manual Last modified on February 23, 2015 •
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Version 5.0.4 well with a 4-­‐man rotation. For seasons in which pitcher’s often pitched on three days rest, a value of 250 is recommended. Reliever's fatigue deduction factor when rested: This option specifies how much rest a reliever will be given when granted a day off. Specifically, the value of this option represents a percentage of a pitcher's durability, and this will be used to determine the number of batters faced that will be deducted from a pitcher's fatigue per day of rest. This option must be between 0-­‐999 and a value of 1 is equivalent to 0.1%. For example, if the value is 600 and the reliever's durability is 10, that reliever's fatigue will be reduced by 6 batters faced (10 durability * 60%) per day off of rest. A value of 500 will allow a reliever to be fully rested every other appearance, a value of 1000 will allow the reliever to be rested the day after each appearance. The default value for this option is 700, which is optimized for a 25-­‐man roster containing 10 pitchers. For libraries with a 40-­‐man roster, this option should be decreased. Chance for consecutive relief appearances: This option specifies the chance that a reliever will be able to pitch in consecutive games. This option is used to add some variability in how relievers rest between appearances. The larger this option is, the more likely a reliever’s fatigue value will be decreased during the first day of rest after an appearance. This option provides an excellent way to control reliever usage. Specifically, the lower this value is the less likely a reliever will be able to pitch in consecutive games. This option must be between 0-­‐999 and a value of 1 is equivalent to 0.1%. For example, a value of 250 represents a 25% chance that a reliever’s fatigue value will decrease during their first day of rest after an appearance. The default value for this option is 500, which is optimized for a 25-­‐man roster containing 10 pitchers. For libraries with a 40-­‐man roster, this option should be decreased. Minimum innings before starter gets tired: This option specifies how many innings a starter can pitch without getting tired, regardless of the number of batters they have faced. The default is 5, which specifies that a pitcher will not get fatigued until after they have pitched five innings. Minimum durability value: This option specifies the smallest possible durability rating allowed. If the calculated durability for a pitcher is less than this option, the durability will be set to the value for this option. Starter's maximum durability bonus: When the number of batters faced by a pitcher exceeds their durability rating, they are susceptible to becoming fatigued. When a pitcher becomes fatigued their performance suffers. Exactly how many batters a pitcher can face beyond their durability rating before they become fatigued varies from game to game, and from pitcher to pitcher. This option specifies the range of this variation for starting pitchers. For example, by setting this option to 5, starting pitchers will be able to face from 0 to 5 additional batters before becoming susceptible to fatigue. Once susceptible, a pitcher will only become tired if they allow a batter to reach base, or if they start an inning while susceptible to becoming tired. For seasons in which complete games were more common, this value should be increased. Reliever's maximum durability bonus: When the number of batter's faced by a pitcher exceeds their durability rating, they are susceptible to becoming fatigued. When a pitcher becomes fatigued their performance suffers. Exactly how many batters a pitcher can face beyond their durability rating before they become fatigued varies from game to game, and from pitcher to Page 48 of 74