Download User Manual - I.A.T.S.E Local 500

Transcript
1 Press Go on the Drummer cuelist.
2 Press Go on the Keyboard cuelist.
3 Press Release on the Keyboard cuelist.
The fixtures do not return to the Drummer cuelist as the Drummer
cuelist was a subset. Pressing Go on the Drummer cuelist will not
affect the fixtures.
Example 3: Using priorities with two cuelists that are subsets
of each other.
Using the cues created above:
1
Edit cue 1 of the Drummer cuelist and add a gobo to all the
2k’s.
2 Press Go on the Drummer cuelist.
3 Press Go on the Keyboard cuelist.
You can see that the gobo information has been carried over into
the Keyboard cuelist. Pressing Go on the Drummer cuelist will
have no effect as the Keyboard cuelist is at a higher priority level
and controls the pan/tilt and color attributes.
4 Release the Drummer cuelist.
You can see that the gobos are no longer used.
5 Press Go on the Drummer cuelist.
6 Release the Keyboard cuelist.
Color and position information have been returned to the control
of the Drummer cuelist.
Tracking (default On)
As mentioned earlier, the Maxxyz console is, by default a tracking
console. That is to say that when a change is made, it tracks that
information forward though the cuelist. When tracking is off for a
cuelist the only information that is recorded into that cue or played
back is the information that is in the programmer when the cue is
recorded. If, for example, cue one contained intensity information
only and cue 2 contained pan/tilt information only when it was
recorded, with tracking turned off, the fixtures will move when cue
2 is executed, but, as there was no intensity information in the
programmer at the time cue 2 was recorded, the fixtures will fade
to zero intensity.
Backtrack (default On)
As mentioned earlier, the Maxxyz console is a “Last Takes
Precedence” console. This means that a recorded cue contains
only those values that have changed from the previous cue.
When going through the cuelist sequentially from the top, this
wouldn’t necessarily be noticed. However, if you were to start in
the middle of the cuelist you might see, for example, only a color
change if that was all that was recorded in that cue. The
Backtrack function will read the state of the cue rather than just
the attribute information recorded in that cue. In other words, it
will look back to the previous cues and apply all attribute changes
that have been made up to that point. By doing this, if you start in
the middle of the cuelist, the look on stage will be the same as if
you had stepped through the cuelist from the beginning.
Working With Cues
151