Download User Manual - Strategy First

Transcript
When you click on the arsenal, a window listing the different kinds of weapons, the number of
guards in service, and the number of guards being trained and the respective costs involved will
appear. As soon as you select one kind of weapon, two buttons will be enabled below:
Form unit
For every new unit, you require five workers, who, along with their families, are equivalent to 20
beggars. If you don’t have enough of them in town, a message will appear and you should
immediately attempt to improve the quality of life in your city. The new unit will have to be
trained for one week before it begins to serve the city. Note that only one unit can be trained at
a time. Furthermore, the number of militias is limited. After all, you’re the mayor of a Hanseatic
town and not the emperor of the Holy Roman Empire. Depending on the size of your city, a
maximum of 10, 20 or 40 militias is possible.
Every unit requires five weapons, which can be obtained from the weapon smith. For once you
don’t have to buy them yourself. The city will pay. But if the smith doesn’t have enough weapons
in stock, you will have to supply them (from your ship or storeroom).
Dismiss unit
First select the corresponding line of the unit and then choose ‘Dismiss unit’. A unit that is
currently training will then be dismissed, and if none are training, a unit that is already in
service will be dismissed.
Wages costs
Security is expensive, and it is the mayor who has to pay the weekly wages of the city guards. At
the end of the month, you will be reminded of the amount you have to pay – even if you’ve only
just become mayor.
Military Buildings (Construction Menu)
Watchtowers
Watchtowers/defence towers will either be placed in designated areas near
the port or to the left and right of the town gates. A city can have up to nine
watchtowers with one guard each. If there’s no one guarding a watchtower,
it is useless. Watchtowers exist in two extension stages. They have a longer
firing range than ships and twice the firing rate.
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