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1-2 3. Using the Manual 3.1 Manual Organization The program documentation consists of a User Manual. The chapters of the manual are separated by divider pages. The Manual may ship as a bound book in loose leaf style or as electronic PDF files. Each chapter contains a short summary of keyboard command, reference chapters and commands, as well as an overview of dialog box and palette entry fields. These summaries are prefixed with a symbol as in the examples below: F = Tutorial exercises Z = Summary T = Technical information or Tips Chapter 1 3.2 Definitions The manual uses a number of terms and conventions explained below for clarity: Characters printed in bold represent a menu, command, dialog box, entry field, file, chapter, palette, window, or document. Characters in Courier represent an input to be performed by the user. Characters which are boxed (i.e. csK) represent shortcut keys. Characters printed underlined represent very important messages. Characters printed as symbols represent a key or key sequence. Both program and manual use the following symbols for the following keys: Pointers ø Mouse pointer ¿ Sizing pointer ∑ I-beam pointer © Grabber pointer … Object pointer è Creation pointer Ï Lock pointer(Object) Ì Lock pointer(Text) Ó Lock pointer(Picture) Á Rotation pointer Ë Mirror pointer Ø Zoom pointer (reduce) Û Zoom pointer (increase) í Link pointer ì Unlink pointer