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US 8,753,204 B2 17 18 unlocked areas but being restricted from accessing the locked Method examples described herein can be machine or area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area. Disclosed in some examples is a system for providing a computer-implemented at least in part. Some examples can include a computer-readable medium or machine-readable medium encoded with instructions operable to con?gure an electronic device to perform methods as described in the above examples. An implementation of such methods can computer-implemented game, the system including a render ing module con?gured to render a display of a virtual in-game include code, such as microcode, assembly language code, a higher-level language code, or the like. Such code can include computer readable instructions for performing various meth environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the ods. The code may form portions of computer program prod game having access to the unlocked areas but being restricted from accessing the locked area; and a visual effect module con?gured to apply a visual effect to the locked area to dis tinguish the locked area from the unlocked area, the visual ucts. Further, in an example, the code can be tangibly stored effect revealing one or more aspects of the unlocked area using one or more computer processors. media can include, but are not limited to, hard disks, remov on one or more volatile, non-transitory, or non-volatile tan gible computer-readable media, such as during execution or at other times. Examples of these tangible computer-readable able magnetic disks, removable optical disks (e.g., compact disks and digital video disks), magnetic cassettes, memory Disclosed in some examples is a machine readable medium that stores instructions which when performed by a machine, cause the machine to perform certain operations. In some examples the operations can include rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but 20 cards or sticks, random access memories (RAMs), read only memories (ROMs), and the like. The above description is intended to be illustrative, and not restrictive. For example, the above-described examples (or one or more aspects thereof) may be used in combination with each other. Other embodiments can be used, such as by one of or more processors, applying a visual effect to the locked area 25 ordinary skill in the art upon reviewing the above description. The Abstract is provided to comply with 37 C.F.R. §l.72(b), to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked to allow the reader to quickly ascertain the nature of the technical disclosure. It is submitted with the understanding being restricted from accessing the locked area; and using one area. that it will not be used to interpret or limit the scope or The above detailed description includes references to the accompanying drawings, which form a part of the detailed meaning of the claims. Also, in the above Detailed Descrip tion, various features may be grouped together to streamline 30 description. The drawings show, by way of illustration, spe the disclosure. This should not be interpreted as intending that an unclaimed disclosed feature is essential to any claim. Rather, inventive subject matter may lie in less than all fea tures of a particular disclosed embodiment. Thus, the follow ci?c embodiments in which the invention can be practiced. These embodiments are also referred to herein as “examples.” Such examples can include elements in addition to those shown or described. However, the present inventors also con 35 template examples in which only those elements shown or described are provided. Moreover, the present inventors also ing claims are hereby incorporated into the Detailed Descrip tion, with each claim standing on its own as a separate embodiment, and it is contemplated that such embodiments contemplate examples using any combination or permutation can be combined with each other in various combinations or of those elements shown or described (or one or more aspects permutations. The scope of the invention should be deter mined with reference to the appended claims, along with the thereof), either with respect to a particular example (or one or more aspects thereof), or with respect to other examples (or 40 full scope of equivalents to which such claims are entitled. What is claimed is: 1. A method of providing a computer-implemented game, one or more aspects thereof) shown or described herein. All publications, patents, and patent documents referred to in this document are incorporated by reference herein in their entirety, as though individually incorporated by reference. In the method comprising: 45 the event of inconsistent usages between this document and rendering a display of a virtual in- game environment com prising an unlocked area and a locked area, an in-game player character controlled by a player of the game hav those documents so incorporated by reference, the usage in the incorporated reference(s) should be considered supple ing access to the unlocked areas but being restricted mentary to that of this document; for irreconcilable inconsis tencies, the usage in this document controls. from accessing the locked area; and In this document, the terms “a” or “an” are used, as is common in patent documents, to include one or more than one, independent of any other instances or usages of “at least one” or “one or more.” In this document, the term “or” is used to refer to a nonexclusive or, such that “A or B” includes “A 50 unlocked area, applying the visual effect to the locked area including obscuring at least one property of one or more game objects located in the locked area, the visual 55 locations of the one or more game objects located in the locked area are revealed. 2. The method of claim 1, further comprising revealing at 60 claim. Moreover, in the following claims, the terms “?rst,” objects. least one obscured property of a particular game object of the one or more game objects located in the locked area respon includes elements in addition to those listed after such a term in a claim are still deemed to fall within the scope of that “second,” and “third,” etc. are used merely as labels, and are not intended to impose numerical requirements on their effect revealing one or more aspects of the unlocked area and being applied to the locked area such that respective but not B,” “B but not A,” and “A and B,” unless otherwise indicated. In this document, the terms “including” and “in which” are used as the plain-English equivalents of the respective terms “comprising” and “wherein.” Also, in the following claims, the terms “including” and “comprising” are open-ended, that is, a system, device, article, or process that using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the 65 sive to player interaction with the particular game object. 3. The method of claim 2, further comprising displaying a message in association with the particular game object responsive to player interaction therewith. 4. The method of claim 1, wherein the visual effect is applied to the locked area such that respective locations of the