Download GoPro Studio User Manual (for Windows)
Transcript
GoPro Studio 2.5 User Manual 3D VIEW The VIEW option determines the video display type that GoPro Studio’s Player Window will use to playback 3D GoPro CineForm files and offers the following choices: • • • • • • • • • • • • • • • • LEFT EYE displays only the left eye of a 3D clip or the only eye for 2D clips RIGHT EYE displays only the right eye of your 3D clip or the only eye for 2D clips ANAGLYPH: RED/CYAN displays left and right eye tinted for viewing with RED & CYAN 3D glasses ANAGLYPH: RED/CYAN/BW displays left and right eye in black & white and tinted for viewing with RED/CYAN 3D glasses ANAGLYPH: RED/CYAN/OPTIMIZED displays left and right eye tinted for optimal viewing with RED/CYAN 3D glasses ANAGLYPH: AMBER/BLUE displays left and right eye tinted for viewing with AMBER/BLUE 3D glasses ANAGLYPH: AMBER/BLUE/BW displays left and right eye in black and white and tinted for viewing with AMBER/BLUE 3D glasses ANAGLYPH: GREEN/MAGENTA displays left and right eye tinted for viewing with GREEN/MAGENTA 3D glasses ANAGLYPH: GREEN/MAGENTA/BW displays both left and right eye in black and white and tinted for viewing with GREEN/MAGENTA 3D glasses LINE INTERLEAVED displays left and right eye by alternating between every other horizontal line—used for certain polarized, passive 3D displays and polarized glasses ONION SKIN displays left and right eye superimposed together in normal color— useful to help align images during convergence adjustments DIFFERENCE displays the differences between the left eye and the right eye— useful to help align images during convergence adjustments OVER-UNDER displays left and right eye stacked on top of each other and scaled vertically into one frame—used by common 3D monitors and televisions SIDE-BY-SIDE displays left and right eye next to each other, scaled horizontally into one frame—used by common 3D monitors and television sets FREE-VIEW displays left and right eye side by side in normal aspect ratio OpenGL PAGE FLIP 3D displays left and right file with each of their frames being alternated sequentially—used with nVidia Quadro-based display adapters NOTE: When working with 2D clips, always use the ‘LEFT EYE’ option to ensure proper playback. 72