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Domestic Leaders The final page of the Domestic Interface is the Leaders screen. This is the interface that you will use to review your country’s current levels of military tradition; and to recruit and review the various leaders who will command your military forces. Military Tradition For the most part, the leaders that will command your armies and navies are recruited from within your country’s existing armed forces. It’s easiest to think of them as new, young generals and admirals who have been “promoted” from a lower echelon of your existing military forces. Europa Universalis III doesn’t keep track of individual soldiers who serve in your military, so it is impossible to tell who might be the most qualified individual to assume the new command. Instead, we use the concept of “military tradition” to reflect how active your military has been over a period of time. This, in turn, determines the likelihood of there being a new leader of exceptional talent available to be recruited when you need one. Each leader you recruit will have a set of attributes that determine his skill at leading your forces. The higher his skill levels, the more effective he is likely to be. For almost all of your commanders, the skill level is heavily influenced by the military tradition that your country has in his field. If you have very high land tradition, you are much more likely to recruit a highly skilled general. If you have a poor naval tradition, it is unlikely that you will be able to recruit an admiral that will give your fleets much of an advantage in combat. We 60 will discuss the precise meaning and effects of a leader’s attributes in the chapter on the Military. Military tradition is gained primarily by engaging in combat, since that is the situation where your potential recruits will gain the necessary experiences to become effective leaders in the future. Each land battle that your armies fight will result in an increase of your land tradition that is proportional to the number of enemy soldiers they kill and the size of your force. Your naval tradition will increase each time you engage in a naval battle. There are also province improvements that you can build to increase your tradition, as well as several national ideas that have the same effect.You will gradually lose both land and naval tradition when your forces are idle. This will happen even if your country is at war, though the monthly rate of loss is considerably less than it will be when your country is at peace. Even if you have adopted all of the beneficial national ideas and built many province improvements to try to sustain your levels of tradition, there is a maximum tradition level of 50% that is imposed during peacetime. If your tradition is higher than this level, you might wish to consider hiring a new leader or two, even if you expect to be at peace in the near future. A final method of increasing your military tradition is through exploration. As your naval explorers chart new waters they will increase your naval tradition; and when your conquistadors map new lands they will boost your land tradition. Neither of these activities will allow your country to exceed the 50% peacetime cap.