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Chapter 9
Scenes Cluster
Store Scene Request Payload
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
} tsCLD_ScenesStoreSceneRequestPayload;
where:
u16GroupId is the group ID with which the relevant scene is associated
u8SceneId is the scene ID of the scene in which the captured cluster settings
are to be stored
Recall Scene Request Payload
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
} tsCLD_ScenesRecallSceneRequestPayload;
where:
u16GroupId is the group ID with which the relevant scene is associated
u8SceneId is the scene ID of the scene from which cluster settings are to be
retrieved and applied
Get Scene Membership Request Payload
typedef struct
{
uint16
u16GroupId;
} tsCLD_ScenesGetSceneMembershipRequestPayload;
where u16GroupId is the group ID for which associated scenes are required.
Enhanced Add Scene Request Payload (ZLL Only)
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
uint16
u16TransitionTime100ms;
tsZCL_CharacterString
sSceneName;
tsCLD_ScenesExtensionField
sExtensionField;
} tsCLD_ScenesEnhancedAddSceneRequestPayload;
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