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Transcript
Chapter 9
Scenes Cluster
Store Scene Request Payload
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
} tsCLD_ScenesStoreSceneRequestPayload;
where:
 u16GroupId is the group ID with which the relevant scene is associated
 u8SceneId is the scene ID of the scene in which the captured cluster settings
are to be stored
Recall Scene Request Payload
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
} tsCLD_ScenesRecallSceneRequestPayload;
where:
 u16GroupId is the group ID with which the relevant scene is associated
 u8SceneId is the scene ID of the scene from which cluster settings are to be
retrieved and applied
Get Scene Membership Request Payload
typedef struct
{
uint16
u16GroupId;
} tsCLD_ScenesGetSceneMembershipRequestPayload;
where u16GroupId is the group ID for which associated scenes are required.
Enhanced Add Scene Request Payload (ZLL Only)
typedef struct
{
uint16
u16GroupId;
uint8
u8SceneId;
uint16
u16TransitionTime100ms;
tsZCL_CharacterString
sSceneName;
tsCLD_ScenesExtensionField
sExtensionField;
} tsCLD_ScenesEnhancedAddSceneRequestPayload;
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