Download Alesis K2661 Specifications
Transcript
Basic Disk Mode Storing Objects in the Memory Banks Relink-by-Name Processing Time Normally, the time taken to relink several dependent objects using the name search will be insignificant, relative to the time it takes to load the data from the file. However, if you are attempting to relink a very large amount of dependents by loading one file (say, 200 samples or so), there may be a noticeable wait while the K2661 searches its object database for the dependents. If this happens, it’s best to be patient. Storing Objects in the Memory Banks There is a separate bank of Object IDs for each object type. That is, you can store 999 programs, 999 samples, 255 songs, and so on. There are two groups of object types, based upon the number of available Object IDs. Table 13-1 shows the number of IDs and ID ranges—in ROM and in RAM—for both groups of object types. Object Type Samples Keymaps Programs Setups 999 Quick Access Banks Songs Velocity Maps Pressure Maps Intonation Tables Table 13-1 Total Available Object IDs 255 ROM ID Ranges RAM ID Ranges 1–99 100–199 200–299 300–399 400–499 500–599 600–699 700–799 800–899 900–999 1–75 100–119 200–219 300–319 400–419 500–519 600–619 700–719 800–819 900–919 Memory Banks: Object IDs Available for Different Object Types The Multiple Object Selector Page The Multiple Object Selector gives you several ways to select multiple objects for various operations—for example, to load all setups with IDs between 250 and 299, to save all programs in the 400s bank, including their dependent RAM keymaps (but not their dependent RAM samples), or to delete all samples whose name includes “Gazonk.” The Multiple Object Selector is available in two places: • In Disk mode, in the Load and Save dialogs • In Master mode, on the Object Utility pages—Move, Copy, Name, Delete, and Dump (see page 11-15) Each of these dialogs and utility pages has a Multi soft button. Pressing it takes you to the Multiple Object Selector. 13-34