Download ACS Basic Graphics Programming

Transcript
ACS Basic Graphics Programming Manual
26 February 2015
DRAW.BITMAP x, y, “imageResourceName”
Draws the named bitmap image from the resource table with the lower left corner located at x, y.
Here is a sample. The RESOURCES.LIST command is used to see what bitmap resources named starting with
“Background”. One of these named resources is then drawn on the display:
resources.list background*.bmp
Background_DateTimeScreen.bmp
153,676
Background_HomeScreenWithACSLogo.bmp 153,676
Background_PoolScreen.bmp
153,676
Background_TimerEditScreen.bmp
153,676
Background_TimersScreen.bmp
153,676
Ready
list
10 REM DRAW.BITMAP demo
15 @ANSI.ENABLE = 0 : @BACKLIGHT = 1
20 DRAW.BITMAP 0, 0, "Background_HomeScreenWithACSLogo.bmp"
25 GOTO 25
Ready
run
And the resulting screen:
DRAW.BITMAP.INDEXED index, x, y, “imageResourceName”
Draws a portion of the horizontally stacked bitmap image from the resource table selected by index at x, y. The
stacked image must be square (based upon the image height). The number of instances or portions contained in the
image equals the image width divided by the image height.
This command can be used to implement an animated image by changing the index and redrawing the image based
upon on a timer event, or an indicator that can change its appearance upon some condition.
Copyright©1992-2015 by ACS, Sarasota, Florida
67
ALL RIGHTS RESERVED