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Chapter 10 Known bugs FreeCol is still alpha software. In plain English, this means that it is full of bugs. Some of these bugs have already been reported, but have not been fixed yet. You can find a list of these bugs, and report new bugs by using our SourceForge bug tracker. Even in single player mode, FreeCol is a client-server game. The communication between client and server can fall out of step. If this happens, the server often tries to recover by requesting a reconnect. If this occurs, please accept in order to continue playing. In some cases, the game may come to a halt during the turn of a computer opponent. If this happens to you, you can generally reconnect to the server by using the reconnect option in the game menu or by pressing ctrl-r. A reconnect is often an indication of a bug. If you report a reconnect problem, more detail is available in the java log file (usually called FreeCol.log) which is very helpful to the developers if attached to the bug report. The log file can sometimes be large enough to exceed the attachment limit at SourceForge, in which case feel free to omit the bulk of the file—the critical information is likely to be near the end (in the form of a java exception message), but you should always retain the first few lines which contain the FreeCol version and system information. Possibly the most frequently reported type of bug amounts to “A computer player did something stupid”. This is only too well understood. The FreeCol AI players are weak, and blatantly cheat to compensate (which can be partly controlled by the ‘AI-Cheating’ difficulty options). We hope one day that the FreeCol AI players will be interesting and challenging opponents without having to cheat, but much work needs to be done to get there. 85