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Editing Conventions Deleting Objects Deleting Objects Within most editors, there are soft buttons for deleting objects. When you want to delete an object, press the Delete soft button, and the PC3LE will ask you if you want to delete the object. (At this point in the dialog, you can select another object with any of the data entry methods.) Press OK if you want to delete it, or press Cancel if you don’t. The PC3LE won’t let you delete ROM objects (also known as “factory” objects). Memory objects, on the other hand, are gone when you delete them! If you’ve “replaced” a ROM object by saving a memory object with the same ID, the ROM object is invisible, but still there. Deleting the memory object stored at the same ID will restore the ROM object. You’ll often delete objects to gain memory space, or to organize the memory banks before saving objects to storage. Dependent Objects A dependent object is an object that’s linked in memory with at least one other object. For example, if you create a setup that uses a program that you also created, that program is a dependent object of the setup. When you start to delete an object that has dependent objects, the Delete dialog gives you a choice: Delete dependent objects? If you press Yes, the PC3LE will delete the object and all its dependent objects when you execute the Delete function. Continuing with the example from above, if you were deleting the setup you created, and you chose to delete dependent objects, the dependent program would get deleted as well. If you press No at the Delete dependent objects? prompt, the PC3LE deletes only the object, but keeps the dependent objects. In this example, the setup would get deleted, but the dependent program would remain. When deleting objects and their dependents, the PC3LE deletes only those dependent objects that aren’t dependent on other objects that you’re not deleting. For example, suppose you have two setups that contain the same program. If you delete one of the setups, and delete dependent objects with it, the setup gets deleted, but the program that’s contained in the other setup remains in memory. Saving and Loading Files—Storage Mode Saving a file simply involves selecting single objects or all user objects to be stored as a single file. When you load a file, the PC3LE asks you if you want to maintain the ID#s that were saved with the original objects (which will replace any objects on the PC3LE that share those ID#s) or if you would like to add them to the PC3LE’s existing objects (this will not replace any objects, the PC3LE will instead automatically reassign the object ID#s if they are already being used.) See Chapter 11 for more information on loading and saving files. 5-6