Download SmoothMoves User Manual v2
Transcript
D: Keyframe Properties | 73 Collider You can set colliders on both Image and Transform Only keyframes. A collider lets your bones interact with other colliders in your scene. This can be good for weapons or other interactions. Figure 5-90 Collider Colliders will appear in the Animation Window as a light green wireframe box or sphere. There are three collider types: ● None: Collider is turned off. This is useful if you don't want your bone to have a collider or you are wanting to turn a collider off on a keyframe after it has been turned on earlier. ● Box: A standard Unity box collider with center and size in three dimensions. ● Sphere: A standard Unity sphere collider with center and radius in three dimensions. None Collider Having no collider is useful for: ● Never having a collider set for a bone. If this is desired, set None on frame zero of your bone (default). ● Turning off a collider that was perviously set on a bone. This can be useful if you don't want your collider constantly on. For example, you may have a collider on a weapon bone that you wouldn't want to be on while walking around, but you would want turned on while swinging the weapon.