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the name of the instance is on the left hand side. The two combined together make the object name and is underlined. theRobin::Bird species = "robin" wingspan = "9" agespan = "7" colour = "red" sex = "male" Figure 7: Object icon 10.2.3 State diagram An object is in a particular state at any given time, for example a bird could be walking, flying, eating, sleeping, etc… . Figure 8 shows how the UML notation looks like when it shows the state of the bird object transitions from one action to the other. The state diagram has a figure at its top, it represents the state at which the object starts and a figure at its bottom showing its last state. sleeping eating flying walking 42 Staffordshire University