Download Manual - Abandonia
Transcript
77 SUPPLY RULES: PRESTIGE PINTS & PURCHASING UNITS Purchasing Ground or Air Units The class buttons, in a column down the left side of the screen, display the unit types available in a particular class in the Selection panel. For example, left-clicking on the infantry button displays five different types of infantry available at this period in the war — you can only purchase units that were in use at the time. The currently selected unit has a pale blue rectangle around it, and the unit type’s statistics appear below. Once a unit has been paid for by left-clicking on the Purchase button, the unit appears in the Roster panel above the Selection panel. Arrows at the upper left of both Selection and Roster panels allow for scrolling through more units if they are available to be viewed. There are two toggle switches in the top left-hand corner, the Land/Air and Naval toggle switch changes the left-hand column of class buttons below it between land units or air and naval units. The Axis and Allies toggle switch changes between selecting troops for one side or the other in Battle Generator — while playing a scenario or campaign it does not function. SUPPLY RULES: UPGRADING UNITS 78 Core units are further divided by whether they are naval or land units. This distinction prevents limits on core units from interfering in a land scenario where no naval units take part, or a naval scenario that does not feature an amphibious assault. Land / Air & Sea Toggle Scroll Arrows Roster Available Upgrade Types Available Transport Upgrade Unit Classes New Equipment Available When new units become available for purchase, they appear in the selection panel. This is the ideal time to upgrade core units if the prestige is available. Assign Organic Transport To the right of the Unit Statistics display, are three smaller panels. If a selected unit is capable of having “organic” transport such as a truck or half-track, icons for the transport appear in the top panel which is double height to accommodate two types of transport. The unit type itself appears in the second panel. To purchase a unit with transport, left-click on the type of transport desired in the panel, and left-click on the Purchase button. Clicking on the selected transport de-selects it in order to purchase that unit without transport. When organic transport is purchased for a unit, it appears in the bottom panel when the unit is selected from the roster panel, and the unit’s statistics when mounted in that transport appear in the Statistics Display, to the right of the regular statistics. On the far right-side, are the Purchase, Disband, Upgrade, Next and Previous screen buttons. Above these buttons is the cost of the currently selected unit, and above that is your current prestige point total. Core and Auxiliary Units During a campaign game, units under your command are divided into “core” and “auxiliary.” Core units stay with you from battle to battle, unless destroyed. Auxiliary units are assigned to you in each campaign scenario to supplement your core forces — for example, aircraft units and artillery support are often assigned as auxiliary units. The toggle switch determines when a new unit is to be purchased as core or auxiliary when you have both types of openings in your roster. Unit / Transport Toggle Unit Information Upgrade Costs Upgrading Units You can only upgrade units when deploying for a campaign scenario or during a scenario when a unit is in a friendly city (or, in the case of air units, over a friendly airfield) with no adjacent enemy units. Select the unit to be upgraded in the Roster panel of the Purchase screen. If adding transport or upgrading to another unit type, left-click on the vehicle or unit you desire and the blue selection box appears. Leftclick again and the selection box disappears disabling that choice. Click on the Upgrade button to upgrade. Upgrading costs prestige points and expends that unit’s turn. You can remove a transport by simply clicking on it to de-select it, thus removing it. Overstrength Units A unit with an experience level of 1 or greater (a full gold star or 100 experience) may be made overstrength by adding elite replacements when it is already at 10 or more strength points. Each time the player takes elite replacements under these conditions the strength of the unit increases by 1. Experienced units may also be made overstrength before the beginning of a campaign scenario. Improving units to overstrength status is a combination of numbers and quality that can smash some enemy units with a single attack. Building up to overstrength takes time, however, and artillery and air bombardment against you have the annoying effect of cutting these units back down to size.