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Transcript
Operation Manual For Star Kicker
Star Kicker
(User Manual)
Please read this User Manual carefully before you installing this product.
Tecway Int'l Development Co., Ltd.
Tel: 886-2-22552636
Website: www.tecway.com.tw
Email: [email protected]
Operation Manual For Star Kicker
Getting Started for the First Time !
Please take a moment to read this manual before turning on your “Star
Kicker” game for the first time.
After removing the game from its carton, please make sure that the
machine is placed on an even or level area. Do not raise or angle the
machine. Move the machine with great care.
Plug the power cord into an AC outlet and turn on the main power switch
located on the back lower right hand side. The fluorescent light of the
machine will light up and background music will start to play.
Check the “Game Adjustments” section to make sure that the machine is
set up properly.
Load the machine with tickets or cola (in cans).
Your new “Star Kicker” is now ready to play!
Operation Manual For Star Kicker
To Play
1.
.
.
Insert a coin in the coin slot located on the front (3 credits per game).
2.
.
.
After a coin is being inserted, the target : "soccer ball" will move up
to the front automatically. When the soccer ball stops and gives out a
sound signal, this then indicates it is ready for player’s first kick. If
for predetermine time, the soccer ball is not being kicked, the game
will assume player(s) to have given up the first attempt and
automatically set itself ready for player(s)' second kick and so forth.
3.
.
.
Power of each kick is indicated by the pointer and the corresponding
score (i.e. distance : in term of meter) is recorded on the scoreboard.
Score of first kick is shown on the “1” display screen, score of second
kick is shown on “2” display screen and score of third kick is shown
on the “3” display screen. Whereas the sum up score of three kicks
are shown on the “TOTAL SCORE” display screen. Depends on the
score, player(s) will be awarderd with ticket(s) accordingly.
4.
.
.
The “Star Kicker” game has two different versions that have
exclusives payout characteristics. The two versions are :
Ticket version
Cola version
Ticket version can be changed to cola version by replacing the Ticket
Dispenser with a Cola Dispenser, vice versa. Whereas both versions
can be changed to the third version – Free game version by dip
switch adjustments whereby neither tickets nor cola but free game
will be rewarded (Read game adjustments section).
5. Basic payout after three kicks are completed :
After three kicks are completed,
For ticket version :
Ticket(s) is rewarded to player(s) after three kicks are completed.
Number of ticket to be rewarded depends on total score of three kicks
(this is known as the basic payout). How much score one can get
depends on how hard one can kick (Harder and powerful kicks are
rewarded with higher scores).
For cola version :
Operation Manual For Star Kicker
No basic payout.
For free game version :
No basic payout.
6. Bonus payout when total score of three kicks exceeds highest score
record(Default Value) :
If the sum up score of three kicks exceeds the highest score record,
the cheer up background sound and the bonus payout switch will be
activated. Bonus payout(s) may be in different forms as follows
(Depends on game adjustments):
Bonus ticket(s)
Cola
Free game
When sum up score of three kicks exceeds the highest score record
(default value),
For ticket version :
Bonus ticket(s) will be rewarded to player(s) if total score of three
kicks exceed the highest score record(default value). If the free game
payout is enabled, besides winning bonus ticket(s), player(s) is also
rewarded with one free game (Free game will only be granted once
for each game). However, if the free game payout is disabled, only
bonus ticket(s) will be rewarded.
For cola version :
Cola can be rewarded to player(s) according to different schemes as
follows
(depends on different dip switch settings) :
i..
.
Given that the free game payout is enabled, when total score
of three kicks exceeds 270 or 280 and with the last digit of the
total score equal to 0, player(s) will be rewarded with a can of
cola plus one free game.
ii.
.
.
.
Given that the free game payout is enabled, when total score
of three kicks exceeds the highest score record(default value),
player(s) will then be rewarded with a can of cola plus one
free game.
iii.
.
.
.
. Given
that the free game payout is disabled, when total score
Operation Manual For Star Kicker
of three kicks exceeds 270 or 280 and with the last digit of the
total score equal to 0, player(s) will be rewarded with a can of
cola.
iv.
.
.
. Given
that the free game payout is disabled, player(s) will be
rewarded with a can of cola when total score of three of three
kicks exceeds the highest score record(default value).
Note : Again for the aforesaid schemes, free game will only be granted
once for each game.
For free game version :
Only free game will be rewarded to player(s) when total score of three
kicks exceed the highest score record.
(Free game will only be granted once for each game).
7. If the“soccer ball” has moved to the front but the player failed to give
out first
kick at the given time, the machine will automatically record first
kick as FAULT kick (0 score) and set ready for player’s second kick.
Again, if the player failed to give out second kick at given time, the
machine will automatically record second kick as FAULT kick (0
score) and set ready for player’s third kick. If the player still failed to
give out third kick at given time, the machine will automatically
record third kick as FAULT kick (0 score), as a result the sum up
score of the three kicks displayed on the TOTAL SCORE displayed
screen will be equal to 0.
8. To reset the machine, simply press the RESET button, whereas to set
up for new game, simply press the SERVICE button. These buttons
are located inside the machine.
Operation Manual For Star Kicker
Game Adjustments
On the CPU board, located on the back inside wall, you will notice 2
banks of 8 dip switches labeled as SW1 and SW2. These are used for
game adjustments. The dip switches from left to right are numbered 1 to 8,
“ON” is in the up position. The followings are adjustable thru dip switch
settings :
Difficulty
DIPSW1
*
1
OFF
ON
OFF
ON
2
Difficulty
Most easy
Easy
Difficult
Most difficult
OFF
OFF
ON
ON
Version
DIPSW1
3
OFF
ON
*
Version
Ticket version
Cola version
Free Game Rewarded For Highest Score Record Breaking
DIPSW1
4
OFF
ON
*
Free Game
Enable
Disable
Bonus Ticket(s) Won for Breaking Highest Score Record
(Total score > Highest score record)
DIPSW1
5
OFF
*
ON
OFF
ON
6
OFF
OFF
ON
ON
Bonus Ticket(s) Won
20 bonus tickets
30 bonus tickets
40 bonus tickets
50 bonus tickets
Operation Manual For Star Kicker
Default Value of Highest Score Record
DIPSW1
term of meters)
*
ON
7
8
Highest
Score
Record(In
OFF OFF
252 points
OFF 264 points
OFF ON
276 points
ON
288 points
ON
Score Per Ticket
DIPSW2
1
OFF
ON
OFF
*
2
3
Point(s)/ticket
OFF
OFF 14 points/ticket
OFF
OFF 15 points/ticket
ON
OFF 17 points/ticket
ON
ON
OFF
19 points/ticket
OFF
OFF
ON
21 points/ticket
ON
OFF
ON
23 points/ticket
OFF
ON
ON
ON
ON
25 points/ticket
ON
27
points/ticket
Payout Scheme For Cola Version
DIPSW2
4
Payout Scheme Selection for cola
version
*
OFF Total score>Minimum Score for Cola Payout,
i.e. 270 or 280 with last
digit of the total score=0
ON
Total score>Highest score record(default
value)
Number Of Token(s) Needed To Be Inserted For One Single
Game
DIPSW2
*
5
OFF
ON
OFF
ON
6 Number of token(s) needed to be inserted
OFF
1 token
OFF
2 tokens
ON
ON
Awaiting Time For Each Kick
3 tokens
4 tokens
Operation Manual For Star Kicker
DIPSW2
7
OFF
*
Awaiting Time
20 seconds
ON
30 seconds
Minimum Score For Cola Payout
DIPSW2
*
8
Minimum Score
OFF
>270 points
ON
>280 points
* = Factory Settings