Download Star Kicker - Tecway Development Co., Ltd.
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Operation Manual For Star Kicker Star Kicker (User Manual) Please read this User Manual carefully before you installing this product. Tecway Int'l Development Co., Ltd. Tel: 886-2-22552636 Website: www.tecway.com.tw Email: [email protected] Operation Manual For Star Kicker Getting Started for the First Time ! Please take a moment to read this manual before turning on your “Star Kicker” game for the first time. After removing the game from its carton, please make sure that the machine is placed on an even or level area. Do not raise or angle the machine. Move the machine with great care. Plug the power cord into an AC outlet and turn on the main power switch located on the back lower right hand side. The fluorescent light of the machine will light up and background music will start to play. Check the “Game Adjustments” section to make sure that the machine is set up properly. Load the machine with tickets or cola (in cans). Your new “Star Kicker” is now ready to play! Operation Manual For Star Kicker To Play 1. . . Insert a coin in the coin slot located on the front (3 credits per game). 2. . . After a coin is being inserted, the target : "soccer ball" will move up to the front automatically. When the soccer ball stops and gives out a sound signal, this then indicates it is ready for player’s first kick. If for predetermine time, the soccer ball is not being kicked, the game will assume player(s) to have given up the first attempt and automatically set itself ready for player(s)' second kick and so forth. 3. . . Power of each kick is indicated by the pointer and the corresponding score (i.e. distance : in term of meter) is recorded on the scoreboard. Score of first kick is shown on the “1” display screen, score of second kick is shown on “2” display screen and score of third kick is shown on the “3” display screen. Whereas the sum up score of three kicks are shown on the “TOTAL SCORE” display screen. Depends on the score, player(s) will be awarderd with ticket(s) accordingly. 4. . . The “Star Kicker” game has two different versions that have exclusives payout characteristics. The two versions are : Ticket version Cola version Ticket version can be changed to cola version by replacing the Ticket Dispenser with a Cola Dispenser, vice versa. Whereas both versions can be changed to the third version – Free game version by dip switch adjustments whereby neither tickets nor cola but free game will be rewarded (Read game adjustments section). 5. Basic payout after three kicks are completed : After three kicks are completed, For ticket version : Ticket(s) is rewarded to player(s) after three kicks are completed. Number of ticket to be rewarded depends on total score of three kicks (this is known as the basic payout). How much score one can get depends on how hard one can kick (Harder and powerful kicks are rewarded with higher scores). For cola version : Operation Manual For Star Kicker No basic payout. For free game version : No basic payout. 6. Bonus payout when total score of three kicks exceeds highest score record(Default Value) : If the sum up score of three kicks exceeds the highest score record, the cheer up background sound and the bonus payout switch will be activated. Bonus payout(s) may be in different forms as follows (Depends on game adjustments): Bonus ticket(s) Cola Free game When sum up score of three kicks exceeds the highest score record (default value), For ticket version : Bonus ticket(s) will be rewarded to player(s) if total score of three kicks exceed the highest score record(default value). If the free game payout is enabled, besides winning bonus ticket(s), player(s) is also rewarded with one free game (Free game will only be granted once for each game). However, if the free game payout is disabled, only bonus ticket(s) will be rewarded. For cola version : Cola can be rewarded to player(s) according to different schemes as follows (depends on different dip switch settings) : i.. . Given that the free game payout is enabled, when total score of three kicks exceeds 270 or 280 and with the last digit of the total score equal to 0, player(s) will be rewarded with a can of cola plus one free game. ii. . . . Given that the free game payout is enabled, when total score of three kicks exceeds the highest score record(default value), player(s) will then be rewarded with a can of cola plus one free game. iii. . . . . Given that the free game payout is disabled, when total score Operation Manual For Star Kicker of three kicks exceeds 270 or 280 and with the last digit of the total score equal to 0, player(s) will be rewarded with a can of cola. iv. . . . Given that the free game payout is disabled, player(s) will be rewarded with a can of cola when total score of three of three kicks exceeds the highest score record(default value). Note : Again for the aforesaid schemes, free game will only be granted once for each game. For free game version : Only free game will be rewarded to player(s) when total score of three kicks exceed the highest score record. (Free game will only be granted once for each game). 7. If the“soccer ball” has moved to the front but the player failed to give out first kick at the given time, the machine will automatically record first kick as FAULT kick (0 score) and set ready for player’s second kick. Again, if the player failed to give out second kick at given time, the machine will automatically record second kick as FAULT kick (0 score) and set ready for player’s third kick. If the player still failed to give out third kick at given time, the machine will automatically record third kick as FAULT kick (0 score), as a result the sum up score of the three kicks displayed on the TOTAL SCORE displayed screen will be equal to 0. 8. To reset the machine, simply press the RESET button, whereas to set up for new game, simply press the SERVICE button. These buttons are located inside the machine. Operation Manual For Star Kicker Game Adjustments On the CPU board, located on the back inside wall, you will notice 2 banks of 8 dip switches labeled as SW1 and SW2. These are used for game adjustments. The dip switches from left to right are numbered 1 to 8, “ON” is in the up position. The followings are adjustable thru dip switch settings : Difficulty DIPSW1 * 1 OFF ON OFF ON 2 Difficulty Most easy Easy Difficult Most difficult OFF OFF ON ON Version DIPSW1 3 OFF ON * Version Ticket version Cola version Free Game Rewarded For Highest Score Record Breaking DIPSW1 4 OFF ON * Free Game Enable Disable Bonus Ticket(s) Won for Breaking Highest Score Record (Total score > Highest score record) DIPSW1 5 OFF * ON OFF ON 6 OFF OFF ON ON Bonus Ticket(s) Won 20 bonus tickets 30 bonus tickets 40 bonus tickets 50 bonus tickets Operation Manual For Star Kicker Default Value of Highest Score Record DIPSW1 term of meters) * ON 7 8 Highest Score Record(In OFF OFF 252 points OFF 264 points OFF ON 276 points ON 288 points ON Score Per Ticket DIPSW2 1 OFF ON OFF * 2 3 Point(s)/ticket OFF OFF 14 points/ticket OFF OFF 15 points/ticket ON OFF 17 points/ticket ON ON OFF 19 points/ticket OFF OFF ON 21 points/ticket ON OFF ON 23 points/ticket OFF ON ON ON ON 25 points/ticket ON 27 points/ticket Payout Scheme For Cola Version DIPSW2 4 Payout Scheme Selection for cola version * OFF Total score>Minimum Score for Cola Payout, i.e. 270 or 280 with last digit of the total score=0 ON Total score>Highest score record(default value) Number Of Token(s) Needed To Be Inserted For One Single Game DIPSW2 * 5 OFF ON OFF ON 6 Number of token(s) needed to be inserted OFF 1 token OFF 2 tokens ON ON Awaiting Time For Each Kick 3 tokens 4 tokens Operation Manual For Star Kicker DIPSW2 7 OFF * Awaiting Time 20 seconds ON 30 seconds Minimum Score For Cola Payout DIPSW2 * 8 Minimum Score OFF >270 points ON >280 points * = Factory Settings