Download Breeze 1.0 User Manual
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1.1 USER MANUAL Using Density & Diffusion together Once Density and Diffusion is understood, it can be helpful to consider how different settings can work together. The following is a simple guide: • Low Density & Low Diffusion o Produces the most sparse tails o Will achieve a degree of "graininess" in the tail that can be reminiscent of some vintage algorithms • Low Density & High Diffusion o Can assist with increasing clarity be reducing the perception of early reflections which may confuse the dry signal o Will create sparsity at the beginning of the impulse response, but will increase in density over some period of time o Will still build to maximum density over time, but will take longer to get to this point • High Density & Low Diffusion o Can be used to balance initial Density with the Density later in the tail o Can approach the emulation of "constant density" algorithms when Diffusion is 0%. • High Density & High Diffusion o Produce almost instantaneous white noise as an impulse response particularly when Size is also small o Will have very little build up and almost an immediate exponential decay o Is useful for Plate emulations and can work well on drums and percussion Density & Diffusion Hi-Lo Switch Breeze offers a Hi-Lo switch which effects both Density and Diffusion. This switch changes the internal complexity of the algorithm. It has the affect of both making the tails less dense over all, as well as making the average rate of Diffusion slower. • Lo Mode o Produces sparser tails o Will have slower diffusion o Will achieve a degree of "graininess" in the tail that can be reminiscent of some vintage algorithms which advertise low density tails o Can leave more space in the mix and alleviate muddiness if the mix is already crowded with many musical elements o Can work very well on instruments with slow transients • Hi Mode o Produces more dense tails o Will have faster diffusion o Is likely closer the behavior of real acoustic spaces o Will add the most lushness to the source, and works wonderfully on sparse musical sources such as interment solos o Is usually the best choice for instruments with fast transients such as drums and percussion Note: The Lo setting uses 40% less CPU resources than the Hi setting. The Lo mode can therefore be used an ultraefficient CPU-saving mode when processing resources are limited. 21