Download Breeze 1.0 User Manual

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1.1 USER MANUAL
Using Density & Diffusion together
Once Density and Diffusion is understood, it can be helpful to consider how different settings can work together. The
following is a simple guide:
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Low Density & Low Diffusion
o Produces the most sparse tails
o Will achieve a degree of "graininess" in the tail that can be reminiscent of some vintage algorithms
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Low Density & High Diffusion
o Can assist with increasing clarity be reducing the perception of early reflections which may confuse the
dry signal
o Will create sparsity at the beginning of the impulse response, but will increase in density over some
period of time
o Will still build to maximum density over time, but will take longer to get to this point
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High Density & Low Diffusion
o Can be used to balance initial Density with the Density later in the tail
o Can approach the emulation of "constant density" algorithms when Diffusion is 0%.
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High Density & High Diffusion
o Produce almost instantaneous white noise as an impulse response particularly when Size is also small
o Will have very little build up and almost an immediate exponential decay
o Is useful for Plate emulations and can work well on drums and percussion
Density & Diffusion Hi-Lo Switch
Breeze offers a Hi-Lo switch which effects both Density and Diffusion. This switch changes the internal complexity of the
algorithm. It has the affect of both making the tails less dense over all, as well as making the average rate of Diffusion
slower.
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Lo Mode
o Produces sparser tails
o Will have slower diffusion
o Will achieve a degree of "graininess" in the tail that can be reminiscent of some vintage algorithms which
advertise low density tails
o Can leave more space in the mix and alleviate muddiness if the mix is already crowded with many
musical elements
o Can work very well on instruments with slow transients
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Hi Mode
o Produces more dense tails
o Will have faster diffusion
o Is likely closer the behavior of real acoustic spaces
o Will add the most lushness to the source, and works wonderfully on sparse musical sources such as
interment solos
o Is usually the best choice for instruments with fast transients such as drums and percussion
Note: The Lo setting uses 40% less CPU resources than the Hi setting. The Lo mode can therefore be used an ultraefficient CPU-saving mode when processing resources are limited.
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