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See the “Era Codes” appendix located at the end of this document for a list of valid category-era values. kind Must be “interior”. Mesh Table kind The type of interior object the particular mesh is. Affects the behavior of the mesh in game. notches The position of notches within the angle boundaries. These are represented as decimal points between and including 0 and 1. notchheight The size of the notches specified. radius The notch position relative to the attachment point. mousespeed Kinds lever Levers, switches, dials etc This controls the use of the mouse on screen. Use this to control the mouse speed and push/pull direction for levers and dials. animated-lever • mousespeed -1 Inverts mouse direction. Animated Levers etc Eg. in steam cabs collision-proxy • mousespeed 2 Doubles mouse speed in default direction. Mouse collisions for animated levers • mousespeed -0.5 Inverts mouse direction and halves the speed. needle test-collisions Gauge needles (I.e. Speedo, brake pres.) pullrope Mouse cannot be used for this mesh. Collision mesh used instead. Ie animated-levers. Pull rope horn as in the F7 light Wheelslip light limits opacity Usually used for the window mesh to give transparency (and the impression of reflection). Additional Containers Mathematical boundaries Trainz uses determine the objects function. These values vary as different objects use different mathematical units. As well as containing all of the common tags and containers detailed in Chapter 5 , the interior kind also contains additional containers and tags that are specialised to the requirements of the kind. angles CameraList Container Rotational boundaries in radians relative to its attachment point. Refer to the radian/degree circle diagram below: Contains a list of camera coordinates for the interior cameras relative to a.cabfront. camera A camera contains 5 numeric coordinates that determine the placement and orientation of the camera. These are: 0,0,0,0,0 =left/right, front/back, up/down, yaw, pitch To determine these variables add -freeintcam to the trainzoptions.txt. Pan around the interior using arrow keys and mouse. Co-ordinates are displayed at bottom-left of screen. Additional Tags cameradefault o.yu otuh pel Trainz Railroad Simulator 2006 - The Content Creator’s Guide Version 2.0 153