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See the “Era Codes” appendix located at the end of this
document for a list of valid category-era values.
kind
Must be “interior”.
Mesh Table
kind
The type of interior object the particular mesh is. Affects
the behavior of the mesh in game.
notches
The position of notches within the angle boundaries.
These are represented as decimal points between and
including 0 and 1.
notchheight
The size of the notches specified.
radius
The notch position relative to the attachment point.
mousespeed
Kinds
lever
Levers, switches, dials etc
This controls the use of the mouse on screen. Use this
to control the mouse speed and push/pull direction for
levers and dials.
animated-lever
• mousespeed -1 Inverts mouse direction.
Animated Levers etc Eg. in steam cabs
collision-proxy
• mousespeed 2 Doubles mouse speed in default
direction.
Mouse collisions for animated levers
• mousespeed -0.5 Inverts mouse direction and halves
the speed.
needle
test-collisions
Gauge needles (I.e. Speedo, brake pres.)
pullrope
Mouse cannot be used for this mesh. Collision mesh
used instead. Ie animated-levers.
Pull rope horn as in the F7
light
Wheelslip light
limits
opacity
Usually used for the window mesh to give transparency
(and the impression of reflection).
Additional Containers
Mathematical boundaries Trainz uses determine the
objects function. These values vary as different objects
use different mathematical units.
As well as containing all of the common tags and
containers detailed in Chapter 5 , the interior kind
also contains additional containers and tags that are
specialised to the requirements of the kind.
angles
CameraList Container
Rotational boundaries in radians relative to its attachment
point. Refer to the radian/degree circle diagram below:
Contains a list of camera coordinates for the interior
cameras relative to a.cabfront.
camera
A camera contains 5 numeric coordinates that determine
the placement and orientation of the camera. These are:
0,0,0,0,0 =left/right, front/back, up/down, yaw, pitch
To determine these variables add -freeintcam to the
trainzoptions.txt. Pan around the interior using arrow keys
and mouse.
Co-ordinates are displayed at bottom-left of screen.
Additional Tags
cameradefault
o.yu
otuh
pel
Trainz Railroad Simulator 2006 - The Content Creator’s Guide
Version 2.0 153