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Material Naming Conventions. For straight bump mapped materials with or without alpha (no reflection allowed) = name.m.tbumptex For bump materials with reflection (or gloss) (no alpha allowed) = name.m.tbumpgloss Specular Values: The specular setting is controlled by the whiteness slider (left). The whiter it is, the higher the value. • Ensure Specular Level is 100 • For bump mapped materials, the Glossiness value gives a visual representation in MAX only (as TRS forces this value to 32) • For non-bump mapped materials the glossiness value WILL be exported, you should still use the whiteness slider to determine the specular level. The Glossiness value adjusts now wide or narrow the Specular is. Trainz Railroad Simulator 2006 - The Content Creator’s Guide Version 2.0 358
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