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5.2.3 Changing an Existing Keyboard Now that you are familiar with the various menu and button options and have a general strategy for proceeding, information and suggestions will be provided on how to use REACH™ when changing an existing keyboard (this section) or when creating a new keyboard "from scratch" (see section 5.2.4 "Authoring a New Keyboard"). Recall that when you first start the Keyboard Author, it asks whether you want to "Open and Change a Keyboard" or "Make a New Keyboard" (Figure 78). If you want to change an existing keyboard, either select the "Open and Change a Keyboard" option on this window or, if you have been authoring another keyboard, select the "Open Keyboard" option from the File Menu in the REACH Keyboard Author™. In either case, the "Keyboard Gallery . . ." dialog box is presented (see section 5.2.1.1 "The Keyboard Gallery and Keyboard Families" for more information on the Keyboard Gallery). While you have the Keyboard Gallery . . . dialog box open, browse through the different categories of keyboards and keyboards that are provided. You also can click on the name of any keyboard and see a small picture of it. Also, notice that when you select the "Template" category, several "template" keyboards are provided to make authoring easier for you. For example, the "Template 5x10.kbd" is a template keyboard with 5 rows and 10 keys in each row – see Figure 79). Most template keyboards contain undefined keys. Figure 78. Window displayed when the Keyboard Author first starts asking whether you want to start a new keyboard or change an existing keyboard. Figure 79 The Template 5x10.kbd keyboard is shown here as an example of one of the "template" keyboards provided with REACH™ to save you time. The keys are already laid out and all you have to do is define each key. 126