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Appendix E Game theory One way of looking at collaboration is to take a game theory approach. Game theory is a way of looking at problems in terms of the ‘payoff’ given to the various ‘players’ based on their behaviour. An example of this is the Prisoner’s Dilemma. This is a two player game, where both players have been caught by the police for a serious crime. The police have enough evidence to convict both on minor charges, but not enough to convict them of the serious offense. Each is questioned individually. If both remain silent, they both receive minor prison sentences. If one informs on the other, the informer goes free and the other receives a long prison sentence. If both inform then they both receive a medium length sentence. This can be expressed as a payoff matrix (see Table E.1), where the two values are the respective payoffs for the two players. Although the optimum decision for the two prisoners together would be to collaborate, this behaviour has a considerably greater risk associated with it and is not the best possible outcome for each player individually. If each of the options are examined separately, defection (informing on the other prisoner) will always be the safer option — if they also inform, the sentence is reduced from 1 year to 3 months. If they do not, the sentence is reduced from 1 month to nothing. However, as both players know this it is most likely that both will defect and receive the second worst option instead of collaborating and receiving the second best. Many situations can be modelled as games, with varying numbers of players 273