Download CaWE User`s Guide
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4 Editing Tools 3.3 2D and 3D Views 4 Editing Tools 4.1 The Selection Tool 4.2 The Camera Tool 4.3 The New Brush Tool 4.4 The New Entity Tool 4.5 The New Bezier Patch Tool 4.6 The New Terrain Tool 4.7 The New Light Tool 4.8 The New Decal Tool 4.9 The Edit Face Properties Tool 4.10 The Clip Tool 4.11 The Morph Tool 5 CaWE Reference 5.1 Entity Guide 6 Selected Topics 6.1 Compiling Maps When you have finished editing a map, you’ll want to run it with Ca3DE. The engine however requires that the map is in a precomputed form, and this section describes how you turn your map into a fully precomputed world file. 6.1.1 Compiling step 1: CaBSP This program takes a map file in cmap file format and creates a Ca3DE world file from it. Example: C:\Ca3DE-MDK\Ca3D-Engine> CaBSP Games/DeathMatch/Maps/MyMap.cmap Games/DeathMatch/Worlds/MyMap.cw WARNING: The specified destination file (Games/DeathMatch/Worlds/MyMap.cw in the above example) gets overwritten without prior notice! This is also true for mis-spelt file names. For example, if you type Games/DeathMatch/Maps/MyMap.map instead of Games/DeathMatch/Worlds/MyMap.cw – catastrophe! As with most other computer software, in order to prevent a disaster, please backup your files before you begin! 8