Download CaWE User`s Guide

Transcript
4 Editing Tools
3.3 2D and 3D Views
4 Editing Tools
4.1 The Selection Tool
4.2 The Camera Tool
4.3 The New Brush Tool
4.4 The New Entity Tool
4.5 The New Bezier Patch Tool
4.6 The New Terrain Tool
4.7 The New Light Tool
4.8 The New Decal Tool
4.9 The Edit Face Properties Tool
4.10 The Clip Tool
4.11 The Morph Tool
5 CaWE Reference
5.1 Entity Guide
6 Selected Topics
6.1 Compiling Maps
When you have finished editing a map, you’ll want to run it with Ca3DE. The engine
however requires that the map is in a precomputed form, and this section describes how
you turn your map into a fully precomputed world file.
6.1.1 Compiling step 1: CaBSP
This program takes a map file in cmap file format and creates a Ca3DE world file from
it. Example:
C:\Ca3DE-MDK\Ca3D-Engine> CaBSP Games/DeathMatch/Maps/MyMap.cmap
Games/DeathMatch/Worlds/MyMap.cw
WARNING: The specified destination file (Games/DeathMatch/Worlds/MyMap.cw in the
above example) gets overwritten without prior notice! This is also true for mis-spelt
file names. For example, if you type Games/DeathMatch/Maps/MyMap.map instead of
Games/DeathMatch/Worlds/MyMap.cw – catastrophe! As with most other computer
software, in order to prevent a disaster, please backup your files before you begin!
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