Download Atari Airborne Avenger Manual
Transcript
By means of a switch sensing circuit, the player operated switches, playfield switches and operator option switches produce switch data for the microcomputer. Switch closures occur when a player deposits money in the game, depresses the START pushbutton, operates the ball shooter so the ball goes onto the playfield and interacts with playfield objects, and depresses the flipper buttons. Switch Closures also result when a player tilts the game. Executing the instructions stored in the preprogrammed portion of its memory, the microcumpter then responds to the switch data by energizing various solenoids, lighting various lamps, and producing sound data for the speaker and display data for the Score, Credit and Ball/Match Displays. B. COMPONENTS OF THE MICROCOMPUTER SYSTEM The microcomputer system carries out complex tasks of the game by performing a large number of simple tasks. Figure 23 shows a block diagram of the microcomputer system and its various interconnecting data, addressing and control buses. The Microprocessing Unit causes the system to perform the desired operations by addressing the Program Memory for an instruction (via the Address Bus), reading that instruction (via the bidirectional Data Bus), and then executing the simple task dictated by that instruction. The Microprocessing Unit uses the Data Memory for temporary storage of data necessary for the execution of future instructions, such as arithmetic operations. The Microprocessing Unit uses the Memory Output Latches for storing the data that is used for producing game sounds energizing solenoids and lighting lamps.