Download Gaming machine technical standards - consultation
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function, before authorising a new or altered product, and when undertaking decisions on licensing. We will be consulting further on test processes later this year. The Commission’s broad approach 11. As stated in our earlier consultation document, Licence Conditions and Codes of Practice, we have reviewed the current gaming machine guidelines and standards operated in other jurisdictions and have considered not only the licensing objectives but also, subject to those objectives, the need to avoid unnecessary restrictions on the development of games or the way in which they are provided. 12. As a result of our review we have now developed machine standards which are similar in nature to those operated in the US and Australia, which we consider to be the most suitable model on which to base our own requirements. It is important to note that the ‘model’ which is referred to here relates only to the machines standards from these countries, which are rigorous and detailed. The Act sets out a different approach in general to the location and operation of gaming machines. The proposed standards have been developed by examining and addressing the possible risks associated with each category of machine. For example, in the case of category D machines - which may be played by children - the standards have more restrictions on the types of gambling or game features permitted, but will be less onerous in terms of the software and hardware requirements when compared to higher categories of machine. 13. The Act ensures that there is no licensing requirement relating to nationality or location: the Commission will accept applications for licences from companies based in any other jurisdiction, so long as they have an address in Britain at which notices can be served. The regime will ensure that machines can be imported, where there is equivalence between standards in place here and the standards of the machine to be imported. 14. We expect to accredit a number of test houses which may have their main location anywhere in the world. It is likely that operators will be able to submit a product to the test house of their choice and have that product tested to the standards set by a number of jurisdictions at the same time. 15. This document sets out our proposals for technical standards, and is broken down into the following sections. 16. Section 1: Hardware requirements Section 2: Software requirements Section 3: Critical memory requirements Section 4: Payment to the machine and to the game Section 5: Game requirements Section 6: Error requirements Section 7: Meter requirements Section 8: Display requirements Section 9: Progressive gaming devices in casinos Although not included in this document, we will also be considering the requirements for smart card/ loyalty card or other payment systems, for wireless communication between back-office systems, and for downloadable games systems, and will consult separately on these issues. Gambling Commission 3