Download Operators Manual - Strand Lighting

Transcript
Recording and Editing Cues
Move In Black (MIB)
Half of the trick of using multi-parameter Channels is not showing the audience how
you use them. Each time a light is needed to illuminate some piece of scenery or an
actor, they need to be setup (i.e., positioned correctly, colored right, have the right
gobo in it and finely tuned the edge so it's just the right sharpness). This process is
sometimes called 'marking the light' or 'locating the light'. Palette does all of this
work for you automagically and it's called Move in Black:
How does it happen? The rules are:
o
The Channel must have 0% intensity in the cue before it is used.
o
The Channel must have an intensity greater than 0% recorded in the next cue (the
cue it will be seen again).
o
There must be time for the MIB to occur AFTER the last cue completes and
BEFORE you [GO] into the cue it is used.
o
The MIB attributes (discussed below) belong to the cue that the light comes up in
although the affect will be seen before the cue is run.
Here is a scenario:
1. Channel A is on the cyc in blue in Cue 1.
2. It tracks for the next 4 cues then fades out (intensity only) in Cue 5.
3. It does nothing for Cues 6 through 9 (so essentially, if you brought it up, it would be
on the cyc in blue).
4. Cue 10 uses the light to Down Stage Center, the color is Open White and it is irised
in on an actor's head.
What happens when you are building this sequence is that you move along, as
expected, from Cues 1 through 9. When building Cue 10, the first thing you probably
do is grab Channel A, bring up it up and see it on the cyc. Then you say, "Hey, what
is that doing there?". Then you remember, "Oh ya, that is where it was last. But that
is not where I want it now." You then move it as described in Step 4 above.
Now, if you didn't have MIB and you ran this sequence, one of two things would
happen.
A) You sit happily in Cue 9 feeling very proud of yourself, then press Go for Cue 10
and say, "Ewph, what a mess!" as the light moves from the cyc, clears its color and
irises in on the actor's head.
B) You are clever and write a cue 9.5 that sets up all the parameters of Channel A that
you steal from Cue 10, but you leave out the intensity and just bring that up in Cue 10.
The issue with item B) above is that if you ever decide to alter Cue 10 (maybe
because the actor moves - they do that), then you also have to update Cue 9.5. This
is dull.
With MIB, what happens is this:
1. Channel A is on the cyc in blue in Cue 1.
2. It tracks for the next 4 cues then fades out (intensity only) in Cue 5.
3. It does nothing for Cues 6 through 9.
4. Once Cue 9 is complete, a Move In Black occurs to setup up all of Channel A's
parameters.
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Palette OS Operations Manual