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Moviestorm User Guide
Filming: the Camera view
A movie's not a movie until you film it. This is where you set up your shots. It's not the final stage, though. You'll be able to edit
your clips in the Cutting Room later.
Moviestorm's cameras are a little different to what you may be used to from games or other animation tools. They take a bit o f
getting used to, but once you'v e understood how they work, you'll find them faster and easier than other ways of working.
Framing your shots
The key to Moviestorm camerawork is that it doesn't matter where the camera is. Moviestorm will work that out for you. What
matters is what you see on the screen.
You compose a shot by moving the items on the screen into the position you want them to appear. So, if you want a close -up on
your lead character, you select the lead character, resize his image until it's as big as you want it, drag it until it appears in the right
place on the screen, and rotate around until you get the angle you want. Then you set that shot.
One-shots
The shot you'll use most often is probably a one-shot. This means the shot is aimed at one person on screen; although there may
be others. Double-click on a person, and you'll see three yellow framing lines and the camera controls appear.
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