Download Nuke 6.2v2 User Guide

Transcript
TRANSFORMING ELEMENTS
Transforming in 2D
Shift+drag to constrain the translation to x or y.
Ctrl/Cmd+drag to reposition the pivot point (the point that acts as the
center to transformation operations).
D. Drag to scale the frame on x.
E. Drag to rotate the frame around the pivot point (see “Rotating Elements”
on page 238). The transform overlay snaps to typical values. To prevent
the snapping, press Shift while dragging.
F. Drag to scale the frame on y.
Choosing a Filtering
Algorithm
Spatial transformations involve remapping pixels from their original
positions to new positions. The question arises as to what values to assign
remapped pixels. In the simplest case, they retain their original values, but
this can create problems with image quality, particularly in high contrast
areas of the frame. For example, the figure below shows a close up a highcontrast feature that has been rotated clockwise by 45 degrees. The
remapped pixels have retained their original values, but the result is a highly
aliased, or jaggy, edge:
The solution is to apply a more sophisticated filtering algorithm to
determine the values of remapped pixels—one that takes into account, in
some fashion, the values of neighbouring pixels.
For example, applying Nuke’s cubic algorithm to the above rotation, results
in a softer, less jagged edge:
The Foundry
Nuke 6.2v2
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