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ATI™ FireMV™ 2260
User Guide
Part Number: 137-50110-10
ii
© 2008 Advanced Micro Devices Inc. All rights reserved.
The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”)
products. AMD makes no representations or warranties with respect to the accuracy or completeness of
the contents of this publication and reserves the right to make changes to specifications and product
descriptions at any time without notice. The information contained herein may be of a preliminary or
advance nature and is subject to change without notice. No license, whether express, implied, arising by
estoppel or otherwise, to any intellectual property rights is granted by this publication. Except as set forth
in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims
any express or implied warranty, relating to its products including, but not limited to, the implied
warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual
property right. AMD’s products are not designed, intended, authorized or warranted for use as
components in systems intended for surgical implant into the body, or in other applications intended to
support or sustain life, or in any other application in which the failure of AMD’s product could create a
situation where personal injury, death, or severe property or environmental damage may occur. AMD
reserves the right to discontinue or make changes to its products at any time without notice.
AMD's products are not designed, intended, authorized or warranted for use as components in systems
intended for surgical implant into the body, or in other applications intended to support or sustain life,
or in any other application in which the failure of AMD's product could create a situation where personal
injury, death, or severe property or environmental damage may occur. AMD reserves the right to
discontinue or make changes to its products at any time without notice.
Trademarks
AMD, the AMD Arrow logo, AMD Athlon, AMD Opteron and combinations thereof, ATI and ATI product
and product-feature names are trademarks of Advanced Micro Devices, Inc.
HyperTransport is a licensed trademark of the HyperTransport Technology Consortium.
Microsoft is a registered trademark of Microsoft Corporation.
Other product names used in this publication are for identification purposes only and may be trademarks
of their respective companies.
Disclaimer
While every precaution has been taken in the preparation of this document, Advanced Micro Devices,
Inc. assumes no liability with respect to the operation or use of AMD hardware, software or other
products and documentation described herein, for any act or omission of AMD concerning such products
or this documentation, for any interruption of service, loss or interruption of business, loss of anticipatory
profits, or for punitive, incidental or consequential damages in connection with the furnishing,
performance, or use of the AMD hardware, software, or other products and documentation provided
herein.
Advanced Micro Devices, Inc. reserves the right to make changes without further notice to a product or
system described herein to improve reliability, function or design. With respect to AMD products which
this document relates, AMD disclaims all express or implied warranties regarding such products,
including but not limited to, the implied warranties of merchantability, fitness for a particular purpose,
and non-infringement.
Product Notices
Dolby® Laboratories, Inc.
Manufactured under license from Dolby® Laboratories. Dolby and the double-D symbol are trademarks
of Dolby Laboratories. Confidential Unpublished Works.
© 1992-1997 Dolby Laboratories, Inc. All rights reserved.
Macrovision
Apparatus Claims of U.S. Patent Nos. 4,631,603; 4,819,098; 4,907,093; 5,315,448; and 6,516,132. Licensed for
limited viewing uses only.
This product incorporates copyright protection technology that is protected by US patents and other
intellectual property rights. Use of this copyright protection technology must be authorized by
Macrovision, and is intended for home and other limited viewing uses only unless otherwise authorized
by Macrovision. Reverse engineering or disassembly is prohibited.
Documentation Updates
AMD is constantly improving its product and associated documentation. To maximize the value of your
AMD product, you should ensure that you have the latest documentation. AMD’s documentation contains
helpful installation/configuration tips and other valuable feature information.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
iii
Important Safety Instructions
Note: This product is for use only with compatible UL listed personal computers
that have installation instructions detailing user installation of this class of product.
1. Read all the instructions.
Read all the safety and operating instructions before the product is operated.
2. Retain the instructions.
Retain the safety and operating instructions for future reference.
3. Heed all warnings.
Obey all warnings on the product and in the instructions.
4. Ground appropriately.
Caution:
For continued protection against the risk of electric shock and fire, install this
accessory only in products equipped with a three-wire grounding plug, a plug
having a third (grounding) pin. A 3-pin plug will only fit into a grounding-type
power outlet. This is a safety feature. If you are unable to insert the plug into the
desired outlet, contact an electrician to replace the obsolete outlet. Do not remove
the grounding pin of a three-pin plug.
5. Attach card securely.
Completely tighten all product-securing pins to provide continuous bonding
between the product and the computer chassis.
6. For cards with TV tuners:
a. Ground outdoor antenna appropriately.
Caution:
Since an outdoor antenna or cable system may be connected to the product,
be sure that the antenna or cable system is grounded so as to provide some
protection against voltage surges and built-up static charges. Article 810 of the
National Electrical Code, ANSI/NFPA 70, provides information with regard to
proper grounding of the mast and supporting structure, grounding of the leadin wire to the antenna discharge unit, size of grounding conductors, location
of antenna-discharge unit, connection of grounding electrodes, and
requirements for the grounding electrode.
b. Unplug during storms and when unused for long periods of time.
Caution:
For added protection for this product during a lightning storm, or when it is
left unattended and unused for long periods of time, unplug it from the wall
outlet and disconnect the antenna or cable system. This will prevent damage
to the product from power-line surges.
c. Install outdoor antenna system away from power lines.
Warning:
When installing an outside antenna system, extreme care should be taken to
keep from touching such power lines or circuits, as contact with them may be
fatal.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
iv
Caution:
An outside antenna system should not be located in the vicinity of overhead
power lines or other light or power circuits, or where it can fall into such
power lines or circuits.
Note to CATV system installer:
This reminder is provided to call the CATV systems installer’s attention to Section 820-40
of the NEC, which provides guidelines for proper grounding and, in particular, specifies
that the cable ground shall be connected to the grounding system of the building as close
to the point of cable entry as is practical.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Contents
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Performing a Quick Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Graphics Card Bus Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Recording Serial Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Uninstalling Previous Drivers in Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Uninstalling Previous Drivers in Windows Vista . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Hardware Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing a Graphics Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
ATI FireMV 2260 Baseplate Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Display Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Using Adapters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Drivers and Software Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ATI Drivers and Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Linux Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Installing ATI Drivers and Software in Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Installing ATI Drivers and Software in Windows Vista . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
HydraVision Multi-monitor Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Basic Display Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Configuring a Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
ATI Catalyst™ Control Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
ATI Catalyst Control Center Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Starting the ATI Catalyst Control Center Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Accessing ATI Catalyst Control Center Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Workstation Card Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Workstation Customer Care . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
E-mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Telephone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Surface Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
vi
Disclaimer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Workstation Warranty Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Shipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Additional Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
International Compliance Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
FCC Compliance Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Industry Canada Compliance Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
CE Compliance Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Electrical Safety . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Waste Electrical and Electronic Equipment (WEEE) Directive Compliance . . . . . . . . . . . . . . . . . . . 25
VCCI Class B ITE Compliance Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
MIC Certification Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
BSMI Certification Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Glossary - Workstation Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Chapter 1
Getting Started
Before you begin installing your new ATI FireMV 2260 graphics accelerator,
please make sure you have the proper system requirements and have completed
the required preinstallation tasks as outlined in this chapter.
System Requirements
Table 1–1 ATI FireMV 2260 System Requirements
Hardware
• Intel®Pentium® 4/Xeon® or AMD Athlon™/AMD Opteron™
•
•
•
•
Operating
System
processor.
512 MB of system memory; 1 GB or more recommended for
best performance.
Motherboard with available bus connection slot as applicable
to the interface on the ATI FireMV product you have
purchased:
• x16 lane PCI Express®
• x1 PCI Express
• PCI
CD-ROM or DVD-ROM drive for installation software.
450-watt or greater power supply recommended.
• 32- or 64-bit Windows Vista™.
• 32- or 64-bit Windows® XP Pro with Service Pack 1 (or higher).
• 32- or 64-bit Linux® Xfree86 4.x.0.
Monitor
• DisplayPort™ display.
• DVI Digital flat-panel (DFP) display.
• HDMI™ display (using third-party adapter).
Note: VGA displays are not supported.
Performing a Quick Installation
Experienced users and system administrators can follow these brief instructions
for installing an ATI FireMV product.
Other users should refer to the detailed installation instructions, starting with
hardware installation.
1. Uninstall the drivers and software for any previously installed graphics
card.
Note: If you are using a motherboard containing an on-board
graphics solution and do not intend to use it as part of a multiple
monitor display, disable it.
2
Getting Started
2.
3.
4.
5.
6.
Shut down and disconnect your computer system.
Remove any previously installed graphics card.
Install your new ATI FireMV graphics card.
Reassemble and connect your computer system.
Install the ATI FireMV drivers and configuration software from the ATI
Installation CD-ROM.
Before You Begin
Before you begin installing your new ATI FireMV 2260 graphics card, please
perform the following tasks.
Graphics Card Bus Types
Your graphics card connects to the motherboard through a bus slot, the most
common types of which are shown in the following figure:
Figure 1–1 Common Graphics Card Bus Types
The four most common graphics card bus types: PCIe® x16 and x1, AGP, PCI.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Recording Serial Numbers
1
AGP card connector and motherboard slot
2
PCI card connector and motherboard slot
3
PCI Express (PCIe) x16 card connector and motherboard slot
4
PCIe x1 card connector and motherboard slot
3
Make sure you have an available bus slot on your motherboard for the type of
ATI FireMV graphics card you have purchased.
Recording Serial Numbers
The serial number and 102 part number on the graphics card are required for
product registration. They are located on a white sticker on the back of the
graphics card and are shown in boldface and underlined in the illustration below.
Record these numbers in the space provided below and retain for future use.
1. Remove the graphics card from packing.
2. Locate the white label on the back of the graphics card.
3. Record the serial number and 102 part number.
Figure 1–2 Typical Serial Number and 102 Part Number Arrangement
1
Serial number (S/N)
2
102 part number (P/N)
Uninstalling Previous Drivers in Windows XP
Follow these steps to uninstall the existing graphics card driver in Windows XP
in preparation for installation of a new card.
1. With the current graphics card still in the computer, close all open
applications.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
4
Getting Started
2. On the Windows taskbar, click Start ▷ Control Panel and then double-click
Add or Remove Programs.
3. Select the current graphics card driver and then click Add/Remove.
The wizard will appear and help remove the current display drivers.
4. Turn off the system after the driver has been removed.
Note: If the previously installed graphics card has any additional
software installed, this software may also need to be removed before
restarting the computer. For example, DVD Player or Multimedia
applications.
Uninstalling Previous Drivers in Windows Vista
Follow these steps to uninstall the existing graphics card driver in
Windows Vista in preparation for installation of a new card.
1. With the current graphics card still in the computer, close all open
applications.
2. Click Start ▷ Control Panel. Double-click Programs and Features and then
select the graphics card driver from the list of software programs.
3. Double-click Hardware and Sound and then double-click Device Manager.
4. Expand Display Adapter and then right-click the driver for the graphics card
you are replacing.
5. In the shortcut menu that appears, click Install.
The driver for the old graphics card is uninstalled.
6. Turn off the system.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Chapter 2
Hardware Installation
This chapter details how to install the ATI FireMV graphics card into your
computer.
Installing a Graphics Card
Make sure you have completed the preinstallation steps outlined in Getting
Started.
Please read all installation instructions completely before you begin.
1. Turn off your computer, monitor(s), and other peripheral devices.
2. Unplug the computer's power cord and disconnect all cables from the back
of the computer.
Caution:
Wait approximately 20 seconds after unplugging the power cord before
disconnecting a peripheral or removing a component from the
motherboard to avoid possible damage to the motherboard.
3. Remove the cover to your computer's case.
Note: If necessary, consult your computer's manual for help in
removing the cover.
Caution:
Static electricity can seriously damage computer components. Discharge
your body's static electricity by touching the power supply or the metal
surface of the computer chassis before you touch any components inside
your computer's case to avoid damaging them.
4. Unscrew or unfasten and remove any existing graphics card from your
computer.
Note: If the computer has an on-board graphics capability, you may
need to disable it on the motherboard. For more information, see your
motherboard documentation.
5. Locate the appropriate slot and, if necessary, remove the metal back-plate
cover. Make sure all internal cables are clear of the slot.
6. Align your ATI FireMV graphics card with the slot and press it in firmly until
the card is fully seated. You may need to hold open a locking tab on the slot
with your finger when you seat the card.
7. Screw in or fasten the graphics card securely.
8. Make sure no internal cables are interfering with anything inside the
computer (for example, a cooling fan) and replace the computer cover.
6
Hardware Installation
9. Reconnect any cables that were disconnected during installation and plug in
the computer's power cord.
10. Turn on the monitor, and then your computer.
If you have properly installed your graphics card, operating system messages will
appear and the boot procedure will proceed.
Your monitor will be running in a basic (VGA) video mode. Higher refresh rates are
not available at this stage of the installation. Once you have installed the ATI
FireMV drivers and software, you can use ATI Catalyst™ Control Center to adjust
your video settings and configure multiple monitors.
Proceed to install the software and drivers for your ATI FireMV graphics card.
ATI FireMV 2260 Baseplate Connections
The following figure shows the display connections available on your graphics
card.
Note: Baseplate may not appear exactly as depicted.
Figure 2–1 ATI FireMV 2260 Baseplate Connections
1 DisplayPort Connection
2 DisplayPort Connection
Note: This image shows a full-height baseplate; a low-profile baseplate is
also included in your ATI FireMV 2260 package.
Display Configurations
Your ATI FireMV 2260 graphics card provides dual-display functionality through
two DisplayPort connections.
Note: Up to 10 monitors may be supported using multiple graphics cards;
for more information, consult the ATI Catalyst Control Center online help.
The following table lists the different ways you can connect displays to your card:
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
7
Display
Configuration
Connector(s) Used
DisplayPort
display
DisplayPort
connector
Comments
DFP (digital flat- DVI connector with
panel) display
DVI-to-DisplayPort
adapter
HDMI display
HDMI connector
An HDMI-to-DisplayPort adapter can be
with HDMI-toused to transfer the video signal to an
DisplayPort adapter HDMI display, but audio must be
transferred using a different cable
because the DisplayPort does not
transfer the audio signal.
Note: HDMI adapters are not
included in your ATI FireMV 2260
package.
Note: The ATI FireMV 2260 graphics card does not support VGA displays.
Using Adapters
Your ATI FireMV graphics card includes adapters to enable you to attach display
types other than those included on the baseplate.
Use the following instruction to attach a display with an adapter.
1. Turn off your computer and monitor.
2. Plug the adapter into the connection on your ATI FireMV graphics card and
tighten the thumbscrews (if there are any).
3. Connect your display's cable to the adapter and tighten the thumbscrews (if
there are any).
4. Turn on your monitor first, then your computer.
Use the ATI Catalyst Control Center to configure the new monitor.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
8
ATI™ FireMV™ 2260
Hardware Installation
© 2008 Advanced Micro Devices, Inc.
Chapter 3
Drivers and Software Installation
This chapter describes the installation of the drivers and software associated with
your ATI FireMV graphics card.
ATI Drivers and Software
Drivers are small but important programs that enable an operating system to
communicate with a piece of hardware, such as a graphics card.
When you install a new graphics card, you must also install the driver and
configuration software the card requires to function properly.
You also need to install (or reinstall) your ATI FireMV drivers when you have
reinstalled or upgraded your operating system or when you download updated
drivers from ATI's Web site.
Note: When reinstalling drivers, always uninstall any previous drivers
that are on your system, even if they are for the same graphics card.
Always start "fresh."
Linux Drivers
Linux drivers are not included on the installation CD-ROM. Linux drivers and
software are available from the ATI Web site at http://ati.amd.com/support.
Installing ATI Drivers and Software in Windows XP
In order to install the drivers and software necessary for your ATI FireMV 2260
graphics card to function properly, the following must be true:
• Your graphics card must be physically installed in your computer.
• Your operating system must be installed and operational; you must have at
least Windows XP Service Pack 1 installed.
• You must log in as a user with administrator rights.
1. Turn on your monitor and then turn on your computer. Wait for your
operating system to boot up. When the Found New Hardware Wizard dialog
appears, click Cancel. If the System Settings Change dialog asks if you want
to restart your computer, click No.
2. Run the Setup utility. The Setup utility may start automatically if you insert
the ATI Installation CD-ROM into your CD-ROM or DVD-ROM drive after the
operating system has started. If your CD-ROM auto-run feature is not
enabled or the Setup utility is not on a CD-ROM (because it was downloaded
from the Internet, for example):
a. In the Windows task bar, click Start.
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Drivers and Software Installation
The Start Menu opens.
b. Click Run.
The Run dialog appears.
c. Select Browse and select atisetup.exe from the root directory of the
ATI Installation CD-ROM or the folder in which you have placed the
driver.
atisetup.exe appears in the Open field of the Run dialog.
d. Click OK.
3. In the Software Install dialog, click Install.
4. Click Next.
5. Click Yes to the license agreement.
ATI Easy Install will start the Installation Wizard.
6. Follow the wizard’s on-screen instructions to complete the installation:
➭
➭
Select Express to install typical drivers and software.
Select Custom to choose individual software components for
installation.
Note: The Custom installation option is recommended for advanced
users only.
7. When the setup complete message appears, select Yes, I want to restart my
computer now and click Finish.
Your computer will reboot.
8. After the system reboots, the Found New Hardware dialog may display the
Digital Signature Not Found message. Click Yes or Continue to complete the
driver installation.
Proceed to configure your video settings and connect additional monitors, if
necessary.
Installing ATI Drivers and Software in Windows Vista
In order to install the drivers and software necessary for your ATI FireMV 2260
graphics card to function properly, the following must be true:
• Your graphics card must be physically installed in your computer.
• Your operating system must be installed and operational.
• You must log in as a user with administrator rights.
1. Turn on your monitor and then turn on your computer. Wait for your
operating system to boot up. You may receive a warning that the graphics
driver failed to install. Close this dialog.
2. Run the Setup utility. The Setup utility may start automatically if you insert
the ATI Installation CD-ROM into your CD-ROM or DVD-ROM drive after the
operating system has started. If your CD-ROM auto-run feature is not
enabled or the Setup utility is not on a CD-ROM (because it was downloaded
from the Internet, for example):
a. In the task bar, click the Start (Windows icon) button.
The Start Menu opens.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Linux Drivers
11
b. Select All Programs ▷ Accessories ▷ Run.
The Run dialog appears.
c. Select Browse and select setup.exe from the root directory of the ATI
Installation CD-ROM or the folder in which you have saved the driver
download.
setup.exe appears in the Open field of the Run dialog.
d. Click OK.
Note: The User Account Control dialog may appear; if so, click
Continue.
The ATI Catalyst Install Manager dialog may prompt you to close
all open applications; if so, do so.
3. In the Software Install dialog, click Install.
4. Click Next.
ATI Easy Install will start the Installation Wizard.
5. Follow the wizard’s on-screen instructions to complete the installation:
➭
➭
Select Express to install typical drivers and software.
Select Custom to choose individual software components for
installation.
Note: The Custom installation option is recommended for advanced
users only.
6. Click Yes to the license agreement.
7. When installation is complete, select View Log to review installation details.
Click Finish when are done; you will be prompted to reboot your computer.
Your computer will reboot.
Proceed to configure your video settings and connect additional monitors, if
necessary.
HydraVision Multi-monitor Software
The HydraVision™ multi-monitor and desktop management software will install
automatically with an Express installation of the ATISETUP utility.
Note: If you do not want to install HydraVision, select the Custom driver
installation and clear the HydraVision check box.
For more information, consult the HydraVision online help available through the
ATI Catalyst Control Center.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
12
ATI™ FireMV™ 2260
Drivers and Software Installation
© 2008 Advanced Micro Devices, Inc.
Chapter 4
Basic Display Configuration
This chapter contains basic procedures for configuring your displays.
Configuring a Display
A monitor must be connected to your computer to be configured.
Use the following procedure to configure a display in
ATI Catalyst Control Center's Advanced view.
Note: A simplified version of this procedure is available through the
ATI Catalyst Control Center Basic view using the Setup my display
configuration option on the Easy Setup Wizards Tab.
1. Open ATI Catalyst Control Center in the Advanced view.
Note: For more information, see Starting the Software.
2. Select the Displays Manager aspect.
3. To select a primary monitor, right-click the numbered monitor icon you
wish and choose Primary.
4. To enable a monitor that is connected but disabled, right-click the numbered
monitor icon you wish and choose Enable
5. To configure the display properties of a monitor, left-click the numbered
monitor icon you wish to configure (if it is not already selected) and select
values for the Desktop Area (resolution), Color Quality, and Refresh Rate
from the drop-down menus that best suit your requirements and your
monitor’s performance.
Caution:
Choosing a refresh rate that your monitor does not support may damage
your monitor. Consult your monitor's documentation, if necessary.
6. To extend your Windows desktop from a primary onto a secondary display,
right-click on the icon in the Desktop 2 area and choose the appropriate
option.
➭
➭
Choose Clone desktop... to mirror the display on Desktop 1.
Choose Stretch desktop... to extend the display across both desktops
(horizontally or vertically).
7. Click Apply to apply your selections or OK to apply your selections and close
ATI Catalyst Control Center.
14
ATI™ FireMV™ 2260
Basic Display Configuration
© 2008 Advanced Micro Devices, Inc.
Chapter 5
ATI Catalyst™ Control Center
This chapter introduces the ATI Catalyst Control Center, a graphical user
application that provides access to the display features of the graphics card.
ATI Catalyst Control Center Overview
The ATI Catalyst Control Center software provides access to the display features
of the graphics card. Use the software to fine-tune graphics settings, enable or
disable connected display devices, and change the orientation of the desktop.
Many features display previews of the changes before they are applied.
A simplified view of the features that includes wizards to quickly
make changes.
Advanced View
A powerful interface that enables complete configuration of the
feature set of the graphics card.
The ATI Catalyst Control Center software can be customized for easy access to
the most-used features.
Basic View
For information on the individual features of the software, access the
comprehensive in-program help system (see Accessing Help or visit the AMD
Customer Care Web site at http://ati.amd.com/support/).
Starting the ATI Catalyst Control Center Software
The following table shows the ways you can start the
ATI Catalyst Control Center software:
16
ATI Catalyst™ Control Center
Table 5–1 ATI Catalyst Control Center Access Routes
Access Route
Windows Desktop
Instructions
1. Right-click anywhere on the desktop.
2. From the shortcut menu that appears, click ATI
CATALYST(R) Control Center.
Windows Start
Menu
1. Click Start on the Windows task bar.
Windows System
Tray
1. Right-click the ATI icon in the Windows System Tray.
Desktop Shortcut
When you first installed the ATI Catalyst Control Center,
the setup wizard provided you with the option of placing
a shortcut on the desktop. If you chose this option, you can
double-click the ATI Catalyst Control Center desktop
shortcut.
Predefined Hot
Keys
Press the predefined hot keys, Ctrl+Alt+C, to launch
ATI Catalyst Control Center. You can also define your own
hot key sequence by using the
ATI Catalyst Control Center Hotkey Manager.
2. Select All Programs ▷ Catalyst Control Center.
2. From the short menu, select ATI Catalyst Control
Center.
Accessing ATI Catalyst Control Center Help
ATI Catalyst Control Center Help provides information on the features and
concepts of your ATI FireMV graphics card. You can also use the
ATI Catalyst Control Center Help feature to access usage information, generate a
problem report, and get software version information for your graphics card.
1. Open ATI Catalyst Control Center in the Advanced view.
2. Choose one of the following options:
ATI™ FireMV™ 2260
➭
Press the F1 key at any time to get specific help on the currently
displayed information.
➭
From the ATI Catalyst Control Center Dashboard, choose Help ▷ Help
Contents to browse the entire help contents.
➭
From the ATI Catalyst Control Center Dashboard, choose Help ▷ Search
Help to search the help contents for a specific term.
➭
To access AMD's Web site, from the ATI Catalyst Control Center
Dashboard, choose Help ▷ Go to ATI.com.
© 2008 Advanced Micro Devices, Inc.
Chapter 6
Reference
This chapter provides notices, troubleshooting tips, and customer care,
warranty, and standards-compliance information.
Workstation Card Troubleshooting
The following troubleshooting tips may help if you experience problems.
More troubleshooting information can be found on the AMD Web site. Please visit
ati.amd.com and select Customer Care.
18
Reference
Table 6–1 Workstation Card Troubleshooting Tips
Problem
Possible Solution
Computer
does not
boot up
properly.
Verify that the installation instructions were properly followed.
Check that the card is properly installed in your system and
connected to your monitor.
If you have problems during start-up, restart your computer in
Safe Mode. While starting Windows XP, press and hold F8 until you
see the Advanced Options Menu. Use the arrow keys to select Safe
Mode, and press Enter.
Check the system configuration utility of your operating system for
the interrupt assignments.
Contact ATI’s Customer Care or your local technical support.
There is no Make sure the card is seated properly in its slot.
display.
Make sure that the monitor cable is securely fastened to the card.
Make sure that the monitor and computer are plugged in and
receiving power.
If necessary, disable any built-in graphics capabilities on your
motherboard. For more information, consult your computer’s
manual or manufacturer. (Note: some manufacturers do not allow
the built-in graphics to be disabled or to become the secondary
display.)
Make sure that you selected the appropriate monitor when you
installed your enhanced driver.
Make sure that the display resolution and refresh rate settings you
have selected are supported by the monitor you have connected.
There are
screen
defects.
Make sure your monitor supports the resolution and horizontal
(kHz) and vertical (Hz) refresh rates as required by the graphics
card. Check your current resolution, refresh rate, and color depth
settings in the Settings and Monitor tabs in your Display Properties
dialog.
Caution:
Ensure that both the graphics card and monitor support the
resolution and refresh rates you select. Incompatible resolution/
refresh rate selection may result in monitor damage. Refer to your
monitor's documentation for recommended resolutions and
refresh rates.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
19
Problem
Possible Solution
The screen
image is
off-center
or there are
odd colors.
Try adjusting the brightness, sharpness, contrast, and color
balance controls of your monitor.
Try adjusting the centering and positioning controls of your
monitor to position the picture on the screen.
Set the monitor's RGB inputs (and sync switches, if this option is
available) to 75 Ohms, with the sync set to external.
DFP monitor users: Make sure that the DVI plug of your monitor
data cable is digital-only (DVI-D) - but not integrated analog/digital
(DVI-I). Refer to your monitor's documentation and contact your
supplier or the manufacturer of the DFP monitor for information
on how to obtain a suitable data cable plug.
The
operating
system
warns that
the
graphics
card isn't
properly
configures.
Make sure that the display resolution and refresh rate settings you
have selected are supported by the monitor you have connected.
Stereo
glasses are
not
working
properly.
Make sure your stereo glasses are connected to the graphics card
when you start your computer.
There are
bus
address or
interrupt
conflicts.
Make sure that the I/O and memory addresses reserved for the
graphics board are not used by other hardware devices. The
integrated on-board VGA controller of your ATI FireMV card uses
the following addresses (hex):
Check the driver installation and make sure that all software is
correctly loaded corresponding to your operating system and
applications.
Reinstall the drivers for your graphics card.
Make sure you select a refresh rate of 120 Hz.
Enable the Quad Buffer Stereo option.
• I/O Address: Standard VGA I/O: 3B0-3DF
• Memory Addresses: Video RAM: A000-BFFF, Video ROM:
C000-C7FF
You cannot change the addresses of your ATI FireMV card. In case
of an address conflict, try to modify the I/O address of the add-on
card that causes the conflict.
To support the special graphics processor on the ATI FireMV card,
the system BIOS should automatically assign a system interrupt to
the slot where the card is installed. However, there may be
problems if your graphics card does not receive an interrupt or a
system interrupt is used for more than one device. In case of
problems, check the system configuration utility of your operating
system for the interrupt assignments.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
20
Reference
Workstation Customer Care
If you experience difficulties with your ATI FireMV product, you can contact
AMD Customer Care in the following ways.
Web
The AMD Customer Care Web site has number of helpful resources, including a
knowledgebase of FAQs and the ATI FireGL™/ATI FireMV™ Web Ticket
Submission Page.
The Web site is complimentary and available at all times. The address is
support.ati.com.
E-mail
Customer Care is available by e-mail at [email protected]. E-mails must
have "workstation-support" in the subject line. This service is complimentary for
registered users.
Telephone
Country
Telephone
Number
Language/Times
Notes
US/Canada 1-866-284-2093
English:
East Coast
9:00AM - 5:30PM EST
(Mon-Thu)
Complimentary for
registered users.
Toll-free.
9:00AM - 3:00PM EST
(Fri)
US/Canada 408-749-2005
English:
West Coast
2:30PM - 5:00PM PST
(Mon-Thu)
12:00PM - 4:00PM PST
(Fri)
Extended hours for West
Coast customers; East
Coast toll-free number
also available.
Complimentary for
registered users.
International and local
toll charges to California
will apply.
United
Kingdom
+44 (0)1276-803299 English:
France
0800-908-621
Complimentary for
registered users.
10:30 - 17:00 CET (MonFri)
International and local
toll charges to the U.K.
will apply.
French/English:
Complimentary for
registered users.
10:30 - 17:00 CET (MonFri)
Toll-free.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Telephone
21
Country
Telephone
Number
Language/Times
Notes
Italy
800-877-224
Italian/English:
Complimentary for
registered users.
10:30 - 17:00 CET (MonFri)
Toll-free.
Germany
Argentina
+49
(0)89-4505-3199
German/English:
+0800-333-5277
Portuguese/Spanish:
Complimentary for
registered users.
10:30 - 17:00 CET (MonFri)
International and local
toll charges to Germany
will apply.
7:00AM - 3:30PM EST
(Mon-Fri)
Complimentary for
registered users.
Toll-free.
English:
7:00AM - 7:00PM (MonFri)
Brazil
+0800-891-9068
Portuguese/Spanish:
7:00AM - 3:30PM EST
(Mon-Fri)
Complimentary for
registered users.
Toll-free.
English:
7:00AM - 7:00PM (MonFri)
Mexico
+001800-514-3276
Portuguese/Spanish:
7:00AM - 3:30PM EST
(Mon-Fri)
Complimentary for
registered users.
Toll-free.
English:
7:00AM - 7:00PM (MonFri)
Other Latin +1-905-882-3277
American
Countries
Portuguese/Spanish:
7:00AM - 3:30PM EST
(Mon-Fri)
English:
7:00AM - 7:00PM (MonFri)
Complimentary for
registered users.
International and local
toll charges to Canada
will apply.
Note: Customer Care telephone support lines are closed for regional
statutory holidays.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
22
Reference
Surface Mail
Advanced Micro Devices Inc.
Attention: Customer Care
1 Commerce Valley Drive East
Markham, Ontario
L3T 7V9 CANADA
This service is complimentary.
Disclaimer
AMD Customer Care will work to resolve your issue and help you to get your
product up and running. If your issue is not resolved, our technicians will
determine whether the difficulty you are experiencing is the result of the
product, whether your product contains a defect, and whether your product
should be returned to AMD for warranty service.
AMD Customer Care is unable to assist with refunds, returns, or exchangespecific inquiries. If resolving the problem being experienced is critical to your
decision to keep the product, it is your responsibility to ensure that you know and
are within the period of time your reseller will allow for refunds, returns, or
exchange.
AMD is not responsible for any expense incurred accessing Customer Care. It is
expected that customers will review the expense associated with the available
support options and will choose the method that best meets their needs and
budget.
AMD Customer Care reserves the right to limit support options for products that
are not registered or are at End of Life.
Workstation Warranty Service
For warranty service instructions visit amd.ati.com> or contact one of our
Customer Service Representatives.
Shipping
Before shipping any unit for repair, obtain an RMA number for warranty service.
When shipping your product, pack it securely, show the RMA and serial number
of the product on the outside, and ship prepaid and insured.
AMD will not be held liable for damage or loss to the product in shipment.
Standard warranty service consists of repair upon receipt.
AMD reserves the right to replace the product with a serviced product at their
sole discretion at any time.
You are responsible for the cost of shipping the product to AMD. AMD pays the
cost of returning the product to you.
Products which are repaired under warranty are guaranteed for the remainder
of the original warranty period. Repairing or exchanging a product does not start
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Limitations
23
a new warranty period. If, at the time of repair, a product is already “out of
warranty” or within the last 90 days of the warranty period, AMD will guarantee
the repair for the full 90 days. All other terms and conditions of the original
warranty apply.
Limitations
This warranty is valid only if the online Product Warranty Registration form at
amd.ati.com is successfully submitted within 30 days of purchase of said product.
All warranties for this product, expressed or implied, will expire three (3) years*
from date of original purchase.
All accompanying cables and accessories are warranted for 90 days.
No warranties for this product, expressed or implied, shall extend to any person
who purchases the product in a used condition.
The liability of AMD in respect of any defective product will be limited to the
repair or replacement of such product. AMD may use new or equivalent-to-new
replacement parts. Defective product will be sent in for repair or replacement
only. AMD makes no other representations or warranties as to fitness for a
particular purpose, merchantability or otherwise in respect of the product. No
other representations, warranties or conditions, shall be implied by statute or
otherwise. In no event shall AMD be responsible or liable for any damages,
including but not limited to the loss of revenue or profit, arising:
• From the use of the product, as a result of any event, circumstance, action
or abuse beyond the control of AMD; whether such damages be direct,
indirect, consequential, special or otherwise and whether such damages are
incurred by the person to whom this warranty extends or a third party
• From the loss of use of the product, as a result of any event, circumstance,
action or abuse beyond the control of AMD; whether such damages be direct,
indirect, consequential, special or otherwise and whether such damages are
incurred by the person to whom this warranty extends or a third party.
Unauthorized repairs to an AMD board level product will void the warranty
offered by AMD Technologies. AMD reserves the right to refuse to service any
product which has been altered, modified, or repaired by non-AMD service
personnel.
Additional Accessories
Additional and replacement cables, installation CDs, manuals, and other
accessories for ATI products can be purchased from the online ATI store at
ati.amd.com/online/accessories.
International Compliance Information
This section details the worldwide compliance information for this product,
which is manufactured to be compliant in the regions where it is sold.
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
24
Reference
FCC Compliance Information
This product complies with FCC Rules part 15. Operation is subject to the
following conditions:
• This device may not cause harmful interference.
• This device must accept any interference received, including interference
that may cause undesired operation.
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with manufacturer's
instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or more of the
following measures:
• Re-orient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment to an outlet on a circuit different from that to which
the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
The use of shielded cables for connection of the monitor to the graphics card is
required to ensure compliance with FCC regulations. Changes or modifications
to this unit not expressly approved by the party responsible for compliance could
void the user's authority to operate this equipment.
Complies with FCC 15.107, 15.109, 15.111, and 15.117.
For further compliance information:
Advanced Micro Devices, Inc.
62 Forest Street
Marlborough, MA 01752
USA Tel: 508-303-3900
Industry Canada Compliance Statement
This Class B digital apparatus complies with Canadian ICES-003 and with BETS-7,
Section 3.6.
Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du
Canada, et NTMR-7, Section 3.6.
CE Compliance Information
EMC Directive 2004/108/EC CISPR 22:2003 +A1:2004/EN 55022:1998 +A1:2000
+A2:2003—Class B: Limits and methods of measurement of radio disturbance
characteristics of Information Technology Equipment. CISPR24:1997/EN
55024:1998 +A1:2001 and +A2:2003—Information Technology Equipment—
Immunity Characteristics—Limits and Methods of Measurements
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Electrical Safety
25
Electrical Safety
Europe: The Low Voltage Directive—2006/95/EC EN 60950-1, 1st edition—Safety of
Information Technology Equipment
USA/Canada:
• UL 60950-1, 1st edition, 2006-07-07 (Information Technology Equipment—
Safety—Part 1: General Requirements)
• CSA C22.2 No. 60950-1-03, 1st edition, 2006-07 (Information Technology
Equipment—Safety—Part 1: General Requirements)
To meet UL safety requirements, the computer’s maximum room temperature
should not exceed 40 °C.
Waste Electrical and Electronic Equipment (WEEE) Directive
Compliance
This product was manufactured by Advanced Micro Devices, Inc.
VCCI Class B ITE Compliance Information
© 2008 Advanced Micro Devices, Inc.
ATI™ FireMV™ 2260
26
Reference
MIC Certification Information
"Class B" Equipment (Household purpose info/telecommunications equipment)
As this equipment has undergone EMC registration for household purpose, this
product can be used in any area including residential area.
BSMI Certification Information
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Appendix A
Glossary - Workstation Products
2D
3D
AGP
Acronym for “two dimensional,” a term applied to computer graphics that are
“flat.” Typical desktop applications such as word processors, spreadsheet
programs, or other programs that manipulate print or simple graphics (such as
pictures or line art) are generally considered to be operating within a 2D
environment, even when they include simple three dimensional elements, such
as buttons.
Acronym for “three dimensional,” referring to computer graphics that appear to
have volume and depth. Various modeling processes take the representation of
a three dimensional object provided by the computer program and render it by
using various lighting components, applying textures, and setting layers of
transparency or opacity as required in order to produce a realistic representation
of a three-dimensional object on a two-dimensional display.
The Accelerated Graphics Port (AGP) is a slot on the computer motherboard
designed specifically for 3D graphics cards. AGP runs 3D images much more
smoothly and quickly than was previously possible with PCI video cards; AGP
runs at several times the bus speed of PCI and employs sideband addressing, so
multiple data transfers between the graphics processor and the computer can
take place concurrently. AGP is currently being phased out in favor of PCI
Express™ (PCIe).
Alpha Blending
Alpha blending is used in 3D graphics to create transparent or opaque effects for
surfaces such as glass and water. Alpha is a transparency value, so the lower the
value, the more transparent the image looks. It is also used in animations to
produce such things as fading effects, where one image gradually fades into
another.
Anisotropic Filtering
A technique that preserves the surface details of an object as it recedes into the
distance by utilizing and blending together the object’s texture maps. This makes
3D objects appear more realistic as the detail of their surface texture is retained
in a smooth, seamless fashion on the sections that move or fade away into the
background.
Anti-aliasing
A method that smooths out the jagged edges of a curved object. A black curved
line on a white background displayed on a computer screen will have some
jaggedness along its edges due to the inherent limitations of using discrete pixels
to display the image. Anti-aliasing smooths out this jaggedness by filling in the
white spaces between the jagged edges with varying shades of grey.
Aspect Ratio
The proportions of a display are expressed as a ratio of its width and height.
Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for widescreen
displays.
28
Glossary - Workstation Products
ATI Catalyst Control Center
ATI Catalyst Control Center (CCC) is a graphical user application providing access
to the display features contained within the installed ATI hardware and software.
CCC can be used to fine-tune various graphics settings, enable or disable
connected display devices, change the orientation of a desktop, and much more.
Back Buffer
A type of offscreen memory used to provide smooth video and 2D graphics
acceleration. This technique uses two frame buffers, so the process is often
referred to as “double-buffering.” While the contents of one buffer are displayed,
a second buffer, called the “back” buffer, holds the frame being worked on. In this
way, users will only see complete, smooth frames displayed onscreen.
Bilinear Filtering
This filtering method reduces the blockiness caused when zooming into a 3D
surface that is at a right angle to the viewer. A newspaper photo examined closely
enough will show that the picture is made up of tiny dots. If the photo was
enlarged it would start to look “blocky” and less distinct. This is also a problem
for computer-generated images, especially for surface details.
Bit Depth
Refers to the number of data bits required to store color information about a pixel.
Larger bit depth means a greater range of color information is capable of being
encoded into each pixel. For example, 1 binary bit of memory can only encode to
either “0” or “1.” So a graphical bit depth of 1 means that the display can only show
two colors, the black and white of a monochrome display. Four-bit color depth is
capable of displaying 16 colors because there are only 16 different combinations
of 4 bits (0000, 0001, 0010... to 1111). Sixteen-bit color is capable of reproducing 65,536
colors, 24-bit color can display up to 16,777,216 individual colors, and 30-bit color
can display up to one billion individual colors.
Bitmap
A bitmap is a graphic or character representation composed of individual pixels,
arranged horizontally in rows. A monochrome bitmap uses one bit per pixel
(bpp). Color bitmaps may use up to 32bpp, depending on the color depth selected.
Brightness
The amount of white or black that is applied to all colors onscreen. By making the
screen “brighter” you are adding more white to it. This should not be confused
with luminosity, which measures the actual light level emitted from the computer
display.
Buffer
A name referring to portions of on-board video memory. One large buffer is
always used to display images to the screen; this is the “display buffer.” The rest
of offscreen memory is typically used by applications as back buffers, z-buffers,
and texture buffers.
Color Component
Three color components (Red, Green, and Blue) combine in various intensities to
determine the color of each pixel on the screen. The values of each color
component are graphically represented by a corresponding color curve.
Color Correction
Correct discrepancies between the real color value and the way a screen displays
it. Color discrepancies can be caused by a variety of sources, including the lighting
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
29
conditions in the work area and gradual shifts in color over time on monitors or
flat panel displays.
Color Curve
A color curve represents all possible intensity values (from 0 to 255) for a color
component (Red, Green, or Blue). For each color curve, the horizontal axis
represents the input value (the color value a program wants to display), while the
vertical axis represents the output value (the color value that the display driver
will write to the screen). A value of 0 (in the lower left corner) represents the
complete absence of that particular color, while a value of 255 (in the upper right
corner) represents the “full” strength for that color.
Control Point
A control point is a user-created point on the color curve. Users can change the
color of the screen by moving the control points with a mouse.
CRT
Acronym for “cathode ray tube,” which is the main component of computer
monitors and TVs. Color CRTs use three separate electron beams fired through
a shadow mask and onto the back of the glass screen. The electron beams activate
separate red, green, and blue values in various strengths in order to produce a
colored image.
Direct 3D®
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on Windows®
systems. It provides software developers with low-level access to functions on
graphics cards, providing the type of performance necessary for intensive 3D
applications such as games.
DisplayPort
DisplayPort is a digital display standard that became a VESA-approved standard
in May 2006. HDMI is aimed primarily at the consumer electronic market, but
DisplayPort was designed with computer displays in mind. It is scalable and
extensible in terms of pixel depth and resolution, designed to work as a
comprehensive solution both for PCs and notebooks, which currently use
different signaling standards (DVI and LVDS). DisplayPort is designed as a longterm comprehensive replacement for VGA, providing a cost-effective, scalable,
industry standard which will consolidate external (box-to-box) and internal (LCD
panel) display connections.
Dithering
A computer graphics technique that takes advantage of the human eye’s
tendency to mix two colors that are adjacent to each other to produce smooth
boundary transitions. Dithering adds intermediate color values between two or
more boundaries, producing smoother, more natural look to 2D images or 3D
objects.
Dot pitch
Dot pitch specifies the sharpness of a monitor’s display. It is measured in
millimeters (mm) and is the distance between the individual phosphor sub-pixels
in a CRT display or cells of the same color within an LCD display. The smaller the
number, the sharper the image. The most common dot pitches for monitors range
from .24 mm to .31 mm. Also, if a monitor with a .24 mm dot pitch is set to its highest
possible resolution, the pixel size will equal the dot pitch. If the monitor is set to
lower resolutions, the pixels will be comprised of multiple dots.
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Glossary - Workstation Products
DVI
Acronym for “Digital Video Interface,” a standard video connection used on many
current computer displays. There are three types of DVI connections: DVI-A
(analog), DVI-D (digital), and DVI-I (integrated, capable of either analog or digital).
It supports high-bandwidth video signals over 160 Hz, so it is most often used for
high-resolution displays.
Flat Shading
A lighting technique that shades each polygon of a 3D object based on where the
source of the light is and the angle of the polygon in relation to it. It enables
relatively fast rendering of 3D objects, although it can make those objects appear
"faceted" as each visible polygon is set to a particular color value, and
consequently does not produce as realistic an effect as obtained when using
Gouraud shading.
Fog
Term used to describe the blending of an object using a fixed color as objects are
made to appear more distant from the viewer.
Frame Buffer
The portion of the memory buffer on the graphics card used to store the image
being displayed. All rendering processes have been accomplished by this stage
and this buffer contains only a one-to-one relationship of the data to be relayed
to the display.
Frames Per Second
In terms of 3D graphics, refers to the rate at which the graphic processor can
render new screens per second. Higher rates equals better, more naturalistic
performance for such things as games set in a 3D environment. Sometimes
abbreviated to “fps.”
Gamma
Sometimes confused with brightness, gamma actually refers to the correction
that is applied to any display device in order to produce more gradual increases
or decreases in the perceived brightness for that device. A change in gamma
produces a non-linear change in the color curve, ensuring that perceived
changes in color and intensity are consistently applied.
Gouraud Shading
A shading method used to produce a smooth lighting effect across a 3D object. A
specific color is used at each vertex of a triangle or polygon and interpolated
across the entire face.
GPU
HDCP
HDMI
GPU is an acronym for “Graphics Processing Unit.” The GPU powers the
operations of a graphics card including support for 2D/3D and video.
HDCP is an acronym for “High-Bandwidth Digital Copy Protection.” It is a form of
digital rights management designed to protect copyright of signals being
transported across DVI or HDMI connections. Several international regulatory
bodies have recommended its incorporation into high-definition display and
playback devices.
HDMI is an acronym for “High Definition Multimedia Interface.” It is a 19-pin
connector used for transferring combined digital audio and video. HDMI
supports standard, enhanced, and high-definition digital video signals, and is
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designed for use with VCRs, DVD players, personal computers, and set-top boxes.
A DVI adapter can be used to transfer the video signal to an HDMI-capable display,
although audio must be transferred from a different route, as DVI output does
not support audio.
Hue
Refers to a specific color within the visible spectrum of light, defined by its
dominant wavelength. A light wave with a central tendency within the range of
565-590 nm is visible as yellow. In the standard RGB color space used by most
computer displays, hue refers to a coordinate of the color as described by its red,
green, and blue values, minus any additional brightness or saturation values for
that color.
HydraVision
HydraVision is ATI’s multi-monitor management software, enabling users to
manage the display of multiple windows and applications across two or more
adjacent monitors. It also includes a range of productivity features designed to
effectively manage applications in this environment.
HyperZ™ HD
HyperZ HD includes a number of different technologies aimed at optimizing
memory-bandwidth efficiency, particularly with respect to Z-buffer operations.
The Z-Buffer, sometimes also called the Depth Buffer, stores information used to
determine the placement of objects in a 3D environment with respect to the
viewpoint of the observer. Reading and updating this buffer typically consumes
more memory than any other part of the 3D rendering process, making it a major
performance bottleneck. HyperZ HD technology reduces the memory bandwidth
consumed by the Z-Buffer, thereby increasing performance while also making
the 3D environment more realistic.
Keyframe Interpolation
This feature is also known as “morphing.” In an animation, a start and end point
are picked as the key frames. In a 3D rendering, the start point could have a
character with a neutral expression, and the end point could have that same
character smiling. Additional frames are interpolated (inserted) between the two
keyframes in order that morphs (transforms) the image so that there is a smooth
transition between the key frames.
KTX Buffer Region Extension
This OpenGL® programming term refers to a feature that rapidly updates
portions of the display of 3D modelling applications that change very quickly, or
have been moved or occluded. It does this by optimizing the storage of buffer
regions in the graphics card’s memory buffer. Other applications are typically
not adversely affected when this is enabled.
Lighting
In 3D computer graphics, refers to aspects and quality of the virtual light source
being used to make an object visible. Lighting can strongly affect the “mood” of a
scene. For example, a “harsh” light could be a bare lightbulb that is glaringly
bright on the objects closest to it while casting strong shadows in the background.
A “softer” light would be more diffuse and not cast shadows, such as you would
get outdoors on a typical overcast day.
Mipmapping
The most memory-intensive aspect of 3D graphics are the textures that give an
object its realism (like wood, marble, leather, and cloth). Because objects in real
life become less detailed as they move farther away from the viewer, 3D
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Glossary - Workstation Products
programmers simulate this by using less detailed, lower resolution texture maps
on distant objects. These texture maps are merely scaled down versions of the
main texture map used when the object is up close, and they use less memory.
Offscreen Memory
An area of memory used to preload images so that they can be quickly drawn to
the screen. Offscreen memory refers to all of the remaining video memory not
taken up by the front buffer, which holds the contents of the display screen
currently visible.
OpenGL
PCI
Short for “Open Graphics Library,” this is an industry standard for cross-platform
3D graphics development. It consists of a large number of functions that can be
called upon in various programs, such as games, CAD, and virtual-reality
systems, to produce complex 3D objects from simpler, more "primitive" building
blocks. Implementations currently exist under Windows®, Mac OS® X, and
various forms of Unix, including Linux®.
Acronym for “Peripheral Component Interconnect,” which is the specification
for a type of computer bus used for attaching computer peripherals to a
computer’s motherboard. PCI encompasses both integrated motherboard
components (such as built-in graphical processors) and peripherals that fit into
an expansion card slot, such as a separate graphics card. PCI replaced the older
ISA and VESA bus standards, and was itself superseded by the AGP standard for
the main graphics card bus.
PCI Express (PCIe)
The successor standard to the PCI and AGP bus standards, with a significantly
faster serial communications system, further opening up bandwidth for more
communications between such peripherals as graphics cards and the computer’s
CPU. PCIe cards can come in several physical configurations, the fastest currently
being X16, which is typically used for graphic cards, and X1, typically used for
other peripherals, such as separate multimedia cards.
Pipeline
Pixel
In relation to computer graphic processors, refers to the number of separate
arithmetic units available for rendering the output on a display. In general, more
pipelines available on a graphical processor means there are more 3D rendering
capabilities available, increasing overall 3D performance.
All computer images are made up of tiny dots. Each individual dot is called a pixel,
a word created from the term “picture element.” A pixel is the smallest indivisible
unit of a digital image and can be only a single color. The size of the pixel depends
on how the display resolution has been set. The smallest size a pixel can be is
determined by the display’s dot pitch, which is measured in millimeters (mm).
Refresh Rate
Also referred to as “vertical refresh rate.” This is the rate at which a monitor or
television can redraw the screen from top to bottom. NTSC television systems
have a refresh rate of approximately 60 Hz whereas computer displays typically
have refresh rates of 75 Hz or more. At refresh rates of 70 Hz and lower, screen
flicker is often noticeable.
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Rendering
Rendering refers to the final drawing stages where the 2D image that appears on
a display is derived from its 3D descriptions. What appears on the display may
look three dimensional, but it is really just a 2D grid of pixels designed to appear
that way.
Resolution
The resolution of any display is the number of pixels that can be depicted on
screen as specified by the number of horizontal rows against the number of
vertical columns. The default VGA resolution of many video cards is capable of
displaying 640 rows of pixels by 480 columns. The typical resolution of current
displays is set to higher values, such as 1024x768 (XGA), 1280x1024 (SXGA), or
1600x1200 (UXGA).
Saturation
Refers to the intensity of a specific hue (color). A highly saturated hue is vivid and
intense, whereas a less saturated hue appears more grey. A completely
unsaturated color is grey. In terms of the RGB color model, a fully saturated color
exists when you have 100% brightness in one of the three channels (say, red) and
0% in the two others (green and blue). Conversely, a fully desaturated color is one
where all of the color values are the same. Saturation can therefore be thought
of as the relative difference between the values of the channels.
Shadow Mask
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is attached
to the inside of the glass screen. It focuses the beams from the electron guns at
the back of the CRT. The distance between these holes is called the dot pitch.
SmartShader™ HD
SmartShader HD contains advanced vertex and pixel-shading capabilities. A
shader is a small program that runs on the GPU and describes how an image
should be rendered. Vertex shaders manipulate the individual polygons that
make up 3D objects, and pixel shaders operate on the individual pixels that fill in
these polygons to create a visible image. SmartShader HD is designed to alleviate
the resource constraints of earlier shader hardware, paving the way for more
complex, detailed, and realistic shader effects in applications requiring highperformance 3D rendering.
SmoothVision™ HD
SmoothVision HD incorporates improved anti-aliasing, anisotropic filtering and
3Dc™ compression features designed to further enhance image quality. Antialiasing performance is improved, providing better overall detail and image
quality. The enhanced anisotropic filtering ensures sharper and clearer pictures
at higher frame rates, and the new 3Dc compression technology makes it possible
to display higher polygon counts for 3D rendered objects.
Specular Highlight
The bright, usually small, intense light reflected from a 3D surface with a high
refraction value. From the intensity and spread of this highlight users can
differentiate between a “hard,” smooth surface, such as metal or porcelain, or a
“soft,” textured surface, such as fabric or skin.
Texel
Short for “texture element,” the 3D equivalent of a pixel, describing the base unit
of the surface of a 3D object, such as a sphere; for a 2D object, such as a circle, the
base unit is a pixel.
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Glossary - Workstation Products
Texture Mapping
In computer graphics, two-dimensional textured surfaces are referred to as
texture maps. Texture mapping is the process by which a two-dimensional
surface gets wrapped around a three-dimensional object so that the 3D object
takes on the same texture qualities. For example, if you take a 2D textured surface
that looks like cloth and wrap it around a 3D sphere, the sphere will now appear
to have a cloth-like surface.
Texture Preference
Texture Preference is a feature enabling the user to select the texture quality level
for the surface of a 3D object. Selecting the highest quality possible will provide
the most realism, although it may also have some impact on the performance of
any 3D intensive application.
Trilinear Filtering
A sampling method used to produce realistic-looking 3D objects. Trilinear
filtering averages one of the bilinear filter mipmap levels along with the standard
mipmap samples.
Vertex Shader
Three-dimensional objects displayed on a screen are rendered using polygons,
each of which is made up of intersecting triangles. A vertex is a corner of a
triangle where it connects to another triangle, and each vertex carries a
considerable amount of information describing its coordinates in 3D space, as
well as its weight, color, texture coordinates, fog, and point size data. A vertex
shader is a graphics processing function that manipulates these values,
producing such things as more realistic lighting effects, improved complex
textures such as hair and fur, and more accurate surface deformations such as
waves rippling in a pool or the stretching and wrinkling of a character’s clothes
as he or she moves.
VGA Connector
A type of graphics connector, sometimes also called an analog connector. It is the
most common type of video connector available, consisting of 15-pins set in three
rows. VGA is an acronym for “Video Graphics Array,” which is also the name for
the video resolution mode of 640x480 pixels, the lowest standard resolution
supported by virtually all video cards.
Z-buffer
The portion of video memory that keeps track of which onscreen elements can
be viewed and which are hidden behind other objects. In the case of a 3D image,
it keeps track of which elements are occluded by the foreground in relation to
the user’s perspective, or by another 3D object.
ATI™ FireMV™ 2260
© 2008 Advanced Micro Devices, Inc.
Documentation
• ATI™ FireMV™ 2260
• ATI™ FireMV™ 2200\2250
• ATI™ FireMV™ 2400
• HydraVision™
HYDRAVISION™
User’s Guide
P/N 137-40319-40
Copyright © 2002, ATI Technologies Inc. All rights reserved.
ATI and all ATI product and product feature names are trademarks and/or registered trademarks
of ATI Technologies Inc. All other company and/or product names are trademarks and/or
registered trademarks of their respective owners. Features, performance and specifications are
subject to change without notice. Product may not be exactly as shown in the diagrams.
Reproduction of this manual, or parts thereof, in any form, without the express written
permission of ATI Technologies Inc. is strictly prohibited.
Disclaimer
While every precaution has been taken in the preparation of this
document, ATI Technologies Inc. assumes no liability with respect to
the operation or use of ATI hardware, software or other products and
documentation described herein, for any act or omission of ATI
concerning such products or this documentation, for any interruption
of service, loss or interruption of business, loss of anticipatory profits,
or for punitive, incidental or consequential damages in connection
with the furnishing, performance, or use of the ATI hardware,
software, or other products and documentation provided herein.
ATI Technologies Inc. reserves the right to make changes without
further notice to a product or system described herein to improve
reliability, function or design. With respect to ATI products which this
document relates, ATI disclaims all express or implied warranties
regarding such products, including but not limited to, the implied
warranties of merchantability, fitness for a particular purpose, and
non-infringement.
ii
Table Of Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Installing HydraVision........................................................................... 2
HydraVision for
Windows®2000/Windows® XP . . . . . . . . . . . . . . . . . . 5
HydraVision Properties........................................................................ 6
Desktop Management Controls .............................................................. 6
Dialog control......................................................................................... 7
Window control ...................................................................................... 7
General ................................................................................................... 8
To enable Individual Applications
Settings via the Desktop Manager........................................................ 10
To enable Individual Applications Settings
using the HydraVisions titlebar button ................................................ 11
Exclusions ............................................................................................ 12
Hot Keys Controls ................................................................................ 13
Create/Remove Hot Keys..................................................................... 14
Using Hot Keys .................................................................................... 15
HydraFX ............................................................................................... 16
Transparency Control ........................................................................... 16
3D Controls .......................................................................................... 17
Always On Top .................................................................................... 17
Always Transparent.............................................................................. 18
Move to monitor ................................................................................... 19
Restore to monitor ................................................................................ 19
Internet Explorer Feature...................................................................... 19
HydraVisions for
Windows®98SE/ Windows® Me . . . . . . . . . . . . . . . . 21
HYDRAVISION Properties...................................................................... 23
Desktop Management Controls ............................................................ 23
Dialog control....................................................................................... 23
Window control .................................................................................... 24
General ................................................................................................. 25
To enable Individual Applications
Settings via the Desktop Manager........................................................ 27
To enable Individual Applications Settings
using the HydraVisions titlebar button ........................................... 28
Exclusions ............................................................................................ 29
Hot Keys Controls ................................................................................ 30
Create/Remove Hot Keys..................................................................... 31
Using Hot Keys .................................................................................... 32
iii
Always On Top .................................................................................... 33
Move to Monitor .................................................................................. 34
Restore to Monitor................................................................................ 34
Internet Explorer Feature...................................................................... 34
MultiDesk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Accessing MultiDesk Properties .......................................................... 35
MultiDesk Properties............................................................................ 36
MagnifyFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Magnification ....................................................................................... 40
Tracking................................................................................................ 40
Define Area .......................................................................................... 41
Copy to Clipboard ................................................................................ 41
iv
1
Introduction
HydraVision™ Multi-monitor Management
Software enables you to tailor your desktop to the way
you work, so you can manage increased amounts of
information and improve your productivity. Your
productivity is increased thanks to two aspects of
HydraVision:
• Breadth - increase your desktop work space by using
up to two monitors.
• Depth - create multiple layers of desktop workspace
with MultiDesk.
Flexible and easy to use
Within minutes HydraVision gives you the power to
manage independent monitor display features and:
• Determine the behavior of pop-up windows and
dialogs in different applications.
• Switch between desktop with a mouse click or "Hot
Key".
• Vary your settings from one application to the next.
• Customize the features of HydraVision to an
application.
Increase your productivity
To increase your productivity even more, ATI has
introduced the following innovative features in
HydraVision 3.2:
• Save and Restore Desktop Profiles
• MagnifyFX"
2
Installing HydraVision
• HydraVision can easily be installed in the
following operating systems:
• Windows® 98SE
• Windows® Me
• Windows® 2000
• Windows® XP
To install HydraVision perform the following steps:
1 Insert the ATI Installation CD into your CD-ROM drive
If Windows® runs the CD automatically, proceed to
step 6.
2 Click Start.
3 Select Run.
4 Type the following:
D:\ATISETUP
If D is not your CD-ROM drive, substitute D with
the correct drive letter.
5 Click OK.
6 Click on ATI Easy Install to start the Installation
Wizard.
7 Follow the ATI Setup program prompts to the Select
Components Dialog.
3
8 Click Custom and then select HydraVision and
any other components you wish to install.
The Select Components list may vary.
9 Reboot your system when prompted.
You are now ready to use the ATI Graphics Accelerator
and HydraVision.
The first time HydraVision is loaded a Wizard will
launch automatically and walk you through the
configuration process.
4
However, the HydraVision Wizard may be re-run at
any time by doing the following:
1
2
3
4
Click Start.
Click Programs.
Click ATI HydraVision.
Click HydraVision Wizard.
5
HydraVision for
Windows ®2000/Windows ®
XP
HydraVision installation creates a Windows®
program group for HydraVision multi-monitor
management software.
HydraVision and the Desktop Manager are activated
whenever Windows® starts. Installing HydraVision
adds menu options to the ATI Icon.
Click on the ATI icon to access the application’s features
and help, or to unload the HydraVision Desktop
Manager.
Accessing HYDRAVISION Desktop Manager
The HydraVision Desktop Manager allows you to
modify your display options. You can access the
Desktop Management and Hot Keys Dialogs by
clicking on the appropriate tab in the Desktop Manager.
Along the bottom of each HydraVision Dialog are
four buttons: OK, Cancel, Apply and Help.
6
OK implements the changes you’ve made in the
HydraVision Dialog and exits the Desktop Manager.
Changes take effect immediately unless you see a
message prompting you to restart your computer.
Cancel discards all changes made to any section of the
HydraVision Dialog and closes the Desktop
Manager.
Apply implements your changes without closing the
Desktop Manager.
Help opens HydraVision’s online help. You can
also get context-sensitive on-screen help by moving your
mouse over the relevant text for each control.
HydraVision Properties
Desktop Management Controls
The Desktop Management Dialog
The Desktop Management Dialog lets you determine
the behavior of pop-up dialogs in a multiple monitor
environment.
7
Dialog control
Enable dialog repositioning: Toggles dialog control on
and off. When it is checked, you can choose to have
dialogs appear on the parent application’s monitor. (The
parent application is the application that generated the
dialog.) If the parent application or associated monitor
cannot be located, the dialog defaults to monitor 1. You
can also choose to have dialogs appear on the monitor in
which the cursor is located or to always appear on a
specific monitor in the array.
Window control
Single monitor windows: When this box is checked,
windows are sized no larger than a single monitor.
Windows that are placed on monitor splits are
automatically relocated to the monitor on which most of
the window appears.
HydraVision Max/Restore button: Allows you to
control the behavior of the Max/Restore button.
When HydraVision is running, the HydraVision
Max/Restore button appears in the upper right corner of
your application title bar. Clicking this icon makes the
active window maximize in one of three ways:
• Max to window corners causes windows to
maximize to the monitor(s) that contain the
window’s upper left and lower right corners.
• Max to full desktop causes windows to maximize
to the entire monitor array.
• Max to current monitor (available in Windows®
2000 only) causes windows to maximize to the
current monitor.
8
Max child windows: Keeps windows generated by
parent applications from splitting across monitors. (A
child window is a window residing within a parent
application window.) The ability to keep child windows
on a single monitor when maximized is extremely useful
for editing multiple documents side by side in a parent
application.
The HydraVision application titlebar icon changes
from a single square to two smaller squares when a
window is in a HydraVision maximized state.
Clicking the icon again restores the active window to its
default state as a single square.
General
Application position memory: Check this box to
“remember” the size and location of application
windows when they are closed and reapply those settings
when the application is reopened.
Boot to single monitor: (Windows® 2000 only) Check
this box to enable a single monitor only when the
computer starts. All other connected devices will be
disabled.
Extended Desktop must be enabled before the computer
is restarted.
Automatically align monitors: (Windows® XP only)
Monitor placement can be manually defined in the
Settings Dialog of the Display Properties. However,
when the Automatically align monitors box is checked,
HydraVision will override the user-defined monitor
placement setting if the monitors are not evenly aligned.
Remove HydraVision title bar buttons: This box
removes or restores the ATI buttons placed on the
titlebar in installed applications.
9
Remove MultiDesk system tray icon: This box
removes or restores the MultiDesk system tray icon.
ATI Logo: Click here to access the About Dialog which
provides software version information and a link to the
ATI Technologies website.
Load/Unload Desktop Manager: This button starts or
stops the HydraVision Desktop Manager tracking
program. You should only stop this option if you do not
want to use any multiple monitor dialog box controls and
window controls or hot keys.
Desktop Manager will not reload automatically when
Windows® restarts. You will need to reload Desktop
Manager from the Desktop Management dialog box.
Load/Unload MultiDesk: This button starts or stops
multiple desktop functionality.
MultiDesk will not reload automatically when
Windows® restarts. You will need to reload MultiDesk
from the Desktop Management dialog box.
MultiDesk Properties: This button gives access to all
the MultiDesk Properties. Here you enable, disable and
name active desktops.
Individual Application Settings: This button allows
you to specify, enable and disable desktop management
settings for individual applications. You can access these
settings by clicking on the down arrow of the
HydraVision icon in the application title bar or by
clicking the Individual Application Settings button in
the Desktop Management Dialog.
10
To enable Individual Applications
Settings via the Desktop Manager
These settings override the global settings defined in the
Desktop Management Dialog.
1 Click on the Individual Application Settings button.
2 All open applications will appear in the Individual
settings not enabled Dialog.
3 Drag the desired application to the Individual settings
enabled Dialog.
4 With the application highlighted click Enable
individual application settings.
The name of the application will appear in the top of the
HydraVision Individual Application Settings
Dialog.
5 Click Change Settings to open the HydraVision
Individual Application Settings Dialog.
6 Select the settings you wish to apply to the application
and click OK in the next two dialogs to apply the
changes.
Make certain that Enable individual desktop
management settings for this application is selected.
11
To enable Individual Applications Settings
using the HydraVision titlebar button
1 Open the Individual Application Settings Dialog by
clicking the Individual application Settings button:
Individual Application Settings Dialog
Text in green reflects Desktop Management settings.
2 Click OK to apply the settings you selected for your
application.
12
Exclusions
This feature allows you to exclude HydraVision
settings from being applied to a specific application or
unload HYDRAVISION completely when a specific
application is started.
To exclude HYDRAVISION settings:
1
2
3
4
5
6
Open HYDRAVISION Desktop Management.
Click Individual Application Settings button.
Click Exclusions button.
Click Add button.
Browse to the application.
Click Open button.
The application will appear in the Excluded
applications Dialog.
7 Click OK to apply the change.
To exclude HYDRAVISION when a specific application is started:
1
2
3
4
5
6
Open HYDRAVISION Desktop Management.
Click Individual Application Settings button.
Click Exclusions button.
Click Add button.
Browse to the application.
Click Open button.
The application will appear in the Excluded
applications Dialog.
7 Double click the application in the Excluded
applications Dialog.
13
8 Click Unload HYDRAVISION in the Edit exclusion
level Dialog.
9 Click OK to apply the setting.
The application will appear in red text in the Excluded
applications Dialog.
HYDRAVISION will not automatically restart when the
application closes. You will need to manually restart
HYDRAVISION.
Hot Keys Controls
HYDRAVISION allows you to specify hot key shortcuts
for common operations such as starting applications,
snapping applications to designated monitors, and
changing display resolution.
The Hot Keys Dialog
Hot Keys only work if HYDRAVISION is installed and
loaded.
14
Create/Remove Hot Keys
To create custom hot key sequences, select a Modifier
key (Shift, Alt, etc.), a Hot key, and the Hot key
function you want this key combination to perform.
Click Add to enter your new combination in the
Assigned hot keys list box. Click Apply to activate the
assigned hot keys.
ATI recommends that a modifier key be used with any
function key (F1, F2, etc.) assigned as a hot key. This
will prevent interference with the function of these keys
in individual applications.
To delete a hot key from the Assigned hot keys list box,
highlight it, click Remove, and then click Apply.
You can also disable all hot keys listed in the Assigned
hot keys list box by checking the Disable hot keys box
near the bottom of the Hot Keys Dialog.
15
Using Hot Keys
You can use any assigned hot key at any time, from
within any application, to change your display.
Hot key functions include:
Snap App to Monitor
HYDRAVISION Pop-up
Menu
Run Application
Gather All Windows to
Monitor 1
Find Cursor
Zoom Display In/Out
Zoom In/Out on
Monitor
Switch to Desktop
scheme
Next Desktop
Previous Desktop
Jump to Desktop
Move Application to
Desktop
Restore and Tile
Windows
Minimize all apps on
current monitor
Maximize app to
Monitor
Start MagnifyFX...
Moves or “snaps” active dialogs from
monitor to monitor for quick
placement and viewing of desktop
contents.
Allows on-the-fly access to
HYDRAVISION controls.
Starts any application with a hot key.
Finds applications that are hidden or
are open and lost on disabled
monitors.
Locates the cursor on a busy or
crowded desktop.
Causes the desktop resolution to
increase or decrease.
Causes the resolution of the active
monitor to increase or decrease.
Switches from one pre-defined
desktop scheme to another
Moves up to the next active desktop.
Moves down to the next active
desktop.
Jumps to a predetermined desktop.
Moves an active application to a
predetermined desktop.
Tiles all open applications on one
display.
Minimizes all open applications on
the current monitor
Maximizes minimized applications to
a predetermined monitor.
Starts MagnifyFX
16
HydraFX
HydraFX is only available in Windows® 2000 and
Windows® XP.
HYDRAVISION HydraFX adds visual enhancements to
your desktop.You can control the transparency of
windows and application drop-down menus and gives a
window depth by enabling Shadow support.
HydraFX
Transparency Control
Enable Transparency while dragging windows:
Check this box to enable the Visibility slider. Use the
slider to set the degree of Visibility a window has when
being dragged across the display.
Enable Transparent menus: Check this box to enable
the Visibility slider. Use the slider to set the degree of
visibility application drop-down menus has.
Enable Window fade-in: Check this box to cause an
application window to slowly open or ‘fade-in’ to your
desktop.
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3D Controls
Enable Shadow Support: Check this box to enable the
Shadow support sliders. The Visibility slider sets the
degree of visibility of the shadow. The Shadow size
slider sets the size of the shadow added to an application
dialog.
Always On Top
This feature allows you to keep a specific application on
top of other open applications, even if another
application is opened or moved on your desktop.
• To enable Always on Top right-click the titlebar of
the required application and click Always on Top in
the pop-up menu.
This feature remains enabled with the application even
when it is closed. The next time the application is started
it will appear on top of all open applications.
• To disable Always on Top right-click the
application’s titlebar and click Always on Top.
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If a second instance of the same application is opened
when Always on Top has been enabled, the second
instance will appear on top of the first. You will be able
to switch between the two instances as though Always
on Top was disabled. However, any other opened
application will appear underneath the application that
has Always on Top enabled.
Always Transparent
This feature applies a degree of transparency preset in
the HydraFX Dialog for a specific application. This
setting is applied regardless of how Transparency is
configured in the HydraFX Dialog. However, you can
change the degree of transparency in the HydraFX
Dialog.
• Right-click the titlebar of the application you wish to
apply this setting and click Always Transparent in
the pop-up menu.
This feature remains enabled with the application even
when it is closed. The next time the application is started
it will have the same transparency settings as it did when
it was closed.
• To disable Always Transparent right-click the
application’s titlebar and click Always Transparent.
If a second instance of the same application is opened
when Always Transparent has been enabled, the second
instance will have the same transparency settings applied
to it. Disabling Always Transparent of one instance will
disable it in all other instances.
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Move to monitor
This feature allows you to move an application dialog to
a specific monitor. To do so:
1 Right-click the application titlebar.
2 Select the preferred monitor from the drop-down menu.
Restore to monitor
This feature allows you to specify which monitor a
minimized application will open on. To do so:
1 Right-click a minimized application.
2 Select the preferred monitor from the pop-up menu.
Internet Explorer Feature
In a multi-monitor environment, HYDRAVISION
extends the capabilities of Internet Explorer. By rightclicking on a hyperlink, you can choose which monitor
the new page will open on. To do so:
1
2
3
4
Open Internet Explorer.
Surf to your favorite website.
Right-click a hyperlink.
Select the preferred monitor from the drop-down menu.
Double right-click a hyperlink to automatically open it in
a new window on the original display.
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HYDRAVISION for
Windows ® 98SE/
Windows ® Me
HYDRAVISION installation creates a Windows®
program group for HYDRAVISION display
management software.
HYDRAVISION and the Desktop Manager are
activated whenever Windows® starts. Installing
HYDRAVISION adds menu options to the ATI Icon.
Click on the ATI icon to access the application’s
features and help, or to unload the HYDRAVISION
Desktop Manager.
Accessing HYDRAVISION Desktop Manager
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The HYDRAVISION Desktop Manager allows you to
modify your display options. You can access the
Desktop Management and Hot Keys Dialog by
clicking on the appropriate tab in the Desktop
Manager.
Along the bottom of each HYDRAVISION Dialog are
four buttons: OK, Cancel, Apply and Help.
OK implements the changes you’ve made in the
HYDRAVISION Dialog and exits the Desktop
Manager. Changes take effect immediately unless you
see a message prompting you to restart your computer.
Cancel discards all changes made to any section of the
HYDRAVISION Dialog and closes the Desktop
Manager.
Apply implements your changes without closing the
Desktop Manager.
Help opens HYDRAVISION’s online help. You can
also get context-sensitive on-screen help by moving
your mouse over the relevant text for each control.
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HYDRAVISION Properties
Desktop Management Controls
The Desktop Management Dialog
The Desktop Management Dialog lets you determine
the behavior of pop-up dialogs in a multiple monitor
environment.
Dialog control
Enable dialog repositioning: Toggles dialog control on
and off. When it is checked, you can choose to have
dialogs appear on the parent application’s monitor. (The
parent application is the application that generated the
dialog.) If the parent application or associated monitor
cannot be located, the dialog defaults to monitor 1. You
can also choose to have dialogs appear on the monitor in
which the cursor is located or to always appear on a
specific monitor in the array.
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Window control
Single monitor windows: When this box is checked,
windows are sized no larger than a single monitor.
Windows that are placed on monitor splits are
automatically relocated to the monitor on which most of
the window appears.
HYDRAVISION Max/Restore button management:
Allows you to control the behavior of the Windows®
Maximize button. When HYDRAVISION is running, a
HYDRAVISION Max/Restore button appears in the
upper right corner of your application title bar. Clicking
this icon makes the active window maximize in one of
two ways:
• Max to window corners causes windows to
maximize to the monitor(s) that contain the
window’s upper left and lower right corners.
• Max to full desktop causes windows to maximize
to the entire monitor array.
Max child windows: Keeps windows generated by
parent applications from splitting across monitors. (A
child window is a window residing within a parent
application window.) The ability to keep child windows
on a single monitor when maximized is extremely useful
for editing multiple documents side by side in a parent
application.
The HYDRAVISION application titlebar icon changes
from a single square to two smaller squares when a
window is in a HYDRAVISION maximized state.
Clicking the icon again restores the active window to its
default state as a single square.
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General
Application position memory: Check this box to
“remember” the size and location of application dialogs
when they are closed and reapply those settings when
the application is reopened.
Automatically align monitors: You can manually
define monitor placement from the Settings Dialog in
the Display Properties Dialog When Automatically
align monitors is checked, HYDRAVISION will
override user-defined monitor placement if the monitors
are not evenly aligned.
This control will work only if all monitors are running at
the same resolution and your desktop is configured as a
rectangle (monitors side-by-side).
Remove HYDRAVISION titlebar buttons: This box
removes or restores the buttons placed on the titlebar in
installed applications.
Remove MultiDesk system tray icon: This box
removes or restores the MultiDesk system tray icon.
ATI Logo: Click here to access the About Dialog which
provides software version information and a link to the
ATI Technologies website.
Load/Unload Desktop Manager: This button starts or
stops the HYDRAVISION Desktop Manager tracking
program. Unloading the Desktop Manager returns
display settings to Windows® 98SE and Windows® Me
defaults. You should only select this option if you do not
want to use any multiple monitor dialog controls and
window controls or hot keys.
Desktop Manager will not reload automatically when
Windows® restarts. You will need to restart Desktop
Manager from the Desktop Management Dialog.
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Load/Unload MultiDesk: This button starts or stops
multiple desktop functionality.
MultiDesk will not reload automatically when
Windows® restarts. You will need to restart MultiDesk
from the Desktop Management Dialog.
MultiDesk Properties: This button gives access to all
the MultiDesk Properties. Here you can enable, disable
and name active desktops.
Individual Application Settings: This button allows
you to specify, enable and disable desktop management
settings for individual applications. You can access these
settings by clicking on the down arrow of the
HYDRAVISION icon in the application title bar or by
clicking the Individual Application Settings button in
the Desktop Management Dialog.
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To enable Individual Applications
Settings via the Desktop Manager
These settings override the global settings defined in the
Desktop Management Dialog.
1 Click on the Individual Application Settings
button.
2 All open applications will appear in the Individual
settings not enabled Dialog.
3 Drag the desired application to the Individual settings
enabled Dialog.
4 With the application highlighted click Enable
individual application settings.
The name of the application will appear in the top of the
HYDRAVISION Individual Application Settings
Dialog.
5 Click Change Settings to open the HYDRAVISION
Individual Application Settings Dialog.
6 Select the settings you wish to apply to the application
and click OK in the next two dialogs to apply the
changes.
Make certain that Enable individual desktop
management settings for this application is selected.
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To enable Individual Applications Settings
using the HYDRAVISION titlebar button
1 Open the Individual Application Settings Dialog by
clicking the Individual application Setting button.
Individual Application Settings Dialog
Text in green reflects Desktop Management settings.
2 Click OK to apply the settings you selected for your
application.
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Exclusions
This feature allows you to exclude HYDRAVISION
settings from being applied to a specific application or
unload HYDRAVISION completely when a specific
application is started.
To exclude HYDRAVISION settings:
1
2
3
4
5
6
Open HYDRAVISION Desktop Management.
Click Individual Application Settings button.
Click Exclusions button.
Click Add button.
Browse to the application.
Click Open button.
The application will appear in the Excluded applications
Dialog.
7
Click OK to apply the change.
To exclude HYDRAVISION when a specific application is started:
1
2
3
4
5
6
Open HYDRAVISION Desktop Management.
Click Individual Application Settings button.
Click Exclusions button.
Click Add button.
Browse to the application.
Click Open button.
The application will appear in the Excluded applications
Dialog.
7
Double click the application in the Excluded
applications Dialog.
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8
Click Unload HYDRAVISION in the Edit exclusion
level Dialog.
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Click OK to apply the setting.
The application will appear in red text in the Excluded
applications Dialog.
HYDRAVISION will not automatically restart when the
application closes. You will need to manually restart
HYDRAVISION.
Hot Keys Controls
HYDRAVISION allows you to specify hot key shortcuts
for common operations such as starting applications,
snapping applications to designated monitors, and
changing display resolution.
The Hot Keys Dialog
Hot Keys only work if HYDRAVISION is installed and
loaded.
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Create/Remove Hot Keys
To create custom hot key sequences, select a Modifier
key (Shift, Alt, etc.), a Hot key, and the Hot key
function you want this key combination to perform.
Click Add to enter your new combination in the
Assigned hot keys list box. Click Apply to activate
assigned hot keys.
ATI recommends that a modifier key be used with any
function key (F1, F2, etc.) assigned as a hot key. This
will prevent interference with the function of these keys
in individual applications.
To delete a hot key from the Assigned hot keys list box,
highlight it, click Remove, and then click Apply.
You can also disable all hot keys listed in the Assigned
hot keys list box by checking the Disable hot keys box
near the bottom of the Hot Keys Dialog.
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Using Hot Keys
You can use any assigned hot key at any time, from
within any application, to change your display.
Hot key functions include:
Snap App to Monitor
HYDRAVISION Pop-up
Menu
Run Application
Gather All Windows to
Monitor 1
Find Cursor
Zoom Display In/Out
Zoom In/Out on
Monitor
Switch to desktop
scheme
Next Desktop
Previous Desktop
Jump to Desktop
Move Application to
Desktop
Restore and Tile
Windows
Minimize all apps on
current monitor
Maximize app to
Monitor
Starting MagnifyFX...
Moves or “snaps” active dialogs from
monitor to monitor for quick
placement and viewing of desktop
contents.
Allows on-the-fly access to
HYDRAVISION controls.
Starts any application with a hot key.
Finds applications that are hidden or
are open and lost on disabled
monitors.
Locates the cursor on a busy or
crowded desktop.
Causes the desktop resolution to
increase or decrease.
Causes the resolution of the active
monitor to increase or decrease.
Switches from one pre-defined
desktop scheme to another.
Moves up to the next active desktop.
Moves down to the next active
desktop.
Jumps to a predetermined desktop.
Moves an active application to a
predetermined desktop.
Tiles all open applications on one
display.
Minimizes all open applications on
the current monitor
Maximizes minimized applications to
a predetermined monitor.
Starts MagnifyFX
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Always On Top
This feature allows you to keep a specific application on
top of other open applications, even if another application
is opened or moved on your desktop.
• To enable Always on Top right-click the titlebar of
the required application and click Always on Top in
the pop-up menu.
This feature remains enabled with the application even
when it is closed. The next time the application is started
it will appear on top of all open applications.
• To disable Always on Top right-click the
application’s titlebar and click Always on Top.
If a second instance of the same application is opened
when Always on Top has been enabled, the second
instance will appear on top of the first. You will be able
to switch between the two instances as though Always on
Top was disabled. However, any other opened
application will appear underneath the application that
has Always on Top enabled.
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Move to Monitor
This feature allows you to move an application dialog to a
specific monitor. To do so:
1
2
Right-click the application titlebar.
Select the preferred monitor from the drop-down menu.
Restore to Monitor
This feature allows you to specify which monitor a
minimized application will open on. To do so:
1
2
Right-click a minimized application.
Select the preferred monitor from the pop-up menu.
Internet Explorer Feature
In a multi-monitor environment, HYDRAVISION extends
the capabilities of Internet Explorer. By right-clicking on a
hyperlink, you can choose which monitor the new page
will open on. To do so:
1
2
3
4
Open Internet Explorer.
Surf to your favorite website.
Right-click a hyperlink.
Select the preferred monitor from the drop-down menu.
Double right-click a hyperlink to automatically open it in a
new window on the originating display.
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MultiDesk
HYDRAVISION software supports multiple desktops.
With MultiDesk, one active desktop will always be
visible, while up to eight active desktops can reside in
the background. When MultiDesk is running, the
MultiDesk icon in the system tray displays the number
assigned to the current desktop.
MultiDesk is installed with HYDRAVISION. However,
multiple desktop support and HYDRAVISION can be
loaded/unloaded and operated independently of each
other.
Accessing MultiDesk Properties
MultiDesk can be accessed in several ways. Click on the
MultiDesk Properties button in the Desktop Management
tab or right-click the MultiDesk Icon.
MultiDesk Icon
MultiDesk System Tray Icon
The MultiDesk icon also gives you quick access to all of
the MultiDesk features and to quickly move to a different
desktop. In addition to accessing active desktops from
the system tray, you can also access active desktops with
a Hot key shortcut.
Hot Keys only work if HYDRAVISION is installed and
loaded.
MultiDesk functionality can be removed by selecting
Unload MultiDesk from the pop-up menu of the ATI
Icon or the Desktop Manager.
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MultiDesk will not reload automatically when
Windows® restarts. You will need to reload MultiDesk
from the Desktop Manager.
MultiDesk Properties
MultiDesk Properties allows you to control up to nine
desktops. In addition, each desktop can be saved and
restored at any time. Saving a desktop will also save any
open applications. When a saved desktop is restored so
are the applications that were open when the desktop was
saved.
You can also give a desktop a unique name. Doubleclick a desktop tab. The tab will turn grey and a blinking
cursor will appear. Simply type in the new name. When
you have renamed the desktop click on the tab to save the
change.
Switching from one desktop to another can be
achieved simply by right-clicking the MultiDesk icon
and selecting the desired desktop.
You can also switch desktops while in MultiDesk
Properties:
1 Click a Desktop tab.
2 Click Switch to this Desktop button.
The MultiDesk Properties can be transformed into a
floating tool by double-clicking the titlebar. Simply click
the number of the desktop you want to change to.
Double-click the titlebar to return to the MultiDesk
Properties dialog.
Finally, you can cycle through the desktops by clicking
on the MultiDesk icon in the taskbar.
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Set Desktop State allows you to set a specific desktop
Active, Inactive, or Disabled. Inactive desktops MAY
contain open applications; however, they are temporarily
disabled. Disabled desktops cannot contain any
applications. If an Active or Inactive desktop that
contains applications is disabled, the application will be
automatically moved to an Active desktop.
Keep on all desktops allows you to have a selected
application visible on all desktops. Click on an
application in the Active Applications window and check
Keep on all desktops.
Save, Restore, and Remove Desktop Profiles allows
you to save a specific or all desktops which can then be
restored at any time. Any open applications will be saved
with the desktop profile. When the desktop profile is
restored these applications will also be restored.
To save a desktop profile:
1 Open MultiDesk Properties.
2 Click Save in the Desktop Profiles box.
or
1 Right-click the MultiDesk icon in the Windows®
taskbar.
2 Select Save desktop.
3 Click a specific desktop or All Desktops to save all
Desktop Profiles.
To restore a desktop profile:
1 Open MultiDesk Properties.
2 Click Restore in the Desktop Profiles box.
or
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1 Right-click the MultiDesk icon in the Windows®
taskbar.
2 Select Restore desktop.
3 Click a specific desktop or All Desktops to restore all
Desktop Profiles.
To remove a saved desktop profile:
1 Open MultiDesk Properties.
2 Click Remove in the Desktop Profiles box.
or
1 Right-click the MultiDesk icon in the Windows®
taskbar.
2 Select Remove saved desktop.
3 Click a specific desktop or All Desktops to remove all
saved Desktop Profiles.
Apply actions to all Desktops
When selected, all desktops can be saved, restored, or
removed with a single click of the mouse.
Clear Desktop allows you to move all open applications
to Desktop 1 or any specified active desktop.
To Clear Desktop:
1 Open MultiDesk Properties.
2 Click Clear Desktop.
or
1 Right-click the MultiDesk icon in the Windows®
taskbar.
2 Select Clear Desktop.
3 Click a specific desktop or All Desktops to move all
open applications to Desktop 1.
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If Apply actions to all Desktops is enabled, Clear
Desktop will move all open applications to the first
active desktop.
Set Background gives you immediate access to the
Windows® display properties where you can change the
desktop background.
To Set Background:
1 Open MultiDesk Properties.
2 Click Set Background.
or
1 Right-click the MultiDesk icon in the Windows®
taskbar.
2 Click Set Background.
Number of Desktops to use allows you to restrict the
maximum number of available virtual desktops.
1 Open MultiDesk Properties.
2 Select the maximum number of desktops from the dropdown menu.
Switch Desktops with mousewheel when enabled,
allows you to scroll through your active desktops using
the mouse scroll wheel.
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MagnifyFX
MagnifyFX allows you to zoom into a specific area of
the desktop. The area of magnification is completely
adjustable. Magnified areas can be copied to the
clipboard and the contents pasted into almost any
graphics or word processing application.
MagnifyFX can be accessed through the
HYDRAVISION Properties:
1 Click HydraFX tab.
2 Click Start MagnifyFX... button.
Magnification
The degree of magnification can be adjusted up to 32
times the original size of an image.
To increase magnification
Move the Magnification slider to the right.
Tracking
Tracking allows you to change the way your desktop is
magnified.
Follow Cursor magnifies the area immediately
surrounding the cursor. Moving the cursor around the
desktop changes the MagnifyFX window contents.
Fixed Area allows you to define a specific area of the
desktop to be magnified.
1 Select Fixed Area.
2 Click Define Area button.
3 Place the cursor on the desired location of the desktop.
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4 Click and drag until the box surrounds the object(s) to
be magnified.
5 Release the mouse button.
Follow Box causes the cursor to become a visible box.
The area within the box is magnified in the MagnifyFX
window.
Transparent causes a transparent box to appear in the
center of the MagnifyFX window as you move the
window around your desktop. When you stop moving
the MagnifyFX window, the area within the transparent
box is magnified to fill the entire MagnifyFX window.
This feature requires that Show window contents while
dragging is enabled in the Display Properties Effects
tab.
Define Area
The Define Area button allows you to define the area of
magnification.
1 Click Define Area.
2 Click and drag to the desired size.
3 Release mouse button.
Copy to Clipboard
Copy to Clipboard copies the contents of the MagnifyFX
window onto the clipboard. The contents can then be
pasted into almost any graphics application or word
processor.
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